Tarot

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Tarot
Tarot.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 18 Agilitylogo.gif 20 Intelligencelogo.gif 19
(+2) (+3.0) (+1.6)
Stats
Level 1 16 25
Health 492 1100 1784
Mana 247 585 1001
Damage 40-44 87-91 132-136
Armor 2.3 8.88 15.18
Attack Speed 0.69 0.95 1.18
Movement Speed 300
Magic Armor 5
Base Health Regen 0.25
Attack Range 500 (Ranged)
Missile Speed 2200
Base Attack Time 1.7
Attack Animation 0.3/0.7
Turn Rate 720


Info[edit | edit source]

Role:  
Ranged
5
Solo
1
Carry
5
Lore:  
For centuries, the Ageless Oracle has been reborn at the peak of conflict to serve as the voice of the gods and share her visions with the mortals, but to never interfere.

Reborn after the Beast Bone Years as Tarot, a fortune teller who travels with her caravan of gypsies through the ravaged Forests of Caldavar, she foresaw the downfall of Maliken Grimm and the opening of The Scar but was powerless to stop it.

Now Tarot has visions of the destruction of the World Tree, and with full awareness of the doomed future of Newerth she cannot continue with mere divination. She must join the fight against the Hellbourne and tip fate, wavering on the precarious tip of destruction, toward life.

Abilities[edit | edit source]

Ricochet
[ Q ]
Tarot Ricochet.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Enemy Units
Type - Physical
Tarot bounces a special shielded explosive projectile off her target, slowing them and then dealing extra damage to nearby enemies as the projectile bounces around.
Range: 600
Radius: 250
Mana Cost: 100
Cooldown: 15 seconds
Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30/60/90/120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units around the initial target within 250 radius.

The Bolt will bounce up to 2/4/6/8 times to nearby enemies within 650 radius, prioritizing targets affected by Bound by Fate, dealing 10/20/30/40 + (6 x Bounce #) in Physical Damage.

If Luck of the Draw is leveled, the initial impact and bounces can apply Critical Strike from it.

Diamond chest, here I come.
 
Notes
  • Projectile will bounce to a random unit within 650 radius if no enemy units affected by Bound by Fate.
  • Can hit the main target up to 2/3/4/5 times and another target up to 1/2/3/4 times.


Far Scry
[ W ]
Tarot Far Scry.jpg
Cast Time: 0.05 / 0.05 seconds
Target Unit Enemy Hero
Type - Physical
Tarot can tunnel vision on one enemy, being able to hit them from far range and doing bonus damage.
Range: 1000
Mana Cost: 30/35/40/45
Cooldown: 25/23/21/19 seconds
Marks the target for 8/10/12/14 seconds.

While Marked, your attacks will bounce to the Marked target if it's within 800 units of your main target, penetrate 20/30/40/50% of the Marked target's Armor, and gain True Strike on the Marked target. The Marked target is also Sighted and Revealed for the duration.

Pick a card. Any card!
 
Notes
  • State type on target is Debuff, making it purgeable.
    • State will still be unable to be transferred by abilities like Parasite.jpg Parasite Parasite Facehug.jpg Facehug for technical reasons.
  • Armor penetration and True Strike will apply to all allied units.
  • Bounced attacks will apply Attack Modifiers to the Marked target as well. It also counts as two attacks (Ex. reduces the Thunderclaw.jpg Thunderclaw attack count twice).
  • The Armor reduction is considered Armor Penetration, and has no effect against units with zero or negative Armor.


Bound by Fate
[ E ]
Tarot Bound by Fate.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Nonboss Organic Enemy Units
Type - Magic
Tarot can bind two enemies together, making it hard for them to get away from each other. If they break the bind, though, they take a serious penalty.
Range: 600
Radius: 500
Mana Cost: 100
Cooldown: 25/21/17/13 seconds
Target an enemy unit to apply a 30% Movement Speed Slow and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units move further than 675 units apart or if one of the bound units is killed, the Bind snaps and pulls them together, applying a 1.25/1.5/1.75/2 second Stun and dealing 80/160/240/320 Magic Damage. If non-hero unit is killed between bound targets, the Damage and Stun duration is reduced to 50% to another bound target.

