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Soul Reaper
Soul Reaper
Hellbourne Hellbourne
Attributes
Strengthlogo 18 Agilitylogo 16 Intelligencelogo 22
(+2.0) (+1.7) (+2.5)
Stats
Level 1 16 25
Health 492 1100 1784
Mana 286 793 1326
Damage 44-48 83-87 124-128
Armor 3 6.78 11.4
Attack Speed 0.67 0.83 1
Movement Speed 305
Magic Armor 5
Base Health Regen 0.25
Attack Range 525 (Ranged)
Missile Speed 1300
Base Attack Time 1.7
Attack Animation 0.4/0.55
Turn Rate 450

Soul Reaper is a ranged intelligence hero in Heroes of Newerth. He is based on Necrolyte from Defense of the Ancients: All-Stars.

Info[ | ]

Lore: The Soul Reaper is born in the depths of Hell itself and has risen to the surface on a mission to capture the souls of Newerth. With the authority to instantly judge those he comes in contact with, even the strongest of the Legion wither when he approaches.
 
  The Soul Reaper centers around Judgment, which is capable of both healing allies and damaging enemies simultaneously. He may output massive damage through this skill alone, but his mana pool and survivability are wanting. Items that patch these holes help the Soul Reaper immensely.

Abilities[ | ]

Judgment
[ Q ]
Soul Reaper Judgment
Cast Time: 0 / 1 seconds
Self Position All Other Units
Type - Magic
The Soul Reaper instantly judges those around him, determining their fate. Enemies take damage while allies are healed.
Radius: 550
Mana Cost: 110/135/160/180
Cooldown: 8/7/6/5 seconds
Deals 75/150/225/300 Magic Damage to enemies and heals allies for 55/80/105/130 in the radius.
Your fate is sealed!
 
Notes
  • Judgment heals Soul Reaper on cast.
  • Both damage projectile and the heal projectile travels at 600 speed.
  • Affects units in Fog of War.
  • Does not affect invisible units.


Withering Presence
[ W ]
Soul Reaper Withering Presence
Aura Enemy Units
No hero is without blemish. All who face the Soul Reaper face their every regret. Every harrowing moment spent in the Soul Reaper's presence damages those forced to endure it.
Radius: 800/900/1000/1100
Cooldown: 20 seconds
Passively causes enemy units in the radius to lose .4/.6/.8/1% of their max Health per second. Activate to double the health loss effect but half the radius for 10 seconds.

Requires Hero Level 3 or higher for its effects to apply to neutral creeps.

Stay out of my personal space.
 
Notes
  • Withering Presences directly removes Health, so it will not trigger On Hit effects such as disabling potions or trigger cooldown on a Portal Key.
  • Damages Non-Boss Neutral units, including Ancients until the Hero Level reaches 3 or above.
  • Affected enemy units have a visible status debuff when they have vision or not over Soul Reaper.
  • The active increases the health loss effect to 0.8/1.2/1.6/2% and decreases the radius to 400/450/500/550.


Inhuman Nature
[ E ]
Soul Reaper Inhuman Nature
Cast Time: 0 / 0.5 seconds
Target Unit Ally Heroes
Type - Magic
The Soul Reaper feeds on the mana of others, and his power grows when sapping the strength of those below him.
Range: 600
Radius: 1000
Passively stores up to 10 charges gaining 1 charge for unit kills by allied player-controlled unit in 1000 radius to self.

Target yourself or an allied hero to consume all charges and restore 10/20/30/40 Mana per charge to the target.

Putting this skill on autocast will consume all current charges, along with any additional charges, to yourself instantly.

Steve walks warily down the street...
 
Notes
  • Gains charges on denies.
  • allied hero or their owned unit scoring last hits in radius net the charges.


Demonic Execution (Hellbourne Execution)
[ R ]
Soul Reaper Demonic Execution
Cast Time: 0.5 / 0.5 seconds
Target Unit Non-Boss Enemy Units
Type - Superior Magic
The Soul Reaper summons a Demonic Execution against the target, stunning and dealing damage based on how close to death they are.
Range: 600
Radius: 500
Mana Cost: 150/300/450
Cooldown: 100/85/70 (70) seconds
40/65/90% (60/90/120%) of the target's missing Health is dealt as Magic Damage and Stunning for 1.5 seconds. Damage dealt by this ability bounces to enemy heroes within 500 radius with 60% power each time, up to 5 times
Death is coming for you.
 
Notes
  • Against a hero with 5.5 Magic Armor, Demonic Execution will kill the target with approximately <23/31/40% (31/40/47%) Health.
  • The bouncing effect cannot apply to a hero that is already hit by the same cast instance of this ability.


Alt Avatars[ | ]

Soul Reaper Alt Avatars
Grim Reaper
Grim Reaper

250 Gold coins
500 Silver coins
Charon
Charon

390 Gold coins
1500 Silver coins
Yanluo Wang
Yanluo Wang
Icon Sang-La Pack Icon Gold Collection
600 Gold coins

RoboReaper
RoboReaper
Icon Hell Forged
400 Gold coins
3000 Silver coins
Soul Reaper
POG Soulreaper

100 Gold coins
750 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.9.3

  • Attack Range reduced from 600 to 525.

