Sapphire

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Sapphire
Sapphire.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 17 Agilitylogo.gif 23 Intelligencelogo.gif 19
(+1.9) (+2.7) (+2.2)
Stats
Level 1 16 25
Health 473 1043 1708
Mana 247 702 1183
Damage 45-51 87-93 129-135
Armor 3.8 9.68 15.56
Attack Speed 0.71 0.95 1.18
Movement Speed 300
Magic Armor 5
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 2000
Base Attack Time 1.7
Attack Animation 0.45/0.55
Turn Rate 450


Info[edit | edit source]

Role:  
Ranged
5
Solo
4
Carry
4
Initiator
2
Lore:  
Sapphire of the Crystal Caverns is an ancient being, the last of her race of elemental channelers who once served as arbiters in the conflicts between Man and Beast. Sapphire lived among the tribes and packs of The Savage Lands, where the bloodshed was greatest, for she knew that if she could help create a peace there, the rest of Newerth may follow. She called sworn enemies to meet within the Crystal Caverns, deep beneath the northern Sang-La Mountains, to share their grievances and find common ground.

The crystals served dual purposes -- their energies created a soothing environment that made anger and resentment seem far off, like thunderclouds passing on the horizon. But should hostilities actually break out, Sapphire could channel those energies into spells that would incapacitate, protect, and, if necessary, kill.

Her efforts, and those of the other arbiters, seemed to be going well. Then came The First Corruption, and the eras of The Bestial Shift, Tooth and Nail, the Beast Bone Years...more and more corruption and death. Sapphire's hopes for a lasting truce between steel and claw dwindled. Peace was a jest, a word and notion that mocked her. The only remaining glimmer of a chance lay with the Red Sand tribe and their Warchiefs, who wanted to live in harmony with the Beasts -- with all beings, truly -- if the world would only let them.

When they were massacred by Apex's soldiers, leaving only the Warchief and Sapphire remaining, she finally realized why her beloved, healing crystals also possessed the power to kill. She had learned the hard way that sometimes peace required the utter and complete destruction of those who opposed it.

Abilities[edit | edit source]

Reckless Charge
[ Q ]
Sapphire Reckless Charge.jpg
Cast Time: 0.05 / 0.95 seconds
Target Unit Enemy Units
Type - Magic
Charges into the target, knocking it away.
Range: 550
Mana Cost: 90
Cooldown: 14 seconds
Charges into the target, dealing 40/80/120/160 Magic Damage and pushing the target back 400 distance, as well as jumping back yourself.

If the target gets pushed into an hero, tree, building or a cliff it takes an additional 40/80/120/160 Magic Damage and gets Stunned for 1.2/1.6/2/2.4 seconds. If an enemy hero is hit into, they will receive this effect as well.

 
Notes
  • Charges to the target at 2000 speed.
  • Sapphire will land 100 units from where the target was hit over 0.5 seconds.
  • The target is knocked back over 0.3 seconds.
  • While being knocked back, the target stuns and deal damage to the first hero that gets within 95 units of it.


Unstable Shard
Sapphire Unstable Shard.jpg
Stats
Duration 10 Seconds
Health 3 Hits
Gold 50 Gold.png
Notes Gadget Immunity

Unstable Shard
[ W ]
Sapphire Unstable Shard.jpg
Cast Time: 0.3 / 0.4 seconds
Target Position Enemy Units
Type - Magic
Spawns an attackable Unstable Shard at the target location.
Range: 700
Radius: 450
Mana Cost: 75
Cooldown: 17 seconds
Spawns an Unstable Shard at the target location for up to 7 seconds, initially pushing enemy units near the center of the Unstable Shard towards Sapphire.

The Unstable Shard slows the Movement Speed of nearby enemies by 10/15/20/25%.

Sapphire and her allies can attack the Unstable Shard up to 5/6/7/8 times to deal 115/120/125/130% of attack damage as Magic Damage to enemies within its range. Enemies can also attack the Unstable Shard to kill it in 3 hits.

 
Notes
  • Units within 125 units of the Unstable Shard when placed is pushed out of the Shard towards Sapphire, placing them between Sapphire and the Shard.
  • Destroys trees in a 200 radius around the Unstable Shard when placed.
  • Critical Strikes will increase the damage dealt by the Shard.
  • Unstable Shard blocks pathing.
  • Gives enemies 50 Gold when killed.


Quickshield
[ E ]
Sapphire Quickshield.jpg
Cast Time: 0 / 0 seconds
Self
Shields self and increases attack speed.
Mana Cost: 50
Cooldown: 18 seconds
Applies a Quickshield to self for 9 seconds.

The Quickshield absorbs 100/160/220/280 Damage and increases Attack Speed by 20/35/50/65 for the duration.

 


Crystallize
[ R ]
Sapphire Crystallize.jpg
Cast Time: 0.8 / 0.5 seconds
Self Position
Type - Magic
Crystallize nearby enemies.
Radius: 1200
Mana Cost: 100
Cooldown: 150/135/120 seconds
Crystallizes all enemy heroes within range for up to 4/5.5/7 seconds. While Crystallized, enemies are Stunned and Invulnerable.

This ability can be activated again to end the effect early.

