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Riptide
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Riptide
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==Changelog== {{changelog| '''[[Version 4.10.0]]''' *{{si|Riptide|Undertow}} ** Magic Damage increased from 30/45/60/75 to 40/60/80/100. '''[[Version 4.9.3]]''' * {{si|Riptide|In My Element}} ** No longer hides Riptide on the minimap to her enemies. * {{si|Riptide|Perfect Storm}} ** While ย this ability is active, Riptide is now hidden on the minimap to enemies as long as there are no visible enemy heroes within 2000 radius. '''[[Version 4.9.2]]''' * {{si|Riptide|Perfect Storm}} ** Cooldown reduced from 160/120/80 seconds to 130/105/80 seconds. '''[[Version 4.8.0]]''' * {{si|Riptide|Watery Grave}} ** Cast Range increased from 500 to 600. ** Magic Damage changed from 90/180/270/360 to 95/170/250/330. ** Attack Slow reduced from 50% to 20%. * {{si|Riptide|Undertow}} ** Cooldown changed from 14 seconds to 15/13/11/9 seconds. ** Silence duration reduced from 2/2.5/3/3.5 seconds to 1.5/2/2.5/3 seconds. ** Deals 30/45/60/75 Magic Damage to enemies within radius upon impact. ** Cast Range reduced from 900 to 800. ** Travel to the destination in a straight line, ignoring terrain. * {{si|Riptide|In My Element}} ** Minimap detection threshold radius when checking for nearby enemy heroes while in water increased from 800 units to 2500 units. * {{si|Riptide|Perfect Storm}} ** Bonus Damage granted to allies increased from 10/15/20% to 15/25/35% Riptide's Agility. '''[[Version 4.7.4]]''' * {{si|Riptide|Undertow}} ** Cooldown reduced from 15 seconds to 14 seconds. ** Silence duration incresed from 2/2.4/2.8/3.2 seconds to 2/2.5/3/3.5 seconds. * {{si|Riptide|In My Element}} ** Agility bonus increased from 15/25/35/45 to 20/30/40/50. '''[[Version 4.7.3]]''' * {{si|Riptide|Undertow}} ** Cooldown increased from 12 seconds to 15 seconds. ** Silence duration reduced from 2.5/3/3.5/4 seconds to 2/2.4/2.8/3.2 seconds. ** Puddles no longer play an annoying lingering sound throughout its lifetime. * {{si|Riptide|In My Element}} ** Agility bonus reduced from 15/30/45/60 to 15/25/35/45. ** Puddles no longer play an annoying lingering sound throughout its lifetime. '''[[Version 4.5.0]]''' * {{si|Riptide|Undertow}} ** Range decreased from 1000 to 900. * {{si|Riptide|Perfect Storm}} ** Bonus Attack Damage based on Agility decreased from 10/20/30% to 10/15/20%. '''[[Version 4.4.2]]''' *{{si|Riptide|Perfect Storm}} ** Bonus Attack Damage reduced from 20/30/40% to 10/20/30% of Riptide's Agility. '''[[Version 4.2.6]]''' * {{si|Riptide|In My Element}} ** Riptide's icon on the minimap is now displayed to enemy units if he is within 800 radius of a visible enemy hero. '''[[Version 4.0.0]]''' * '''Strength gain per level''' increased from 1.5 to 2. * '''Movement Speed''' increased from 280 to 290. * '''Base attack cooldown''' reduced from 1.9 to 1.7 seconds. * '''Magic Armor''' decreased from 5.5 to 5. * '''Armor''' decreased from 6.08 to 3.08. *{{si|Riptide|Undertow}} ** Cooldown reduced from 15 seconds to 12 seconds. ** Mana cost changed from 130/110/90/70 to 120/105/90/75. ** Silence duration increased from 2/2.5/3/3.5 seconds to 2.5/3/3.5/4 seconds. ** Puddles now only last for 6 seconds (down from permanent). *{{si|Riptide|In My Element}} ** Active effect changed. No longer swaps Unitwalking on and off. Now spawns a permanent puddle of water at your feet. Max 1 of permanent puddle. ** While on water, Riptide no longer becomes shown to the enemies on the minimap. ** Mana Cost decreased from 130/110/90/70 to 20. ** Cooldown increased from 15 seconds to 30 seconds. *{{si|Riptide|Perfect Storm}} ** Bonus Movement Speed changed from 30 to 20/30/40. '''[[Version 3.9.9]]''' * '''Primary attribute''' changed to Agility. * '''Base Armor''' increased from 0.5 to 3. * '''Base Damage''' increased from 22-27 to 26-30. * '''Base attack cooldown''' increased from 1.7 to 1.9 seconds. * '''Starting Strength''' lowered from 25 to 18. * '''Starting Intelligence''' increased from 13 to 15. * '''Strength Gain''' reduced from 2.0 to 1.5. * '''Agility Gain''' increased from 1.3 to 2.0. * '''Intelligence Gain''' reduced from 2.5 to 2.0. * '''Base Move Speed''' lowered from 295 to 280. *{{si|Riptide|Watery Grave}} ** Range decreased from 600 to 500. ** Mana cost changed from 70/85/100/115 to 75/90/105/120. ** Silence effect removed. ** Now slows enemy movement and attack speed by 50% for 2/2.5/3/3.5 seconds and deals 90/180/270/360 Magic Damage regardless of water conditions. ** Now has a projectile that moves at 3000 speed instead of being instant. *{{si|Riptide|Undertow}} (Reworked) *: Range: 1000 *: Mana Cost: 130/110/90/70 *: