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The Madman
The Madman
Hellbourne Hellbourne
Attributes
Strengthlogo 18 Agilitylogo 23 Intelligencelogo 16
(+2.1) (+2.8) (+1.5)
Stats
Level 1 16 25
Health 492 1119 1822
Mana 208 520 936
Damage 47-51 91-95 134-138
Armor 3.22 9.38 15.4
Attack Speed 0.71 0.95 1.18
Movement Speed 300
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.35/0.45
Turn Rate 450

The Madman is a melee agility hero in Heroes of Newerth.

Info[ | ]

Lore: No one knows for certain the identity of this masked and demented murderer. Some say he was confined for eons in the deepest pit of Hell, a villain so black at heart that even the Hellbourne treated him as a pariah, yet so deadly that they were forced to call upon him in their war with the Legion. Others say he is a man, just a man, but driven mad by the endless carnage he has witnessed.
 
  Madman is one of the most elusive heroes in the game thanks to Stalk and Barrel Roll, and the two put out incredibly early game Magic Damage, making him perfect for roaming kills. Late game, Madman's Gash and Berserk allow him to hold his own amongst Physical Damage dealers.

Abilities[ | ]

Stalk
[ Q ]
The Madman Stalk
Cast Time: 0 / 0 seconds
Self
The Madman conceals himself for a short time, granting him invisibility and increased Movement Speed. In his wild craze, the madman lashes out and damages any enemies that come near him while stealthed.
Radius: 175
Mana Cost: 60
Cooldown: 9/8/7/6 seconds
Applies Stalk to self for 3.5 seconds. Deals 90/100/110/120 Magic Damage to enemies who pass within radius of self.
Ouch, what hit me?
 

Stalk Effects
+50/75/100/125% Movement Speed
Unitwalking
Stealth with 0.5 second fade time


Barrel Roll
[ W ]
The Madman Barrel Roll
Cast Time: 0.1 / 0 seconds
Target Position Enemy Units
Type - Magic
The Madman does a Barrel Roll, smashing into opponents in his path, then rolling back to his original position. Enemy units caught in his wake are damaged and slowed.
Range: 400/465/530/600
Radius: 175
Mana Cost: 110
Cooldown: 13 seconds
Quickly transports self to target position, then back to original position. Enemies who pass within radius of self are damaged for 100/165/230/295 Magic Damage and applies Barrel Rolled for 3.5 seconds.
I think I'm gonna be sick.
 

Barrel Rolled Effects
30/37/44/50% Movement Slow

Notes
  • The Madman is invulnerable during Barrel Roll.
  • Can't be cast when immobilized.


Gash
[ E ]
The Madman Gash
Passive
The Madman becomes increasingly proficient at gutting his enemies, giving him extra damage the more he attacks them. Max Damage increase 18/28/40/54%.
Passively grants 5/6/7/8% bonus damage when dealing non-DoT Damage.

Stacks up to 3/4/5/6 times on the same enemy.

Let's see what's on the inside.
 
Notes
  • Bonus damage stacks with Critical Strike.
  • Adds up to 18/28/40/54% extra damage.


Berserk (Insanity)
[ R ]
The Madman Berserk
Cast Time: 0 / 0 seconds
Self
Type - Magic
The Madman flips out, going totally berserk, increasing his Attack Speed and Movement Speed.
Mana Cost: 50/80/110
Cooldown: 55 seconds
Applies Berserk to self for 30 seconds. Upon taking lethal damage, Madman will die 4 seconds later than normal, with each kill delaying the death by an additional 4 seconds.
Quick, grab a straight jacket!
 

Berserk Effects
+80/120/160 (+80/120/160) Attack Speed
Upon death, Madman's death is delayed for 4 seconds.

Notes
  • Berserk cannot be purged or transferred.


Alt Avatars[ | ]

The Madman Alt Avatars
The Madman
Throwback Madman

100 Gold coins
750 Silver coins
Nightmare Madman
Nightmare Madman

200 Gold coins
500 Silver coins
Hook Madman
Hook Madman

390 Gold coins
1500 Silver coins
Chupacabra
Chupacabra

390 Gold coins
2500 Silver coins
Raving Madman
Raving Madman

390 Gold coins
2500 Silver coins
The Madman
POG Madman

100 Gold coins
750 Silver coins
MadCat Madman
MadCat Madman

390 Gold coins
2500 Silver coins
The Playmaker
The Playmaker
Icon 2018 WorldCup Icon Limited Edition
450 Gold coins
3500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.9.0

  • The Madman Stalk Stalk
    • Mana Cost increased from 70 to 60.
  • The Madman Barrel Roll Barrel Roll
    • Magic Damage reduced from 100/160/220/280 to 100/165/230/295.

