The beavrels are a proud species, fiercely protective of their territory. Dangerous enough with tooth and tail, they have adapted to the daemon threat by forming the Lancer Brotherhood, led by the fearless Sir Benzington upon his loyal fearet Balric. His righteous lance was crafted for one purpose: piercing the very heart of the Hellbourne.
Nimble and deadly, Benzington is a highly mobile melee ganking hero that also gains increased attack range. Knightfall and Joust allows for engagements at incredible distances making Benzington an intimidating force anytime an enemy is spotted.
Abilities[ | ]
Joust
[ Q ]
Cast Time: 0.4 / 0 seconds
Target Position
Enemy Heroes
Type - Magic
Benzington charges forward passing through enemies and stopping. Enemies hit are stunned and receive damage.
Range: 1000 Mana Cost: 90/100/110/120 Cooldown: 14 seconds
After a 0.4 second startup, charges up to 1200 units forward, passing through the first enemy hero hit and stopping 175 units on the other side of it.
Deals 100/170/240/310 Magic Damage to all enemies you pass through and Stuns them for 1.25/1.5/1.75/2 seconds.
I challenge you to a duel, now stand there while I charge.
Notes
Destroys trees.
Has a touch radius of 120.
Charges at 2800 speed.
Lance-A-Long
[ W ]
Cast Time: 0 / 0 seconds
Self
Type - Magic
Most lances are considerable length. Benzington's is just a bit longer than most and can smash enemies with it.
Mana Cost: 80/90/100/110 Cooldown: 14 (5) seconds
Passively gain 250 Attack Range. Activate to apply a buff to yourself for 4 seconds and reset your attack cooldown. This buff grants 150 attack range and adds up to 75/150/225/300 Magic Damage.
After attacking, your attack cooldown is reset.
Your attacks passively build up to 3 charges, increasing the damage of your active.
Can be toggled to auto-cast when at 3 charges by right clicking.
Who said a knight had to be a tall stalwart figure?
Notes
Deals 30/60/90/120 + 15/30/45/60 Magic Damage per charge.
Charges expire after not attacking for 6 seconds.
Casting and attacking with Lance-A-Long active does not remove charges.
Heart Piercer
[ E ]
Passive
Passively causes Benzington to increase his attack range by 100/150/200/250 and pierce through 2/3/4/5 Magic Armor when dealing damage.
Who said a knight had to be a tall stalwart figure?
Notes
Does not grant Magic Armor penetration to items.
However, Harkon's Blade will work because the damage technically comes from your autoattacks.
Increases your Attack Range to 178/228/278/328.
With Lance-A-Long active, it increases to 278/328/378/428.
Leaps into the air after a 2 second channel, becoming invulnerable for 1 second.
A visual growing shadow will appear at the target location. Sir Benzington will land on that spot 1 second after the channel ends, dealing 200/350/500 Magic Damage in a 400/500/600 radius and apply Knightfall to enemies for 2 seconds.
- The wind-up sound can be heard by enemies globally.
"I owe His Majesty much, but not so much I'd soil the Dragoons' name in his". - Kain
Knightfall Effects
Reduces Movement Speed by 50% initially, recovering to full speed over 2 seconds.
Notes
Sir Benzington is invulnerable while he is in the air.
Passively causes Benzington to increase his Attack Range by 50/100/150/200 and pierce through 1/2/3/4 Magic Armor when dealing damage from his autoattacks or spells.
Upon use now starts a 2 second channel, at the end of which Benzington launches into the air and lands at the target location after a 1 second delay.
Interrupting the channel cancels the effect but still consumes the cooldown and the Mana cost.
A shadow effect appears at the target location at the start of the channel, warning enemies that Sir Benzington is coming (3 seconds total before impact).
Plays a globally audible drum roll sound at the start of the channel.
Cooldown changed from 100/80/60 to 120/110/100 seconds.
Target an enemy, leap into the air and become invulnerable for 3 seconds.
The enemy gains a visual growing shadow that follows them for 2 seconds then stops. Benzington will land on the shadow 1 second later dealing 200/350/500(350/500/650) Magic Damage in a 400/500/600 radius area and apply Knightfall to enemies for 2 seconds.
"I owe His Majesty much, but not so much I'd soil the Dragoons' name in his". - Kain
Knightfall Effects
Reduces Movement Speed by 50% initially, recovering to full speed over 2 seconds.
Notes
Sir Benzington is invulnerable while he is in the air.