The Madman

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The Madman
The Madman.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 18 Agilitylogo.gif 23 Intelligencelogo.gif 16
(+2.1) (+2.8) (+1.5)
Stats
Level 1 16 25
Health 492 1119 1822
Mana 208 520 936
Damage 47-51 91-95 134-138
Armor 3.22 9.38 15.4
Attack Speed 0.71 0.95 1.18
Movement Speed 300
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.35/0.45
Turn Rate 450


Info[edit | edit source]

Role:  
Melee
5
Solo
2
Carry
5
Ganker
2
Lore:  
No one knows for certain the identity of this masked and demented murderer. Some say he was confined for eons in the deepest pit of Hell, a villain so black at heart that even the Hellbourne treated him as a pariah, yet so deadly that they were forced to call upon him in their war with the Legion. Others say he is a man, just a man, but driven mad by the endless carnage he has witnessed.

Abilities[edit | edit source]

Stalk
[ Q ]
The Madman Stalk.jpg
Cast Time: 0 / 0 seconds
Self
The Madman conceals himself for a short time, granting him invisibility and increased Movement Speed. In his wild craze, the madman lashes out and damages any enemies that come near him while stealthed.
Radius: 175
Mana Cost: 60
Cooldown: 9/8/7/6 seconds
Applies Stalk to self for 4 seconds. Deals 90/100/110/120 Magic Damage to enemies who pass within radius of self.
Ouch, what hit me?
 

Stalk Effects
+50% Movement Speed
Unitwalking
Stealth with 0.5 second fade time


Barrel Roll
[ W ]
The Madman Barrel Roll.jpg
Cast Time: 0.1 / 0 seconds
Target Position Enemy Units
Type - Magic
The Madman does a Barrel Roll, smashing into opponents in his path, then rolling back to his original position. Enemy units caught in his wake are damaged and slowed.
Range: 400/465/530/600
Radius: 175
Mana Cost: 110
Cooldown: 13 seconds
Quickly transports self to target position, then back to original position. Enemies who pass within radius of self are damaged for 100/160/220/280 Magic Damage and applies Barrel Rolled for 3.5 seconds.
I think I'm gonna be sick.
 

Barrel Rolled Effects
30/37/44/50% Movement Slow

Notes
  • The Madman is invulnerable during Barrel Roll.


Gash
[ E ]
The Madman Gash.jpg
Passive
The Madman becomes increasingly proficient at gutting his enemies, giving him extra damage the more he attacks them. Max Damage increase 18/28/40/54%.
Passively grants 6/7/8/9% bonus damage when dealing non-DoT Damage.

Stacks up to 3/4/5/6 times on the same enemy.

Let's see what's on the inside.
 
Notes
  • Bonus damage stacks with Critical Strike.
  • Adds up to 18/28/40/54% extra damage.


Berserk (Insanity)
[ R ]
The Madman Berserk.jpg
Cast Time: 0 / 0 seconds
Self
Type - Magic
The Madman flips out, going totally berserk, increasing his Attack Speed and Movement Speed.
Mana Cost: 50/80/110
Cooldown: 55 seconds
Applies Berserk to self for 30 seconds. Upon taking lethal damage, Madman will die 4 seconds later than normal, with each kill delaying the death by an additional 4 seconds.
Quick, grab a straight jacket!
 

Berserk Effects
+40/80/120 (+80/120/160) Attack Speed
Upon death, Madman's death is delayed for 4 seconds.

Notes
  • Berserk cannot be purged or transferred.


Alt Avatars[edit | edit source]

The Madman Alt Avatars
The Madman.jpg
Throwback Madman

100 Gold coins.png
750 Silver coins.png
Nightmare Madman.jpg
Nightmare Madman

200 Gold coins.png
500 Silver coins.png
Hook Madman.jpg
Hook Madman

390 Gold coins.png
1500 Silver coins.png
Chupacabra.jpg
Chupacabra

390 Gold coins.png
2500 Silver coins.png
Raving Madman.jpg
Raving Madman

390 Gold coins.png
2500 Silver coins.png
The Madman.jpg
POG Madman

100 Gold coins.png
750 Silver coins.png
MadCat Madman.jpg
MadCat Madman

390 Gold coins.png
2500 Silver coins.png
The Playmaker.jpg
The Playmaker
Icon 2018 WorldCup.png Icon Limited Edition.png
450 Gold coins.png
3500 Silver coins.png
[Edit] [Edit Info]

Changelog[edit | edit source]

Version 4.5.4

  • The Madman Stalk.jpg Stalk
    • Movement Speed increase reduced from Haste to 50%.
      • No longer has 100% Slow Resistance as a result.

Version 4.3.3

  • The Madman Stalk.jpg Stalk
    • Movement Speed bonus increased from 50% to Haste (max Movement Speed, cannot be slowed).
  • The Madman Berserk.jpg Berserk
    • No longer gives a Movement Speed bonus.

Version 4.0.0

  • Magic Armor decreased from 5.75 to 5.

Version 3.9.9

  • The Madman Berserk.jpg Insanity (Berserk, boosted by Staff of the Master.jpg Staff of the Master)
    • Unkillable death base duration decreased from {8 seconds to 4 seconds}.
    • Unkillable death duration extension when killing a real enemy hero increased from {3 seconds to 4 seconds}.

