Staff of the Master

From Heroes of Newerth Wiki
Jump to: navigation, search
Staff of the Master
Staff of the Master.jpg
Those most immersed in the secret arts of Newerth, Man and Beast alike, bear a winged Staff of the Master as a mark of their rank. Thought perhaps a sign of some conspiratorial order, it is more likely carried out of the desire to gain the intelligence, Health, and Mana of the staffs, and the ambition to unlock its secret powers
Location Icon Supportive.png Supportive
Type Filter Strength.png Strength
Filter Agility.png Agility
Filter Intelligence.png Intelligence
Filter Booster.png Booster
Stats +10 Strength
+10 Agility
+10 Intelligence
+200 Max Health
+150 Max Mana
Notes Can Disassemble
Cost 4200
Components Item Builds into
Glowstone (1200)
Mighty Blade (1000)
Quickblade (1000)
Neophyte's Book (1000)
Staff of the Master.jpg
Master's Legacy (6200)

Description[edit | edit source]

Boosts the abilities of many heroes.

List of boosted abilities[edit | edit source]

Hero Ability Boosted Ability Effects
Accursed.jpg Accursed Accursed Flame Consumption.jpg Flame Consumption Burning Consumption Increases the duration to 5/6/7 seconds and can be used while silenced or stunned.
Andromeda.jpg Andromeda Andromeda Void Rip.jpg Void Rip Nether Rip Decreases cooldown time to 10 seconds.
Arachna.jpg Arachna Arachna Spider Sting.jpg Spider Sting Broodlings Spiderling now restrains the target. Reduces the cooldown to 30 seconds if used on a non-hero unit. If the Spiderling kills a target, it spawns a controllable Adult Spiderling that lasts 50 seconds. If the Adult Spiderling kills an enemy unit, it will spawn a Child Spiderling that last 50 seconds.
Armadon.jpg Armadon Armadon Restless.jpg Restless Target a location to become a ball and roll there. You are immune to Crowd Control effects during this time, and Armordillo applies in all directions during this time. Upon reaching the destination, Snot Storm and Spine Burst are applied to enemy units within radius.
Artesia.jpg Artesia Artesia Essence Projection.jpg Essence Projection Arcane Projection Increases cast range to 5000.
Berzerker.jpg Berzerker Berzerker Chain Spike.jpg Chain Spike Increases chain duration to 10 seconds and slow from tapering to a 50% static Movement Speed Slow. Second activation now executes the target if it falls below 20% of health.
Blacksmith.jpg Blacksmith Blacksmith Chaotic Flames.jpg Chaotic Flames M-M-M-Multi Cast! Your autoattacks have a 10% chance to cast Fireball, Flaming Hammer, and/or Frenzy.
Blitz.jpg Blitz Blitz Lightning Shackles.jpg Lightning Shackles Lightning Bind Slow duration increased to 4 seconds and damage increased to 325/425/525. Applies -100 Attack Speed for the duration.
Bombardier.jpg Bombardier Bombardier Air Strike.jpg Air Strike! Napalm Strike! Bombs leave behind Napalm that deals 60/90/120 Magic Damage per second for 5 seconds. Increases cast range to global.
Bramble.jpg Bramble Bramble Chomp.jpg Chomp! Big Chomp! Passively increases your Max Health by 10% and 1% more for every kill or assist.
Bubbles.jpg Bubbles Bubbles Kelp Field.jpg Kelp Field Kelp Zone Reduces cooldown to 60 seconds. Increases duration to 7 seconds. Damage and Stun from moving more than 600 units from the Kelp Field is now Superior Magic Damage, and the damage when breaking is doubled.
Bushwack.jpg Bushwack Bushwack Jungle Toxin.jpg Jungle Toxin Bonus Attack Speed will not be lost when switching your attack target.
Calamity.jpg Calamity Calamity Sunder's Vault.jpg Sunder's Vault Sunder's Hoard Cast range is global and lowers the cooldown to 80 seconds.
Chronos.jpg Chronos Chronos Chronofield.jpg Chronofield Chronofield Deluxe Increases duration from 3/4/5 seconds to 4/5/6 seconds, cooldown lowered to 75 seconds at all levels, and allies receive a Movement Speed Slow and Attack Speed Slow of 80% instead of being frozen.
Corrupted Disciple.jpg Corrupted Disciple Corrupted Disciple Overload.jpg Overload Super Charged Increased the frequency of the bolts to every 0.7/0.6/0.5 seconds. Each bolt will bounce twice to new targets.
Dampeer.jpg Dampeer Dampeer Consume.jpg Consume Essence cap increases from 3 to 6. Now only loses 3 Essences on death.
Deadlift.jpg Deadlift Deadlift Resurrection.jpg Resurrection Immortality Upon death, automatically triggers the ability after a 2 second delay if it is off cooldown, reviving yourself in the process as well. If it is on cooldown, Deadlift leaves behind his own Gravestone and revives with 100% Health and Mana after a 3 second delay.
Defiler.jpg Defiler Defiler Unholy Expulsion.jpg Unholy Expulsion Unholy Expatriation Activating this ability again while the spirits are active will quickly send them toward the target. Targeting enemy units and structures will send the spirits to attack once and then return to Defiler. Targeting an allied hero will consume all spirits, healing the target for half of their stored damage.
Devourer.jpg Devourer Devourer Guttling Hook.jpg Guttling Hook Extra Hungry Hook Increases range by 500 and reduces the cooldown to 6 seconds.
