Among the tribes of the moon, there lives an elite caste of warriors. Like Krixi, the Moon Queen, these women draw their power from the rays of Lunari. As children of the Moon Goddess, the rays of Sol burn their flesh, forcing them to construct a vessel to channel Lunari's might during the day. The magicks used were so potent that only a chosen warrior, born in perfect balance between light and darkness, could harness its vast power by being forever bonded to her armor. In the night, the chosen can retake her true form and strike from the shadows, free from her confining shell. Be it through strength by day or stealth by night, Solstice, the Lady of Lunari, stands ready to show her enemies what power truly is.
Solstice changes her role from a more tanky, team-fight presence during the day, to an agile ganker during the night. Look for ways to set up your ultimate from outside of enemy's vision range in order to deal the maximum damage!
General[ | ]
Solstice will switch forms depending on the time of day. In Day Form, Solstice can use Blinding Rush, Shining Rays, Solar Slash, and Breath of Sol. In Night Form, Solstice can use Shadow Dash, Luminescence, Crescent Strike, and Lunar Judgment.
With Staff of the Master, Solstice no longer switches forms based on time of day and can manually switch between forms.
Abilities[ | ]
Blinding Dash
[ Q ]
Cast Time: 0 / 0 seconds
Target Unit
Enemy Units
Type - Magic
Target an enemy, to charge at it with bonus movespeed slowing it or stunning it.
Range: 675/850/1025/1200 Mana Cost: 90/100/110/120 Cooldown: 14 seconds
Pounce!
Blinding Rush
[ Q ]
Cast Time: 0 / 0 seconds
Target Unit
Enemy Units
Type - Magic
Solstice gathers energy and charges at her enemy.
Range: 675/850/1025/1200 Mana Cost: 90/100/110/120 Cooldown: 14 seconds
Target an enemy to charge at it with bonus 350 Movement Speed. Upon reaching the target, deals 60/120/180/240 Magic Damage and applies a 1.5 second stun. Applies Blinding Rush during and 3 seconds after charging.
-Grants vision of the target while charging
-Destroys all trees while charging.
-Cancels if the target reaches more than 1750 units away.
Trees are destroyed in a 80 radius around Solstice.
When within 250 units of the target, Solstice dashes through the target and ends up 100 units behind the unit, damaging and stunning any units that she passes through.
The initial knockup lasts 0.45 seconds, and is a non-reducible stun.
Shadow Dash
[ Q ]
Cast Time: 0 / 0 seconds
Target Unit
Enemy Units
Type - Magic
Solstice conceals herself under moonlight and charges at her enemy.
Range: 675/850/1025/1200 Mana Cost: 90/100/110/120 Cooldown: 14 seconds
Target an enemy to charge at it with bonus 350 Movement Speed and stealth with a fade time of 0.5 seconds. Upon reaching the target, deals 50/100/150/200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds. Grants Shadow Dash for 5 seconds or your next 3 attacks.
-Grants vision of the target while charging
-Grants treewalking while charging.
-Cancels if the target reaches more than 1750 units away.
Pounce!
Shadow Dash Effects +150/200/250/300 Attack Speed
Illuminate
[ W ]
Cast Time: 0.1 / 0.2 seconds
No Target
Enemy Units
Type - Magic
Solstice calls upon the stars and reveals an area, dealing damage to enemies or empowering herself.
Radius: 700 Mana Cost: 55/60/65/70 Cooldown: 29/26/23/20 seconds
Stalk!
Shining Rays
[ W ]
Cast Time: 0.1 / 0.2 seconds
Self Position
Enemy Units
Type - Magic
Solstice calls down solar rays to burn enemies.
Radius: 700 Mana Cost: 55/60/65/70 Cooldown: 29/26/23/20 seconds
Grants 700 Clearvision and deals 15/30/45/60 Magic Damage per second to enemies within range for 8 seconds.
Stalk!
Notes
Does not reveal Stealthed units.
Can deal up to 120/240/360/480 Magic Damage.
Luminescence
[ W ]
Cast Time: 0.1 / 0.2 seconds
Target Position
Enemy Units
Type - Magic
Solstice calls down lunar light buffing herself and revealing enemies.
Range: 2000 Radius: 700 Mana Cost: 55/60/65/70 Cooldown: 29/26/23/20 seconds
Target an area to grant vision of enemies for 8 seconds.
Grants you a bonus 15/30/45/60 Attack Damage and 15/30/45/60 Movement Speed for 8 seconds.
Stalk!
Notes
Enemies will neither see the spell effect nor will they know they are revealed.
Vision is granted on the cast area for 0.5 seconds.
Solstice will receive the buff even if you do not reveal anyone.
Graceful Strikes
[ E ]
Passive
Periodically causes attacks to deal bonus damage and lifesteal.
Rake!
Solar Slash
[ E ]
Passive
Cleave enemies with a wide swing.
Passively adds to your 3rd (2nd) attack 55/75/100/125 Physical Damage Cleave and 10/15/20/25% Lifesteal.
Bonus damage deals 120% more to creeps.
Activate this ability to switch between Day and Night mode.
Rake!
Notes
Solar Slash adds bonus damage and lifesteal to the primary target, which works with Critical Strike and Lifesteal.
The Cleave is an affector that deals static Physical Damage and heals Solstice for 10/15/20/25% of the damage dealt, proportional to post-mitigation damage.
Solar Slash's Cleave will not deal Magic Damage if Harkon's Blade is toggled on.
Despite behaving like a Cleave, it is not marked as a Splash or Cleave type effect, so it will cancel out Mesmerize or Consumed by Power from Gauntlet Blast, and it will deal damage to Shiver.
Deals 88/132/176/220 Physical Damage to non-hero units.
Crescent Strike
[ E ]
Passive
Slice enemies with lethal precision.
Passively adds to your 3rd (2nd) attack 80/115/150/185 Physical Damage and 10/15/20/25% Lifesteal.
Activate this ability to switch between Day and Night mode.
Rake!
Pure Light
[ R ]
Cast Time: 0.1 / 0 seconds
Target Position
Enemy Units
Type - Magic
Solstice basks in glory of the sun or moon charging up a powerful beam.
At minimum charge, the cone starts with 165 radius with an arc of 100, travels 250 units over 0.25 seconds, and ends with 200 radius.
Every 0.183 seconds, the damage dealt increases by 18.75/28.125/37.5, distance traveled by 31.25 and end radius by 35, up to 17 times over the channel duration.
After a full channel, the cone starts with 165 radius in an arc of 100, travels 750 units over 0.25 seconds, and ends with 760 radius.
Breath of Sol
[ R ]
Cast Time: 0.1 / 0 seconds
Target Position
Enemy Units
Type - Magic
Solstice bathes in the sun's glory charging up a powerful ray.
During the day, the ability no longer targets a location but instead applies a buff to self which provides clearvision and deals damage to nearby enemies.
Magic Damage per second rescaled from 20/30/40/50 to 15/30/45/60.
New Staff of the Master effect: Reduces the number of hits required for a proc from 3 to 2. Allows you to activate the ability to switch between Day and Night mode at will.
No longer switches modes passively while Staff of the Master is equipped.