Risen from the souls of the fallen and forgotten, the revenant courses through battle a fiery remembrance of the ill fate that the damned of war are destined to fulfill. Soldiers and sorcerers alike cringe at the revenant's silent howl, a savage memory of battles past. Those who look into its empty gaze will find nothing but oblivion.
Revenant is a roaming/ganking hero that is most effective when paired with one or more allies. His ability to cast spells on allies and reduce enemy's Armor and Magic Armor all while initiating from stealth make for a deadly combination.
Abilities[ | ]
Defile
[ Q ]
Cast Time: 0 / 0 seconds
Target Unit
Ally Heroes
Type - Magic
Enchants target's next two attacks to slow and deal bonus damage.
Range: 700 Mana Cost: 90/100/110/120 Cooldown: 11 seconds
Target's next 2 attacks deal bonus 45/80/110/140 Magic Damage.
Enemies affected also receive a stacking 20%, 4 second slow.
Buff lasts 5 seconds per attack.
Why does everything I touch die...
Notes
Losing the first charge in any way will set the second charge's buff duration to 5 seconds.
Does not affect buildings, but attacking a building will not remove a charge.
Slows Movement Speed.
Each charge of slow has its own duration.
Bypasses Magic Immunity on ally heroes.
Mortification
[ W ]
Cast Time: 0 / 0 seconds
Target Unit
All Units
Type - Magic
Attaches an area affect DoT to target enemy or ally.
Range: 700 Radius: 300 Mana Cost: 85/95/105/115 Cooldown: 14 seconds
Target an ally or enemy unit to deal 15/25/35/45 Magic Damage per second for 6 seconds in a 300 unit radius.
Enemies affected suffer -1/-2/-3/-4 Magic Armor.
I think this lane is haunted.
Notes
Damage from multiple Mortifications stack. Magic Armor debuff does not stack.
Mortification is considered a Buff if cast on allies or an Debuff if cast on enemies.
Each individual Mortification deals a total of 90/150/210/270 Magic Damage.
Bypasses Magic Immunity on ally heroes.
Essence Shroud
[ E ]
Cast Time: 0 / 0 seconds
Target Unit
Ally Heroes
Type - Magic
Shrouds target's essence, granting them stealth for the duration.
Range: 700 Mana Cost: 70/80/90/100 Cooldown: 25 seconds
Grants the target a 12/15/18/21 second stealth with a 1 second fade time.
The first attack out this stealth will reduce the target's armor by 1/2/3/4. This armor reduction can be stacked.
What was the tower range again?
Notes
Essence Shroud also applies Unitwalking.
Adds +10% Movement Speed and allows Revenant to cast abilities without breaking Stealth if Manifestation is leveled.
Only autoattacks out of Stealth will apply the Armor debuff.
Bypasses Magic Immunity on ally heroes.
Manifestation (Materialization)
[ R ]
Passive
Passively changes the way Revenant may cast abilities and gain 6/12/18(12/18/24) Intelligence. This ability may be learned and upgraded at levels 4/8/12.
At level 1 of Manifestation: you may cast all of your abilities while affected by Essence Shroud and all abilities now cast to a 2nd and 3rd target in range. Essence Shroud also gives a 10% bonus to Movement Speed.
At level 2 of Manifestation: all abilities now cast to a 2nd (4th) target in range.
At level 3 of Manifestation: your abilities cast now cast to a 3rd (5th) target in range.
But wait, there's more!
Notes
Manifestation causes abilities to chain to targets on the same team as the target's within 700 units.