Solstice

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Solstice
Solstice.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 25 Agilitylogo.gif 18 Intelligencelogo.gif 16
(+3.2) (+2.0) (+1.6)
Stats
Level 1 16 25
Health 625 1575 2449
Mana 208 546 962
Damage 51-55 101-105 147-151
Armor 2.72 7.2 12.24
Attack Speed 0.69 0.87 1.05
Movement Speed 305
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.5/0.5
Turn Rate 900


Info[edit | edit source]

Role:  
Melee
5
Jungler
4
Carry
1
Ganker
2
Initiator
1
Lore:  
Among the tribes of the moon, there lives an elite caste of warriors. Like Krixi, the Moon Queen, these women draw their power from the rays of Lunari. As children of the Moon Goddess, the rays of Sol burn their flesh, forcing them to construct a vessel to channel Lunari's might during the day. The magicks used were so potent that only a chosen warrior, born in perfect balance between light and darkness, could harness its vast power by being forever bonded to her armor. In the night, the chosen can retake her true form and strike from the shadows, free from her confining shell. Be it through strength by day or stealth by night, Solstice, the Lady of Lunari, stands ready to show her enemies what power truly is.

General[edit | edit source]

Solstice will switch forms depending on the time of day. In Day Form, Solstice can use Blinding Rush, Shining Rays, Solar Slash, and Breath of Sol. In Night Form, Solstice can use Shadow Dash, Luminescence, Crescent Strike, and Lunar Judgment.

With Staff of the Master.jpg Staff of the Master, Solstice no longer switches forms based on time of day and can manually switch between forms.

Abilities[edit | edit source]

Blinding Dash
[ Q ]
Solstice Blinding Rush.jpg
Cast Time: 0 / 0 seconds
Target Unit Enemy Units
Type - Magic
Target an enemy, to charge at it with bonus movespeed slowing it or stunning it.
Range: 600/800/1000/1200
Mana Cost: 90/100/110/120
Cooldown: 14 seconds
Pounce!
 


Blinding Rush
[ Q ]
Solstice Blinding Rush.jpg
Cast Time: 0 / 0 seconds
Target Unit Enemy Units
Type - Magic
Solstice gathers energy and charges at her enemy.
Range: 900/1000/1100/1200
Mana Cost: 105/110/115/120
Cooldown: 14 seconds
Target an enemy to charge at it with bonus 350 Movement Speed. Upon reaching the target, deals 60/120/180/240 Magic Damage and applies a 1.5 second stun. Applies Blinding Rush during and 3 seconds after charging.

-Grants vision of the target while charging
-Destroys all trees while charging.
-Cancels if the target reaches more than 1750 units away.

Pounce!
 

Blinding Rush Effects
+2/4/6/8 Armor
+1/2/3/4 Magic Armor

Notes
  • Trees are destroyed in a 80 radius around Solstice.
  • When within 250 units of the target, Solstice dashes through the target and ends up 100 units behind the unit, damaging and stunning any units that she passes through.
  • The initial knockup lasts 0.45 seconds, and is a non-reducible stun.


Shadow Dash
[ Q ]
Solstice Shadow Dash.jpg
Cast Time: 0 / 0 seconds
Target Unit Enemy Units
Type - Magic
Solstice conceals herself under moonlight and charges at her enemy.
Range: 900/1000/1100/1200
Mana Cost: 105/110/115/120
Cooldown: 14 seconds
Target an enemy to charge at it with bonus 350 Movement Speed and stealth with a fade time of 0.5 seconds. Upon reaching the target, deals 50/100/150/200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds. Grants Shadow Dash for 5 seconds or your next 3 attacks.

-Grants vision of the target while charging
-Grants treewalking while charging.
-Cancels if the target reaches more than 1750 units away.

Pounce!
 

Shadow Dash Effects
+150/200/250/300 Attack Speed


Illuminate
[ W ]
Solstice Illuminate.jpg
Cast Time: 0.1 / 0.2 seconds
No Target Enemy Units
Type - Magic
Solstice calls upon the stars and reveals an area, dealing damage to enemies or empowering herself.
Radius: 700
Mana Cost: 55/60/65/70
Cooldown: 29/26/23/20 seconds
Stalk!
 


Shining Rays
[ W ]
Solstice Illuminate.jpg
Cast Time: 0.1 / 0.2 seconds
Self Position Enemy Units
Type - Magic
Solstice calls down solar rays to burn enemies.
Radius: 700
Mana Cost: 55/60/65/70
Cooldown: 29/26/23/20 seconds
Grants 700 Clearvision and deals 15/30/45/60 Magic Damage per second to enemies within range for 8 seconds.
Stalk!
 