Draconis.jpg Draconis Draconis Draconic Defense.jpg Draconic Defense Increases buff duration to 6 seconds, building damage reduction duration to 12 seconds and allows targeting to enemy destroyed towers.
Ellonia.jpg Ellonia Ellonia Absolute Zero.jpg Absolute Zero Once the projectile reaches its destination, Flash Freeze is applied to enemy units as the projectile travels back to Ellonia.
Empath.jpg Empath Empath As One.jpg As One Together As One Reduces cooldown to 30 seconds.
Engineer.jpg Engineer Engineer Energy Field.jpg Energy Field Mobile Energy Field Grants the ability 900 Cast Range and brings Engineer to the destination. Plants 4 Spider Mines on arrival which last for 10 seconds.
Gauntlet.jpg Gauntlet Gauntlet Gauntlet Blast.jpg Gauntlet Blast Gauntlet Punch! Gauntlet now flies with his fist towards the enemy target. Increases damage to 400/500/600, cooldown decreased to 70/60/50 seconds, radius increased to 300/350/400.
Geomancer.jpg Geomancer Geomancer Crystal Field.jpg Crystal Field Crystal Eruption Adds a bonus 100/120/140 Magic damage and a 4 second 50% Movement Slow debuff in a 600 radius.
Glacius.jpg Glacius Glacius Glacial Downpour.jpg Glacial Downpour Glacial Torrent Grants the ability 800 cast range and automatically applies Ice Imprisonment to yourself while channeling. Enemies who are hit by three shards of ice from this ability have your current level of Ice Imprisonment applied to them.
Goldenveil Greedgutter Cause the active portion of this ability to also affect all enemies around the target
Jeraziah.jpg Jeraziah Jeraziah Sol's Blessing.jpg Sol's Blessing Sol's Miracle Increases radius to 2000, and globally affects ally buildings.
Keeper of the Forest.jpg Keeper of the Forest Keeper of the Forest Root.jpg Root Naturalized Root Spawns 3 Animated Trees next to each enemy hero hit. Animated Trees have 400 Health, 25 Attack Damage, 300 Movement Speed, and last 45 seconds.
Kinesis.jpg Kinesis Statis Smash Stasis Throw Increases radius to 600. Throws all lifted units including the target to a location you choose.
Klanx.jpg Klanx Klanx H.A.W.K..jpg H.A.W.K. H.A.W.K. v2.0 Flight becomes passive and permanent.
Klanx.jpg Klanx Klanx Lackey.jpg Lackey Increases Magic Damage by 20.
Legionnaire.jpg Legionnaire Legionnaire Decapitate.jpg Decapitate Decapitate All Instantly refreshes all abilities when you successfully Decapitate and kill a hero.
Lord Salforis.jpg Lord Salforis Lord Salforis The Undying.jpg The Undying Pauses the duration while Salforis is within 600 range. Any hero that dies with the debuff permanently increases damage per second by 5, up to a max of 50 bonus damage.
Magmus.jpg Magmus Magmus Eruption.jpg Eruption Pyroclasm Adds 2 additional pulses. Increases the duration of pulses to 2.45/3.15/3.85 and max radius to 600/700/800. Reduces cooldown to 120/100/80 seconds.
Maliken.jpg Maliken Maliken Possession.jpg Possession Hellbourne Possession Reduces cooldown to 14 seconds.
Martyr.jpg Martyr Martyr Hand in Hand.jpg Hand in Hand Hand in Faith Now sets both your Ally target and yourself to 100% health. Removes the minimum for Enemy targets and Roots them for the duration.
Midas.jpg Midas Midas Elemental Warp.jpg Elemental Warp Elemental Shift Increases the cast range of this ability by 700 and reduces your ability cooldowns by 2 seconds.
Monarch.jpg Monarch Monarch Cleansing Wind.jpg Cleansing Wind Purifying Wind Radius increased to 900. After a 3 second delay, fires a second Cleansing Wind backwards.
Moon Queen.jpg Moon Queen Moon Queen Moon Finale.jpg Moon Finale Lunar Finale Increases number of Beams from 5/8/11 to 6/12/18. Increases maximum number of hits per target from 5 to 6/9/12, reduces the time between beams, and reduces cooldown to 90 seconds.
Moraxus.jpg Moraxus Moraxus Matraxe.jpg Matraxe Infinite-Bladed Matraxe Shoots axes toward enemies who you damage or are hit by the Matraxe detonation, dealing damage equal to your current level of More Axes.
Myrmidon.jpg Myrmidon Myrmidon Forced Evolution.jpg Forced Evolution Mutant Evolution Your attacks now splash and slow in a 250 radius, and increases the Damage of the skill to 140/190/240. Skill becomes a toggle activation with a 4 second cooldown.
Nitro.jpg Nitro Nitro HEAT Round.jpg HEAT Round Causes 4 projectiles to shoot out from the target upon detonation, dealing 100/150/200 Physical Damage and detonates any HEAT Round stacks on the first enemy hero hit.
Nymphora.jpg Nymphora Nymphora Teleport.jpg Teleport Mass Teleports Reduces cast time to 2 seconds, increases the number of teleported heroes by 2, increases teleport proximity to 600 radius, and automatically casts Volatile Pod, Grace of the Nymph and 4 instances of Nymphora's Zeal in a 600 radius of your targeted location when the channel finishes.
Ophelia.jpg Ophelia Ophelia Command.jpg Command Allows you to take control of ancients.
Parallax.jpg Parallax Parallax Earthshatter.jpg Earthshatter Planet Cracker Halves the cooldown and mana drain rate. Increases the maximum number of charges of Parallax Fulcrum Shift.jpg Fulcrum Shift to 3.
Parasite.jpg Parasite Parasite Infest.jpg Infest Allows you to take control of ancients.
Pebbles.jpg Pebbles Pebbles Enlarge.jpg Enlarge Adds a new ability: Pebbles Enlarge.jpg Group Chuck