Version 3.8.0

  • The Madman Gash.jpg Gash
    • Now increases both attack and spell damage dealt to targets by Madman.
    • Is now applied before any non-DoT Damage.
  • The Madman Berserk.jpg Insanity (Staff of the Master.jpg Staff of the Master-boosted Berserk)
    • Non-ultimate spells are refreshed upon dying.
    • Death delay duration increased from 5 seconds to 8 seconds.
    • Killing a non-illusion enemy hero while death is delayed increases the death delay duration by 3 seconds.

Version 3.2.5

  • The Madman Stalk.jpg Stalk
    • Reduced cooldown from 10/9/8/7 to 9/8/7/6

Version 3.2.3

Version 3.1.0

  • The Madman Gash.jpg Gash
    • Adds 6/7/8/9% bonus damage per attack on a target up to 3/4/5/6 times
    • No longer gives Critical Strike chance

Version 2.6.30

  • The Madman Stalk.jpg Stalk
    • Cooldown decreased from 13/11/9/7 to 10/9/8/7 seconds

Version 2.6.24

  • Magic Armor from 5.5 to 5.75

Version 2.6.8

  • Base Intelligence increased from 14 to 16

Version 2.6.4

  • Agility Gain increased from 2.75 to 2.8

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.2.4

  • The Madman Berserk.jpg Berserk
    • No longer purgable or transferable

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.17

  • The Madman Stalk.jpg Stalk
    • Cooldown increased from 12/10/8/6 to 13/11/9/7

Version 1.0.7

  • The Madman Barrel Roll.jpg Barrel Roll
    • No longer slows attack speed
    • Cooldown increased from 11s to 13s
    • Debuff is now dispellable

Version 1.0.5

  • Base Strength increased from 17 to 18
  • The Madman Barrel Roll.jpg Barrel Roll
    • Manacost lowered from 130 to 110
    • Stun is removed
    • Applies a 30/37/44/50% snare for 3.5s
    • Damage increased from 100/150/200/250 to 100/160/220/280

Version 1.0.1

  • The Madman Stalk.jpg Stalk
    • Cooldown lowered from 13/11/9/7 to 12/10/8/6

Version 0.3.6

  • The Madman Barrel Roll.jpg Barrel Roll
    • Now grants invulnerability during travel time.

Version 0.3.0.2

  • The Madman Stalk.jpg Stalk
    • Snare removed
  • The Madman Berserk.jpg Berserk
    • Manacost reduced from 100/150/205 to 50/80/110.

Version 0.1.66

  • The Madman Stalk.jpg Stalk
    • Movement Speed debuff only applies if Madman doesn't cause damage with it.
    • Prematurely cancelling it does not cause the debuff.

Version 0.1.65

  • The Madman Stalk.jpg Stalk
    • Lowers movement speed by 25% for 2 seconds after it is finished.

Version 0.1.63

  • The Madman Stalk.jpg Stalk
    • Cooldown increased from 12/10/8/6 to 13/11/9/7
  • The Madman Barrel Roll.jpg Barrel Roll
    • Invulnerability removed

Version 0.1.50

  • The Madman Stalk.jpg Stalk
    • Madman can no longer activate items without breaking stealth

Version 0.1.48

Version 0.1.30

  • The Madman Stalk.jpg Stalk
    • Grants 50% MS increase instead of 500%
  • The Madman Barrel Roll.jpg Barrel Roll
    • Returns Madman to his starting position, stuns targets for 1/1.25/1.5/1.75s, damage unchanged.
  • The Madman Gash.jpg Gash
    • Crit chance reduced from 10/18/26/36% to 10/16/22/28%.

Version 0.1.28

  • Base Strength reduced from 20 to 17
  • Strength Gain from 2.4 to 2.1.
  • The Madman Stalk.jpg Stalk Reworked:
    • Applies Stalk to self for 4 seconds. Deals 90/100/110/120 Magic damage to enemies who pass within radius of self.
    • Maximum movement speed
    • Stealth with 0.5 second fade time
    • Unit walking
  • The Madman Barrel Roll.jpg Barrel Roll added:
    • Type: Magic
    • Range: 400/500/600/700
    • Radius: 175
    • Mana cost: 130
    • Cool down: 11 seconds
    • Quickly transports self to target position.
    • Enemies who pass within radius of self are damaged for 100/150/200/250 MAgilityc damage and are affected by Dazed for 4.5 seconds
    • Dazed Effects: 30/37/44/50% movement speed slow initially, decreases to 0% over the duration

Version 0.1.26

  • Base Agility tweaked from 21 to 23
  • Base Strength from 17 to 20.
  • The Madman Stalk.jpg Stalk
    • 500ms fade time
    • First target attacked out of stalk has Crippled applied:
    • Crippled reduces movement speed by 30/37/44/50% initially and tapers off to a 0% slow over 4.5 seconds
  • The Madman Gash.jpg Gash
    • Crit increased from 10/16/22/28% to 10/18/26/36%
  • The Madman Berserk.jpg Berserk
    • Removed incoming damage multiplier


Legacy Abilities[edit | edit source]

Gash (Pre-3.1.0)
[ E ]
The Madman Gash.jpg
Passive
The Madman becomes increasingly proficient at gutting his enemies, giving him a higher chance to critically strike them.
Passively grants the Madman a 10/16/22/28% chance to deal 2x damage on attack.
Let's see what's on the inside.
 
Notes


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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