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Scout
Scout
Legion Legion
Attributes
Strengthlogo 20 Agilitylogo 21 Intelligencelogo 16
(+1.7) (+3.0) (+1.6)
Stats
Level 1 16 25
Health 530 1043 1670
Mana 208 546 962
Damage 50-54 97-101 142-146
Armor 2.5 9.08 15.38
Attack Speed 0.69 0.95 1.25
Movement Speed 310
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.43/0.64
Turn Rate 540

Scout is a melee agility hero in Heroes of Newerth.

Info[ | ]

Lore: Trained since youth to be swift, silent, and deadly, Scouts spend much of their lives deep in the wild, apart from their brethren. After the alliance with the Beast Horde, they learned yet more ways of the wild, and turned all their craft to defeating the Hellbourne. Though many view them as aloof, none doubt the importance of Scouts in the war against the daemons, as the countless enemy corpses, dead by a single blow, attest.
 
  The Scout is one of the fastest and most elusive heroes in the game when Vanished, while Electric Eyes are perfect for intelligence and counter-intelligence. When the Scout obtains enough damage items, he can output a huge amount of spike Physical Damage.

Abilities[ | ]

Vanish
[ Q ]
Scout Vanish
Cast Time: 0 / 0 seconds
Toggle
The Scout slips into stealth mode for a brief time. Using the advantage of surprise, he is able to unleash a devastating flurry of attacks when attacking from stealth.
Mana Cost: 10
Mana Upkeep: 4
Cooldown: 12/10/8/6 seconds
Applies Vanish to self.

Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds or 4 attacks.

Where's Waldo?
 

Vanish Effects
+10/15/20/25% Movement Speed
Stealth with 0.5 seconds fade time
Unitwalking

Flurry Effects
+90/170/250/320 Attack Speed

Notes
  • Vanish will toggle off is Scout does not have enough Mana for the upkeep.
  • Scout will gain Flurry even if he does not attack out of Vanish.


Electric Eye
[ W ]
Scout Electric Eye
Cast Time: 0 / 0.8 seconds
Target Position Organic Enemy Units
Type - Magic
The Scout places an Electric Eye which provides sight in an area around it. Electric Eyes may be detonated to silence nearby enemies. Electric Eyes provide vision, reveal invisible units, and have an unlimited lifetime.
Range: 150
Radius: 450
Mana Cost: 50
Cooldown: 30 seconds
Places an Electric Eye at target location. Can be placed without breaking Vanish's stealth.

The Electric Eye has 700/800/900/1000 day and night vision to also reveal invisible units. If enemy units get within a 300 radius of the Electric Eye, it will be revealed to them. You may have 2/3/4/5 Electric Eyes active at any one time.

Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing enemies in a 450 radius around it for 2/3/4/5 seconds.

I've got my eye on you!
 
Notes
  • Electric Eyes cannot be placed within 100 units of a tree.
  • Electric Eyes are unaffected by uphill miss chance.


Detonate
[ E ]
Scout Detonate
Cast Time: 0 / 0 seconds
Self
Detonates closest Electric Eye, silencing nearby enemies.
Cooldown: 10 seconds
Causes the closest Electric Eye to use its Detonate ability, silencing enemies in a 450 radius around the Eye for 2/3/4/5 seconds. Can be used without breaking Vanish's stealth. Detonate is on a shared cool down with all Electric Eyes.

This ability is triggering the closest Electric Eye's Detonate ability, and as such, does not count as a normal ability activation and can be used while disabled.

 
Notes
  • Silence works on Magic Immune units.


Disarm
[ E ]
Scout Disarm
Passive
The Scout's mastery of close range combat allows him to occasionally disarm an opponent, then take advantage of the opening with a devastating attack.
Cooldown: 14/12/10/8 seconds
Deals a 1.4/1.6/1.8/2.0x critical attack and a 2 seconds disarm when off cooldown. Attacks reduce the cooldown by 1 second.
Lay down your weapon!
 


Marksman Shot (One Shot, One Kill)
[ R ]
Scout Marksman Shot
Cast Time: 0.3 / 0 seconds
Target Unit Enemy Organic Units
Type - Superior Magic
The Scout uses his crossbow to perform a devastating ranged attack on a single unit, damaging, mini-stunning and slowing it.
Range: 1500/2000/2500 (3500)
Mana Cost: 125/175/225
Cooldown: 50/40/30 seconds
Channeling Time: 1.5 seconds
After channel time, fires projectile at target, ministunning it and dealing 250 plus 10/20/30% of target's maximum Health in Magic damage. Applies Wounded to target unit for 4 seconds. For 3 seconds thereafter, or until used, the ability may be activated again to quickly leap towards the target.

