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{{Hero infobox |team = Hellbourne |mainstat = int |strength = 18 |strperlevel = 2.0 |agility = 16 |agiperlevel = 1.7 |intelligence = 22 |intperlevel = 2.5 |mindamage = 44 |maxdamage = 48 |basearmor = 0.76 |movespeed = 305 |magicarmor = 6 |attacktype = Ranged |attackrange = 525 |missilespeed = 1300 |attackpoint = 0.4 |backswing = 0.55 |bat = 1.7 |turnrate = 450 }} '''Soul Reaper''' is a [[ranged]] [[intelligence]] [[hero]] in ''Heroes of Newerth''. He is based on [[dota2:Necrophos|Necrolyte]] from ''Defense of the Ancients: All-Stars''. ==Info== {{Hero bio | melee = | ranged = 5 | solo = 3 | jungler = | carry = 3 | support = | ganker = | initiator = | pusher = 2 | lore = The Soul Reaper is born in the depths of Hell itself and has risen to the surface on a mission to capture the souls of Newerth. With the authority to instantly judge those he comes in contact with, even the strongest of the Legion wither when he approaches. | role = The Soul Reaper centers around Judgment, which is capable of both healing allies and damaging enemies simultaneously. He may output massive damage through this skill alone, but his mana pool and survivability are wanting. Items that patch these holes help the Soul Reaper immensely. }} ==Abilities== {{Ability infobox|Q |name = Judgment |image = Soul Reaper Judgment.jpg |action = Self Position |target = All Other Units |type = Magic |castactiontime = 0 |castbackswing = 1 |radius = 550 |manacost = 110/135/160/180 |cooldown = 8/7/6/5 |description = The Soul Reaper instantly judges those around him, determining their fate. Enemies take damage while allies are healed. |effects = Deals {{sc|75/150/225/300}} Magic Damage to enemies and heals allies for {{sc|55/80/105/130}} in the radius. |flavortext = Your fate is sealed! |notes = * Judgment heals Soul Reaper on cast. * Both damage projectile and the heal projectile travels at 600 speed. * Affects units in Fog of War. * Does not affect invisible units. }} {{Ability infobox|W |name = Withering Presence |image = Soul Reaper Withering Presence.jpg |action = Aura |target = Enemy Units |radius = 800/900/1000/1100 |cooldown = 20 |description = No hero is without blemish. All who face the Soul Reaper face their every regret. Every harrowing moment spent in the Soul Reaper's presence damages those forced to endure it. |effects = Passively causes enemy units in the radius to lose {{sc|.4/.6/.8/1%}} of their max Health per second. Activate to double the health loss effect but half the radius for 10 seconds. Requires Hero Level 3 or higher for its effects to apply to neutral creeps. |flavortext = Stay out of my personal space. |notes = * Withering Presences directly removes Health, so it will not trigger On Hit effects such as disabling potions or trigger cooldown on a [[Portal Key]]. * Damages Non-Boss Neutral units, including Ancients until the Hero Level reaches 3 or above. * Affected enemy units have a visible status debuff when they have vision or not over Soul Reaper. * The active increases the health loss effect to 0.8/1.2/1.6/2% and decreases the radius to 400/450/500/550. }} {{Ability infobox|E |name = Inhuman Nature |image = Soul Reaper Inhuman Nature.jpg |action = Target Unit |target = Ally Heroes |type = Magic |castactiontime = 0 |castbackswing = 0.5 |range = 600 |radius = 1000 |description = The Soul Reaper feeds on the mana of others, and his power grows when sapping the strength of those below him. |effects = Passively stores up to 10 charges gaining 1 charge for unit kills by allied player-controlled unit in 1000 radius to self. Target yourself or an allied hero to consume all charges and restore {{sc|10/20/30/40}} Mana per charge to the target. Putting this skill on autocast will consume all current charges, along with any additional charges, to yourself instantly. |flavortext = Steve walks warily down the street... |notes = * Gains charges on denies. * allied hero or their owned unit scoring last hits in radius net the charges. }} {{Ability infobox|R |name = Demonic Execution |sotmname = Hellbourne Execution |image = Soul Reaper Demonic Execution.jpg |action = Target Unit |target = Non-Boss Enemy Units |type = Superior Magic |castactiontime = 0.5 |castbackswing = 0.5 |range = 600 |radius = {{sotm|500}} |manacost = 150/300/450 |cooldown = 100/85/70 ({{sotm|70}}) |description = The Soul Reaper summons a Demonic Execution against the target, stunning and dealing damage based on how close to death they are. |effects = {{sc|40/65/90%}} ({{sotm|60/90/120%}}) of the target's missing Health is dealt as Magic Damage and Stunning for 1.5 seconds. {{sotm|Damage dealt by this ability bounces to enemy heroes within 500 radius with 60% power each time, up to 5 times}} |flavortext = Death is coming for you. |notes = * Against a hero with 5.5 Magic Armor, Demonic Execution will kill the target with approximately <23/31/40% ({{sotm|31/40/47%}}) Health. * The bouncing effect cannot apply to a hero that is already hit by the same cast instance of this ability. }} ==Alt Avatars== {{Soul Reaper Alt