Sand Wraith

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Sand Wraith
Sand Wraith.jpg
Hellbourne.png Hellbourne
Strengthlogo.gif 17 Agilitylogo.gif 23 Intelligencelogo.gif 16
(+2.5) (+2.0) (+1.9)
Level 1 16 25
Health 473 1214 1993
Mana 208 598 1053
Damage 46-50 78-82 114-118
Armor 2 6.48 11.52
Attack Speed 0.71 0.91 1.11
Movement Speed 305
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0/0
Turn Rate 360

Info[edit | edit source]

Legends long said that when the sirocco howls off the Great Waste, it is screaming of a Sand Wraith. In the past years, the legend has been borne out, as this ancient evil has glided through Newerth, leaving curses, confusion, and despair in his dusty wake.

Abilities[edit | edit source]

Desert's Curse
[ Q ]
Sand Wraith Desert's Curse.jpg
Cast Time: 0.3 / 0.45 seconds
Target Dual Enemy Heroes
Type - Magic
The Sand Wraith calls upon the endless Desert's Curse, covering the ground ahead of him with sand. Enemies caught in the sand are slowed while the Sand Wraith can move faster and is unhindered by cliffs or trees.
Range: 2000
Radius: 150
Mana Cost: 120
Cooldown: 16 seconds
Throws the Desert's Curse at target enemy or position up to 2000 units away. Enemies that are hit take 50/100/150/200 Magic Damage.

Targeting an enemy directly will cause the target to further spawn a sand trail behind it and will force Sand Wraith's nearby owned illusions to gain Haste & attack the target.

Applies Familiar Ground to the Sand Wraith while on the sand and up to 3 seconds outside of it. Applies Desert's Curse to enemies while in the sand and up to 1 second outside of it.

I just cleaned yesterday!

Familiar Ground Effects
+6/8/10/12% Movement Speed

Desert's Curse Effects
12/16/20/24% Movement Slow

  • Desert's Curse deals damage to enemy units it touches while moving. You cannot directly target a non-hero unit.
  • Desert's Curse projectile moves at 857.14 speed and has a touch radius of 120.
  • Desert's Curse lasts 8 seconds on targeted heroes.
  • The sand trail has a radius of 150 and lasts 12 seconds.
  • The sand trail provides 500 day and night clearvision.
  • When targeted, all owned illusions within 2000 units of the target will force attack on the target and gain the Haste buff.
  • The Haste buff grants +10000% Movement Speed and 100% Slow Resistance and lasts until 1 attack or 5 seconds.
  • Illusions can gain Familiar Ground from the sand trail.

Sand Stalkers
[ W ]
Sand Wraith Sand Stalkers.jpg
Cast Time: 0 / 0 seconds
No Target
Dissolving into a pile of sand, the Sand Wraith gains temporary invulnerability, returning with two illusions of himself when the sand reforms.
Mana Cost: 30
Cooldown: 15/25/35/45 seconds
Spawns 2 Sand Stalkers next to you for 20 seconds. Using this ability also disjoints projectiles and makes you invulnerable for 0.2 seconds.

Sand Stalkers are illusions which deal 25/30/35/40% of your damage and take 400/350/300/250% damage.

Three heads are better than one.

[ E ]
Sand Wraith Enkindle.jpg
Heat from the desert sun ignites Sand Wraith's jagged blade, increasing the speed at which he and his illusions attack.
Passively grants a bonus 15/30/45/60 Attack Speed to Sand Wraith and all illusions under his control.
I could use some sun, I'm looking a little pale.
  • Enkindle is applied as a global aura that grants Attack Speed to Sand Wraith and owned illusions separately.

