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The Madman

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The Madman
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Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 18 Agilitylogo.gif 23 Intelligencelogo.gif 16
(+2.1) (+2.8) (+1.5)
Stats
Level 1 16 25
Health 492 1119 1822
Mana 208 520 936
Damage 47-51 91-95 134-138
Armor 3.22 9.38 15.4
Attack Speed 0.71 0.95 1.18
Movement Speed 300
Magic Armor 5
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.35/0.45
Turn Rate 450


Info[edit | edit source]

Role:  
Melee
5
Solo
2
Carry
5
Ganker
2
Lore:  
No one knows for certain the identity of this masked and demented murderer. Some say he was confined for eons in the deepest pit of Hell, a villain so black at heart that even the Hellbourne treated him as a pariah, yet so deadly that they were forced to call upon him in their war with the Legion. Others say he is a man, just a man, but driven mad by the endless carnage he has witnessed.

Abilities[edit | edit source]

Stalk
[ Q ]
The Madman Stalk.jpg
Cast Time: 0 / 0 seconds
Self
The Madman conceals himself for a short time, granting him invisibility and increased Movement Speed. In his wild craze, the madman lashes out and damages any enemies that come near him while stealthed.
Radius: 175
Mana Cost: 60
Cooldown: 9/8/7/6 seconds
Applies Stalk to self for 4 seconds. Deals 90/100/110/120 Magic Damage to enemies who pass within radius of self.
Ouch, what hit me?
 

Stalk Effects
+50% Movement Speed
Unitwalking
Stealth with 0.5 second fade time



Barrel Roll
[ W ]
The Madman Barrel Roll.jpg
Cast Time: 0.1 / 0 seconds
Target Position Enemy Units
Type - Magic
The Madman does a Barrel Roll, smashing into opponents in his path, then rolling back to his original position. Enemy units caught in his wake are damaged and slowed.
Range: 400/465/530/600
Radius: 175
Mana Cost: 110
Cooldown: 13 seconds
Quickly transports self to target position, then back to original position. Enemies who pass within radius of self are damaged for 100/160/220/280 Magic Damage and applies Barrel Rolled for 3.5 seconds.
I think I'm gonna be sick.
 

Barrel Rolled Effects
30/37/44/50% Movement Slow

Notes
  • The Madman is invulnerable during Barrel Roll.


Gash
[ E ]
The Madman Gash.jpg
Passive
The Madman becomes increasingly proficient at gutting his enemies, giving him extra damage the more he attacks them. Max Damage increase 18/28/40/54%.
Passively grants 6/7/8/9% bonus damage when dealing non-DoT Damage.

Stacks up to 3/4/5/6 times on the same enemy.

Let's see what's on the inside.
 
Notes
  • Bonus damage stacks with Critical Strike.
  • Adds up to 18/28/40/54% extra damage.


Berserk (Insanity)
[ R ]
The Madman Berserk.jpg
Cast Time: 0 / 0 seconds
Self
Type - Magic
The Madman flips out, going totally berserk, increasing his Attack Speed and Movement Speed.
Mana Cost: 50/80/110
Cooldown: 55 seconds
Applies Berserk to self for 30 seconds. Upon taking lethal damage, Madman will die 4 seconds later than normal, with each kill delaying the death by an additional 4 seconds.
Quick, grab a straight jacket!
 

Berserk Effects
+40/80/120 (+80/120/160) Attack Speed
+5/7/9% (+10/14/18%) Movement Speed
Upon death, Madman's death is delayed for 4 seconds.

Notes
  • Berserk cannot be purged or transferred.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.0.0

  • Magic Armor decreased from 5.75 to 5.

Version 3.9.9

  • The Madman Berserk.jpg Insanity (Berserk, boosted by Staff of the Master.jpg Staff of the Master)
    • Unkillable death base duration decreased from {8 seconds to 4 seconds}.
    • Unkillable death duration extension when killing a real enemy hero increased from {3 seconds to 4 seconds}.

Version 3.8.0

  • The Madman Gash.jpg Gash
    • Now increases both attack and spell damage dealt to targets by Madman.
    • Is now applied before any non-DoT Damage.
  • The Madman Berserk.jpg Insanity (Staff of the Master.jpg Staff of the Master-boosted Berserk)
    • Non-ultimate spells are refreshed upon dying.
    • Death delay duration increased from 5 seconds to 8 seconds.
    • Killing a non-illusion enemy hero while death is delayed increases the death delay duration by 3 seconds.

