Spirits born of the elements, Tempests howl across the land raining fire and ice alike, indeed even calling great meteors from the heavens. Summoned of old by the Beast Horde, these ethereal beings now are summoners themselves, bringing elementals and even shadows of themselves onto the battlefield. Even their allies view these strange beings with awe bordering on fear.
Tempest's Meteor allows him to have the option of skipping Portal Key, allowing him to be played as a lane support & makes his early ganking power formidable.
Abilities[ | ]
Glacial Blasts
[ Q ]
Cast Time: 0.3 / 0.7 seconds
Target Unit
Enemy Units
Type - Magic
Tempest blasts a target enemy with icy winds, chilling it every two seconds. Being chilled causes the target to take damage and be stunned briefly.
Range: 600 Mana Cost: 110/130/150/160 Cooldown: 15 seconds
Target an enemy unit to instantly blast it with ice.
On each impact, deals 30/50/70/90 Magic (True) Damage to target and applies a 0.25/0.5/0.75/1 second(s) Stun. Impacts a maximum of 3 times. Each impact occurs in 2 second intervals.
Take a chill pill!
Notes
Deals up to 90/150/210/270 Magic Damage.
Elemental
Stats
Duration
45 Seconds
Combat Type
Ranged
Health
240/270/300/330
Health Regen
0.25
Damage
18/24/30/36
Armor
2/3/4/5
Magic Armor
17
Movement Speed
260/280/300/320
Sight Range
1200/800
Attack Range
500 (Ranged)
Missile Speed
900
Base Attack Time
1.5
Attack Animation
0.3/0.87
Turn Rate
450
Gold
32-46
Experience
6
Elemental
[ W ]
Cast Time: 0.3 / 0.7 seconds
Target Unit
Type - Transfigure
Tempest sacrifices a target unit and extracts from it the very elements that composed its being. With these elements, Tempest creates three elementals under his control.
Range: 700 Mana Cost: 150 Cooldown: 30 seconds
Kills target unit and spawns 3 Elementals. Elementals have a life time of 35 seconds, 240/270/300/330 Health, 2/3/4/5 Armor, 17 Magic Armor, deal 18/24/30/36 Physical (True) Damage with each attack and have 260/280/300/320 Movement Speed. After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time.
Level 1 of this ability cannot target allied units.
Upon being summoned, Elementals will automatically follow you around and assist you.
You will gain the gold and experience bounty on the unit you converted.
Elementals cannot attack Towers if Tempest is not within 925 units of the Tower.
Whenever an Elemental replicates, both Elementals will have full health.
Meteor
[ E ]
Cast Time: 0.8 / 0.05 seconds
Target Position
Enemy Heroes
Type - Superior Magic
Attuned to all things natural and cosmic, Tempest calls down a meteor that destroys trees & ignites a target area, causing units within to take damage over time.
Range: 800/1000/1200/1400 Radius: 400 Mana Cost: 95/110/125/140 Cooldown: 40/35/30/25 seconds
Target an area to travel to the location and spawn a Meteor.
The Meteor's flames last 8 seconds and deals 2/3/4/5% of the enemy's Max Health as True Damage per second.
This ability is disabled for 3 seconds when taking damage from another player-controllable source.
Attuned to all things natural and cosmic, Tempest calls down a meteor that destroys trees & ignites a target area, causing units within to take damage over time.
Range: 800/1000/1200/1400 Radius: 400 Mana Cost: 95/110/125/140 Cooldown: 40/35/30/25 seconds
Target an area to spawn a Meteor.
The Meteor's flames last 8 seconds and deals 2/3/4/5% of the enemy's Max Health as True Damage per second. Can be cast without breaking the channeling.
Tempest uses his power over the elements to create an extremely low pressure system at target location, causing fierce winds to drag all enemy units toward that target location, disabling affected units and dealing Magic Damage over time.
Applies Elemental Void to targets in radius and pulls them toward center of radius. Provides Clearvision and Reveals stealthed and invisible units, including Wards, in the radius while active.
Glacial Blasts and Elementals now deal True Damage.
Listening to the wind of change.
Elemental Void Effects
Stunned Silenced Perplexed Disarmed 50/100/140 Magic (True) Damage per second
Notes
Pulls units towards the center at a rate of 75 units per second.
Cast Range changed from 600/900/1200/1500 to 800/1000/1200/1400.
It is disabled for 3 seconds when receiving damage from another player-controlled source.
Has sub-ability: Meteor Strike, with a 100ms cast delay and no damage-receiving-disable, to spawn a Meteor at the target location without travelling self there.
Shares Cooldown with Meteor ability, having D hotkey as default.
New Staff of the Master effect (in addition of pre-existing): Allows the ability to be cast without breaking channeling.
Target an enemy unit to instantly blast it with ice. On each impact, deals 30/50/70/90 Magic Damage to target and applies a 0.25/0.5/0.75/1 second Stun. Impacts a maximum of 3 times.
Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. Elementals have 200/225/225/275 Health, 2/3/4/5 Armor, 17 Magic Armor, 600 Attack Range, deal 18/24/30/36 Physical Damage with each attack and have 260/280/300/320 Movement Speed.
After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time.
This effect now also works when Elementals attack structures.
Level 1 of this ability cannot target allied units.
Upon being summoned, Elementals will automatically follow you around and assist you.
The player can still take manual control of the Elementals after they have been summoned.
Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200/400/600 Magic Damage.
Staff of the Master: Damage Type is changed to True, and decreases cooldown to 120 seconds.