Skrap is a cunning scavenger from the Seradati Plains who once roamed the desolate landscape gathering carrion to feed himself and occasionally sell in the rare event he encountered another living thing. Now he hoards every daemon carcass he can find to nourish his destructive, ravenous pet Vorax in the war against the Hellbourne. Skrap prefers to skulk along the edges of combat, harassing the enemy and harvesting their remains until he has enough to feed the Vorax, who revels in charging forward and demolishing everything in its path.
Skrap is a support hero who is capable of pushing lanes with the help of his monster, Vorax. His long-range abilities help him stay behind the front line while harassing enemy heroes and destroying their towers.
Abilities[ | ]
Mousetrap
[ Q ]
Cast Time: 0.2 / 0.1 seconds
Target Position
Organic Enemy Units
Type - Magic
Fusing utility and mobility, Skrap ties a makeshift bomb to a lesser rodent.
Range: 750 Radius: 250 Mana Cost: 80/100/120/140 Cooldown: 12 seconds
Tosses a Mousetrap at the targeted location, which lands after 0.8 seconds. Mousetrap deals 60/80/100/120 Magic Damage to all enemies in a 250 radius and Mini-Stuns them for 0.1 seconds.
After a 1 second delay, the Mousetrap will activate, chasing the first visible enemy that comes within 250 units, prioritizing heroes.
After 1.5 seconds of chasing, or if the Mousetrap comes within 60 units of the target being chased, the Mousetrap will explode, dealing 80/105/130/155 Magic Damage to all enemies in a 250 radius and Stunning them for 1.25/1.5/1.75/2 seconds.
Mousetraps move at 350 Movement Speed and give 300 day and night vision. Each Mousetrap lasts 40 seconds, exploding prematurely if no enemy comes within range during its lifetime. Blocks neutral camps.
Notes
Mousetraps will explode when it expires.
Zoomerang
[ W ]
Cast Time: 0.2 / 0 seconds
Target Position
Organic Enemy Units
Type - Magic
Skrap's Zoomerang serves many purposes, but he can always trust it to come right back. Well, most of the time.
Range: 1000 Mana Cost: 100 Cooldown: 16 seconds
Throws a Zoomerang in the targeted direction, which travels 1000 units. Enemies hit receive 60/85/110/135 Magic Damage and a 20% Movement Speed Slow.
After traveling 1000 units, the Zoomerang will return to the location Skrap is standing in, dealing another 60/85/110/135 Magic Damage and applying an additional 20% Movement Speed Slow to enemies that it hits.
If Skrap catches the Zoomerang on its return flight, the cooldown of the ability is reduced by 8 seconds. If he misses, the Zoomerang will fly 800 units behind Skrap's current location and land. Skrap may pick up the Zoomerang from the ground, reducing the cooldown of the ability by 4 seconds.
Zoomerang collects Morsels while flying and brings them to wherever it lands.
Notes
Slow lasts 3 seconds.
The Zoomerang travels at 1000 speed and has a touch radius of 120.
The Zoomerang will stay in the ground for up to 13 seconds.
Scavenge
[ E ]
Cast Time: 0 / 0 seconds
Toggle
Ally Units
As delicious Morsels litter the battlefield, Skrap can't help but to gather them, adding to his fetid collection.
Radius: 800
When toggled on, consumes 1 collected Morsel per second. Each Morsel heals ally heroes in a 1000 radius, including Skrap, for 10 Health.
If Vorax is within 1000 units, he will be healed for 15/35/55/75 Health per Morsel.
Red Morsels grant 8 experience each. Heroes and structures, including Skrap, yield 4 Morsels each on death; any other non-gadget unit has a 50% chance to drop 1 Morsel on death. Each time a Morsel drops, it has a 10% chance to spawn as a special Purple Morsel, granting 5 times the amount of Morsels and experience if picked up.
Notes
Skrap has a pickup radius of 170.
Morsels expire after 30 seconds if it is not picked up.
Morsel spawning is enabled regardless of this ability level so Skrap instantly consumes the Morsel without any benefit if this ability isn't leveled yet.
Unleash Vorax
[ R ]
Cast Time: 0 / 0 seconds
Self Position
Did you hear that terrifying howl? It sounded like Vorax, the monster that Skrap has trained to do his bidding.
Range: 99999 Mana Cost: 200/300/400 Cooldown: 160/150/140 seconds
Summons Vorax in a selected lane. Vorax spawns with 100/120/140 Attack Damage, 2000/3500/5000 Health, 10 Armor, and 10 Magic Armor at the lane's creep spawn location, moving at the same speed as his lane creeps down the lane. Vorax appears on the mini-map to both teams, and provides 200 day and night vision to both allies and enemies. Additionally, Vorax gains 2 Attack Damage, 0.3 Armor and 20 Max Health per game minute elapsed.
Vorax will attack any enemy that comes within 150 units, but will otherwise disregard attacks against him. Every 10 seconds, Vorax uses Rock Smash to throw a boulder at the furthest enemy hero, dealing Vorax's current attack damage and applying a tapering 75% Movement Speed Slow for 2 seconds. If within 600 units of a structure, Vorax will focus his attention solely on that structure, Disarming it and dealing True Damage to himself on each attack. Vorax kills creeps in one hit and the Gold Bounty given from them is reduced by 35% if Skrap is 1500 units away from him.
Cooldown starts when Vorax is killed. Vorax gives 100/150/200 gold and 100/150/200 experience when slain, but none if he kills himself.
Notes
Vorax has 325 Movement Speed and gains 5 more Movement Speed with every creep upgrade (every 5 minutes in game time).
When Vorax attacks a building, he will take True Damage equal to 1/12 (8.33%) of his own Max Health.
Vorax applies the Disarm state to buildings at the start of the attack animation, not when the attack lands.
Vorax has a maximum lifetime of 180 seconds.
Vorax can be denied.
Vorax[ | ]
Vorax
Stats
Combat Type
Melee
Health
2000/3500/5000
Damage
120/150/180
Armor
10
Magic Armor
10
Movement Speed
275
Sight Range
1800/800
Attack Range
128 (Melee)
Missile Speed
Instant
Base Attack Time
1.35
Attack Animation
0.85/0.35
Turn Rate
540
Gold
100/150/200
Experience
100/150/200
Notes
Boss Immunity
Rock Smash
[ Q ]
Cast Time: 0.4 / 0.2 seconds
Target Unit
Enemy Heroes
Vorax grabs a large rock from the ground and throws it at a nearby hero.
Range: 600 Cooldown: 10 seconds
Target an enemy unit to launch a projectile at them, dealing Vorax's current Attack Damage and applying a 75% tapering Movement Speed Slow.
This ability will activate automatically if no target is selected.
Notes
Slow lasts 2 seconds.
The projectile travels at 800 speed.
Since Rock Smash is a targeted ability, it will activate and be blocked by Null Stone.