If the target moves more than 1800/2300/2800 (3800) units away during the channel time, the spell is cancelled.

Steal from the rich, give to the poor.
 

Wounded Effects
20/30/40% Movement Slow

Notes
  • Grants 1800/800 day/night vision around the target while channeling.
  • With Staff of the Master Staff of the Master, Marksman Shot will not un-toggle Vanish, but other sources of Stealth will be removed.
  • With Staff of the Master Staff of the Master, the second activation cannot be used if the target is more than 4000 units away.
  • With Staff of the Master Staff of the Master, on second activation, the Scout will move to the target at 4000 speed.


Electric Eye (Gadget)[ | ]

Electric Eye
Scout Electric Eye
Stats
Health 1 Hit
Sight Range 700/800/900/1000/700/800/900/1000
Gold 15-21 Gold
Notes Gadget Immunity
Permanent Stealth
700/800/900/1000 radius True Sight

Destroy Electric Eye
[ W ]
Scout Electric Eye
Cast Time: 0 / 0 seconds
Self
Destroys this Electric Eye, allowing Scout to choose which Electric Eye dies before he places a new one.
Range: 100
Radius: 450
Mana Cost: 50
Cooldown: 30 seconds
Destroys this Electric Eye.
 


Detonate
[ E ]
Scout Detonate
Cast Time: 0 / 0 seconds
Self
Detonates closest Electric Eye, silencing nearby enemies.
Cooldown: 10 seconds
Detonates this Electric Eye, silencing enemies in a 450 radius around the Electric Eye for 2/3/4/5 seconds. Detonate is on a shared cooldown with all Electric Eyes.
 
Notes
  • Silence doesn't work on Magic Immune units.


Alt Avatars[ | ]

Scout Alt Avatars
Scout
Throwback Scout

100 Gold coins
750 Silver coins
Mist Runner Scout
Mist Runner Scout

250 Gold coins
500 Silver coins
Sniper Scout
Sniper Scout

250 Gold coins
500 Silver coins
RXR9 the Cyber Scout
RXR9 the Cyber Scout
Icon Ultimate Avatar
975 Gold coins

Tetra
Tetra
Icon Black Legion
400 Gold coins
3000 Silver coins
Scoutzo the Clown
Scoutzo the Clown
Icon Holiday Edition
450 Gold coins
3500 Silver coins
Hermes
Hermes

390 Gold coins
2500 Silver coins
Scout
POG Scout

100 Gold coins
750 Silver coins
Halfling Warrior
Halfling Warrior

390 Gold coins
2500 Silver coins
Continental Rebel
Continental Rebel
Icon Holiday Edition
450 Gold coins
3500 Silver coins
The Vanishing Woman
The Vanishing Woman
Icon Hotshot Heroes
390 Gold coins
2500 Silver coins
Adkarna Assassin
Adkarna Assassin

390 Gold coins
2500 Silver coins
Velocity
Velocity
Icon Knockout
Removed from the Store
Vardik Scout
Vardik Scout

390 Gold coins
2500 Silver coins
Deranger
Deranger

390 Gold coins
2500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.10.0

  • Scout Vanish Vanish
    • Attack Speed bonus while active increased from 75/150/225/300 to 90/170/250/320.

Version 4.8.4

  • Scout Disarm Disarm
    • State duration reduced from 2.5 seconds to 2 seconds.

Version 4.8.3

  • Scout Electric Eye Electric Eye
    • Effect type of the Silence application changed from Superior Magic to Magic.
    • Silence duration reduced from 3/4/5/6 seconds to 2/3/4/5 seconds.
    • Placement restriction for the minimum distance from a tree increased from 75 units to 100 units.
    • Cast Range increased from 100 to 150.
    • Vision radius and reveal radius changed from 800 to 700/800/900/1000.
    • Proximity detection range increased from 200 to 300.

Version 4.7.3

  • Scout Vanish Vanish
    • Fade time reduced from 0.75 seconds to 0.5 seconds.

Version 4.7.2

  • Scout Vanish Vanish
    • Fade time reduced from 1 second to 0.75 seconds.

