Tarot

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Tarot
Tarot.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 16 Agilitylogo.gif 20 Intelligencelogo.gif 19
(+2.0) (+3.0) (+1.6)
Stats
Level 1 16 25
Health 454 1062 1746
Mana 247 585 1001
Damage 40-44 87-91 132-136
Armor 2.3 8.88 15.18
Attack Speed 0.69 0.95 1.18
Movement Speed 295
Magic Armor 5
Base Health Regen 0.25
Attack Range 500 (Ranged)
Missile Speed 2200
Base Attack Time 1.7
Attack Animation 0.3/0.7
Turn Rate 720


Info[edit | edit source]

Role:  
Ranged
5
Solo
1
Carry
5
Lore:  
For centuries, the Ageless Oracle has been reborn at the peak of conflict to serve as the voice of the gods and share her visions with the mortals, but to never interfere.

Reborn after the Beast Bone Years as Tarot, a fortune teller who travels with her caravan of gypsies through the ravaged Forests of Caldavar, she foresaw the downfall of Maliken Grimm and the opening of The Scar but was powerless to stop it.

Now Tarot has visions of the destruction of the World Tree, and with full awareness of the doomed future of Newerth she cannot continue with mere divination. She must join the fight against the Hellbourne and tip fate, wavering on the precarious tip of destruction, toward life.

Abilities[edit | edit source]

Ricochet
[ Q ]
Tarot Ricochet.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Enemy Units
Type - Physical
Tarot bounces a special shielded explosive projectile off her target, slowing them and then dealing extra damage to nearby enemies as the projectile bounces around.
Range: 600
Radius: 250
Mana Cost: 100
Cooldown: 15 seconds
Target an enemy unit to fire a bolt that deals 40/60/80/100 Magic Damage to each target it hits.

The bolt will bounce up to 8 times to nearby enemies, prioritizing targets affected by Bound by Fate.

Creeps take 70/100/130/160 Magic Damage per bounce.

Diamond chest, here I come.
 
Notes
  • Projectile will bounce to a random unit within 650 radius.
  • Can hit the main target up to 5 times and another target up to 4 times.
  • Tooltip error: Deals Magic Damage.


Far Scry
[ W ]
Tarot Far Scry.jpg
Cast Time: 0.05 / 0 seconds
Self
Type - Magic
Tarot can tunnel vision on one enemy, being able to hit them from far range and doing bonus damage.
Range: 1000
Mana Cost: 30/35/40/45
Cooldown: 25/23/21/19 seconds
Activate to gain 100 Attack Speed for the next 2/3/4/5 attacks.

These attacks will bounce to the closest enemy hero within 800 units around your target.

Now I know how a goldfish feels.
 
Notes
  • Bounced attacks will apply Attack Modifiers. It also counts as a second autoattack (Ex. reduces the Thunderclaw.jpg Thunderclaw attack count twice).


Bound by Fate
[ E ]
Tarot Bound by Fate.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Nonboss Organic Enemy Units
Type - Physical
Tarot can bind two enemies together, making it hard for them to get away from each other. If they break the bind, though, they take a serious penalty.
Range: 600
Radius: 500
Mana Cost: 100
Cooldown: 25/21/17/13 seconds
Target an enemy unit to apply a 30% Movement Speed Slow and Bind it to another nearby enemy for 5 seconds.

If the two Bound units move further than 675 units apart, or one of them dies, the Bind snaps and pulls them together, applying a 2.25 second Stun and dealing 75/150/225/300 Magic Damage.

Till death do us part.
 
Notes
  • Deals 1 Physical Damage to bound units.
  • On impact, bound units are initially pushed towards each other over 0.2 seconds based on their distance from each other.
    • Both units are pushed min((Distance-20),200)*0.4 units towards each other, to a maximum of 80 units at >220 units apart.
  • Bound units pull the other unit at varying force depending on what they are bound to.
    • When a hero is pulling another hero, the other hero is pulled with a force of 200 if it moves more than 350 units away.
    • When a non-hero unit is pulling a hero, the other hero is pulled with a force of 100 if it moves more than 475 units away.
  • Once the distance limit is reached, both units become Immobilized and are pushed towards each other over 0.3 seconds.
    • Heroes are pulled at 900 speed, while non-hero units are pulled at 700 speed.
    • Does not pull over impassable terrain.
    • Both units will stop close the the median distance between the two.
  • If a bound unit moves more than 1200 units from the other bound unit (only possible with movement abilities), both units become unbound with no effect.
  • The main target is slowed for 5 seconds even if it was not bound to any unit.


