Tempest

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Tempest
Tempest.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 17 Agilitylogo.gif 14 Intelligencelogo.gif 20
(+2.4) (+1.0) (+3)
Stats
Level 1 16 25
Health 473 1195 1936
Mana 260 871 1456
Damage 42-48 89-95 134-140
Armor 4.2 6.58 10.36
Attack Speed 0.67 0.77 0.91
Movement Speed 300
Magic Armor 5
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 900
Base Attack Time 1.7
Attack Animation 0.375/0.795
Turn Rate 450


Info[edit | edit source]

Role:  
Ranged
4
Jungler
4
Ganker
1
Initiator
2
Pusher
2
Lore:  
Spirits born of the elements, Tempests howl across the land raining fire and ice alike, indeed even calling great meteors from the heavens. Summoned of old by the Beast Horde, these ethereal beings now are summoners themselves, bringing elementals and even shadows of themselves onto the battlefield. Even their allies view these strange beings with awe bordering on fear.

Abilities[edit | edit source]

Glacial Blasts
[ Q ]
Tempest Glacial Blasts.jpg
Cast Time: 0.3 / 0.7 seconds
Target Unit Enemy Units
Type - Magic
Tempest blasts a target enemy with icy winds, chilling it every two seconds. Being chilled causes the target to take damage and be stunned briefly.
Range: 600
Mana Cost: 110/130/150/160
Cooldown: 15 seconds
Target an enemy unit to instantly blast it with ice.

On each impact, deals 30/50/70/90 Magic (True) Damage to target and applies a 0.25/0.5/0.75/1 second(s) Stun. Impacts a maximum of 3 times. Each impact occurs in 2 second intervals.

Take a chill pill!
 
Notes
  • Deals up to 90/150/210/270 Magic Damage.


Elemental
Tempest Elemental.jpg
Stats
Duration 45 Seconds
Combat Type Ranged
Health 200/225/225/275
Health Regen 0.25
Damage 18/24/30/36
Armor 2/3/4/5
Magic Armor 17
Movement Speed 260/280/300/320
Sight Range 1200/800
Attack Range 500 (Ranged)
Missile Speed 900
Base Attack Time 1.5
Attack Animation 0.3/0.87
Turn Rate 450
Gold 32-46 Gold.png
Experience 6

Elemental
[ W ]
Tempest Elemental.jpg
Cast Time: 0.3 / 0.7 seconds
Target Unit
Type - Transfigure
Tempest sacrifices a target unit and extracts from it the very elements that composed its being. With these elements, Tempest creates three elementals under his control.
Range: 700
Mana Cost: 180
Cooldown: 35 seconds
Kills target unit and spawns 3 Elementals. Elementals have a life time of 35 seconds, 200/225/225/275 Health, 2/3/4/5 Armor, 17 Magic Armor, deal 18/24/30/36 Physical (True) Damage with each attack and have 260/280/300/320 Movement Speed. After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time.

Level 1 of this ability cannot target allied units.

Upon being summoned, Elementals will automatically follow you around and assist you.

Now we're three from one.
 
Notes
  • Cannot be used on Catman Champions, Minotaurs, Skeleton Kings, Vagabond Leaders, Vulture Lords, Ancients, and enemy-controlled units.
  • You will gain the gold and experience bounty on the unit you converted.
  • Elementals cannot attack Towers if Tempest is not within 925 units of the Tower.
  • Whenever an Elemental replicates, both Elementals will have full health.


Meteor
[ E ]
Tempest Meteor.jpg
Cast Time: 0.8 / 0.05 seconds
Target Position Enemy Heroes
Type - Superior Magic
Attuned to all things natural and cosmic, Tempest calls down a meteor that destroys trees & ignites a target area, causing units within to take damage over time.
Range: 600/900/1200/1500
Radius: 400
Mana Cost: 95/110/125/140
Cooldown: 40/35/30/25 seconds
Target an area to travel to the location and spawn a Meteor.

The Meteor's flames last 8 seconds and deals 2/3/4/5% of the enemy's Max Health as True Damage per second.

By the power of Zeus!
 
Notes
  • Ability has 1.2 seconds impact delay.
  • Destroys trees.


Elemental Void (Elemental Vortex)
[ R ]
Tempest Elemental Void.jpg
Cast Time: 0.3 / 0 seconds
Target Position Enemy Units and Trees
Type - Push Superior Magic
Tempest uses his power over the elements to create an extremely low pressure system at target location, causing fierce winds to drag all enemy units toward that target location, disabling affected units and dealing Magic Damage over time.
Range: 275
Radius: 400
Mana Cost: 275/325/375
Cooldown: 180/160/140 (120) seconds
Channeling Time: 4 seconds
Applies Elemental Void to targets in radius and pulls them toward center of radius. Provides Clearvision and Reveals stealthed and invisible units, including Wards, in the radius while active.

Glacial Blasts and Elementals now deal True Damage.

Listening to the wind of change.
 

Elemental Void Effects
Stunned
Silenced
Perplexed
Disarmed
50/100/140 Magic (True) Damage per second

Notes
  • Pulls units towards the center at a rate of 75 units per second.
  • Destroys trees.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.5.5

  • Tempest Meteor.jpg Meteor
    • Range decreased from 1500 to 600/900/1200/1500.
    • Impact delay increased from 1 second to 1.2 seconds.