Version 4.8.3

  • Soul Reaper Demonic Execution Demonic Execution
    • Staff of the Master Staff of the Master effect change (to pre-existing):
      • Damage dealt by this ability also chains to enemy heroes within 500 radius with 60% power each time, up to 5 times
      • The chaining effect cannot apply to a hero that is already hit by the same cast instance of this ability.

Version 4.8.2

  • Attack Projectile Speed increased from 900 units per second to 1300 units per second.

Version 4.7.8

  • Soul Reaper Judgment Judgment
    • Radius increased from 500 to 550.

Version 4.7.4

  • Soul Reaper Judgment Judgment
    • Mana Cost increased from 100/125/150/175 to 110/135/160/180.
  • Soul Reaper Withering Presence Withering Presence
    • Hero Level must be 3 or higher for its effects to apply to neutral creeps.
  • Soul Reaper Demonic Execution Demonic Execution
    • Magic Damage dealt reduced from 45/67.5/90% of target's missing Health to 40/65/90% of target's missing Health.

Version 4.7.3

  • Attack Action Time reduced from 450ms to 400ms.
  • Soul Reaper Judgment Judgment
    • Heal projectile speed increased from 400 units per second to 600 units per second.
    • Magic Damage projectile speed increased from 500 units per second to 600 units per second.
    • Mana Cost reduced from 120/140/160/180 to 100/125/150/175.
  • Soul Reaper Demonic Execution Demonic Execution
    • Magic Damage dealt increased from 40/60/90% of target's missing Health to 45/67.5/90% of target's missing Health.

Version 4.6.0

  • Soul Reaper Withering Presence Withering Presence
    • New Active to double the health loss of the aura but halves its range:
      • Health loss effects of the aura doubled from 0.4/0.6/0.8/1% to 0.8/1.2/1.6/2% of Max Health per second
      • the aura range range halved from 800/900/1000/1100 to 400/450/500/550
      • Lasts 10 seconds and has 20 seconds Cooldown with 0 Mana Cost.
  • Soul Reaper Inhuman Nature Inhuman Nature
    • Collects charges from any units within 1000 range that were killed by an ally player controlled unit (means that ally heroes scoring last hits will also net the charges).
    • Charges gained from enemy hero kills are no longer doubled.
    • Mana restored per charge lowered from 12/24/36/48 to 10/20/30/40.

Version 4.0.0

  • Armor increased from 1.75 to 3.0.
  • Soul Reaper Demonic Execution Demonic Execution
    • Mana cost changed from 175/300/450 to 150/300/450.
    • The Mana cost is no longer changed when obtaining Staff of the Master (previously changed from 175/300/450 to 150/340/500).

Version 3.9.0

  • Soul Reaper Judgment Judgment
    • Damage increased from 70/140/210/280 to 75/150/225/300.

Version 3.8.0

  • Movement Speed increased from 290 to 305.

Version 3.1.0

  • Soul Reaper Inhuman Nature Inhuman Nature
    • Can now store up to 10 charges, gaining 1 charge for each creep killed and 2 for Heroes killed
    • These charges may be used on self or ally to restore 12/24/36/48 Mana per charge
    • May also be right-clicked to put it on autocast.
      • While on autocast, you will instantly consume charges for yourself and not build up charges

Version 2.6.10

Version 2.5.22

  • Soul Reaper Judgment Judgment
    • Radius increased from 400/450/475/500 to 500/500/500/500
    • Damage increased from 75/125/200/275 to 70/140/210/280
    • Heal increased from 50/75/100/130 to 55/80/105/130
  • Soul Reaper Inhuman Nature Inhuman Nature
    • Mana return doubled for hero kills
  • Soul Reaper Withering Presence Withering Presence
    • Properly kills targets that have low life

Version 2.5.8

  • Base Armor from 1.10 to 1.75
  • Soul Reaper Judgment Judgment
    • Mana Cost reduced from 125/145/165/185 to 120/140/160/180
  • Soul Reaper Withering Presence Withering Presence
    • Radius increased from 700/800/900/1000 to 800/900/1000/1100

Version 2.1.0

  • Attack Action Time from 530 to 450

Version 2.0.14

  • Base Strength from 16 to 18
  • Strength Gain from 1.7 to 2.0

Version 2.0.4

  • Fixed Soul Reaper Judgment Judgment, it was hitting siege units before

Version 1.0.7

  • Strength Gain from 2.0 to 1.7
  • Soul Reaper Withering Presence Withering Presence
    • Radius from 1000 at all levels to 700/800/900/1000

Version 1.0.5

Version 0.3.0.2

  • Base Agility increased from 15 to 16.

Version 0.1.60

Version 0.1.57

  • Soul Reaper Judgment Judgment
    • No longer heal or damage gadgets

Version 0.1.50

  • Strength Gain increased from 1.5 to 2.0

Version 0.1.47

Version 0.1.45

  • Hero Added



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