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Revenant
Revenant
Hellbourne Hellbourne
Attributes
Strengthlogo 18 Agilitylogo 21 Intelligencelogo 23
(+1.8) (+2.0) (+2.7)
Stats
Level 1 16 25
Health 492 1043 1689
Mana 299 845 1391
Damage 51-54 93-96 135-138
Armor 3.94 8.42 13.46
Attack Speed 0.69 0.87 1.11
Movement Speed 295
Magic Armor 5
Base Health Regen 0.25
Attack Range 550 (Ranged)
Missile Speed 1200
Base Attack Time 1.7
Attack Animation 0.4/0.4
Turn Rate 540

Revenant is a ranged intelligence hero in Heroes of Newerth.

Info[ | ]

Lore: Risen from the souls of the fallen and forgotten, the revenant courses through battle a fiery remembrance of the ill fate that the damned of war are destined to fulfill. Soldiers and sorcerers alike cringe at the revenant's silent howl, a savage memory of battles past. Those who look into its empty gaze will find nothing but oblivion.
 
  Revenant is a roaming/ganking hero that is most effective when paired with one or more allies. His ability to cast spells on allies and reduce enemy's Armor and Magic Armor all while initiating from stealth make for a deadly combination.

Abilities[ | ]

Defile
[ Q ]
Revenant Defile
Cast Time: 0 / 0 seconds
Target Unit Ally Heroes
Type - Magic
Enchants target's next two attacks to slow and deal bonus damage.
Range: 700
Mana Cost: 90/100/110/120
Cooldown: 11 seconds
Target's next 2 attacks deal bonus 45/80/110/140 Magic Damage.

Enemies affected also receive a stacking 20%, 4 second slow.

Buff lasts 5 seconds per attack.

Why does everything I touch die...
 
Notes
  • Losing the first charge in any way will set the second charge's buff duration to 5 seconds.
  • Does not affect buildings, but attacking a building will not remove a charge.
  • Slows Movement Speed.
  • Each charge of slow has its own duration.
  • Bypasses Magic Immunity on ally heroes.


Mortification
[ W ]
Revenant Mortification
Cast Time: 0 / 0 seconds
Target Unit All Units
Type - Magic
Attaches an area affect DoT to target enemy or ally.
Range: 700
Radius: 300
Mana Cost: 85/95/105/115
Cooldown: 14 seconds
Target an ally or enemy unit to deal 15/25/35/45 Magic Damage per second for 6 seconds in a 300 unit radius.

Enemies affected suffer -1/-2/-3/-4 Magic Armor.

I think this lane is haunted.
 
Notes
  • Damage from multiple Mortifications stack. Magic Armor debuff does not stack.
  • Mortification is considered a Buff if cast on allies or an Debuff if cast on enemies.
  • Each individual Mortification deals a total of 90/150/210/270 Magic Damage.
  • Bypasses Magic Immunity on ally heroes.


Essence Shroud
[ E ]
Revenant Essence Shroud
Cast Time: 0 / 0 seconds
Target Unit Ally Heroes
Type - Magic
Shrouds target's essence, granting them stealth for the duration.
Range: 700
Mana Cost: 70/80/90/100
Cooldown: 25 seconds
Grants the target a 12/15/18/21 second stealth with a 1 second fade time.

The first attack out this stealth will reduce the target's armor by 1/2/3/4. This armor reduction can be stacked.

What was the tower range again?
 
Notes
  • Essence Shroud also applies Unitwalking.
  • Adds +10% Movement Speed and allows Revenant to cast abilities without breaking Stealth if Manifestation is leveled.
  • Only autoattacks out of Stealth will apply the Armor debuff.
  • Bypasses Magic Immunity on ally heroes.


Manifestation (Materialization)
[ R ]
Revenant Manifestation
Passive
Passively changes the way Revenant may cast abilities and gain 6/12/18 (12/18/24) Intelligence. This ability may be learned and upgraded at levels 4/8/12.
At level 1 of Manifestation: you may cast all of your abilities while affected by Essence Shroud and all abilities now cast to a 2nd and 3rd target in range. Essence Shroud also gives a 10% bonus to Movement Speed.

At level 2 of Manifestation: all abilities now cast to a 2nd (4th) target in range.

At level 3 of Manifestation: your abilities cast now cast to a 3rd (5th) target in range.

But wait, there's more!
 
Notes
  • Manifestation causes abilities to chain to targets on the same team as the target's within 700 units.
  • For Defile and Essence Shroud, Manifestation always targets Revenant first. Mortification targets enemies first instead.


Alt Avatars[ | ]

Revenant Alt Avatars
Wraith Revenant
Wraith Revenant

250 Gold coins
500 Silver coins
Savage Revenant
Savage Revenant

390 Gold coins
2500 Silver coins
Ruin Revenant
Ruin Revenant
Icon Limited Edition
450 Gold coins
3500 Silver coins
Azurite Paragon Revenant
Azurite Paragon Revenant
Icon Paragon Avatar
600 Gold coins

Wendigo
Wendigo

390 Gold coins
2500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.10.0

  • Revenant Defile Defile
    • Bonus Magic Damage per attack increased from 40/70/100/130 to 50/80/110/140.

Version 4.9.3

  • Attack Range reduced from 600 to 550.

Version 4.7.4

  • Revenant Mortification Mortification
    • Magic Armor reduction decreased from 2/3/4/5 to 1/2/3/4.

Version 4.7.3

Version 4.5.5

  • Base Attack Time increased from 1.5 to 1.7.

Version 4.5.0

  • Starting Intelligence increased from 21 to 23.
  • Revenant Mortification Mortification
    • Magic Armor reduction increased from 1/2/3/4 to 2/3/4/5.
  • Revenant Manifestation Manifestation
    • Now also grants Revenant +6/12/18 Intelligence.

Version 4.1.3

  • Magic Armor decreased from 7 to 6.

Version 4.0.0

  • Magic Armor increased from 5.75 to 7.
  • Armor increased from 2.94 to 3.94.

Version 3.8.0

  • Movement Speed decreased from 300 to 295.

Version 3.4.0

  • Base Attack Time lowered from 1.7 to 1.5
  • Revenant Defile Defile
    • Slow duration increased from 3 seconds to 4 seconds
  • Revenant Mortification Mortification
    • Prioritizes enemies over self

Version 3.2.0

Version 3.1.0

Version 2.6.28

  • Revenant Defile Defile
    • Cast range increased from 600 to 700
  • Revenant Mortification Mortification
    • Cast range increased from 600 to 700
  • Revenant Essence Shroud Essence Shroud
    • Cast range increased from 600 to 700
    • Mana Cost decreased from 90/100/110/120 to 70/80/90/100

Version 2.5.8

  • Revenant Essence Shroud Essence Shroud
    • Cooldown from 30 to 25
    • Duration from 10/15/20/25 to 12/15/18/21

Version 2.3.0

  • Fixed a bug where dispelling the visual state did not dispel the damage from Revenant Mortification Mortification

Version 2.2.0

  • Revenant Defile Defile
    • When the duration ends it will now remove 1 charge instead of expiring

Version 2.0.39

  • Hero Added



No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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