 


Alt Avatars[edit | edit source]

Sapphire Alt Avatars
Picaroon Sapphire.jpg
Picaroon Sapphire
Icon Debut Edition.png
EA Only
Kinetic Sapphire.jpg
Kinetic Sapphire

390 Gold coins.png
2500 Silver coins.png
Azure Dragon.jpg
Azure Dragon
Icon Four Symbols.png Icon Limited Edition.png
450 Gold coins.png
3500 Silver coins.png
[Edit] [Edit Info]

Changelog[edit | edit source]

Version 4.9.0

  • Sapphire Unstable Shard.jpg Unstable Shard
    • Sapphire Unstable Shard.jpg Shard Duration reduced from 10 seconds to 7 seconds.
    • Cooldown reduced from 20 seconds to 17 seconds.
  • Sapphire Crystallize.jpg Crystallize
    • Cast action time reduced from 1 second to 0.8 seconds.

Version 4.8.3

  • Sapphire Unstable Shard.jpg Unstable Shard
    • Area Magic Damage upon hitting Sapphire Unstable Shard.jpg Unstable Shard increased from 110/115/120/125% to 115/120/125/130% of Attacker's Attack Damage.

Version 4.8.1

  • Sapphire Unstable Shard.jpg Unstable Shard
    • Maximum number of times Sapphire Unstable Shard.jpg Unstable Shard can be hit by allies increased from 4/5/6/7 hits to 5/6/7/8 hits.
    • Area Magic Damage upon hitting Sapphire Unstable Shard.jpg Unstable Shard increased from 115/120/125/130% to 110/115/120/125% of Attacker's Attack Damage.

Version 4.8.0

  • Sapphire Unstable Shard.jpg Unstable Shard
    • Movement Slow increased from 10/13/16/20% to 10/15/20/25%.
    • Area Magic Damage upon hitting Sapphire Unstable Shard.jpg Unstable Shard increased from 110/115/120/125% to 115/120/125/130% of Attacker's Attack Damage.

Version 4.7.8

  • Sapphire Reckless Charge.jpg Reckless Charge
    • Stun duration for the collision impact increased from 1.1/1.4/1.7/2 seconds to 1.2/1.6/2/2.4 seconds.
  • Sapphire Unstable Shard.jpg Unstable Shard
    • Maximum number of times Sapphire Unstable Shard.jpg Unstable Shard can be hit by allies increased from 3/4/5/6 hits to 4/5/6/7 hits.

Version 4.7.7

  • Base Strength increased from 16 to 17.
  • Strength gain increased from 1.8 to 1.9.
  • Agility gain increased from 2.6 to 2.7.
  • Starting Armor increased from 2.5 to 3.8.
  • Base Movement Speed increased from 295 to 300.
  • Sapphire Unstable Shard.jpg Unstable Shard
    • Area Magic Damage upon hitting Sapphire Unstable Shard.jpg Unstable Shard increased from 100/105/110/115% to 110/115/120/125% of Attacker's Attack Damage.
  • Sapphire Quickshield.jpg Quickshield
    • Duration increased from 6 seconds to 9 seconds.

Version 4.7.6

  • Base Strength reduced from 17 to 16.
  • Strength gain reduced from 2.0 to 1.8.
  • Agility gain reduced from 2.7 to 2.6.
  • Starting Armor reduced from 4.22 to 2.5.
  • Base Movement Speed reduced from 300 to 295.
  • Sapphire Reckless Charge.jpg Reckless Charge
    • Magic Damage for the initial charge impact and for the collision impact reduced from 50/90/130/170 to 40/80/120/160.
    • Stun duration for collision impact reduced from 1.6/1.9/2.2/2.5 seconds to 1.1/1.4/1.7/2 seconds.
    • Stun duration for the collision impact with Sapphire Unstable Shard.jpg Unstable Shard is the same duration as the regular collision impact stun duration.
    • Jump recoil distance for self reduced from 200 units to 100 units.
  • Sapphire Unstable Shard.jpg Unstable Shard
    • Movement Slow reduced from 10/15/20/25% to 10/13/16/20%.
    • Area Magic Damage upon hitting Sapphire Unstable Shard.jpg Unstable Shard changed from 80/100/120/140% to 100/105/110/115% of the Attacker's Attack Damage.
    • Maximum number of times Sapphire Unstable Shard.jpg Unstable Shard can be hit by allies reduced from 10 hits to 3/4/5/6 hits.
    • Area Magic Damage multiplier against non-hero units increased from 0.75x to 1x.
  • Sapphire Quickshield.jpg Quickshield
    • Duration reduced from 10 seconds to 6 seconds.
    • Cooldown reduced from 20 seconds to 18 seconds.
  • Sapphire Crystallize.jpg Crystallize
    • Cast Action Time increased from 0.5 seconds to 1 second.

Version 4.7.3

  • Sapphire Unstable Shard.jpg Unstable Shard
    • Movement Slow changed from 15% to 10/15/20/25%.
    • Damage multiplier vs. non-hero units increased from 0.5x to 0.75x
  • Sapphire Crystallize.jpg Crystallize
    • Cooldown reduced from 180/150/120 seconds to 150/135/120 seconds.

Version 4.5.4

  • Sapphire Quickshield.jpg Quickshield
    • Now considered a buff state, rendering it able to be transferred or dispelled.

Version 4.4.0

Version 4.3.5

  • Sapphire Reckless Charge.jpg Reckless Charge
    • If the target gets pushed into Unstable Shard, the target will be Stunned for 2/2.5/3/3.5 seconds.

Version 4.2.6

  • Sapphire Unstable Shard.jpg Unstable Shard
    • Movement Speed Slow reduced from 10/20/30/40% to 10% at all levels.

Version 4.2.4.2

  • Sapphire Unstable Shard.jpg Unstable Shard
    • Magic Damage reduced from 100/115/130/145% of Attack Damage to 80/100/120/140% of Attack Damage.
    • Now only deals half of the Attack Damage to non-hero units.

Version 4.2.3

  • Added.



No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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