Version 4.8.5

  • The Madman Stalk Stalk
    • Mana Cost increased from 60 to 70.
  • The Madman Barrel Roll Barrel Roll
    • Can no longer be cast while Immobilized.
    • Magic Damage reduced from 100/165/230/295 to 100/160/220/280.
  • The Madman Gash Gash
    • Bonus Damage per stack reduced from 6/7/8/9% to 5/6/7/8%.

Version 4.7.5

  • The Madman Stalk Stalk
    • Movement Speed bonus increased from 50% to 50/75/100/125%.
  • The Madman Barrel Roll Barrel Roll
    • Magic Damage increased from 100/160/220/280 to 100/165/230/295.

Version 4.7.2

  • The Madman Berserk Berserk
    • Attack Speed bonus increased from 40/80/120 to 80/120/160.

Version 4.5.4

  • The Madman Stalk Stalk
    • Movement Speed increase reduced from Haste to 50%.
      • No longer has 100% Slow Resistance as a result.

Version 4.3.3

  • The Madman Stalk Stalk
    • Movement Speed bonus increased from 50% to Haste (max Movement Speed, cannot be slowed).
  • The Madman Berserk Berserk
    • No longer gives a Movement Speed bonus.

Version 4.0.0

  • Magic Armor decreased from 5.75 to 5.

Version 3.9.9

  • The Madman Berserk Insanity (Berserk, boosted by Staff of the Master Staff of the Master)
    • Unkillable death base duration decreased from {8 seconds to 4 seconds}.
    • Unkillable death duration extension when killing a real enemy hero increased from {3 seconds to 4 seconds}.

Version 3.8.0

  • The Madman Gash Gash
    • Now increases both attack and spell damage dealt to targets by Madman.
    • Is now applied before any non-DoT Damage.
  • The Madman Berserk Insanity (Staff of the Master Staff of the Master-boosted Berserk)
    • Non-ultimate spells are refreshed upon dying.
    • Death delay duration increased from 5 seconds to 8 seconds.
    • Killing a non-illusion enemy hero while death is delayed increases the death delay duration by 3 seconds.

Version 3.2.5

  • The Madman Stalk Stalk
    • Reduced cooldown from 10/9/8/7 to 9/8/7/6

Version 3.2.3

Version 3.1.0

  • The Madman Gash Gash
    • Adds 6/7/8/9% bonus damage per attack on a target up to 3/4/5/6 times
    • No longer gives Critical Strike chance

Version 2.6.30

  • The Madman Stalk Stalk
    • Cooldown decreased from 13/11/9/7 to 10/9/8/7 seconds

Version 2.6.24

  • Magic Armor from 5.5 to 5.75

Version 2.6.8

  • Base Intelligence increased from 14 to 16

Version 2.6.4

  • Agility Gain increased from 2.75 to 2.8

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.2.4

  • The Madman Berserk Berserk
    • No longer purgable or transferable

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.17

  • The Madman Stalk Stalk
    • Cooldown increased from 12/10/8/6 to 13/11/9/7

Version 1.0.7

  • The Madman Barrel Roll Barrel Roll
    • No longer slows attack speed
    • Cooldown increased from 11s to 13s
    • Debuff is now dispellable

Version 1.0.5

  • Base Strength increased from 17 to 18
  • The Madman Barrel Roll Barrel Roll
    • Manacost lowered from 130 to 110
    • Stun is removed
    • Applies a 30/37/44/50% snare for 3.5s
    • Damage increased from 100/150/200/250 to 100/160/220/280

Version 1.0.1

  • The Madman Stalk Stalk
    • Cooldown lowered from 13/11/9/7 to 12/10/8/6

Version 0.3.6

  • The Madman Barrel Roll Barrel Roll
    • Now grants invulnerability during travel time.

Version 0.3.0.2

  • The Madman Stalk Stalk
    • Snare removed
  • The Madman Berserk Berserk
    • Manacost reduced from 100/150/205 to 50/80/110.

Version 0.1.66

  • The Madman Stalk Stalk
    • Movement Speed debuff only applies if Madman doesn't cause damage with it.
    • Prematurely cancelling it does not cause the debuff.

Version 0.1.65

  • The Madman Stalk Stalk
    • Lowers movement speed by 25% for 2 seconds after it is finished.