Version 4.5.0

  • Scout Disarm Disarm
    • Disarm duration increased from 2 seconds to 2.5 seconds.

Version 4.4.3

  • Scout Vanish Vanish
    • Mana upkeep per second reduced from 5 to 4.

Version 4.1.2

  • Base Armor increased from 2.44 to 2.5.
  • Scout Vanish Vanish
    • Mana Cost decreased from 50 to 10.
    • Mana upkeep per second increased from 2/3/4/5 to 5.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 5.
  • Armor decreased from 4.94 to 2.44.

Version 3.9.9

  • Scout Marksman Shot Marksman Shot
    • Channel time reduced to a flat 1.5 seconds
    • Can now be boosted by Staff of the Master Staff of the Master:
      • Name changed to "One Shot, One Kill" when Staff of the Master is in Scout's inventory.
      • Using the skill will not remove stealth.
      • Range increased to 3500 at all levels
      • After the projectile hits, you can activate it again within 3 seconds to charge at them

Version 3.8.0

  • Movement Speed decreased from 315 to 310.

Version 3.7.10

  • Scout Vanish Vanish
    • Cooldown decreased from 15/12/9/6 seconds to 12/10/8/6 seconds
    • Movement Speed bonus increased from 10/12/14/16% to 10/15/20/25%

Version 3.6.0

  • Scout Vanish Vanish
    • Movement Speed bonus increased from 6/9/12/15% to 10/12/14/16%

Version 3.5.0

Version 3.3.0

  • Intelligence gain per level increased from 1.4 to 1.6
  • Scout Vanish Vanish
    • Activation Mana Cost increased from 30 to 50
    • Fade time increased from 0.5 to 1.0 second
    • Movement Speed bonus decreased from 10/15/20/25% to 6/9/12/15%
  • Scout Electric Eye Electric Eye
    • Gadget Health decreased from 200 to 1

Version 2.6.12

  • Scout Disarm Disarm
    • Cooldown decreased from 20/16/12/8 to 14/12/10/8
    • Critical strike increased from 1.25/1.5/1.75/2.0x to 1.4/1.6/1.8/2.0x

Version 2.6.10

Version 2.6.4

  • Scout Disarm Disarm
    • Rebalanced so it now has a cooldown of 20/16/12/8 seconds that removes 1 second on attack.
    • Debuff now lasts 2s instead of 1.
  • Scout Marksman Shot Marksman Shot
    • Now gives vision of the target

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.8

  • Scout Electric Eye Electric Eye
    • Fixed Detonate ability (for both Scout & Electric Eyes) so they can be used while stunned as well

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.
  • Base Damage adjusted from 45-59 to 50-54
  • Scout Vanish Vanish
    • Cooldown from 24/18/12/6 to 15/12/9/6
  • Scout Electric Eye Electric Eye
    • No longer give experience to enemies who kill them
    • They still give gold
    • Detonate moved from Q to E

Version 2.0.34

  • Attack Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.30

  • Scout Vanish Vanish
    • No longer loses 'Flurry' when Invisibility is manually disabled

Version 2.0.14

  • Scout Marksman Shot Marksman Shot
    • No longer canceled if vision of the target is lost

Version 1.0.13

  • Scout Vanish Vanish
    • A 500ms cooldown now starts when using Vanish to avoid double activating it

Version 0.1.66

  • Scout Electric Eye Electric Eye
    • Detonate refreshes cooldown when a new Electric Eye is placed.

Version 0.1.63

  • Scout Vanish Vanish
    • Toggling off Vanish no longer adds Mana Battery or Power Supply charges.

Version 0.1.62

Version 0.1.56

  • Scout Vanish Vanish
    • Mana upkeep increased from 3/3/3/3 to 2/3/4/5 mana per second.
  • Scout Electric Eye Electric Eye
    • Electric eyes cannot be placed within 75 units of trees.
  • Scout Disarm Disarm
    • Duration reduced from 2 seconds to 1 second.

Version 0.1.51

  • Scout Disarm Disarm
    • Bonus damage is dealt with a critical strike. Does not stack with critical strike items.

Version 0.1.47

  • Scout Marksman Shot Marksman Shot
    • Can no longer hit Kongor.
  • Scout Vanish Vanish
    • Added an 30 initial mana cost to Vanish.
  • Scout Disarm Disarm
  • Duration changed from 3 to 2 seconds. Target cannot be disarmed within 4 seconds of them being disarmed.

