Abilities[edit | edit source]
In addition to these abilities, every 20 seconds, Transmutanstein gains 1 Damage, 50 Max Health, and 0.1 Armor. Transmutanstein stops gaining bonus stats after 40 minutes. Transmutanstein is also immune to Armor reduction effects (but not Magic Armor reductions).
Mechanics[edit | edit source]
Spawning[edit | edit source]
Unlike other Neutrals, Transmutanstein will spawn as soon as the game starts.
When Transmutanstein is killed, he will respawn exactly 3 minutes after his death. It is impossible to prevent Transmutanstein from spawning.
Lair[edit | edit source]
Transmutanstein cannot be attacked from outside his lair. Any attacks attempted from outside his lair will show a pop-up as a Miss, but True Strike will not allow you to damage Transmutanstein from outside his lair. However, abilities will damage Transmutanstein, regardless damage type or whether the user is inside or outside the lair.
AI[edit | edit source]
Transmutanstein will cast his abilities based on coded behavior. See the Notes on each ability for details.
If Transmutanstein is lured outside of his lair for more than 3 seconds, he will be forced to return to his lair. When this happens, any debuffs are dispelled from Transmutanstein, and Transmutanstein gains Invulnerability, Cliffwalking and Buildingwalking until he returns to his lair.
Transmutanstein will never attack Towers.
Bounty[edit | edit source]
When Transmutanstein is killed, the killer will receive 200 gold. In addition, the killer's teammates will receive 200 gold. The killer does not receive this gold.
In addition, Transmutanstein will drop two Tokens of Vision on death.
Changelog[edit | edit source]
- Max Health decreased from 5000 to 4000.
- Magic Armor decreased from 50 to 20.
- Ability 1: Magic Damage from 300 to 200.
- Ability 2: Health threshold of Zorgath required for activation lowered from 70% to 50%.
- De-aggro radius decreased from 650 to 500.
- Zorgath's de-aggro radius is unchanged.