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Legion.png Legion
Strengthlogo.gif 20 Agilitylogo.gif 16 Intelligencelogo.gif 24
(+1.6) (+1.6) (+2.8)
Level 1 16 25
Health 530 1024 1632
Mana 312 884 1443
Damage 46-52 90-96 133-139
Armor 3.5 7.14 11.62
Attack Speed 0.67 0.83 1
Movement Speed 305
Magic Armor 5
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 1700
Base Attack Time 1.7
Attack Animation 0.3/0.9
Turn Rate 900

Info[edit | edit source]

Skrap is a cunning scavenger from the Seradati Plains who once roamed the desolate landscape gathering carrion to feed himself and occasionally sell in the rare event he encountered another living thing. Now he hoards every daemon carcass he can find to nourish his destructive, ravenous pet Vorax in the war against the Hellbourne. Skrap prefers to skulk along the edges of combat, harassing the enemy and harvesting their remains until he has enough to feed the Vorax, who revels in charging forward and demolishing everything in its path.

Abilities[edit | edit source]

[ Q ]
Skrap Mousetrap.jpg
Cast Time: 0.2 / 0.1 seconds
Target Position Organic Enemy Units
Type - Magic
Fusing utility and mobility, Skrap ties a makeshift bomb to a lesser rodent.
Range: 750
Radius: 250
Mana Cost: 80/100/120/140
Cooldown: 12 seconds
Tosses a Mousetrap at the targeted location, which lands after 0.8 seconds. Mousetrap deals 60/80/100/120 Magic Damage to all enemies in a 250 radius and Mini-Stuns them for 0.1 seconds.

After a 1 second delay, the Mousetrap will activate, chasing the first visible enemy that comes within 250 units, prioritizing heroes.

After 1.5 seconds of chasing, or if the Mousetrap comes within 60 units of the target being chased, the Mousetrap will explode, dealing 80/100/120/140 Magic Damage to all enemies in a 250 radius and Stunning them for 1.25/1.5/1.75/2 seconds.

Mousetraps move at 350 Movement Speed and give 300 day and night vision. Each Mousetrap lasts 40 seconds, exploding prematurely if no enemy comes within range during its lifetime. Blocks neutral camps.

  • Mousetraps will explode when it expires.

[ W ]
Skrap Zoomerang.jpg
Cast Time: 0.2 / 0 seconds
Target Position Organic Enemy Units
Type - Magic
Skrap's Zoomerang serves many purposes, but he can always trust it to come right back. Well, most of the time.
Range: 1000
Mana Cost: 100
Cooldown: 16 seconds
Throws a Zoomerang in the targeted direction, which travels 1000 units. Enemies hit receive 60/80/100/120 Magic Damage and a 20% Movement Speed Slow.

After traveling 1000 units, the Zoomerang will return to the location Skrap is standing in, dealing another 60/80/100/120 Magic Damage and applying an additional 20% Movement Speed Slow to enemies that it hits.

If Skrap catches the Zoomerang on its return flight, the cooldown of the ability is reduced by 8 seconds. If he misses, the Zoomerang will fly 800 units behind Skrap's current location and land. Skrap may pick up the Zoomerang from the ground, reducing the cooldown of the ability by 4 seconds.

Zoomerang collects Morsels while flying and brings them to wherever it lands.

  • Slow lasts 3 seconds.
  • The Zoomerang travels at 1000 speed and has a touch radius of 120.
  • The Zoomerang will stay in the ground for up to 13 seconds.

[ E ]
Skrap Scavenge.jpg
Cast Time: 0 / 0 seconds
Toggle Ally Units
As delicious Morsels litter the battlefield, Skrap can't help but to gather them, adding to his fetid collection.
Radius: 800
When toggled on, consumes 1 collected Morsel per second. Each Morsel heals ally heroes in a 1000 radius, including Skrap, for 10 Health.

If Vorax is within 1000 units, he will be healed for 15/35/55/75 Health per Morsel.

Red Morsels grant 8 experience each. Heroes and structures, including Skrap, yield 4 Morsels each on death; any other non-gadget unit has a 50% chance to drop 1 Morsel on death. Each time a Morsel drops, it has a 10% chance to spawn as a special Purple Morsel, granting 5 times the amount of Morsels and experience if picked up.

  • Skrap has a pickup radius of 170.
  • Morsels expire after 30 seconds if it is not picked up.