Notes
  • Does not reveal Stealthed units.
  • Can deal up to 120/240/360/480 Magic Damage.


Luminescence
[ W ]
Solstice Luminescence.jpg
Cast Time: 0.1 / 0.2 seconds
Target Position Enemy Units
Type - Magic
Solstice calls down lunar light buffing herself and revealing enemies.
Range: 2000
Radius: 700
Mana Cost: 55/60/65/70
Cooldown: 29/26/23/20 seconds
Target an area to grant vision of enemies for 8 seconds.

Grants you a bonus 15/30/45/60 Attack Damage and 15/30/45/60 Movement Speed for 8 seconds.

Stalk!
 
Notes
  • Enemies will neither see the spell effect nor will they know they are revealed.
  • Vision is granted on the cast area for 0.5 seconds.
  • Solstice will receive the buff even if you do not reveal anyone.


Graceful Strikes
[ E ]
Solstice Solar Slash.jpg
Passive
Periodically causes attacks to deal bonus damage and lifesteal.
Rake!
 


Solar Slash
[ E ]
Solstice Solar Slash.jpg
Passive
Cleave enemies with a wide swing.
Passively adds to your 3rd (2nd) attack 40/60/80/100 Physical Damage Cleave and 10/15/20/25% Lifesteal.

Bonus damage deals 120% more to creeps.

Activate this ability to switch between Day and Night mode.

Rake!
 
Notes
  • Solar Slash adds bonus damage and lifesteal to the primary target, which works with Critical Strike and Lifesteal.
  • The Cleave is an affector that deals static Physical Damage and heals Solstice for 10/15/20/25% of the damage dealt, proportional to post-mitigation damage.
  • Solar Slash's Cleave will not deal Magic Damage if Harkon's Blade is toggled on.
  • Despite behaving like a Cleave, it is not marked as a Splash or Cleave type effect, so it will cancel out Succubus Mesmerize.jpg Mesmerize or Consumed by Power from Gauntlet Gauntlet Blast.jpg Gauntlet Blast, and it will deal damage to Shiver.
  • Deals 88/132/176/220 Physical Damage to non-hero units.


Crescent Strike
[ E ]
Solstice Crescent Strike.jpg
Passive
Slice enemies with lethal precision.
Passively adds to your 3rd (2nd) attack 60/90/120/150 Physical Damage and 10/15/20/25% Lifesteal.

Activate this ability to switch between Day and Night mode.

Rake!
 


Pure Light
[ R ]
Solstice Breath of Sol.jpg
Cast Time: 0.1 / 0 seconds
Target Position Enemy Units
Type - Magic
Solstice basks in glory of the sun or moon charging up a powerful beam.
Range: 1400
Mana Cost: 150/200/250
Cooldown: 100/90/80 seconds
Channeling Time: 3 seconds
Roar!
 
Notes
  • At minimum charge, the cone starts with 165 radius with an arc of 100, travels 250 units over 0.25 seconds, and ends with 200 radius.
  • Every 0.183 seconds, the damage dealt increases by 18.75/28.125/37.5, distance traveled by 31.25 and end radius by 35, up to 17 times over the channel duration.
  • After a full channel, the cone starts with 165 radius in an arc of 100, travels 750 units over 0.25 seconds, and ends with 760 radius.


Breath of Sol
[ R ]
Solstice Breath of Sol.jpg
Cast Time: 0.1 / 0 seconds
Target Position Enemy Units
Type - Magic
Solstice bathes in the sun's glory charging up a powerful ray.
Range: 1400
Mana Cost: 150/200/250
Cooldown: 100/90/80 seconds
Channeling Time: 3 seconds
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early.

Deals up to 400/600/800 Magic Damage in a cone up to 1300 units away and applies a 50% tapering slow for 6 seconds.

Roar!
 
Notes
  • The slow is at its full strength for the first 2 seconds, and tapers off over 4 seconds.


Lunar Judgment
[ R ]
Solstice Lunar Judgment.jpg
Cast Time: 0.1 / 0 seconds
Target Position Enemy Units
Type - Magic
Solstice bathes in the moon's grave charging up a powerful beam.
Range: 1400
Mana Cost: 150/200/250
Cooldown: 100/90/80 seconds
Channeling Time: 3 seconds
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early.

Deals up to 400/600/800 Magic Damage in a cone up to 1300 units away and applies a 1.5 second Fear.

Roar!
 
Notes
  • Enemy units are also slowed by 50% while feared.


