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Scout Vanish.jpg

Stealth causes the unit to go invisible, causing them to not appear on the opponent's screen or minimap. Stealth does not work if the unit becomes Revealed.

Mechanics[edit | edit source]

Stealthed units cannot be targeted directly, since the opponent cannot select the invisible unit in the first place. They will still take damage from attacks that are target an area. Some abilities do not target invisible units despite being an area of effect attack, mainly abilities that seek visible targets, such as Torturer's Agonizing Bonds, or chaining abilities such as Chain Lightning from a Thunderclaw.

Most forms of Stealth are broken on attack or when using an ability or item. Stealth is broken after the initial attack or cast startup, which means canceling your ability will not break Stealth and you can cast abilities with particularly long cast times without revealing yourself before the ability activates. A few sources of Stealth allows the user to cast abilities without breaking it, but will still cause other sources of Stealth to break under normal conditions.

Stealth effects also have a Fade Time, the delay before a unit goes completely invisible. During Fade Time, the unit can still be partially seen and can be targeted like normal.

Wards have a special type of Stealth that requires a more specialized source to reveal.

In addition, Stealth can be used as a pseudo-disjoint if a unit completely fades into Stealth and is not being Revealed on impact. Most Stealth effects also provide a Movement Speed bonus and Unitwalking. Stealth status effects also cannot be removed or transferred, but they can be removed by abilities that morph the target.

Sources[edit | edit source]

Passive[edit | edit source]

These Stealth effects do not expire when broken, also the user will still become visible when broken and must wait for the Fade Time to become fully stealthed again.

Unit/Item Source Target Duration Fade Time +MS Unitwalking Notes
Geomancer.jpg Geomancer Geomancer Geo Stalk.jpg Geo Stalk Self 30 seconds 0 seconds +25 No Revealed when enemy is within 400 units
Goldenveil.jpg Goldenveil Goldenveil Perch.jpg Perch Self N/A 0 seconds N/A No Revealed while moving between trees >300 units away; attacking disables Stealth for 2 seconds
War Beast Summon Hellhounds.jpg Hellhound (Level 4) Hellhound Invisibility.jpg Invisibility Self Passive 3 seconds None No
Night Hound.jpg Night Hound Night Hound Invisibility.jpg Invisibility Self Passive 4/3/2 seconds None No Disabled while Silenced; Can use items without breaking Stealth
Nomad.jpg Nomad Nomad Sandstorm.jpg Sandstorm Ally Units 4 seconds 0.5 seconds +8/12/16/20% Yes Enemies can see visuals
Shiver.jpg Shiver Passive Self N/A 0 second None N/A Revealed when enemy hero is within 600 units
Tremble.jpg Tremble Tremble Terrorform.jpg Terrorform Self & Shudder N/A 2 seconds +15/20/25/30% Yes Applies while inside Mound; 1 second lingering time; Revealed if an enemy hero is standing inside the same Mound
Valkyrie.jpg Valkyrie Valkyrie Valkyrie's Prism.jpg Valkyrie's Prism Ally Units 15 seconds 2.5/2/1.5 seconds None No

Temporary[edit | edit source]

These Stealth effects are given as status effects. When Stealth is broken, the effect is removed and must be re-applied.

