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Legion.png Legion
Strengthlogo.gif 20 Agilitylogo.gif 17 Intelligencelogo.gif 28
(+1.8) (+1.7) (+2.4)
Level 1 16 25
Health 530 1081 1727
Mana 364 858 1365
Damage 47-51 85-89 124-128
Armor 3.88 7.66 12.28
Attack Speed 0.67 0.83 1
Movement Speed 295
Magic Armor 5
Base Health Regen 0.25
Attack Range 550 (Ranged)
Missile Speed 900
Base Attack Time 1.7
Attack Animation 0.4/0.6
Turn Rate 540

Info[edit | edit source]

A long, long time ago, I can still remember how that Rhapsody came to join the Legion. She knew if she had her chance, she could make the Malphas sing and dance, and maybe it would stop killing her fans. But then she ran into Slither, who poisoned her fans there and hither, she could no longer bear it, so she did so swear it. She pledged her life to the Legion cause, took Jeraziah as her boss, who consoled Rhapsody for her loss, and vowed to be at her side.

Abilities[edit | edit source]

[ Q ]
Rhapsody Staccato.jpg
Cast Time: 0.3 / 0.2 seconds
Target Unit Enemy Units
Type - Magic
Rhapsody sings a verse that causes her target to stagger with every note.
Range: 550
Mana Cost: 100/110/120/130
Cooldown: 15 seconds
Deals 50/60/70/80 Magic Damage and a 1 second stun to the target.

Gains 1/2/3/4 charges. Activate again to consume a charge and deal 50 Magic Damage and a .25 second stun to the target.

I'm the queen of pop!
  • Staccato charges will expire if not used within 5 seconds from initial cast.
  • Silences will not prevent Rhapsody from using her Staccato charges, nor will they trigger Vindicator.jpg Vindicator's Vindicator Glyph of Silence.jpg Glyph of Silence.
  • Charges can be used while channeling.

Disco Inferno
[ W ]
Rhapsody Disco Inferno.jpg
Cast Time: 0.3 / 0.2 seconds
Target Position All Units
Type - Magic
Rhapsody creates an epic dance floor upon which enemies and allies alike are inclined to jive.
Range: 600
Radius: 400
Mana Cost: 85/95/105/115
Cooldown: 15 seconds
Creates a dance floor with 400 radius at target location for 6 seconds.

Enemies who stop moving on the dance floor take 20/40/60/80 Magic Damage per second, with a .5 second linger time.

Allies who stop moving on the dance floor heal 15/30/45/60 Health per second, with a .5 second linger time. Creeps take 75% damage and healing.

STOP! Hammer time.
  • Provides clearvision within the dance floor.
  • Can be double-activated to cast Disco Inferno at your position.

Arcane Hymn
[ E ]
Rhapsody Arcane Hymn.jpg
Aura Ally Heroes
Rhapsody sings arcane incantations, constantly enhancing her allies' magical abilities.
Radius: 500
Passively grants all ally heroes on the map 0.5/1/1.5/2 Magic Armor Penetration and 20/40/60/80 Cast Speed.
Boom boom pow!

Protective Melody (Protective Groove)
[ R ]
Rhapsody Protective Melody.jpg
Cast Time: 0 / 0 seconds
Self Position Other Ally Units
Rhapsody's song protects nearby allies (except self) from all physical and magical harm.
Radius: 500
Mana Cost: 200/250/300
Cooldown: 120/110/100 seconds
Channeling Time: 4/5/6 seconds
Activate to channel (but allow movement) for up to 4/5/6 (5/6/7) seconds, granting allies (except self) in a 500 radius Physical and Magical Damage Immunity.
My heart will go on and on~
  • Protective Melody does not block True Damage.
  • With Staff of the Master.jpg Staff of the Master, using this ability will cancel it early. Stuns and silences will also cancel Protective Melody early.
  • Ability and item activations that do not cancel channeling follow the same rules for boosted Protective Melody.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.4.1

  • Rhapsody Staccato.jpg Staccato
    • Cast Range decreased from 650 to 550.

Version 4.3.6

Undocumented Change

  • Rhapsody Staccato.jpg Staccato
    • Range increased from 500 to 650.

Version 4.3.3

  • Intelligence gain per level reduced from 2.8 to 2.4.

Version 4.2.0

Version 4.1.3

  • Magic Armor decreased from 7 to 6.

Version 4.1.2

  • Base Intelligence lowered from 31 to 28.
    • Base Damage increased by 3 so that the overall Attack Damage remains unchanged.

Version 4.1.0

  • Rhapsody Disco Inferno.jpg Disco Inferno
    • Heal per second increased from 10/20/30/40 to 15/30/45/60.
  • Rhapsody Arcane Hymn.jpg Arcane Hymn
    • Radius increased from 500 to Global.
    • Magic Armor Penetration decreased from 1/2/3/4 to 0.5/1/1.5/2.
    • Now grants {20/40/60/80 Cast Speed}.
    • No longer grants Magic Damage Lifesteal.

Version 4.0.0

  • Base Intelligence increased from 28 to 31.
  • Base Strength increased from 18 to 20.
  • Magic Armor increased from 6 to 7.
  • Armor increased from 2.88 to 3.88.
  • Rhapsody Protective Melody.jpg Protective Melody
    • Cooldown increased from 120/105/90 seconds to 120/110/100 seconds.

Version 3.9.0

Version 3.8.0

  • Movement Speed decreased from 300 to 295.

Version 3.5.0

  • Rhapsody Staccato.jpg Staccato
    • Cooldown increased from 12 seconds to 15 seconds

Version 3.2.5

Version 3.2.3

Version 2.6.32

  • Rhapsody Disco Inferno.jpg Disco Inferno
    • Healing and Damage to creeps increased from 50% to 75%

Version 2.6.4

  • Base Intelligence increased from 25 to 28
  • Base Attack Damage lowered by 3
    • Damage remains unchanged

Version 2.2.0

  • Rhapsody Disco Inferno.jpg Disco Inferno
    • Effects now only play on Heroes
    • Now does 50% damage/heal to creeps

Version 2.1.2

  • Hero Added

Legacy Abilities[edit | edit source]

Arcane Hymn (Pre-4.1.0)
[ E ]
Rhapsody Arcane Hymn.jpg
Aura Ally Heroes
Rhapsody sings arcane incantations, constantly enhancing nearby allies' magical abilities.
Radius: 500
Passive grants nearby allies 1/2/3/4 Magic Armor Penetration and 6/12/18/24% Magic Damage Lifesteal against enemy heroes.
Boom boom pow!
  • Mixed Damage fully benefits from Magic Damage Lifesteal, but not True Damage.

Legion.png Legion Agility Agilitylogo.gif Hellbourne.png Hellbourne Agility Agilitylogo.gif
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