Luck of the Draw
[ R ]
Tarot Luck of the Draw.jpg
Passive
Tarot is accurate with her shots, often hitting critical weak points. As she learns more, she hits harder and harder.
Passively grants a 20% chance to perform a 2/3.5/5x Critical Hit on attack.
Heart of the cards!
 



Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.2.4

  • Tarot Ricochet.jpg Ricochet
    • Physical Damage increased from 35/50/65/80 to 40/60/80/100.
      • Still deals 2x damage to non-hero units.

Version 4.2.3

  • Strength gain per level increased from 1.6 to 2.0.

Version 4.2.2

  • Base Strength decreased from 17 to 16.
  • Base Agility decreased from 21 to 20.
  • Agility gain increased from 2.8 to 3.0.
  • Tarot Ricochet.jpg Ricochet
    • No longer deals Physical Damage in an area.
    • No longer applies a Movement Speed Slow in an area.
    • Now deals 35/50/65/80 Physical Damage to the main target and to every enemy it bounces to.
      • Deals double damage to creeps.
    • Bounce count increased from 2/4/6/8 to a static 8.
    • No longer has a chance to crit with Luck of the Draw.
  • Tarot Far Scry.jpg Far Scry
    • Duration increased from 8/10/12/14 to 15 seconds.
    • Now grants Tarot 100 Attack Speed upon use.
    • Attack speed and bounce effects only apply to the first 2/3/4/5 attacks.
      • Once 2/3/4/5 attacks have been made, your attacks will no longer bounce (or have bonus attack speed).
    • Bounces to the closest enemy hero in 800 range.
    • No longer grants True Strike or Armor Penetration against the target.
    • Now a self-target cast.
  • Tarot Bound by Fate.jpg Bound by Fate
    • Movement Speed Slow on main target increased to 30%.
    • Movement Speed Slow removed from secondary target.
    • Duration reduced from 5/6/7/8 to 5 seconds.
  • Tarot Luck of the Draw.jpg Luck of the Draw
    • Critical Strike mechanic changed to the following: Passively grants a 20% chance to deal a 2/3.5/5x Critical Hit on attack.

Version 4.0.0

  • Tarot Ricochet.jpg Ricochet
    • Bounces now prioritize targets affected by your Bound by Fate.
  • Tarot Bound by Fate.jpg Bound by Fate
    • Movement Speed Slow increased from 10% to 15%.
    • Can be cast on Magic Immune targets.
    • If a unit dies while tethered to another, the other unit is pulled towards them, and has the regular damage and stun applied to them.

Version 3.5.3

  • Hero added.

Legacy Abilities[edit | edit source]

Far Scry (Pre-4.2.2)
[ W ]
Tarot Far Scry.jpg
Cast Time: 0.05 / 0 seconds
Target Unit Enemy Hero
Type - Physical
Tarot can tunnel vision on one enemy, being able to hit them from far range and doing bonus damage.
Range: 1000
Mana Cost: 30/35/40/45
Cooldown: 25/23/21/19 seconds
Marks the target for 8/10/12/14 seconds.

While Marked, your attacks will bounce to the Marked target if it's within 800 units of your main target, penetrate 20/30/40/50% of the Marked target's Armor, and gain True Strike on the Marked target. The Marked target is also Sighted and Revealed for the duration.

If Luck of the Draw is leveled, you gain a flat +12% Critical Chance against the Marked target.

Pick a card. Any card!
 
Notes
  • Armor penetration and True Strike will apply to all allied units.
  • Bounced attacks will apply Attack Modifiers to the Marked target as well. It also counts as two attacks (Ex. reduces the Thunderclaw.jpg Thunderclaw attack count twice).
  • The Armor reduction is considered Armor Penetration, and has no effect against units with zero or negative Armor.


Trivia[edit | edit source]

Gallery[edit | edit source]

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