The Soul Reaper is born in the depths of Hell itself and has risen to the surface on a mission to capture the souls of Newerth. With the authority to instantly judge those he comes in contact with, even the strongest of the Legion wither when he approaches.
The Soul Reaper centers around Judgment, which is capable of both healing allies and damaging enemies simultaneously. He may output massive damage through this skill alone, but his mana pool and survivability are wanting. Items that patch these holes help the Soul Reaper immensely.
Abilities[ | ]
Judgment
[ Q ]
Cast Time: 0 / 1 seconds
Self Position
All Other Units
Type - Magic
The Soul Reaper instantly judges those around him, determining their fate. Enemies take damage while allies are healed.
Radius: 550 Mana Cost: 110/135/160/180 Cooldown: 8/7/6/5 seconds
Deals 75/150/225/300 Magic Damage to enemies and heals allies for 55/80/105/130 in the radius.
Your fate is sealed!
Notes
Judgment heals Soul Reaper on cast.
Both damage projectile and the heal projectile travels at 600 speed.
Affects units in Fog of War.
Does not affect invisible units.
Withering Presence
[ W ]
Aura
Enemy Units
No hero is without blemish. All who face the Soul Reaper face their every regret. Every harrowing moment spent in the Soul Reaper's presence damages those forced to endure it.
Radius: 800/900/1000/1100 Cooldown: 20 seconds
Passively causes enemy units in the radius to lose .4/.6/.8/1% of their max Health per second. Activate to double the health loss effect but half the radius for 10 seconds.
Requires Hero Level 3 or higher for its effects to apply to neutral creeps.
Stay out of my personal space.
Notes
Withering Presences directly removes Health, so it will not trigger On Hit effects such as disabling potions or trigger cooldown on a Portal Key.
Damages Non-Boss Neutral units, including Ancients until the Hero Level reaches 3 or above.
Affected enemy units have a visible status debuff when they have vision or not over Soul Reaper.
The active increases the health loss effect to 0.8/1.2/1.6/2% and decreases the radius to 400/450/500/550.
Inhuman Nature
[ E ]
Cast Time: 0 / 0.5 seconds
Target Unit
Ally Heroes
Type - Magic
The Soul Reaper feeds on the mana of others, and his power grows when sapping the strength of those below him.
Range: 600 Radius: 1000
Passively stores up to 10 charges gaining 1 charge for unit kills by allied player-controlled unit in 1000 radius to self.
Target yourself or an allied hero to consume all charges and restore 10/20/30/40 Mana per charge to the target.
Putting this skill on autocast will consume all current charges, along with any additional charges, to yourself instantly.
Steve walks warily down the street...
Notes
Gains charges on denies.
allied hero or their owned unit scoring last hits in radius net the charges.
Demonic Execution (Hellbourne Execution)
[ R ]
Cast Time: 0.5 / 0.5 seconds
Target Unit
Non-Boss Enemy Units
Type - Superior Magic
The Soul Reaper summons a Demonic Execution against the target, stunning and dealing damage based on how close to death they are.
Range: 600 Radius:500 Mana Cost: 150/300/450 Cooldown: 100/85/70 (70) seconds
40/65/90% (60/90/120%) of the target's missing Health is dealt as Magic Damage and Stunning for 1.5 seconds. Damage dealt by this ability bounces to enemy heroes within 500 radius with 60% power each time, up to 5 times
Death is coming for you.
Notes
Against a hero with 5.5 Magic Armor, Demonic Execution will kill the target with approximately <23/31/40% (31/40/47%) Health.
The bouncing effect cannot apply to a hero that is already hit by the same cast instance of this ability.
Collects charges from any units within 1000 range that were killed by an ally player controlled unit (means that ally heroes scoring last hits will also net the charges).
Charges gained from enemy hero kills are no longer doubled.
Mana restored per charge lowered from 12/24/36/48 to 10/20/30/40.