Alt Avatars[edit | edit source]

Solstice Alt Avatars
Mr. Tickles.jpg
Mr. Tickles
Icon Debut Edition.png
EA Only
Duel.jpg
Duel

390 Gold coins.png
1500 Silver coins.png
King Animus.jpg
King Animus

450 Gold coins.png
3500 Silver coins.png
Guan Yu.jpg
Guan Yu
Icon Gold Collection.png
600 Gold coins.png

Winter Solstice.jpg
Winter Solstice
Icon Ultimate Avatar.png
975 Gold coins.png

Savior Solstice.jpg
Savior Solstice
Icon A.R.M.S..png
1000 Gold coins.png

The Twins.jpg
The Twins
Icon Zodiac.png Icon Limited Edition.png
450 Gold coins.png
3500 Silver coins.png
Trophy Solstice.jpg
Trophy Solstice
Icon War Effort.png
Quests Only
Spring Break Solstice.jpg
Spring Break Solstice
Icon Holiday Edition.png
450 Gold coins.png
3500 Silver coins.png
Yin and Yang.jpg
Yin and Yang

390 Gold coins.png
2500 Silver coins.png
Christmas Solstice.jpg
Christmas Solstice
Icon Holiday Edition.png
450 Gold coins.png
3500 Silver coins.png
[Edit] [Edit Info]

Changelog[edit | edit source]

Version 4.5.1

  • Solstice Blinding Rush.jpg Blinding Dash
    • Cast Range reduced from 900/1000/1100/1200 to 600/800/1000/1200.
    • Mana Cost decreased from 105/110/115/120 to 90/100/110/120.
  • Solstice Illuminate.jpg Illuminate
    • During the day, the ability no longer targets a location but instead applies a buff to self which provides clearvision and deals damage to nearby enemies.
    • Magic Damage per second rescaled from 20/30/40/50 to 15/30/45/60.
  • Solstice Luminescence.jpg Luminescence
    • Bonus Attack Damage rescaled from 20/30/40/50 to 15/30/45/60.
  • Solstice Solar Slash.jpg Solar Slash
    • Bonus Attack Damage reduced from 50/70/90/110 to 40/60/80/100.
    • Bonus Physical Damage to creeps reduced from 125% to 120%.
  • Solstice Crescent Strike.jpg Crescent Strike
    • Bonus Attack Damage increased from 50/70/90/110 to 60/90/120/150.
    • Bonus Physical Damage to heroes (50%) removed.

Version 4.4.0.2

Version 4.4.0

Version 4.3.0

Version 4.2.2

  • Solstice Illuminate.jpg Illuminate
    • No longer prevents neutrals camps from respawning.

Version 4.2.0

  • Base Strength increased from 24 to 25.
  • Strength gain increased from 2.7 to 3.2.
  • Base Agility reduced from 20 to 18.
  • Base Intelligence reduced from 17 to 16.
  • Intelligence gain reduced from 1.9 to 1.6.
  • Solstice Blinding Rush.jpg Blinding Dash
    • Range increased from 600/800/1000/1200 to 900/1000/1100/1200.
  • Solstice Solar Slash.jpg Graceful Strikes
    • New Staff of the Master.jpg Staff of the Master effect: Reduces the number of hits required for a proc from 3 to 2. Allows you to activate the ability to switch between Day and Night mode at will.
      • No longer switches modes passively while Staff of the Master is equipped.

Version 4.0.2

  • Magic Armor increased from 3 to 4.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 3.

Version 3.5.0

Version 3.4.0

  • Solstice Solar Slash.jpg Solar Slash
    • Bonus damage to creeps increased from 75% to 100%
  • Solstice Illuminate.jpg Illuminate
    • No longer blocks neutral spawns

Version 3.2.0

  • Solstice Solar Slash.jpg Graceful Strikes
    • Daytime Attack Damage Bonus increased from 25/40/55/70 to 35/45/55/65

Version 3.0.1

  • Solstice Solar Slash.jpg Graceful Strikes
    • Damage lowered from 45/55/65/75 to 25/40/55/70
  • Solstice Crescent Strike.jpg Crescent Strike
    • Damage lowered from 60/80/100/120 to 50/70/90/110
  • Solstice Breath of Sol.jpg Pure Light
    • Initial Damage reduced from 200-400/300-600/400-800 to 100-400/150-600/200-800

Version 2.6.28

  • Solstice Illuminate.jpg Shining Rays
    • Damage decreased from 20/30/40/50 to 15/25/35/45
  • Solstice Breath of Sol.jpg Pure Light
    • Cool Down increased from 80/70/60 to 100/90/80

Version 2.6.21

  • Hero Added



No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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