Version 0.1.46

  • Scout Vanish Vanish
    • Bonus attacks coming out of Vanish changed from 2/3/4/5 to 1/2/3/4.

Version 0.1.45

  • Hero Remake:
  • Attack Impact Point is now .43 (lowered)
  • Base Strength increased from 17 to 20
  • Strength Gain lowered from 1.9 to 1.7
  • Scout Vanish Vanish
    • Now a toggle skill, with an upkeep cost of 3 mana per second
    • Toggling off Vanish will initiate a 24/18/12/6 second cool down
    • Attacking from Vanish will toggle it off and apply a +300 attack speed buff that lasts for 4 seconds or until 2/3/4/5 attacks are performed
  • Scout Electric Eye Electric Eye
    • The scout may now have 2/3/4/5 Electric Eyes active. Added a counter to the skill to keep track of how many eyes are active.
    • Electric Eyes now have a detonate skill, which causes them to silence targets in a 450 radius for 3/4/5/6 seconds
    • Silence from Electric Eyes goes through Magic Immunity
    • Added a sub- skill to Scout after learning Electric Eyes which allows him to detonate the closest Electric Eye without having to manually select it. This skill can be used while silenced and disabled.
    • Cool down of Electric Eyes reduced to 30 seconds at all levels, cool down of the new detonate skill set to 10s.
    • Detonate has a global cool down on all electric eyes.
    • Vision granted by Electric Eyes reduced to 800
  • Scout Disarm Improved Dexterity replaced by Scout Disarm Disarm
    • Grants a 10/15/20/25% chance on attack to disarm your target for 3 seconds, preventing it from attacking
    • Deals +25/50/75/100% bonus damage with the disarming attack
  • Scout Marksman Shot Marksman Shot
    • Channel time reduced from 3.0/2.25/1.5 to 2.25/1.75/1.25
    • Cool down increased from 40/30/20 seconds to 50/40/30 seconds
    • The damage dealt is now equal to 250 plus 10/20/30% of the target's maximum hit points
    • The Wounded slow debuff now scales, from 40/40/40% at all levels to 20/30/40% movement speed slow

Version 0.1.42

  • Scout Electric Eye Electric Eye
    • Can be placed without breaking stealth.
    • Now add an ability that allow you to destroy it.
    • Allows scout to choose which Eye is destroyed before placing a second one.

Version 0.1.34

  • Scout Electric Eye Electric Eye
    • Creeps no longer automatically attack Electric Eyes.

Version 0.1.26

  • Scout Vanish Vanish
    • Fade time 500ms at all levels.
  • Scout Marksman Shot Marksman Shot
    • Applies 40% slow for 4 seconds, cooldown changed from 60/40/20 to 40/30/20.


Legacy Abilities[ | ]

Disarm (Pre-2.6.4)
[ E ]
Scout Disarm
Passive
The Scout's mastery of close range combat allows him to occasionally disarm an opponent, then take advantage of the opening with a devastating attack.
10/15/20/25% chance to disarm the enemy for 1 second and deal a 1.25/1.5/1.75/2.0x damage Critical Strike.

Once disarmed, opponents cannot be disarmed again by the Scout for 2 seconds.

Lay down your weapon!
 
Notes
  • While Scout cannot disarm a recently disarmed enemy, Disarm can still trigger Critical Strike.


Vanish
[ Q ]
Scout Vanish
Cast Time: 0 / 0 seconds
Self
The Scout slips into stealth mode for a brief time. He is able to backstab opponents when attacking from stealth mode, dealing bonus damage.
Mana Cost: 50
Cooldown: 15 seconds
Applies Vanish to self for 15/20/25/30 seconds. Deals 30/60/90/120 bonus Physical damage to the first target you attack while Vanish is active.
 

Vanish Effects
+25% Movement Speed
Stealth with 0.5 second fade time
Unitwalking

Notes


Improve Dexterity
[ E ]
Scout Disarm
Passive
The Scout improves his dexterity, increasing his chance to evade incoming attacks and increasing his chance to critically strike an opponent.
5/10/15/20% chance to dodge and incoming attack and a 15% chance to critically strike an opponent for 1.25/1.5/1.75/2.0 times normal damage.
 
Notes
  • This ability contains Evasion properties. Evasion properties do not stack. Instead, you will automatically use the Evasion from the item or ability that grants you the highest chance to evade.
  • Removed in Version 0.1.45.


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