A long, long time ago, I can still remember how that Rhapsody came to join the Legion. She knew if she had her chance, she could make the Malphas sing and dance, and maybe it would stop killing her fans. But then she ran into Slither, who poisoned her fans there and hither, she could no longer bear it, so she did so swear it. She pledged her life to the Legion cause, took Jeraziah as her boss, who consoled Rhapsody for her loss, and vowed to be at her side.
Rhapsody is a support hero who specializes in Magic Damage. She can significantly amplify the damage output and survivability of a Magic Damage team, while putting out solid stunning and damage potential of her own. Her AoE heal and protective ultimate give her the ability to turn the tides of a fight.
Abilities[ | ]
Staccato
[ Q ]
Cast Time: 0.3 / 0.2 seconds
Target Unit
Enemy Units
Type - Magic
Rhapsody sings a verse that causes her target to stagger with every note.
Range: 550 Mana Cost: 100/110/120/130 Cooldown: 15 seconds
Deals 50/60/65/70 Magic Damage and a 1 second stun to the target.
Gains 1/2/3/4 charges. Activate again to consume a charge and deal 50 Magic Damage and a .25 second stun to the target.
I'm the queen of pop!
Notes
Staccato charges will expire if not used within 5 seconds from initial cast.
Silences will not prevent Rhapsody from using her Staccato charges, nor will they trigger Vindicator's Glyph of Silence.
Charges can be used while channeling.
Disco Inferno
[ W ]
Cast Time: 0.3 / 0.2 seconds
Target Position
All Units
Type - Magic
Rhapsody creates an epic dance floor upon which enemies and allies alike are inclined to jive.
Range: 600 Radius: 400 Mana Cost: 85/95/105/115 Cooldown: 15 seconds
Creates a dance floor with 400 radius at target location for 6 seconds.
Enemies who stop moving on the dance floor take 18/27/36/45 Magic Damage per second and take 0.25x less if they move, with a .5 second linger time. Non-hero units take 85% of damage.
Allies who stop moving on the dance floor heal 10/18/26/34 Health per second and heal 1.25x more if they move, with a .5 second linger time. Non-hero units receive 85% of healing.
Pressing the ability hotkey for Arcane Hymn (hotkey "E" by default) to attach Disco Inferno to self.
STOP! Hammer time.
Notes
Provides clearvision within the dance floor.
Can be double-activated to cast Disco Inferno at your position.
Arcane Hymn
[ E ]
Aura
Ally Heroes
Rhapsody sings arcane incantations, constantly enhancing her allies' magical abilities.
Now has 5 levels, with a base level of 1 (due to the Disco Inferno changes). At the base level, the ability will not do anything, but the active ability will be available if Disco Inferno is leveled.
Radius increased from 500 to 900.
Now also grants 15/20/25/30% increased Healing Output while affected by Arcane Hymn.
An example where the healing output increase does not apply: Jeraziah is not affected by Arcane Hymn, and casts Inner Light on another hero that is affected by Arcane Hymn. Inner Light will not have its healing amplified, since the source of healing (Jeraziah) is not affected by Arcane Hymn.
Rhapsody can now also attack and use abilities/items as usual during Protective Melody (in addition to allowing movement) without interrupting its effects.