Mirage (Delusional Mirage)
[ R ]
Sand Wraith Mirage.jpg
Cast Time: 0.1 / 0 seconds
Global Non-Illusion Enemy Heroes
The Sand Wraith tricks the mind, causing an illusion of himself to appear next to all enemy heroes and attack them. At any moment he wishes, the Sand Wraith can take the place of one of those illusions.
Mana Cost: 150
Cooldown: 130/120/110 seconds
Spawns an illusion of the Sand Wraith next to every enemy hero for 4/5/6 seconds. Illusions are uncontrollable and only attack the enemy hero they spawn next to.

Mirage is replaced by Manifest for the duration. Using Manifest will cause Sand Wraith to instantly take the place of the closest illusion from where the skill is cast. Upon arrival, fears enemies in a 400 radius for 2 seconds, then slows enemies movement speed by 15% for 4 seconds.

Deserts may cause illusions.
  • Illusions deal 40% damage and take 250% damage.
  • Illusions have minimum of 400 base Movement Speed and have Unitwalking.
  • There is a 1 second delay before illusions start attacking and chasing their target.
  • Enemy heroes are sighted for the duration of the ability.
  • Staff of the Master Fear and slow effect is not blocked by Magic Immunity.

[ R ]
Sand Wraith Manifest.jpg
Cast Time: 0 / 0 seconds
Target Position Owned Illusions
The Sand Wraith can take the place of any illusion spawned by Mirage.
Range: 99999
Takes the place of the illusion nearest the targeted location.
Deserts may cause illusions.
  • Destroys the illusion you teleport to.
  • You can teleport to illusions that weren't spawned by Mirage.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.4.0

  • Sand Wraith Enkindle.jpg Enkindle
    • Bonus Attack Speed increased from 15/25/35/45 to 15/30/45/60.

Version 4.2.0

  • Base Agility decreased from 23 to 20.
  • Strength gain per level increased from 2.0 to 2.5.
  • Ability 1: Sand Wraith Desert's Curse.jpg Desert's Curse
    • Whenever an enemy unit is targeted by this ability, now causes all of your illusions within 2000 range of yourself to attack it.
      • Applies Haste to your illusions for 5 seconds or until they attack.
    • "Familiar Ground" buff which gives terrain-walking and speed now also applies to all of your illusions.
  • Ability 2: Sand Wraith Sand Stalkers.jpg Sand Stalkers (Reworked)
Mana Cost: 15/25/35/45
Cooldown: 30 seconds
  • Activate to spawn 2 Sand Stalkers next to you for 20 seconds.
  • Sand Stalkers are illusions which deal 25/30/35/40% Damage and take 400/350/300/250% Damage.
  • Using this ability also disjoints projectiles and makes you invulnerable for 0.2 seconds on cast
  • Ability 3: Sand Wraith Enkindle.jpg Enkindle (Reworked)
    • Grants 15/25/35/45 Attack Speed to Sand Wraith and all illusions under Sand Wraith's control.

Version 4.0.0

  • Magic Armor increased from 4 to 5.

Version 3.9.9

  • Base Armor decreased from 3.3 to 2.
  • Sand Wraith Mirage.jpg Mirage
    • Illusions' received damage multiplier increased from 200% to 250%.

Version 3.8.2

  • Sand Wraith Mirage.jpg Mirage
    • Cooldown rescaled from 130/105/80 seconds to 130/120/110 seconds

Version 3.8.0

  • Movement Speed increased from 295 to 305.

Version 3.7.0

  • Sand Wraith Desert's Curse.jpg Desert's Curse
    • Movement Speed slow increased from 8/12/16/20% to 12/16/20/24%

Version 3.3.2

  • Sand Wraith Desert's Curse.jpg Desert's Curse now correctly slows enemies for 1 second after leaving the sand trail if the spell was targeted directly on an enemy unit

Version 3.3.0

  • Agility gain decreased from 2.2 to 2.0
  • Magic Armor decreased from 5.5 to 4.0
  • Sand Wraith Desert's Curse.jpg Desert's Curse
    • Movement Speed bonus decreased from 6/10/14/18% to 6/8/10/12%
  • Sand Wraith Mirage.jpg Mirage
    • Summoned illusion duration increased from 4/4.5/5 to 4/5/6
    • Cooldown increased from 120/100/80 seconds to 130/105/80 seconds

Version 3.2.5

  • Reduced Starting Strength from 19 to 17
  • Sand Wraith Desert's Curse.jpg Desert's Curse
    • Reduced the linger time of the debuff slow from Desert's Curse from 3 seconds to 1 second.