Version 4.5.4

Hero Rework
Strength: 17 + 2.4 per level
Agility: 14 + 1.0 per level
Intelligence: 20 + 3.0 per level (Primary)
Movement Speed: 300
Attack Range: 600
Starting Attack Damage: 42-48
Starting Armor: 4.2
  • Tempest Glacial Blasts.jpg Glacial Blasts
    Range: 600
    Mana Cost: 110/130/150/160
    Cooldown: 15 seconds
    • Target an enemy unit to instantly blast it with ice. On each impact, deals 30/50/70/90 Magic Damage to target and applies a 0.25/0.5/0.75/1 second Stun. Impacts a maximum of 3 times.
    • Each impact occurs in 2 second intervals.
    • Staff of the Master.jpg Staff of the Master: Damage Type is changed to True.
  • Tempest Elemental.jpg Elemental
    Range: 700
    Mana Cost: 180
    Cooldown: 35 seconds
    • Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. Elementals have 200/225/225/275 Health, 2/3/4/5 Armor, 17 Magic Armor, 600 Attack Range, deal 18/24/30/36 Physical Damage with each attack and have 260/280/300/320 Movement Speed.
    • After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time.
      • This effect now also works when Elementals attack structures.
    • Level 1 of this ability cannot target allied units.
    • Upon being summoned, Elementals will automatically follow you around and assist you.
      • The player can still take manual control of the Elementals after they have been summoned.
    • Staff of the Master.jpg Staff of the Master: Damage Type is changed to True.
  • Tempest Meteor.jpg Meteor
    Range: 1500
    Radius: 400
    Mana Cost: 95/110/125/140
    Cooldown: 40/35/30/25 seconds
    • Target an area to travel to the location and spawn a Meteor.
    • The Meteor's flames last 8 seconds and deals 2/3/4/5% of the enemy's Max Health as True Damage per second.
  • Tempest Elemental Void.jpg Elemental Void
    Range: 275
    Radius: 420
    Mana Cost: 275/325/375
    Cooldown: 180/160/140 seconds
    • Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200/400/600 Magic Damage.
    • Staff of the Master.jpg Staff of the Master: Damage Type is changed to True, and decreases cooldown to 120 seconds.

Version 4.4.0

  • Tempest Elemental.jpg Elemental
    • Elemental Movement Speed increased from 250/250/260/260 to 260/280/300/320.
    • Elemental Attack Range increased from 450 to 500.

Version 4.0.1

  • Tempest Meteor.jpg Meteor no longer has a cast action time or cast time.

Version 4.0.0

  • Magic Armor increased from 5.25 to 6.
  • Tempest Glacial Blasts.jpg Glacial Blasts
    • Impact instances increased from 1/2/2/3 to 1/2/3/4.
    • Magic Damage per instance increased from 30/40/65/80 to 50.
  • Tempest Meteor.jpg Meteor
    • Magic Damage per second decreased from 3/4/5/6% to 2/3/4/5% of the target’s Max Health.
    • Cast action time lowered from 300ms to 100ms.
    • Can now be double-activated to cast Meteor at your location.
  • Tempest Elemental Void.jpg Elemental Void
    • Cooldown reduced from 200/190/180 seconds to 200/180/160 seconds.
    • Cast range increased from 250 to 300.
    • Magic Damage per second is now applied independent of the distance to the center.
    • Magic Damage per second changed from 45/75/105 to 50/75/100.
    • New Staff of the Master.jpg Staff of the Master effects:
      • All your abilities and Elementals now deal True Damage.
        • Cast type of Glacial Blasts is still Magic.
      • Meteor can now be cast while channeling.
      • Cooldown decreased to 120 seconds.

Version 3.8.0

  • Movement Speed decreased from 300 to 295.

Version 3.3.0

  • Tempest Glacial Blasts.jpg Glacial Blasts
    • Cooldown increased from 15 seconds to 18 seconds
    • Range decreased from 600 to 500
    • Debuff is now dispellable to prevent additional stuns
  • Tempest Elemental.jpg Elemental
    • Attack Damage decreased from 20/27/34/41 to 18/24/30/36
  • Tempest Elemental Void.jpg Elemental Void
    • Outer ring Damage per second decreased from 30/50/70 to 15/25/35
    • Damage of the inner ring is unchanged

Version 3.2.0

  • Tempest Elemental.jpg Elemental
    • Level 1 of this ability can no longer be used on Allied units

Version 3.1.0

  • Tempest Elemental.jpg Elemental
    • Minions no longer attack Towers when Tempest is out of range

Version 2.6.4

  • Tempest Elemental.jpg Elemental
    • Attack Damage reduced from 16-24/24-32/34-42/43-51 to 20/27/34/41
  • Tempest Elemental Void.jpg Elemental Void
    • Reveal radius reduced from 900 to 400
    • Clearvision radius reduced from 1000 day/700 night to 400
    • Outer Damage radius lowered from 500 to 400

Version 2.5.12

Version 2.2.0

Version 0.1.42

Version 0.1.36

Version 0.1.26

  • Tempest Elemental.jpg Elemental
    • Cannot be spawned from gadgets.
    • Can split only once, and heal when they split.



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