Unleash Vorax
[ R ]
Skrap Unleash Vorax.jpg
Cast Time: 0 / 0 seconds
Self Position
Did you hear that terrifying howl? It sounded like Vorax, the monster that Skrap has trained to do his bidding.
Range: 99999
Mana Cost: 200/300/400
Cooldown: 160/150/140 seconds
Summons Vorax in a selected lane. Vorax spawns with 100/120/140 Attack Damage, 2000/3500/5000 Health, 10 Armor, and 10 Magic Armor at the lane's creep spawn location, moving at the same speed as his lane creeps down the lane. Vorax appears on the mini-map to both teams, and provides 200 day and night vision to both allies and enemies.

Vorax will attack any enemy that comes within 150 units, but will otherwise disregard attacks against him. Every 10 seconds, Vorax uses Rock Smash to throw a boulder at the furthest enemy hero, dealing Vorax's current attack damage and applying a tapering 75% Movement Speed Slow for 2 seconds. If within 600 units of a structure, Vorax will focus his attention solely on that structure, Disarming it and dealing True Damage to himself on each attack. Vorax kills creeps in one hit.

Cooldown starts when Vorax is killed. Vorax gives 100/150/200 gold and 100/150/200 experience when slain, but none if he kills himself.

  • Vorax has 325 Movement Speed and gains 5 more Movement Speed with every creep upgrade (every 5 minutes in game time).
  • When Vorax attacks a building, he will take True Damage equal to 1/12 (8.33%) of his own Max Health.
  • Vorax applies the Disarm state to buildings at the start of the attack animation, not when the attack lands.
  • Vorax has a maximum lifetime of 180 seconds.
  • Vorax can be denied.

Vorax[edit | edit source]

Combat Type Melee
Health 2000/3500/5000
Damage 120/150/180
Armor 10
Magic Armor 10
Movement Speed 275
Sight Range 1800/800
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.35
Attack Animation 0.85/0.35
Turn Rate 540
Gold 100/150/200 Gold.png
Experience 100/150/200
Notes Boss Immunity

Rock Smash
[ Q ]
Vorax Rock Smash.jpg
Cast Time: 0.4 / 0.2 seconds
Target Unit Enemy Heroes
Vorax grabs a large rock from the ground and throws it at a nearby hero.
Range: 600
Cooldown: 10 seconds
Target an enemy unit to launch a projectile at them, dealing Vorax's current Attack Damage and applying a 75% tapering Movement Speed Slow.

This ability will activate automatically if no target is selected.

  • Slow lasts 2 seconds.
  • The projectile travels at 800 speed.
  • Since Rock Smash is a targeted ability, it will activate and be blocked by Null Stone.jpg Null Stone.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.1.4

  • Skrap Scavenge.jpg Scavenge
    • Radius decreased from 1000 to 800.
    • No longer increases the damage of Vorax.
  • Skrap Unleash Vorax.jpg Unleash Vorax
    • Vorax's damage to self when attacking structures increased from 1/16 to 1/12 of Max Health per hit.

Version 4.1.3

  • Magic Armor decreased from 7 to 6.

Version 4.0.0

  • Base Intelligence increased from 21 to 24.
  • Base Strength increased from 18 to 20.
  • Magic Armor increased from 5.5 to 7.
  • Armor increased from 1.3 to 3.5.

Version 3.8.6

  • Skrap Scavenge.jpg Scavenge
    • Heal value per Morsel to non-Vorax ally units changed from 5/10/15/20 to 10 at all levels.

Version 3.8.2

  • Skrap Scavenge.jpg Scavenge
    • Heal for Vorax per Morsel decreased from 30/60/90/120 to 15/35/55/75.

Version 3.8.0

  • Skrap Scavenge.jpg Scavenge
    • Morsel consumption rate and healing rate decreased from 1 Morsel every 0.5 seconds to 1 Morsel every second.
    • Special Morsels spawn chance increased from 5 to 10%.
    • Charges granted by Special Morsels increased from 3 to 5.
    • The healing for Vorax is increased from 15/30/45/60 Health to 30/60/90/120 Health per Morsel.
    • The bonus damage for Vorax is increased from 1/1.5/2/2.5 to 2/3/4/5 per Morsel.
    • Morsel pickup radius increased from 120 to 170.
  • Skrap Unleash Vorax.jpg Unleash Vorax
    • Base Attack Damage reduced from 120/150/180 to 100/120/140.
    • Vorax’s base MS increased from 275 to 325.
    • Vorax now gains +5 Movement Speed every 5 minutes.
      • This matches his Movement Speed with the lane creeps whenever they upgrade their Movement Speed every 5 minutes.
    • Cooldown now starts to decrease immediately after the skill is used, rather than when Vorax dies
      • You can still only have 1 Vorax active on the map at any given time
    • Cooldown increased from 120/110/100 seconds to 160/150/140 seconds

Version 3.7.5

  • Hero added.

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