Version 3.2.3

Version 2.6.10

Version 2.6.2

  • Sand Wraith Deserted.jpg Deserted
    • Enemies under the effects of Sand Wraith Desert's Curse.jpg Desert's Curse will now always take the bonus damage from Deserted when attacked

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.
  • Sand Wraith Desert's Curse.jpg Desert's Curse
    • Manacost from 130/140/150/160 to 120
    • Slow/Speed from 5/9/14/18% to 8/12/16/20%
  • Sand Wraith Mirage.jpg Mirage
    • Duration from 5/6/7 to 4/4.5/5 seconds
    • Cooldown from 120 to 120/100/80 seconds

Version 2.0.34

  • Attack Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.14

  • Sand Wraith Desert's Curse.jpg Desert's Curse
    • Linger time lowered from 7 seconds to 3 seconds
  • Sand Wraith Dissipate.jpg Dissipate
    • Range reduced from 1000 to 700 AoE
    • Damage reduction and damage return lowered from 5/10/15/20% to 4/8/12/16%

Version 1.0.19

  • Reverted the change to Sand Wraith due to a technical issue

Version 1.0.18

  • Sand Wraith Desert's Curse.jpg Desert's Curse
    • Any valid enemy target hit by the initial sand projectile will leave a sand trail behind them!

Version 1.0.13

  • Sand Wraith Deserted.jpg Deserted
    • Range check for people being alone lowered from 400 to 300

Version 1.0.3

  • Sand Wraith Mirage.jpg Mirage
    • Manifest no longer kills active illusions.

Version 0.1.66

  • Sand Wraith Desert's Curse.jpg Desert's Curse
    • No longer slows through magic immunity.
    • Buff lowered from 4s to 3s when off the sand path.

Version 0.1.63

  • Sand Wraith Dissipate.jpg Dissipate
    • Damage type changed from True to Magic damage.

Version 0.1.60

  • Sand Wraith Mirage.jpg Mirage
    • Manifest kills illusions from Mirage when used.

Version 0.1.54

  • Sand Wraith Dissipate.jpg Dissipate
    • Damage is no longer reflected by barbed armor.
  • Sand Wraith Mirage.jpg Mirage
    • Manifest has a disjoint call on it.

Version 0.1.49

  • Sand Wraith Desert's Curse.jpg Desert's Curse
    • Cast Time reduced from 500ms to 300ms.
    • Buff lets Sand Wraith walk through Fissure and Mummies.
  • Sand Wraith Dissipate.jpg Dissipate
    • No longer hits Kongor.
  • Sand Wraith Mirage.jpg Mirage
    • Images have unitwalking and 400 base MS.
    • Grants vision of all enemy heroes for the spell duration.

Version 0.1.48

  • Hero Added

Legacy Abilities[edit | edit source]

[ W ]
Sand Wraith Deserted.jpg
The Sand Wraith can prey on those who are alone, granting him increased damage when an enemy is not near any allies.
The Sand Wraith deals 15/25/35/45 bonus True damage to enemy heroes with no allied units within 300 range or if they are affected by Desert's Curse.
You haven't seen Tremors?

[ E ]
Sand Wraith Dissipate.jpg
Using sand itself as a shield, the Sand Wraith reduces incoming damage and reflects it back to any enemies around him.
4/8/12/16% of all incoming damage to the Sand Wraith is reduced and reflected to all enemies in a 700 radius as Magic Damage.
You'll need a vacuum to get to me!

Gallery[edit | edit source]

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