Till death do us part.
 
Notes
  • Deals 1 Physical Damage to bound units.
  • Tether state type on both affected targets is Debuff, making it purgeable.
    • State will still be unable to be transferred by abilities like Parasite.jpg Parasite Parasite Facehug.jpg Facehug for technical reasons.
  • Purging 1 of the debuff states on a target will purge the tether state on the other target.
  • On impact, bound units are initially pushed towards each other over 0.2 seconds based on their distance from each other.
    • Both units are pushed min((Distance-20),200)*0.4 units towards each other, to a maximum of 80 units at >220 units apart.
  • Bound units pull the other unit at varying force depending on what they are bound to.
    • When a hero is pulling another hero, the other hero is pulled with a force of 200 if it moves more than 350 units away.
    • When a non-hero unit is pulling a hero, the other hero is pulled with a force of 100 if it moves more than 475 units away.
  • When 1 of the bound unit dies, the tether will be bound to the bound unit's corpse.
  • Once the distance limit is reached, both units become Immobilized and are pushed towards each other over 0.3 seconds.
    • Heroes are pulled at 900 speed, while non-hero units are pulled at 700 speed.
    • Does not pull over impassable terrain.
    • Both units will stop close the the median distance between the two.
  • If a bound unit moves more than 1200 units from the other bound unit (only possible with movement abilities), both units become unbound with no effect.
  • The main target is slowed for 5 seconds even if it was not bound to any unit.


Luck of the Draw
[ R ]
Tarot Luck of the Draw.jpg
Passive
Tarot is accurate with her shots, often hitting critical weak points. As she learns more, she hits harder and harder.
Passively grants a 25% chance to perform a 2/2.8/3.6x Critical Hit on attack.
Heart of the cards!
 


Alt Avatars[edit | edit source]

Tarot Alt Avatars
Icosa.jpg
Icosa
Icon Debut Edition.png
EA Only
Tyche.jpg
Tyche

390 Gold coins.png
2500 Silver coins.png
Roulette.jpg
Roulette

390 Gold coins.png
2500 Silver coins.png
Death Dealer.jpg
Death Dealer
Icon Blackwal.png
400 Gold coins.png
3000 Silver coins.png
Beach Volleyball Tarot.jpg
Beach Volleyball Tarot

390 Gold coins.png
2500 Silver coins.png
Trick or Treat Tarot.jpg
Trick or Treat Tarot
Icon Holiday Edition.png
450 Gold coins.png
3500 Silver coins.png
Rift Hunter Tarot.jpg
Rift Hunter Tarot
Icon Gold Collection.png Icon Rift Hunters Second Wave.png
600 Gold coins.png

Trophy Tarot.jpg
Trophy Tarot
Icon War Effort.png
Quests Only
Harlequin Tarot.jpg
Harlequin Tarot
Icon Holiday Edition.png
450 Gold coins.png

Onmyoji.jpg
Onmyoji

390 Gold coins.png
2500 Silver coins.png
Carhop Tarot.jpg
Carhop Tarot
Icon Limited Edition.png
450 Gold coins.png
3500 Silver coins.png
[Edit] [Edit Info]

Changelog[edit | edit source]

Version 4.8.3

  • Tarot Far Scry.jpg Far Scry
    • State type changed to debuff to make it purgeable.
    • State will still be unable to be transferred by abilities like Parasite.jpg Parasite Parasite Facehug.jpg Facehug for technical reasons.
  • Tarot Bound by Fate.jpg Bound by Fate
    • State type changed to debuff to make it purgeable.
    • State will still be unable to be transferred by abilities like Parasite.jpg Parasite Parasite Facehug.jpg Facehug for technical reasons.
    • Purging 1 of the debuff states on a target will purge the tether state on another target.
  • Tarot Luck of the Draw.jpg Luck of the Draw
    • Critical Strike chance increased from 20% to 25%.