(Chucks up to 3 nearby units at target. Deals 40% of Chuck's normal damage per thrown unit. Shares cooldown with Chuck.)

Pestilence.jpg Pestilence Pestilence Swarm.jpg Swarm Mass Swarm Causes the ability to apply to all enemies in a targeted cone area, and deals 50/100/150 Physical Damage on impact.
Pharaoh.jpg Pharaoh Pharaoh Wrath of the Pharaoh.jpg Wrath of the Pharaoh Return of the Pharaoh Decreases cooldown to 20 seconds. Adds a sub-version of ability which impacts enemy units and ally heroes. (Shares cooldown time.)
Plague Rider.jpg Plague Rider Plague Rider Plague Carrier.jpg Plague Carrier Epidemic Causes Plague Carrier to bounce infinitely.
Pollywog Priest.jpg Pollywog Priest Pollywog Priest Voodoo Wards.jpg Voodoo Wards Mass Voodoo Wards Increases number of wards to 11.
Predator Terror Incredible Terror Reduces terror stacks, Increases attack speed, and refreshes Venomous Leap on kill.
Prisoner 945.jpg Prisoner 945 Prisoner 945 Prison Break.jpg Prison Break Jailbreak Makes the ability ranged and applies Shackled to the target. Increases radius by 100.
Pyromancer.jpg Pyromancer Pyromancer Blazing Strike.jpg Blazing Strike Inferno Strike Increases the damage to 650/875/1150 and deals 50% of the damage to enemies within 600 range.
Rally.jpg Rally Rally Seismic Slam.jpg Seismic Slam Tectonic Slam Increases damage to 600/850/1100 and increases radius to 500.
Revenant.jpg Revenant Revenant Manifestation.jpg Manifestation Materialization Causes your skills to chain to 2 additional targets.
Rhapsody.jpg Rhapsody Rhapsody Protective Melody.jpg Protective Melody Protective Groove Duration increased to 5/6/7. Can now move while channeling, but attacking, being disabled, casting another spell, or activating an item will end the spell.
Riftwalker.jpg Riftwalker Riftwalker Wormhole.jpg Wormhole Bidirectional Wormhole Range increased to 1400. Activate the ability again within 2/2.25/2.5 seconds of using it to teleport yourself and all enemies hit back to where you started casting it.
Salomon.jpg Salomon Salomon Wish for Revenge.jpg Wish for Revenge Wish for More Wishes! Reduces cooldown to 40 seconds.
Sand Wraith.jpg Sand Wraith Sand Wraith Mirage.jpg Mirage Delusional Mirage When using the secondary activation and teleporting to one of your illusions, all enemies within 400 units of there are feared for 2 seconds then slowed by 15% for an additional 4 seconds.
Scout.jpg Scout Scout Marksman Shot.jpg Marksman Shot One Shot, One Kill Allows the ability to be used without breaking stealth, increases its range to 3500, and allows you to quickly leap towards your target for a short time following the projectile impacting.
Shadowblade.jpg Shadowblade Shadowblade Essence Shift.jpg Essence Shift Quintessence Shift Decreases cooldown to 5 seconds and adds additional effects based on primary attribute: 225 Radius 30/50/70% Cleave for Strength, Unitwalking and True Strike for Agility, causes attacks to drain mana from the target equal to 40/60/80% of your Intelligence for Intelligence.
Sir Benzington.jpg Sir Benzington Sir Benzington Lance-A-Long.jpg Lance-A-Long Passively increases Attack Range by 250, and reduces the cooldown to 5 seconds.
Slither.jpg Slither Slither Poison Burst.jpg Poison Burst Toxic Burst Increases damage per second to 58/81/108. Decreases Level 3 cooldown to 60 seconds. Damage becomes lethal.
Solstice.jpg Solstice Solstice Solar Slash.jpg Graceful Strikes Reduces the number of attacks required for a proc to 2. Allows you activate this ability to switch between day and night modes at will.
