The Gladiator

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The Gladiator
The Gladiator.jpg
Legion.png Legion
Strengthlogo.gif 24 Agilitylogo.gif 14 Intelligencelogo.gif 16
(+3) (+1.2) (+1.5)
Level 1 16 25
Health 606 1499 2354
Mana 208 520 936
Damage 47-57 94-104 139-149
Armor 3.5 6.3 10.22
Attack Speed 0.67 0.77 0.95
Movement Speed 300
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.4/0.5
Turn Rate 540

Info[edit | edit source]

Although trial by combat was long ago outlawed in the Legion of Man, on the fringes of civilization there are several who still practice it. When the war between the Legion and the Hellbourne broke out The Gladiator ventured forth in search of worthy opponents, each crack of his mighty whip sounding the death knell for another daemon.

Abilities[edit | edit source]

[ Q ]
The Gladiator Pitfall.jpg
Cast Time: 0.2 / 0 seconds
Target Position Non-Boss Enemies
Type - Magic
Arenas that Gladiators live in are full of Pitfalls and traps. The Gladiator can bring out the essence of the Arena anywhere, summoning a Spike Trap that will go off after a delay. Anyone hit is stunned, damaged, then snared.
Range: 1500
Radius: 200
Mana Cost: 90/100/110/120
Cooldown: 16/14/12/10 seconds
Creates a Pitfall at target position, which is visible to allies only. After 1.5 seconds, the Pitfall deals 75/150/225/300 Magic Damage to enemies in radius, knocks them up for 1.5 seconds, and applies Spiked! for 1/2/3/4 seconds.

Grants 400 day and night Clearvision around the Pitfall after it triggers.

You're going dow... I mean up!

Spiked! Effects
30% Movement Slow

  • Stun duration cannot be reduced with Stun Resistance.
  • Pitfall deals an initial 60/90/120/150 Magic Damage on impact and deals an additional 40/60/80/100 Magic Damage per second over 1.5 seconds.
  • Has a total delay of 1.7 seconds, without Cast Speed modifiers.

[ W ]
The Gladiator Showdown.jpg
Cast Time: 0.4 / 0 seconds
Target Unit All Heroes
Type - Magic
One-on-One challenges are the lifeblood of a Gladiator and they can challenge anyone at any time. After a short delay, the challenged person is returned to where they were previously so the fight can begin!
Range: 400/600/800/1000
Mana Cost: 60
Cooldown: 20/18/16/14 seconds
Summons a Colosseum at the target's location and applies Challenged to Fight to it for 4 seconds.

Activate again to teleport Challenged unit to the Colosseum early. Does not teleport back Magic Immune units.

Grants 1000 day and night Clearvision around the Colosseum for 5 seconds.

Stay near tower, I pull dem runners in!

Challenged to Fight Effects
Will be teleported back to the Colosseum after 2/3/4/5 seconds

  • Stops channeling on return.

I Have No Patience
[ W ]
The Gladiator I Have No Patience.jpg
Cast Time: 0 / 1 seconds
No Target
Gladiators are not known for their patience, though. At any time he can recall his challenged target to begin the fight anew.
Instantly ports back the Challenged target to the Colosseum.

[ E ]
The Gladiator Flagellation.jpg
Knowing how to wield only one weapon is a weakness. The Gladiator is master of many, but prefers to use a Whip as his secondary so he can harm those a good distance from himself with ease.
Cooldown: 10/8/6/4 seconds
While off cooldown, grants 20/40/60/80 Damage.

When attacking an enemy unit, your next attack deals 100% splash damage in True Damage in a 380/420/460/500 radius.

Attacking a Tower or Building triggers the cooldown, but not the splash damage. Does not go on cooldown when attacking allied units.

When in doubt, whip it out.
  • While the Splash deals True Damage, the main target does not take True Damage.
  • Illusions inherit Flagellation.

Call to Arms
[ R ]
The Gladiator Call to Arms.jpg
Cast Time: 0.4 / 0 seconds
Target Position
Type - Magic
Gladiators always have allies where they are not expected, thus The Gladiator can call upon a Chariot to inspire his allies and trample his enemies underfoot.
Range: 1000
Radius: 450
Mana Cost: 150/200/250
Cooldown: 80/70/60 seconds
Summons a Chariot behind you that travels 2000 units in target direction. The Chariot applies Call to Arms to allies it passes through for 6 seconds.

Upon reaching its end point, the Chariot deals 300/450/600 Magic Damage to enemies in a 400 radius and Stuns them for 1 second.

Grants 800 day and night Clearvision around the Chariot. Vision lingers for 6 seconds.

This isn't Sparta...THIS IS NEWERTH!

Call to Arms Effects
+10% Movement Speed
Absorbs 50% of damage taken
Absorbed damage is taken over 6 seconds after buff expires. Damage is non-lethal.

  • The Chariot will appear 2000 units away from the target position behind The Gladiator.
  • The Chariot travels at 600 speed, and arrives at its end point after 3.33 seconds.
  • Both the Chariot and damage point have a radius of 450.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.5.0

  • The Gladiator Flagellation.jpg Flagellation
    • Bonus Damage increased from 15/30/45/60 to 20/40/60/80.
  • The Gladiator Call to Arms.jpg Call to Arms
    • Magic Damage increased from 300/400/500 to 300/450/600.