Avatars}} ==Changelog== {{Changelog| '''[[Version 4.9.3]]''' * '''Attack Range''' reduced from 600 to 525. '''[[Version 4.8.3]]''' *{{Si|Soul Reaper|Demonic Execution}} ** {{ii|Staff of the Master}} effect change (to pre-existing): *** Damage dealt by this ability also chains to enemy heroes within 500 radius with 60% power each time, up to 5 times *** The chaining effect cannot apply to a hero that is already hit by the same cast instance of this ability. '''[[Version 4.8.2]]''' * '''Attack Projectile Speed''' increased from 900 units per second to 1300 units per second. '''[[Version 4.7.8]]''' *{{Si|Soul Reaper|Judgment}} ** Radius increased from 500 to 550. '''[[Version 4.7.4]]''' *{{Si|Soul Reaper|Judgment}} ** Mana Cost increased from 100/125/150/175 to 110/135/160/180. *{{si|Soul Reaper|Withering Presence}} ** Hero Level must be 3 or higher for its effects to apply to neutral creeps. *{{si|Soul Reaper|Demonic Execution}} ** Magic Damage dealt reduced from 45/67.5/90% of target's missing Health to 40/65/90% of target's missing Health. '''[[Version 4.7.3]]''' * '''Attack Action Time''' reduced from 450ms to 400ms. *{{Si|Soul Reaper|Judgment}} ** Heal projectile speed increased from 400 units per second to 600 units per second. ** Magic Damage projectile speed increased from 500 units per second to 600 units per second. ** Mana Cost reduced from 120/140/160/180 to 100/125/150/175. *{{si|Soul Reaper|Demonic Execution}} ** Magic Damage dealt increased from 40/60/90% of target's missing Health to 45/67.5/90% of target's missing Health. '''[[Version 4.6.0]]''' *{{Si|Soul Reaper|Withering Presence}} ** New Active to double the health loss of the aura but halves its range: *** Health loss effects of the aura doubled from 0.4/0.6/0.8/1% to 0.8/1.2/1.6/2% of Max Health per second *** the aura range range halved from 800/900/1000/1100 to 400/450/500/550 *** Lasts 10 seconds and has 20 seconds Cooldown with 0 Mana Cost. *{{si|Soul Reaper|Inhuman Nature}} ** Collects charges from any units within 1000 range that were killed by an ally player controlled unit (means that ally heroes scoring last hits will also net the charges). ** Charges gained from enemy hero kills are no longer doubled. ** Mana restored per charge lowered from 12/24/36/48 to 10/20/30/40. '''[[Version 4.0.0/Hero Balance|Version 4.0.0]]''' * '''Armor''' increased from 1.75 to 3.0. *{{si|Soul Reaper|Demonic Execution}} ** Mana cost changed from 175/300/450 to 150/300/450. ** The Mana cost is no longer changed when obtaining Staff of the Master (previously changed from 175/300/450 to 150/340/500). '''[[Version 3.9.0]]''' *{{Si|Soul Reaper|Judgment}} ** Damage increased from 70/140/210/280 to 75/150/225/300. '''[[Version 3.8.0]]''' * '''Movement Speed''' increased from 290 to 305. '''[[Version 3.1.0]]''' *{{Si|Soul Reaper|Inhuman Nature}} **Can now store up to 10 charges, gaining 1 charge for each creep killed and 2 for Heroes killed **These charges may be used on self or ally to restore 12/24/36/48 Mana per charge **May also be right-clicked to put it on autocast. ***While on autocast, you will instantly consume charges for yourself and not build up charges '''[[Version 2.6.10]]''' *{{Si|Soul Reaper|Demonic Execution}} **Mana Cost rescaled from 175/340/500 to 175/300/450 '''[[Version 2.5.22]]''' *{{Si|Soul Reaper|Judgment}} **Radius increased from 400/450/475/500 to 500/500/500/500 **Damage increased from 75/125/200/275 to 70/140/210/280 **Heal increased from 50/75/100/130 to 55/80/105/130 *{{Si|Soul Reaper|Inhuman Nature}} **Mana return doubled for hero kills *{{Si|Soul Reaper|Withering Presence}} **Properly kills targets that have low life '''[[Version 2.5.8]]''' *'''Base Armor''' from 1.10 to 1.75 *{{Si|Soul Reaper|Judgment}} **Mana Cost reduced from 125/145/165/185 to 120/140/160/180 *{{Si|Soul Reaper|Withering Presence}} **Radius increased from 700/800/900/1000 to 800/900/1000/1100 '''[[Version 2.1.0]]''' *'''Attack Action Time''' from 530 to 450 '''[[Version 2.0.14]]''' *'''Base Strength''' from 16 to 18 *'''Strength Gain''' from 1.7 to 2.0 '''[[Version 2.0.4]]''' *Fixed {{Si|Soul Reaper|Judgment}}, it was hitting siege units before '''[[Version 1.0.7]]''' *'''Strength Gain''' from 2.0 to 1.7 *{{Si|Soul Reaper|Withering Presence}} **Radius from 1000 at all levels to 700/800/900/1000 '''[[Version 1.0.5]]''' *{{Si|Soul Reaper|Demonic Execution}} **Will no longer be usable on couriers '''[[Version 0.3.0.2]]''' *'''Base Agility''' increased from 15 to 16. '''[[Version 0.1.60]]''' *{{Si|Soul Reaper|Demonic Execution}} **No longer double reduced by magic armor. '''[[Version 0.1.57]]''' *{{Si|Soul Reaper|Judgment}} **No longer heal or damage gadgets '''[[Version 0.1.50]]''' *'''Strength Gain''' increased from 1.5 to 2.0 '''[[Version 0.1.47]]''' *{{Si|Soul Reaper|Judgment}} **No longer hits invisible units *{{Si|Soul Reaper|Withering Presence}} **No longer kills wards. *{{Si|Soul Reaper|Demonic Execution}} **Damage now lowered by magic armor. Can no longer be used on Kongor. '''[[Version 0.1.45]]''' *Hero Added }} {{Heronav}} [[Category:DotA Ports]]
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