Cooldown: 15 seconds ** Target a location to transform into a tidal wave, becoming invulnerable and disjointing Riptide. Upon reaching the location creates a 350 radius puddle that grants clearvision. Up to 2 puddles will remain on the ground indefinitely. ** Wave follows pathfinding, but goes through and destroys trees. ** When the puddle is created, it silences enemies within range for 2/2.5/3/3.5 seconds regardless of water conditions. *{{si|Riptide|In My Element}} (Reworked) ** When on water Riptide passively gains 15/30/45/60 Agility and Movement Speed, as well as Unitwalking. Lingers for 3 seconds. No other effects. ** Unitwalking can be turned on and off by using the ability. '''[[Version 3.8.3]]''' * '''Base Strength''' decreased from 25 to 23. ** '''Base Damage''' increased by 2 to compensate. * '''Base Agility''' decreased from 22 to 19. * '''Base Armor''' decreased from 3.58 to 2.5. * {{si|Riptide|Watery Grave}} ** Slow duration rescaled from 4 seconds to 1.9/2.6/3.4/4 seconds. * {{si|Riptide|In My Element}} ** Bonus Attack Damage decreased from 15/30/45/60 to 10/20/30/40. '''[[Version 3.7.10]]''' * {{si|Riptide|Undertow}} ** Puddle duration increased from 3 to 4 seconds. ** Slow duration increased from 3 to 4 seconds. * {{si|Riptide|In My Element}} ** Cooldown reduced from 45 to 20 seconds. * {{si|Riptide|Eye of the Storm}} ** Now twice as easy to control. ** Touch radius against heroes for the explosion reduced from 200 to 150. ** Cooldown increased from 80 to 100/90/80 seconds. '''[[Version 3.7.1]]''' * {{si|Riptide|Eye of the Storm}} ** Now makes Riptide Magic Immune ** Turning is now twice as easy '''[[Version 3.7.0]]''' * Redesigned base model. * {{si|Riptide|Undertow}} ** Cooldown decreased from 45/40/35/30 to 25/20/15/10 seconds ** Damage rescaled to 50/100/150/200 to all enemy units (from 100/125/150/175 to heroes and 150/200/250/300 to units) ** Puddles now only stay for 3 seconds (down from 20) ** Now applies a 30% slow for 3 seconds in a 250 radius upon reaching the end * {{si|Riptide|In My Element}} ** Linger time increased from 1 to 1.5 seconds ** Now has an additional activation on top of the passive effects while in water ** 20 mana cost, 45 second cooldown ** Upon activation, creates a 600 radius permanent puddle of water *** Only 1 of these puddles can be active at a time * {{si|Riptide|Perfect Storm}} replaced with {{si|Riptide|Eye of the Storm}}. ** Mana Cost increased from 50 to 150 ** Cooldown decreased from 120 to 80 seconds ** Now a 20 second channel ** Upon cast Riptide becomes a whirlpool of water charging in the target direction ** Riptide gains speed slowly, up to a maximum speed of 600 over 5 seconds *** Can travel over any obstacle, tree, or cliff while charging ** Hitting the (R) button again while charging will change the direction of the charge slowly *** Channeling is manually cancelled if you right-click the ground to move ** Silences and stuns will not interrupt this channel while moving ** Upon contact with an enemy hero or right-clicking, the whirlpool explodes in a 400 radius area, stunning enemies for 1-second and pushing them back ** Enemies hit take up to 200/300/400 Magic Damage based on how long you have been channeling ** Enemies hit have a 100% tapering Movement Speed Slow applied to them for 5 seconds and are considered in water for this duration *** Everything-walking lingers for 1 second '''[[Version 3.5.5]]''' * '''Base Attack Damage''' lowered from 55-57 to 49-51 * {{si|Riptide|Undertow}}: ** Cooldown increased from 20 seconds to 45/40/35/30 seconds ** Deep Puddles no longer go through Magic immunity ** Deep Puddles linger time decreased from 3 to 1 second * {{si|Riptide|In My Element}}: ** Invis reveal radius increased from 400 to 450 units '''[[Version 3.5.3]]''' * {{si|Riptide|Watery Grave}} ** Slow duration increased from 3.5 to 4 seconds * {{si|Riptide|Undertow}} ** Deep Puddles are now back as a 30% Movement Speed slow ** Puddle duration increased from 8/12/16/20 to 20 seconds at all levels ** Cooldown rescaled from 25/20/15/10 to 20 seconds at all levels ** Damage rescaled from 125 to 100/125/150/175 to enemy Heroes and 150,200,250,300 to all other units * {{si|Riptide|In My Element}} ** Reveal range decreased from 450 to 400 ** Invisibility fade time decreased from 3 to 2 seconds ** Now grants unitwalking * {{si|Riptide|Perfect Storm}} ** Cooldown decreased from 150 to 120 seconds '''[[Version 3.5.0]]''' *{{si|Riptide|Undertow}} **Cooldown decreased from 30/25/20/15 seconds to 25/20/15/10 seconds **Duration increased from 8/10/12/14 seconds to 8/12/16/20 seconds **Deep Puddle mechanic removed '''[[Version 3.4.0]]''' * Hero added. }}
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