Soul Reaper.jpg Soul Reaper Soul Reaper Demonic Execution.jpg Demonic Execution Hellbourne Execution Increases damage to 60/90/120% of missing Health.
Succubus.jpg Succubus Succubus Cursed Embrace.jpg Cursed Embrace Cursed Grip Ability is no longer channeled, duration increased by 1 second, and cooldown is decreased by 15 seconds.
Swiftblade.jpg Swiftblade Swiftblade Swift Slashes.jpg Swift Slashes Swifter Slashes Increases number of slashes to 5/7/10. Decreases cooldown to 110/100/90 seconds.
The Chipper.jpg The Chipper The Chipper Sawblade Showdown.jpg Sawblade Showdown Sawblade Massacre Increases casting range to 1000. Saws apply a Superior Magic tapering 90% Movement Slow for 4 seconds.
Tempest.jpg Tempest Tempest Elemental Void.jpg Elemental Void Elemental Vortex Your abilities and Elementals now deal True Damage. Meteor can now be cast while channeling. Decreases cooldown to 120 seconds.
The Madman.jpg The Madman The Madman Berserk.jpg Berserk Insanity While active, upon taking lethal damage, refreshes other spell cooldowns, prolongs your death for 4 seconds, extending by 4 seconds for every kill you get. Increases attack speed from 40/80/120 to 80/120/160. Increases Movement Speed from 5/7/9% to 10/14/18%.
Thunderbringer.jpg Thunderbringer Thunderbringer Lightning Storm.jpg Lightning Storm Thunder Storm Changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 6 seconds. Every 3 seconds, a lightning strike will occur and hit all enemy units within 600 radius for 150/250/350 Magic Damage.
Torturer.jpg Torturer Torturer Torment.jpg Torment Painful Torment Increases damage per pulse to 88/133/177. Torment is no longer disabled when Torturer is silenced or stunned.
Tremble.jpg Tremble Tremble Hive Mind.jpg Hive Mind Spawns a controllable Shudder with 1000/1400/1800 Health, Ensnare, Terror Mounds, Impalers and Razor Carapace (30 Deflection).
Voodoo Jester.jpg Voodoo Jester Voodoo Jester Spirit Ward.jpg Spirit Ward Greater Spirit Ward Increases Spirit Ward damage to 90/120/150. Attacks bounce to 0/1/2 additional units. No longer channeling (but still cancels if Stunned, Silenced or killed).
War Beast.jpg War Beast War Beast Metamorphosis.jpg Metamorphosis All effects of this ability (reduced BAT, critical strike, and max health bonus) except for the movement speed bonus become passive.
Witch Slayer.jpg Witch Slayer Witch Slayer Silver Bullet.jpg Silver Bullet Heavenly Blast Increases damage to 600/800/1025 and decreases cooldown to 150/90/50 seconds. Changes damage type to Superior Magic. Level 3 manacost decreased to 625.
Wretched Hag.jpg Wretched Hag Wretched Hag Bat Blast.jpg Bat Blast Bat Swarm Increases initial damage to 350/540/730 and decreases cooldown to 40 seconds.

Changelog[edit | edit source]

Version 3.8.0

  • [Undocumented Change] Moved item category from Combative to Supportive.

Version 2.5.12

Version 0.1.51

  • Several heroes now have enhanced visual effects when they hold a Staff of the Master

Version 0.1.42

Basic Items Icon Supplies.png Supplies Icon Accessories.png Accessories Icon Weapons.png Weapons Icon Relics.png Relics Icon Legendary.png Legendary
Recipe Items Icon Initiation.png Initiation Icon Supportive.png Supportive Icon Protective.png Protective Icon Combative.png Combative Icon Morph Attack.png Morph Attack
Other Items Boss Drops Removed Items Obsolete Items
Promotional Content