Unlike the wild lightning he commands, the Thunderbringer is marked by his calm patience and careful adherence to the ancient Beast protocols and etiquette. Though considered a bit of a fogey by others, he is an undeniable master of shamanic lore and a powerful wielder of mystic energies.
Although the Thunderbringer is a ranged hero, his primary form of damage is not his attack, but continued usage of his Chain Lightning and Blast of Lightning. Lightning Storm allows the Thunderbringer to strike globally, while Lightning Rod will slowly melt even the toughest enemies.
Abilities[ | ]
Chain Lightning
[ Q ]
Cast Time: 0.3 / 0.7 seconds
Target Unit
Enemy Units
Type - Magic
Thunderbringer zaps a target enemy unit with volatile lightning. The lightning then bounces to additional nearby enemy units.
Range: 850 Mana Cost: 65/70/75/80 Cooldown: 1.75 seconds
Chains between the successively closest 3/5/7/9 targets, dealing 85/100/115/130 Magic Damage to each target.
Creeps are great conductors.
Notes
Chain Lighting bounces to the closest visible enemy unit within 500 radius in 0.2 second intervals.
Thunderbringer blasts a target enemy unit with lightning, dealing moderate damage and very briefly stunning it. The area around the target is lit up briefly, giving vision and revealing nearby stealthed units.
Can target an ally to instead grant bonus Movement Speed.
Range: 700 Radius: 450 Mana Cost: 90/105/120/135 Cooldown: 6 seconds
Deals 110/180/260/340 Magic Damage to target and stuns for 0.1/0.2/0.3/0.4 seconds. Gives 1000 day Clearvision, 700 night Clearvision, and reveals stealthed units at the target's initial position for 5 seconds. Ward reveal radius is shown in the tooltip.
Can target an ally to instead grant 60/75/90/105 Movement Speed for 5 seconds.
A billion volts of electricity.
Notes
Vision is centered around where the target unit was hit, not the unit itself.
Lightning Rod
[ E ]
Passive (No Target)
Enemies near Thunderbringer act as lightning rods, taking damage every time he casts a spell. The damage is proportional to their current Health.
Radius: 900 Cooldown:0.2 seconds
Activate to change Lightning Storm to Thunder Storm (and vice-versa).
Lightning Storm globally damages all enemy heroes on the map once, while Thunder Storm globally summons a Thunder Cloud that damages enemies multiple times at a location for 9 seconds.
On Dealing Ability Damage Deals 2/4/6/8% of each enemy hero's current Health as Magic Damage, 0.5x damage is dealt if the enemies hit by Ability Damage are outside 1100 radius around you.
Some would say I am shocking!
Notes
Lightning Rod damage is dealt before the ability's damage.
Lightning Storm
[ R ]
Cast Time: 0.3 / 0.7 seconds
Global
Non-Illusion Enemy Heroes
Type - Magic
Thunderbringer strikes every enemy hero on the map with lightning, dealing damage and revealing the area around them briefly.
Mana Cost: 225/325/425 Cooldown: 100 seconds
Deals 250/350/450 Magic Damage to each target. Gives 1000 day Clearvision and 700 night Clearvision around each target, and Reveals stealthed units (excluding Wards) around each target's initial position for 5 seconds.
Always be prepared, wear rubber soles!
Notes
Vision lingers around where each hero was hit, not the heroes themselves.
Thunder Storm
[ R ]
Cast Time: 0.3 / 0.7 seconds
Target Position
Enemy Units
Type - Magic
Thunderbringer calls upon a Thunder Storm Cloud to smite and invigorate every hero on the its reach with lightning, dealing damage and slowing the enemy while boosting ally movement speed. The cloud reveals the area around it briefly.
Range: 99999 Radius: 600 Mana Cost: 225/325/425 Cooldown: 140/130/120 seconds
Globally target a location to spawn a Thunder Cloud there for 9 seconds.
Every 3 seconds, a lightning strike occurs and hits all enemy units in an 600 radius, dealing 150/200/250 Magic Damage and slowing the Movement Speed by 30% for 1.5 seconds. Allies in radius receive a bonus 30% Movement Speed.
Always be prepared, wear rubber soles!
Notes
Grants 1000 day Clearvision and 700 night Clearvision and reveals stealthed units and Wards in a 900 radius around the area for 9 seconds.
Globally target a location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike occurs and hits all enemy units in a 600 radius, dealing 250/350/450 Magic Damage.
Also grants 1000 Day Clearvision and 700 Night Clearvision for its duration.
Lightning Rod is now activatable to swap between Lightning Storm (non-boosted skill) and Thunder Storm.