Many a soldier of the Legion has disappeared on solitary watches when the Succubus is at large, lured in by her seductive calls. Swollen with stolen life, this daemon offers no true pleasure to those who succumb to her advances, but all the same her name carries a certain terrible allure.
Succubus has an array of disables and debuffs that allows her to simultaneously devalue multiple opponents in battle. In a lane, her Heartache deals extremely high damage and heals her at the same time.
Abilities[ | ]
Smitten
[ Q ]
Cast Time: 0.3 / 0.7 seconds
Target Unit
Non-Boss Enemy Units
Type - Magic
Succubus causes a target enemy to be smitten with her beauty. Drastically reduces all damage done by the target.
Range: 1000 Mana Cost: 90/115/140/165 Cooldown: 15/14/13/12 seconds
Applies Smitten to target for 10/12/14/16 seconds. Reduces the damage output of the target by 26/34/42/50%.
Beauty is in the eye of the beholder.
Smitten Effects
Damage dealt by this target is reduced by 26/34/42/50%
Notes
Reduces pre-mitigation damage.
Heartache
[ W ]
Cast Time: 0.5 / 0.5 seconds
Target Unit
Enemy Units
Type - Magic
Succubus breaks the heart of a foe, and feeds off the despair it causes, simultaneously damaging the enemy and healing herself.
Range: 625 Mana Cost: 125/150/175/200 Cooldown: 15 seconds
Deals 75/150/225/300 True damage to target unit, and heals self for 75/150/225/300.
Don't die of a broken heart!
Notes
The heal does not scale with damage. It will always heal Succubus for 90/160/230/300 Health regardless of how much damage the target took.
Mesmerize
[ E ]
Cast Time: 0.4 / 0.6 seconds
Target Unit
All Units
Type - Magic
Succubus mesmerizes a target. The target becomes completely disabled, and takes some damage over time. The target is invulnerable for the first second of becoming mesmerized. If any unit attacks the mesmerized target, the effects are passed to them.
Range: 530/570/610/650 Mana Cost: 130 Cooldown: 15/14/13/12 seconds
Applies Mesmerize to target for 3/4/5/6 seconds. The target is invulnerable for the first second of becoming Mesmerized. If any unit attacks the Mesmerized target, the effects are passed to them for 3 seconds.
Succubus can dispel Mesmerize on herself at any time.
Your eyes are getting heavy!
Mesmerize Effects
Stunned 20 True damage every second When attacked, Mesmerize is removed and transferred to attacker for 3 seconds
Notes
While Mesmerize is active, this ability is replaced with a sub-ability that removes Mesmerize from Succubus when used.
Mesmerize is not transferred when targeted with an ability.
Dealing damage to a Mesmerized unit will remove Mesmerize.
While Mesmerized, you do not take Cleave or DoT damage.
Damage per second is actually a direct HP removal, so it cannot be reduced with Damage Reduction of any kind.
You can deny an ally unit or yourself with Mesmerize.
Cursed Embrace (Cursed Grip)
[ R ]
Cast Time: 0 / 1 seconds
Target Unit
Enemy Units
Type - Superior Magic
Succubus drains the essence of an enemy, dealing damage over time and stealing mana. While being drained, the target enemy is unable to act.
Applies Cursed Embrace to target for 5 (6) seconds. Target is freed if Succubus is Stunned or Silenced during the effect. Has a leash range of 1200 units.
You still for marriage?
Cursed Embrace Effects
Stunned Immobilized 100/160/220 Magic Damage per second 5% of maximum mana drained per second and given to inflictor
Notes
Damage is dealt every second after cast, while the mana drain is constant over the duration.
Cursed Embrace is broken if target unit is more than 725 (1200) units away from Succubus.
Units affected by Cursed Embrace cannot be pushed.
Unlike most channeled stuns, Cursed Embrace cannot be removed from the target with stun removing dispels.
Grants 300 day and night clearvision around the target.
Deals up to 500/800/1100 (600/960/1320) Magic Damage.
With Staff of the Master, you can attack and use abilities and items during Cursed Embrace.