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Hellbourne.png Hellbourne
Strengthlogo.gif 20 Agilitylogo.gif 20 Intelligencelogo.gif 20
(+2.1) (+2.1) (+2.1)
Level 1 16 25
Health 530 1157 1860
Mana 260 689 1170
Damage 51-57 84-90 121-127
Armor 3.8 8.42 13.6
Attack Speed 0.69 0.87 1.11
Movement Speed 310
Magic Armor 5
Base Health Regen 0.25
Attack Range 500 (Ranged)
Missile Speed 900
Base Attack Time 1.7
Attack Animation 0.3/0.7
Turn Rate 540

Info[edit | edit source]

Many a soldier of the Legion has disappeared on solitary watches when the Succubus is at large, lured in by her seductive calls. Swollen with stolen life, this daemon offers no true pleasure to those who succumb to her advances, but all the same her name carries a certain terrible allure.

Abilities[edit | edit source]

[ Q ]
Succubus Smitten.jpg
Cast Time: 0.3 / 0.7 seconds
Target Unit Non-Boss Enemy Units
Type - Magic
Succubus causes a target enemy to be smitten with her beauty. Drastically reduces all damage done by the target.
Range: 1000
Mana Cost: 90/115/140/165
Cooldown: 15/14/13/12 seconds
Applies Smitten to target for 10/12/14/16 seconds. Reduces the damage output of the target by 26/34/42/50%.
Beauty is in the eye of the beholder.

Smitten Effects
Damage dealt by this target is reduced by 26/34/42/50%

  • Reduces pre-mitigation damage.

[ W ]
Succubus Heartache.jpg
Cast Time: 0.5 / 0.5 seconds
Target Unit Enemy Units
Type - Magic
Succubus breaks the heart of a foe, and feeds off the despair it causes, simultaneously damaging the enemy and healing herself.
Range: 625
Mana Cost: 125/150/175/200
Cooldown: 15 seconds
Deals 90/160/230/300 True damage to target unit, and heals self for 90/160/230/300.
Don't die of a broken heart!
  • The heal does not scale with damage. It will always heal Succubus for 90/160/230/300 Health regardless of how much damage the target took.

[ E ]
Succubus Mesmerize.jpg
Cast Time: 0.4 / 0.6 seconds
Target Unit All Units
Type - Magic
Succubus mesmerizes a target. The target becomes completely disabled, and takes some damage over time. The target is invulnerable for the first second of becoming mesmerized. If any unit attacks the mesmerized target, the effects are passed to them.
Range: 625
Mana Cost: 130
Cooldown: 15/14/13/12 seconds
Applies Mesmerize to target for 3/4/5/6 seconds. The target is invulnerable for the first second of becoming Mesmerized. If any unit attacks the Mesmerized target, the effects are passed to them for 3 seconds.

Succubus can dispel Mesmerize on herself at any time.

Your eyes are getting heavy!

Mesmerize Effects
20 True damage every second
When attacked, Mesmerize is removed and transferred to attacker for 3 seconds

  • While Mesmerize is active, this ability is replaced with a sub-ability that removes Mesmerize from Succubus when used.
  • Mesmerize is not transferred when targeted with an ability.
  • Dealing damage to a Mesmerized unit will remove Mesmerize.
  • While Mesmerized, you do not take Cleave or DoT damage.
  • Damage per second is actually a direct HP removal, so it cannot be reduced with Damage Reduction of any kind.
  • You can deny an ally unit or yourself with Mesmerize.

Cursed Embrace (Cursed Grip)
[ R ]
Succubus Cursed Embrace.jpg
Cast Time: 0 / 1 seconds
Target Unit Enemy Units
Type - Superior Magic
Succubus drains the essence of an enemy, dealing damage over time and stealing mana. While being drained, the target enemy is unable to act.
Range: 625
Mana Cost: 150/250/350
Cooldown: 100/85/70 (85/70/55) seconds
Channeling Time: 5.1 seconds
Applies Cursed Embrace to target for 5 (6) seconds. Target is freed if Succubus is Stunned or Silenced during the effect. Has a leash range of 1200 units.
You still for marriage?

Cursed Embrace Effects
100/160/220 Magic Damage per second
5% of maximum mana drained per second and given to inflictor

  • Damage is dealt every second after cast, while the mana drain is constant over the duration.
  • Cursed Embrace is broken if target unit is more than 725 (1200) units away from Succubus.
  • Units affected by Cursed Embrace cannot be pushed.
  • Unlike most channeled stuns, Cursed Embrace cannot be removed from the target with stun removing dispels.
  • Grants 300 day and night clearvision around the target.
  • Deals up to 500/800/1100 (600/960/1320) Magic Damage.
  • With Staff of the Master.jpg Staff of the Master, you can attack and use abilities and items during Cursed Embrace.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.5.1

  • Succubus Mesmerize.jpg Mesmerize
    • Range rescaled from 500/575/650/725 to 625.
    • Duration reduced from 5 seconds to 3/4/5/6 seconds.
    • True Damage per second increased from 20 to 30.
    • Cooldown increased from 15/14/13/12 seconds to 15 seconds.
    • When another unit attacks a Mesmerized target, Mesmerize will now be applied to it for 3 seconds (instead of the full base duration).