Version 0.1.63

  • The Madman Stalk Stalk
    • Cooldown increased from 12/10/8/6 to 13/11/9/7
  • The Madman Barrel Roll Barrel Roll
    • Invulnerability removed

Version 0.1.50

  • The Madman Stalk Stalk
    • Madman can no longer activate items without breaking stealth

Version 0.1.48

Version 0.1.30

  • The Madman Stalk Stalk
    • Grants 50% MS increase instead of 500%
  • The Madman Barrel Roll Barrel Roll
    • Returns Madman to his starting position, stuns targets for 1/1.25/1.5/1.75s, damage unchanged.
  • The Madman Gash Gash
    • Crit chance reduced from 10/18/26/36% to 10/16/22/28%.

Version 0.1.28

  • Base Strength reduced from 20 to 17
  • Strength Gain from 2.4 to 2.1.
  • The Madman Stalk Stalk Reworked:
    • Applies Stalk to self for 4 seconds. Deals 90/100/110/120 Magic damage to enemies who pass within radius of self.
    • Maximum movement speed
    • Stealth with 0.5 second fade time
    • Unit walking
  • The Madman Barrel Roll Barrel Roll added:
    • Type: Magic
    • Range: 400/500/600/700
    • Radius: 175
    • Mana cost: 130
    • Cool down: 11 seconds
    • Quickly transports self to target position.
    • Enemies who pass within radius of self are damaged for 100/150/200/250 MAgilityc damage and are affected by Dazed for 4.5 seconds
    • Dazed Effects: 30/37/44/50% movement speed slow initially, decreases to 0% over the duration

Version 0.1.26

  • Base Agility tweaked from 21 to 23
  • Base Strength from 17 to 20.
  • The Madman Stalk Stalk
    • 500ms fade time
    • First target attacked out of stalk has Crippled applied:
    • Crippled reduces movement speed by 30/37/44/50% initially and tapers off to a 0% slow over 4.5 seconds
  • The Madman Gash Gash
    • Crit increased from 10/16/22/28% to 10/18/26/36%
  • The Madman Berserk Berserk
    • Removed incoming damage multiplier


Legacy Abilities[ | ]

Gash (Pre-3.1.0)
[ E ]
The Madman Gash
Passive
The Madman becomes increasingly proficient at gutting his enemies, giving him a higher chance to critically strike them.
Passively grants the Madman a 10/16/22/28% chance to deal 2x damage on attack.
Let's see what's on the inside.
 
Notes


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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Andromeda Artillery Blitz Emerald Warden Master of Arms Moira Monkey King Moon Queen Night Hound
Nitro Nomad Sapphire Scout Silhouette Sir Benzington Swiftblade Tarot Valkyrie
Wildsoul Zephyr No Hero No Hero No Hero No Hero No Hero No Hero No Hero
Arachna Blood Hunter Bushwack Calamity Chronos Corrupted Disciple Dampeer Flint Beastwood Forsaken Archer
Gemini Grinex Gunblade Klanx Riptide Sand Wraith Shadowblade Slither Soulstealer
The Dark Lady The Madman Tremble No Hero No Hero No Hero No Hero No Hero No Hero
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Aluna Blacksmith Bubbles Bombardier Ellonia Empath Engineer Kinesis Martyr
Midas Monarch Nymphora Oogie Ophelia Pearl Pyromancer Pollywog Priest Qi
Rhapsody Skrap Tempest The Chipper Thunderbringer Vindicator Warchief Witch Slayer No Hero
Artesia Circe Defiler Demented Shaman Doctor Repulsor Fayde Geomancer Glacius Gravekeeper
Goldenveil Hellbringer Myrmidon Parallax Parasite Plague Rider Prophet Puppet Master Revenant
Riftwalker Soul Reaper Succubus Torturer Wretched Hag Voodoo Jester No Hero No Hero No Hero
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Armadon Behemoth Berzerker Bramble Drunken Master Flux Hammerstorm Ichor Jeraziah
Keeper of the Forest Legionnaire Magebane Pandamonium Pebbles Predator Prisoner 945 Rally Rampage
Salomon Shellshock Solstice Tundra The Gladiator Xemplar No Hero No Hero No Hero
Accursed Adrenaline Amun-Ra Apex Balphagore Cthulhuphant Deadlift Deadwood Devourer
Draconis Electrician Gauntlet Kane King Klout Kraken Lodestone Lord Salforis Magmus
Maliken Moraxus Pestilence Pharaoh Ravenor War Beast No Hero No Hero No Hero
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