Abilities[edit | edit source]
In addition to these abilities, every 30 seconds, Songkranstein gains 200 Max Health, 2 Damage, and 0.1 Armor, and stops gaining stats after 60 minutes. Songkranstein is also immune to Armor reduction effects (but not Magic Armor reductions).
When attacked, every 2 seconds Songkranstein will perform a check. If there is an enemy hero within 650 radius, it has a 50% chance to cast a random ability at a random hero within radius, prioritizing Sleeping Powder, then Water Cannon, then Geysers, then Water Spouts.
All abilities have a chance to trigger once Songkranstein takes damage from an attack.
Mechanics[edit | edit source]
Spawning[edit | edit source]
Unlike other Neutrals, Songkranstein will spawn as soon as the game starts.
When Songkranstein is killed, it will respawn exactly 10 minutes after its death. It is impossible to prevent Songkranstein from spawning.
Lair[edit | edit source]
Songkranstein cannot be attacked from outside its lair. Any attacks attempted from outside its lair will show a pop-up as a Miss, but True Strike will not allow you to damage the Snotter Boss from outside its lair. However, abilities will damage the Snotter Boss, regardless damage type or whether the user is inside or outside the lair.
Any attacks dealt to Songkranstein from more than 1000 range will miss.
AI[edit | edit source]
Songkranstein will not attempt to use its abilities until it has been attacked.
If Songkranstein is lured outside of his lair for more than 3 seconds, he will be forced to return to his lair. When this happens, any debuffs are dispelled from Songkranstein, and Songkranstein gains Invulnerability, Cliffwalking and Buildingwalking until he returns to his lair.
Songkranstein will never attack Towers.
Bounty[edit | edit source]
When Songkranstein is killed, the killer will receive 350 gold. In addition, the killer's teammates will receive 200 gold. The killer does not receive this gold. If a non-player controlled unit lands the killing blow on Songkranstein, it gives 230 gold to the team instead.
Songkran Mid Wars[edit | edit source]
Songkran Mid Wars adds a new gameplay element to Mid Wars. Each team starts with a Trebuchet on their side of the map and a water balloon will spawn on the southeast side of the river.
Water balloon[edit | edit source]
The water balloon spawns on the opposite side of the Rune location, on the southeast side of the river. The water balloon starts spawning at 00:15 and every 30 seconds afterwards. When a new water balloon spawns, the old one will be deleted, even if a hero is carrying it.
A hero can pick up a water balloon by walking in front of it. While the water balloon is in possession, any other hero that walks in front of it will grab the water balloon.
The water balloon can be delivered to the Trebuchet, which grabs the balloon and gains 5 shots, indicated by its Mana.
Trebuchet[edit | edit source]
The Trebuchet becomes loaded when a water balloon is carried to it. When attacked by a hero, it will use 1 Mana to launch a water balloon at a random enemy hero.
The water balloon will land at the target hero's position after 2 seconds, dealing damage in a 300 radius. Enemy units hit by the water balloon take 20% of their Max Health in Magic Damage and receive a stacking 20% Movement Slow for 2 seconds. This slow can stack up to 5 times.
Changelog[edit | edit source]