Version 3.2.5

  • The Madman Stalk.jpg Stalk
    • Reduced cooldown from 10/9/8/7 to 9/8/7/6

Version 3.2.3

Version 3.1.0

  • The Madman Gash.jpg Gash
    • Adds 6/7/8/9% bonus damage per attack on a target up to 3/4/5/6 times
    • No longer gives Critical Strike chance

Version 2.6.30

  • The Madman Stalk.jpg Stalk
    • Cooldown decreased from 13/11/9/7 to 10/9/8/7 seconds

Version 2.6.24

  • Magic Armor from 5.5 to 5.75

Version 2.6.8

  • Base Intelligence increased from 14 to 16

Version 2.6.4

  • Agility Gain increased from 2.75 to 2.8

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.2.4

  • The Madman Berserk.jpg Berserk
    • No longer purgable or transferable

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.17

  • The Madman Stalk.jpg Stalk
    • Cooldown increased from 12/10/8/6 to 13/11/9/7

Version 1.0.7

  • The Madman Barrel Roll.jpg Barrel Roll
    • No longer slows attack speed
    • Cooldown increased from 11s to 13s
    • Debuff is now dispellable

Version 1.0.5

  • Base Strength increased from 17 to 18
  • The Madman Barrel Roll.jpg Barrel Roll
    • Manacost lowered from 130 to 110
    • Stun is removed
    • Applies a 30/37/44/50% snare for 3.5s
    • Damage increased from 100/150/200/250 to 100/160/220/280

Version 1.0.1

  • The Madman Stalk.jpg Stalk
    • Cooldown lowered from 13/11/9/7 to 12/10/8/6

Version 0.3.6

  • The Madman Barrel Roll.jpg Barrel Roll
    • Now grants invulnerability during travel time.

Version 0.3.0.2

  • The Madman Stalk.jpg Stalk
    • Snare removed
  • The Madman Berserk.jpg Berserk
    • Manacost reduced from 100/150/205 to 50/80/110.

Version 0.1.66

  • The Madman Stalk.jpg Stalk
    • Movement Speed debuff only applies if Madman doesn't cause damage with it.
    • Prematurely cancelling it does not cause the debuff.

Version 0.1.65

  • The Madman Stalk.jpg Stalk
    • Lowers movement speed by 25% for 2 seconds after it is finished.

Version 0.1.63

  • The Madman Stalk.jpg Stalk
    • Cooldown increased from 12/10/8/6 to 13/11/9/7
  • The Madman Barrel Roll.jpg Barrel Roll
    • Invulnerability removed

Version 0.1.50

  • The Madman Stalk.jpg Stalk
    • Madman can no longer activate items without breaking stealth

Version 0.1.48

Version 0.1.30

  • The Madman Stalk.jpg Stalk
    • Grants 50% MS increase instead of 500%
  • The Madman Barrel Roll.jpg Barrel Roll
    • Returns Madman to his starting position, stuns targets for 1/1.25/1.5/1.75s, damage unchanged.
  • The Madman Gash.jpg Gash
    • Crit chance reduced from 10/18/26/36% to 10/16/22/28%.

Version 0.1.28

  • Base Strength reduced from 20 to 17
  • Strength Gain from 2.4 to 2.1.
  • The Madman Stalk.jpg Stalk Reworked:
    • Applies Stalk to self for 4 seconds. Deals 90/100/110/120 Magic damage to enemies who pass within radius of self.
    • Maximum movement speed
    • Stealth with 0.5 second fade time
    • Unit walking
  • The Madman Barrel Roll.jpg Barrel Roll added:
    • Type: Magic
    • Range: 400/500/600/700
    • Radius: 175
    • Mana cost: 130
    • Cool down: 11 seconds
    • Quickly transports self to target position.
    • Enemies who pass within radius of self are damaged for 100/150/200/250 MAgilityc damage and are affected by Dazed for 4.5 seconds
    • Dazed Effects: 30/37/44/50% movement speed slow initially, decreases to 0% over the duration

Version 0.1.26

  • Base Agility tweaked from 21 to 23
  • Base Strength from 17 to 20.
  • The Madman Stalk.jpg Stalk
    • 500ms fade time
    • First target attacked out of stalk has Crippled applied:
    • Crippled reduces movement speed by 30/37/44/50% initially and tapers off to a 0% slow over 4.5 seconds
  • The Madman Gash.jpg Gash
    • Crit increased from 10/16/22/28% to 10/18/26/36%
  • The Madman Berserk.jpg Berserk
    • Removed incoming damage multiplier

Legacy Abilities[edit | edit source]

Gash (Pre-3.1.0)
[ E ]
The Madman Gash.jpg
Passive
The Madman becomes increasingly proficient at gutting his enemies, giving him a higher chance to critically strike them.
Passively grants the Madman a 10/16/22/28% chance to deal 2x damage on attack.
Let's see what's on the inside.
 
Notes



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