Version 4.7.5

  • Tarot Far Scry.jpg Far Scry
    • Armor reduction increased from 10/20/30/40% to 20/30/40/50%.
  • Tarot Luck of the Draw.jpg Luck of the Draw
    • Critical Strike damage multiplier increased from 2/2.75/3.5x to 2/2.8/3.6x

Version 4.7.3

  • Strength gain reduced from 2.4 to 2.
  • Tarot Ricochet.jpg Ricochet
    • Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30/60/90/120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units around the initial target within 250 radius.
    • The Bolt will bounce up to 2/4/6/8 times to nearby enemies within 650 radius, dealing 10/20/30/40 + (6 x Bounce #) in Physical Damage.
    • If Luck of the Draw is leveled, the initial impact and bounces can apply Critical Strike from Luck of the Draw.
    • Has 600 Range, 250 Radius, 100 Mana Cost, and 15 seconds Cooldown.
  • Tarot Far Scry.jpg Far Scry
    • Target an enemy hero to Mark them for 8/10/12/14 seconds.
    • When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target.
    • If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
    • A Marked target cannot dodge attacks, has -10/20/30/40% Armor, and becomes Sighted and Revealed.
    • Has 1000 Range, 30/35/40/45 Mana Cost, and 25/23/21/19 seconds Cooldown.
  • Tarot Bound by Fate.jpg Bound by Fate
    • No longer Reveals the primary target.
    • Killing one of the 2 Bound units will once again snap the Bind to apply the pull, Stun and Magic Damage to the other Bound unit.
    • Killing the Bound unit to snap the Bind will only apply 50% of the Magic Damage and Stun Duration to the other Bound target if the killed unit is a non-hero unit.
    • Stun duration reduced from 1.6/1.9/2.2/2.5 seconds to 1.25/1.5/1.75/2 seconds.
  • Tarot Luck of the Draw.jpg Luck of the Draw
    • Critical Damage Multiplier reduced from 2/3.25/4.5x to 2/2.75/3.5x.

Version 4.5.5

  • Tarot Bound by Fate.jpg Bound by Fate
    • Now Reveals affected targets.
    • Duration increased from 5 seconds to 6 seconds.

Version 4.5.4

  • Tarot Bound by Fate.jpg Bound by Fate
    • When 1 of the bound unit dies, the tether no longer automatically snaps.
      • Instead, the tether will be bound to the bound unit's corpse.
      • The remaining tethered unit has to break the leash range to break the tether.
    • Stun duration increased from 1.25/1.5/1.75/2 seconds to 1.6/1.9/2.2/2.5 seconds.
    • Magic Damage increased from 75/150/225/300 to 80/160/240/320.
    • Cast effect type changed from Physical to Magic.

Version 4.4.5

  • Starting Strength increased from 16 to 18.
  • Strength gain per level increased from 2 to 2.4.
  • Movement Speed increased from 295 to 300.

Version 4.4.2

  • Tarot Bound by Fate.jpg Bound by Fate
    • Stun duration reduced from 2 seconds to 1.25/1.5/1.75/2 seconds.
      • Previously, the stun duration was mistakenly displayed as 2.25 seconds on the detailed tooltip, when in reality it was actually stunning for 2 seconds.

Version 4.4.0

  • Tarot Luck of the Draw.jpg Luck of the Draw
    • Critical Strike damage multiplier reduced from 2/3.5/5x to 2/3.25/4.5x.

Version 4.2.4

  • Tarot Ricochet.jpg Ricochet
    • Physical Damage increased from 35/50/65/80 to 40/60/80/100.
      • Still deals 2x damage to non-hero units.

Version 4.2.3

  • Strength gain per level increased from 1.6 to 2.0.

