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Hellbourne.png Hellbourne
Strengthlogo.gif 18 Agilitylogo.gif 16 Intelligencelogo.gif 22
(+2.1) (+1.2) (+3.0)
Level 1 16 25
Health 492 1119 1822
Mana 286 897 1482
Damage 44-49 91-96 136-141
Armor 2.74 5.54 9.46
Attack Speed 0.67 0.8 0.95
Movement Speed 300
Magic Armor 5
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 1200
Base Attack Time 1.7
Attack Animation 0.45/0.55
Turn Rate 540

Info[edit | edit source]

Manipulator of the forbidden arts, she reaches into the realms of the ancient evils. She seeks to discover more secrets that the Legion has forgotten, lest the Elder Gods awaken. Tapping into the darkness, she draws forth unholy power to aid the hordes of her liege. Do not let her pleasant demeanor fool you. The Riftwalker fears nothing and will serve only those who will aid her mad quest for power.

Abilities[edit | edit source]

Cascade Event
[ Q ]
Riftwalker Cascade Event.jpg
Cast Time: 0.3 / 0.1 seconds
Target Position Non-Boss Enemy Units
Type - Magic
The Riftwalker tears a hole in reality, collapsing in on itself after a short delay. The collapse sucks in all nearby enemy heroes, damaging them in the process.
Range: 1200
Radius: 350
Mana Cost: 120
Cooldown: 24/21/18/15 seconds
Creates a Cascade at target position, which is visible to allies only.

After 1.5 seconds, enemies within the Cascade take 80/140/200/260 Magic Damage and are pulled towards the center.

Grants 200 day and night vision around target position for 2 seconds.

When reality collapses, pull yourselves together.
  • Provides 400 day and night clearvision around the cast point for 2 seconds.

Shared Existence
[ W ]
Riftwalker Shared Existence.jpg
Cast Time: 0.1 / 0.4 seconds
Target Unit Enemy Heroes
Type - Magic
The Riftwalker can bleed part of another world across dimensions, causing any target she wants to be half in this world and half in another. The results are a greatly reduced speed.
Range: 600
Mana Cost: 75
Cooldown: 10 seconds
Applies Shared Existence to target for 4 seconds. A charge is added to the target's state if the target receives an instance of non-DoT damage.
Your death will be slow, just like your existence.

Shared Existence Effects
20/25/30/35% Movement Slow
4/5/6/7% Movement Slow per charge
Adds 1 charge when taking non-DoT damage
Maximum of 5 charges

Rift Burn
[ E ]
Riftwalker Rift Burn.jpg
Cast Time: 0.3 / 0.7 seconds
Target Position Enemy Units
Type - Magic
The Riftwalker rips a temporary hole through the cosmos, making damaging energies leak out in the surrounding area.
Range: 700
Radius: 300
Mana Cost: 100/110/120/130
Cooldown: 15 seconds
Creates a Rift at target location, dealing an initial 50/100/150/200 Magic Damage to enemies within 200 radius.

Every 0.75 seconds the Rift releases a pulse that deals increasing Magic Damage in a 400 radius. Damage of pulses starts at 9/18/28/37 and ends at 26/53/79/106, dealing up to 100/200/300/400 total Magic Damage.

A Riftwalker's best burn is "Do you even Rift?"
  • Releases 6 pulses over 4.5 seconds.
  • Each pulse expands from the center to 400 radius over 0.4 seconds.
  • Pulse damage calculation: The first pulse deals 1.23 times 7.7/15.4/23.1/30.8, and the next pulse's damage deals 1.23 times more than the previous. Damage pop-up for each pulse is rounded. Approximate pulse damage is listed below:
Rift Burn pulse damage
Level 1 2 3 4 5 6 Total
1 9.47 11.65 14.33 17.63 21.68 26.67 101.43
2 18.94 23.3 28.66 35.25 43.36 53.33 202.84
3 28.41 34.94 42.98 52.87 65.03 79.99 304.22
4 37.88 46.59 57.31 70.49 86.7 106.64 405.61

Wormhole (Bidirectional Wormhole)
[ R ]
Riftwalker Wormhole.jpg
Cast Time: 0 / 0 seconds
Target Position Enemy Units
Type - Superior Magic
The Riftwalker can concentrate and tear a hole through space-time, instantly transporting herself from one place to another. The side effects of doing this can be... explosive.
Range: 1200 (1400)
Radius: 400
Mana Cost: 125/175/225
Cooldown: 90/80/70 seconds
Channeling Time: 2 seconds
After channeling, teleports you to the target position and deals 250/350/450 Magic Damage to enemies in radius and Stuns for 2/2.25/2.5 seconds.

Activate a second time within {2/2.25/2.5 seconds to teleport you and all enemies in the radius to your original cast location.

One time, I ended up in a different game.
  • Destroys trees.
  • Disjoints and unbinds all projectiles from the Riftwalker upon finishing channeling.
  • With Staff of the Master.jpg Staff of the Master, Riftwalker and all enemy units within the Wormhole's landing point are teleported to the initial channel location relative to their position at the time of teleport over 0.5 seconds.
  • Units are not disabled while they are being teleported. They cannot move while being teleported, but can use movement abilities.
  • Staff of the Master.jpg Staff of the Master's second activation does not teleport Bosses.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.1.3

  • Magic Armor decreased from 7 to 6.

Version 4.0.0

  • Magic Armor increased from 6 to 7.

Version 3.7.10

  • Riftwalker Rift Burn.jpg Rift Burn
  • Radius increased from 150 to 200 for the initial Magic Damage burst.
  • Radius increased from 300 to 400 for the continuous Magic Damage pulses.
  • Magic Damage pulse interval decreased from 1 second to 0.75 seconds.
  • Now lasts 4.5 seconds, down from 6.
    • Total damage output remains the same.

Version 3.2.5

  • Increasing Starting Magic Armor from 5.75 to 6.0
  • Riftwalker Shared Existence.jpg Shared Existence
    • Reduces cooldown from 20,16,12,8 to 10
  • Riftwalker Wormhole.jpg Wormhole
    • Lowered the mana cost at all levels from 150/200/250 to 125/175/225

Version 3.2.3

Version 3.1.0

  • Riftwalker Rift Burn.jpg Rift Burn
    • Cast range increased from 600 to 700

Version 2.6.24

  • Base Magic Armor increased from 5.5 to 5.75
  • Riftwalker Wormhole.jpg Wormhole
    • Now disjoints and unbinds when you finish channeling

Version 2.6.18

  • Base Intelligence increased from 20 to 22

Version 2.6.0

  • Hero Added

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