Version 4.4.2

  • Succubus Mesmerize.jpg Mesmerize
    • Duration reduced from 4/5/6/7 to 5 seconds.
    • Mana Cost reduced from 130/140/150/160 to 130.

Version 4.0.1

Version 4.0.0

  • Base Strength, Agility and Intelligence increased from 18 to 20.
  • Magic Armor increased from 5.75 to 6.
  • Succubus Heartache.jpg Heartache
    • Mana cost decreased from 125/150/175/200 to 90/115/140/165.
    • Cooldown decreased from 15 seconds to 15/14/13/12 seconds.
  • Succubus Cursed Embrace.jpg Cursed Embrace
    • Staff of the Master.jpg Staff of the Master effect changed to:
      • Increases the duration from 5 to 6 seconds.
      • Makes the ability non-channelling but cancels the effect if Succubus is stunned or silenced.
      • Reduces cooldown by 15 seconds.

Version 3.7.10

  • Succubus Smitten.jpg Smitten
    • Cast action time reduced from 500ms to 300ms.
    • Target’s damage output reduction adjusted from 40% to 26/34/42/50%.
    • Duration increased from 4/8/12/16 seconds to 10/12/14/16 seconds.
  • Succubus Mesmerize.jpg Mesmerize
    • Succubus can cancel Mesmerize on herself at any time.
    • Cooldown decreased from 15 seconds to 15/14/13/12 seconds.
    • Cast range increased from 500/550/600/650 to 500/575/650/725.
    • Cast action time decreased from 500ms to 400ms.
  • Succubus Cursed Embrace.jpg Cursed Embrace
    • Renamed from Succubus' Hold.
    • Cooldown decreased from 120/100/80 seconds to 100/85/70 seconds.

Version 3.6.0

  • Succubus Smitten.jpg Smitten
    • Now reduces damage by 40% at all levels
    • Duration rescaled to 4/8/12/16 seconds

Version 3.3.0

Version 3.1.0

Version 2.6.10

Version 2.6.4

  • Movment Speed increased from 305 to 310
  • Succubus Heartache.jpg Heartache
    • Damage increased from 75/150/225/300 to 90/160/230/300

Version 2.5.8

  • Succubus Smitten.jpg Smitten Reworked.
    • Now decreases all damage dealt from the target by 10/20/30/40%,
    • Duration 15s
  • Succubus Cursed Embrace.jpg Succubus' Hold
    • Unbinds the target on use (prevents Valkyrie's Courageous Leap cancels for instance)
    • Give assists properly if it did no damage

Version 2.2.0

  • Succubus Cursed Embrace.jpg Succubus' Hold
    • Now reveals and gives clearvision around the target (300 AoE) with 1 second linger after the channel ends

Version 2.0.30

  • Succubus Mesmerize.jpg Mesmerize
    • Manacost reduced from 165 to 130/140/150/160

Version 2.0.14

  • Attack Range from 400 to 500
  • Succubus Heartache.jpg Heartache
    • Cast range increased from 600 to 625
  • Succubus Mesmerize.jpg Mesmerize
    • Mana cost changed to scale from flat 125 to 95/105/115/125

Version 1.0.21

Version 1.0.14

  • Succubus Mesmerize.jpg Mesmerize
    • All non-cleave splash damage will now wake up someone slept by Mesmerize

Version 1.0.13

  • Succubus Mesmerize.jpg Mesmerize
    • Anyone who breaks Mesmerize and is slept themselves now are immune to damage for the first 1s

Version 1.0.3

Version 0.1.53

  • Succubus Cursed Embrace.jpg Succubus' Hold
    • Now act as a stun, allowing players to queue up other spells and abilities while disabled

Version 0.1.48

Version 0.1.47

  • Succubus Smitten.jpg Smitten
    • Can no longer cast Smitten on Kongor.

Version 0.1.45

Version 0.1.42

  • Succubus Cursed Embrace.jpg Succubus' Hold
    • Now can target magic immune targets. Target still loses mana and is held, but takes no damage.
  • Succubus Mesmerize.jpg Mesmerize
    • Magic Immune targets are no longer put to sleep if they attack a slept target.
    • Allies can attack each other to transfer the sleep.

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