Unit/Item Source Target Duration Fade Time +MS Unitwalking Notes
Assassin's Shroud.jpg Assassin's Shroud Activation Self 11 seconds 0.5 seconds +20% Yes
CirceHero.jpg Circe Circe Deceive.jpg Deceive Self 4/6/8/10 seconds 0 seconds None Yes
Fayde.jpg Fayde Fayde Reflection.jpg Reflection Self 20/40/60 seconds 0 seconds +10% Yes Grants 800/1000/1200 Clearvision while stealthed (2 second lingering time)
Next attack deals Magic Damage equal to 150/200/250 + 10/20/30% of target's Current Health over 2 seconds.
Genjuro.jpg Genjuro Activation Self 9 seconds 0.5 seconds +25% Yes
Grinex.jpg Grinex Grinex Rift Stalk.jpg Rift Stalk Self 6/7/8/9 seconds 1 second +25% Yes Can perform 1 autoattack without breaking Stealth
Icon Invisibility.jpg Runes#Invisibility Rune On Use Self 60 seconds 2 seconds None No Can perform actions without breaking Stealth during fade time
Keeper of the Forest.jpg Keeper of the Forest Keeper of the Forest Nature's Guidance.jpg Nature's Guidance Ally Unit 15/30/45/60 seconds 0.25 seconds None No Removed if unit moves more than 400 units from a tree
The Madman.jpg The Madman The Madman Stalk.jpg Stalk Self 4 seconds 0.5 seconds +50% Yes
Magmus.jpg Magmus Magmus Steam Bath.jpg Steam Bath Self 20/40/60/80 seconds (Channeling) 0 second None Yes 0.6/0.9/1.2/1.5 second delay before Stealth is removed
Nomad.jpg Nomad Nomad Mirage Strike.jpg Mirage Strike Self 3 seconds 0 seconds None Yes
Revenant.jpg Revenant Revenant Essence Shroud.jpg Essence Shroud Ally Unit(s) 12/15/18/21 seconds 1 second +10% Yes With Manifestation leveled, Revenant can cast his abilities without breaking Stealth
Scout.jpg Scout Scout Vanish.jpg Vanish Self N/A 0.5 seconds +10/15/20/25% Yes Scout remains invisible as long as the Mana Upkeep is maintained; With Staff of the Master.jpg Staff of the Master, Scout Marksman Shot.jpg Marksman Shot does not break Stealth
Solstice.jpg Solstice Solstice Shadow Dash.jpg Shadow Dash Self While charging 0.5 seconds +350 Yes
Veiled Rot.jpg Veiled Rot Activation Self 30 seconds 2 seconds 20% No Removed when within 1000 units of visible enemy hero/tower; Immune to Revealed while Stealthed
Wild Hunter.jpg Wild Hunter Stealth Hunter On the Hunt.jpg On the Hunt Self 15 seconds 0.5 seconds +20% Yes

Gadgets[edit | edit source]

Revealed[edit | edit source]

Revealed negates the effects of Stealth. All Towers Reveal enemies within its attack range, as well as the Well/Tarpit. Some items and abilities also Reveal. Wards have a different Stealth type, making it immune to some Reveal effects.

Targeted[edit | edit source]

These sources come from targeted abilities, and some of these sources come with the status effect they apply. Since abilities can't target wards, it won't reveal them.