Version 4.3.6

  • Strength gain per level increased from 2.7 to 3.
  • Armor increased from 2.66 to 3.5.

Version 4.3.0

  • Base Strength increased from 21 to 24.
  • Base Agility lowered from 15 to 14.
  • The Gladiator Pitfall.jpg Pitfall
    • Radius lowered from 250 to 200.
    • Mana Cost lowered from 120 to 90/100/110/120.
    • Cooldown rescaled from 12 seconds to 16/14/12/10 seconds.
    • Magic Damage lowered from 120/180/240/300 to 75/150/225/300.
    • Stun duration lowered from 1.53 seconds to 1.5 seconds.
  • The Gladiator Showdown.jpg Showdown
    • Cast range rescaled from 650/750/850/900 to 400/600/800/1000.
    • Mana Cost lowered from 65/75/85/95 to 60.
    • Cooldown lowered from 20 seconds to 20/18/16/14 seconds.
    • Duration rescaled from 2/3/4/5 seconds to 4 seconds.
  • The Gladiator Call to Arms.jpg Call to Arms
    • Duration rescaled from 5/6/7 seconds to 6 seconds.
    • Chariot speed lowered from 750 to 600.

Version 4.0.2

  • Magic Armor increased from 3 to 4.

Version 4.0.0

  • Magic Armor decreased from 5.75 to 3.
  • The Gladiator Pitfall.jpg Pitfall
    • Cast and cast action time reduced from 300ms to 200ms.

Version 3.7.10

  • The Gladiator Call to Arms.jpg Call to Arms
    • Cooldown increased from 70/60/50 seconds to 80/70/60 seconds.
    • Damage reduction duration reduced from 10 seconds to 5/6/7 seconds.

Version 3.7.0

  • Base Intelligence increased from 16 to 18
  • Intelligence per level increased from 1.5 to 2.0
  • The Gladiator Pitfall.jpg Pitfall
    • Damage changed from 0.15s intervals to frame (0.05s) intervals
      • Same total damage, this was just a consistency change
  • The Gladiator Call to Arms.jpg Call to Arms
    • Targeting mechanic changed: can target anywhere within cast range.
      • Chariot still spawns 2000 units behind the targeted position relative to Gladiator. As a result, the Chariot's travel time is unchanged.
    • Radius increased from 400 to 450
    • Damage from the damage buffer state changed from non-lethal damage to direct HP removal
      • Prevents allied Portal Keys from going on cooldown and cancelling Bottle/Health Potion/Mana Potion/Striders, etc.
    • Damage buffer duration increased from 5/6/7 seconds to 10 seconds at all levels
    • Cooldown increased from 60/50/40 seconds to 70/60/50 seconds

Version 3.6.0

  • The Gladiator Pitfall.jpg Pitfall
    • Radius increased from 225 to 250
  • The Gladiator Showdown.jpg Showdown
    • Range increased from 500/650/800/950 to 650/750/850/950

Version 3.5.0

  • The Gladiator Call to Arms.jpg Call to Arms
    • Cooldown decreased from 100/90/80 seconds to 60/50/40 seconds

Version 3.3.3

  • The Gladiator Showdown.jpg Showdown
    • Duration increased from 1/2/3/4 to 2/3/4/5

Version 3.3.0

  • The Gladiator Showdown.jpg Showdown
    • Mana Cost decreased from 80/90/100/110 to 65/75/85/95
    • Cooldown decreased from 30 seconds to 20 seconds
  • The Gladiator Call to Arms.jpg Call to Arms
    • Cooldown decreased from 100 seconds to 100/90/80 seconds

Version 3.1.0

Version 3.0.1

  • The Gladiator Showdown.jpg Showdown
    • Removed the second activation's Mana Cost

Version 2.6.30

  • The Gladiator Pitfall.jpg Pitfall
    • Cast Speed and animation decreased from .4 to .3 seconds
    • Impact delay decreased from 1.6 to 1.5 seconds
  • The Gladiator Flagellation.jpg Flagellation
    • Now propagates to illusions

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.12

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attack Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.9

  • The Gladiator Showdown.jpg Showdown
    • Added disjoint upon returning the target

Version 2.0.6

  • Re-recorded Gladiator's voice

Version 2.0.0

Version 1.0.9

  • The Gladiator Flagellation.jpg Flagellation
    • No longer deal double bonus damage to buildings
  • The Gladiator Call to Arms.jpg Call to Arms
    • Damage taken from the buff is now spread over 5/6/7 seconds instead of instant
    • Increased speed of the chariot from 650 to 750

Version 1.0.7

  • Removed the backswing time on his abilities
  • The Gladiator Pitfall.jpg Pitfall
    • Lowered the 'trigger time' from 2s to 1.6s
  • The Gladiator Showdown.jpg Showdown
    • Now issues a stop command to whoever is teleported back
  • The Gladiator Call to Arms.jpg Call to Arms
    • Now uses the same cast animation as Pitfall
    • Now plays no sounds other than at the impact time

Version 1.0.6

  • Fixed Showdown so it does not teleport magic immune units

Version 1.0.5

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