Version 4.2.2

  • Base Strength decreased from 17 to 16.
  • Base Agility decreased from 21 to 20.
  • Agility gain increased from 2.8 to 3.0.
  • Tarot Ricochet.jpg Ricochet
    • No longer deals Physical Damage in an area.
    • No longer applies a Movement Speed Slow in an area.
    • Now deals 35/50/65/80 Physical Damage to the main target and to every enemy it bounces to.
      • Deals double damage to creeps.
    • Bounce count increased from 2/4/6/8 to a static 8.
    • No longer has a chance to crit with Luck of the Draw.
  • Tarot Far Scry.jpg Far Scry
    • Duration increased from 8/10/12/14 to 15 seconds.
    • Now grants Tarot 100 Attack Speed upon use.
    • Attack speed and bounce effects only apply to the first 2/3/4/5 attacks.
      • Once 2/3/4/5 attacks have been made, your attacks will no longer bounce (or have bonus attack speed).
    • Bounces to the closest enemy hero in 800 range.
    • No longer grants True Strike or Armor Penetration against the target.
    • Now a self-target cast.
  • Tarot Bound by Fate.jpg Bound by Fate
    • Movement Speed Slow on main target increased to 30%.
    • Movement Speed Slow removed from secondary target.
    • Duration reduced from 5/6/7/8 to 5 seconds.
  • Tarot Luck of the Draw.jpg Luck of the Draw
    • Critical Strike mechanic changed to the following: Passively grants a 20% chance to deal a 2/3.5/5x Critical Hit on attack.

Version 4.0.0

  • Tarot Ricochet.jpg Ricochet
    • Bounces now prioritize targets affected by your Bound by Fate.
  • Tarot Bound by Fate.jpg Bound by Fate
    • Movement Speed Slow increased from 10% to 15%.
    • Can be cast on Magic Immune targets.
    • If a unit dies while tethered to another, the other unit is pulled towards them, and has the regular damage and stun applied to them.

Version 3.5.3

  • Hero added.


Legacy Abilities[edit | edit source]

Ricochet
[ Q ]
Tarot Ricochet.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Enemy Units
Type - Physical
Tarot bounces a special shielded explosive projectile off her target, slowing them and then dealing extra damage to nearby enemies as the projectile bounces around.
Range: 600
Radius: 250
Mana Cost: 100
Cooldown: 15 seconds
Target an enemy unit to fire a bolt that deals 40/60/80/100 Magic Damage to each target it hits.

The bolt will bounce up to 8 times to nearby enemies, prioritizing targets affected by Bound by Fate.

Creeps take 70/100/130/160 Magic Damage per bounce.

Diamond chest, here I come.
 
Notes
  • Reworked on version 4.7.3.
  • Projectile will bounce to a random unit within 650 radius.
  • Can hit the main target up to 5 times and another target up to 4 times.
  • Tooltip error: Deals Magic Damage.


Far Scry
[ W ]
Tarot Far Scry.jpg
Cast Time: 0.05 / 0 seconds
Self
Type - Magic
Tarot can tunnel vision on one enemy, being able to hit them from far range and doing bonus damage.
Range: 1000
Mana Cost: 30/35/40/45
Cooldown: 25/23/21/19 seconds
Activate to gain 100 Attack Speed for the next 2/3/4/5 attacks.

These attacks will bounce to the closest enemy hero within 800 units around your target.

Now I know how a goldfish feels.
 
Notes
  • Reworked on version 4.7.3.
  • Bounced attacks will apply Attack Modifiers. It also counts as a second autoattack (Ex. reduces the Thunderclaw.jpg Thunderclaw attack count twice).


Far Scry
[ W ]
Tarot Far Scry.jpg
Cast Time: 0.05 / 0 seconds
Target Unit Enemy Hero
Type - Physical
Tarot can tunnel vision on one enemy, being able to hit them from far range and doing bonus damage.
Range: 1000
Mana Cost: 30/35/40/45
Cooldown: 25/23/21/19 seconds
Marks the target for 8/10/12/14 seconds.

While Marked, your attacks will bounce to the Marked target if it's within 800 units of your main target, penetrate 20/30/40/50% of the Marked target's Armor, and gain True Strike on the Marked target. The Marked target is also Sighted and Revealed for the duration.

If Luck of the Draw is leveled, you gain a flat +12% Critical Chance against the Marked target.

Pick a card. Any card!
 
Notes
  • Removed on version 4.2.2 and re-introduce on version 4.7.3.
  • Armor penetration and True Strike will apply to all allied units.
  • Bounced attacks will apply Attack Modifiers to the Marked target as well. It also counts as two attacks (Ex. reduces the Thunderclaw.jpg Thunderclaw attack count twice).
  • The Armor reduction is considered Armor Penetration, and has no effect against units with zero or negative Armor.


Trivia[edit | edit source]

Gallery[edit | edit source]

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