Unit/Item Source Duration Notes
Arachna.jpg Arachna Arachna Spider Sting.jpg Spider Sting N/A Reveals unit that is being targeted by the Spiderling while it is alive
Berzerker.jpg Berzerker Berzerker Mark for Death.jpg Mark for Death 10 seconds
Blood Hunter.jpg Blood Hunter Blood Hunter Blood Sense.jpg Blood Sense N/A Reveals enemy heroes at 35% Health or under
Bushwack.jpg Bushwack Bushwack Jungle Toxin.jpg Jungle Toxin 3 seconds
Devourer.jpg Devourer Devourer Devour.jpg Devour 3 seconds (Channeling)
Electrician.jpg Electrician Electrician Static Grip.jpg Static Grip 2.5/3.25/4/4.75 seconds (Channeling)
Emerald Warden.jpg Emerald Warden Emerald Warden Hunter's Command.jpg Hunter's Command 5 seconds
Flint Beastwood.jpg Flint Beastwood Flint Beastwood Money Shot.jpg Money Shot 1.7 seconds (Channeling) Reveals target unit while channeling
Gauntlet.jpg Gauntlet Gauntlet Gauntlet Blast.jpg Gauntlet Blast 1.5 seconds Main target only
Gauntlet.jpg Gauntlet Gauntlet Gauntlet Blast.jpg Gauntlet Blast 1 to 4 seconds Applies to other units while Consumed by Power
Geomancer.jpg Geomancer Geomancer Earth's Grasp.jpg Earth's Grasp 4 seconds
Glacius.jpg Glacius Glacius Ice Imprisonment.jpg Ice Imprisonment 1.5/2/2.5/3 seconds
Grinex.jpg Grinex Grinex Illusory Assault.jpg Illusory Assault 5/6/7 seconds
Gunblade.jpg Gunblade Gunblade Grappling Shot.jpg Grappling Shot 4 seconds Reveals the unit Gunblade is attached to
Kane.jpg Kane Kane Face Off.jpg Face Off 3.5/4.5/5.5 seconds Duration refreshes when both units clash; removed when you or target hero dies
Keeper of the Forest.jpg Keeper of the Forest Keeper of the Forest Root.jpg Root 2/3/4 seconds
Legionnaire.jpg Legionnaire Legionnaire Terrifying Charge.jpg Terrifying Charge While charging
Midas.jpg Midas Midas Transmute.jpg Transmute 2 seconds
Monarch.jpg Monarch Monarch Chrysalis.jpg Chrysalis 3 seconds
Monarch.jpg Monarch Monarch Crippling Pollen.jpg Crippling Pollen 1.5/2/2.5/3 seconds
Nomad.jpg Nomad Nomad Mirage Strike.jpg Mirage Strike While charging Applies to both versions
Myrmidon.jpg Myrmidon Myrmidon Weed Field.jpg Weed Field 1/1.33/1.66/2 seconds Applies to stunned units
Pandamonium.jpg Pandamonium Pandamonium Face Smash.jpg Face Smash 4.5 seconds (Channeling)
Pestilence.jpg Pestilence Pestilence Swarm.jpg Swarm 30 seconds
Pollywog Priest.jpg Pollywog Priest Pollywog Priest Tongue Tied.jpg Tongue Tied 2.5/3.25/4/4.75 seconds (Channeling)
Prisoner 945.jpg Prisoner 945 Prisoner 945 Shackled.jpg Shackled 3/5/7/9 seconds Reveals while unit is attached to ball and chain
Puppet Master.jpg Puppet Master Puppet Master Voodoo Puppet.jpg Voodoo Puppet N/A Reveals the target while linked
Rampage.jpg Rampage Rampage Stampede.jpg Stampede While charging Reveal lingers for 2 seconds after charging (if not cancelled)
Solstice.jpg Solstice Solstice Blinding Rush.jpg Blinding Dash While charging Applies to both versions
Succubus.jpg Succubus Succubus Cursed Embrace.jpg Cursed Embrace 5.1 (6.1) seconds (Channeling)

Area of effect[edit | edit source]

These sources reveal an area around a point.

Unit/Item Source Reveals Wards Radius Duration Notes
Bound Eye.jpg Bound Eye Passive No 900 N/A Activate to reveal wards for 10 seconds (4 second lingering time)
Chronos.jpg Chronos Chronos Chronofield.jpg Chronofield Yes 400 3/4/5 (4/5/6) seconds
Dust of Revelation.jpg Dust of Revelation Activation No 1250 12 seconds
Flux.jpg Flux Flux Discharge Pull.jpg Discharge Yes 900 3 seconds Reveals around enemy heroes
Puzzlebox Mauler.jpg Puzzlebox Mauler Puzzlebox Mauler Revealing Eye.jpg Revealing Eye Yes 300/650/1000 N/A
Tempest.jpg Tempest Tempest Elemental Void.jpg Elemental Void Yes 400 4 seconds (Channeling)
Thunderbringer.jpg Thunderbringer Thunderbringer Blast of Lightning.jpg Blast of Lightning Yes 900 3 seconds Reveals around target's location
Thunderbringer.jpg Thunderbringer Thunderbringer Lightning Storm.jpg Lightning Storm Yes 900 3 seconds Reveals around target's location
Token of Vision.jpg Token of Vision Passive Yes 900 Until death Effect is removed on death
Ward of Revelation.jpg Ward of Revelation Passive Yes 600 3 minutes