From the ice-caverns of the Frostfield hails Tundra, a white ape shaman of enormous size and power. His thundering voice commands the obedience of wild creatures and his magical powers conjure up the terrible cold of his northern home. Even fiery Hellbourne daemons feel a chill as he enters the fray.
Tundra is most commonly played as a ganker, using Call of Winter to scout for victims. Both Piercing Shards and Avalanche will affect opponents through immunity, making Tundra extremely effective at all levels against opposing damage dealers.
Abilities[ | ]
Piercing Shards
[ Q ]
Cast Time: 0.5 / 0.3 seconds
Target Position
All Other Units
Type - Superior Magic Superior Physical
Tundra can control ice and form it into deadly spikes at a whim, letting him unleash two waves of them towards his enemies. The Shards will curve towards any target, destroying trees in their path.
Anything hit by the ice shards takes 140/210/280/350 Magic Damage. Each shard can damage an enemy once.
This ability destroys trees. Also grants 500 day and night Clearvision while active.
They call me the lumberjack.
Notes
Damage is split between the two shards, each shard dealing 85/115/145/175 Superior Mixed Damage.
Shards have a touch radius of 150.
Shards have a lifetime of 0.85 seconds. This lifetime applies to the time it takes for the shards to reach the target position and the time it takes to return to Tundra.
Cold Shoulder
[ W ]
Cast Time: 0 / 0 seconds
Target Unit
Enemy Units
Type - Magic
Last winter, Tundra had two distant relatives teach him how to charge his enemies correctly, coating them in ice on contact. The ice makes them easier to hit, increasing everyone's Attack Speed against that target.
Range: 600 Mana Cost: 60 Cooldown: 17/14/11/8 seconds
On use, charges the target, performing an Attack on impact and applies both Cold Shoulder for 8 seconds and Cold Feet for 2 seconds to them.
The Brothers of cold send their regards...
Cold Shoulder Effects
Increases Attack Speed against this target by 20/40/60/80 When attacked, applies Cold Shouldered! to attacker for 2 seconds
Cold Feet Effects
40% Movement Slow
Notes
The attack is considered an autoattack and will apply attack modifiers.
Tundra charges at the target at 1300 speed.
Call of Winter
[ E ]
Cast Time: 0 / 0 seconds
Target Dual
Tundra has lived alone so long that he has formed bonds with the birds and wildlife of the mountains. His two favorites are Shiver and Coeurl. When he calls, they will come to his aid in battle for a short time.
Mana Cost: 50 Cooldown: 40 seconds
Activate to summon 2 Coeurls. Coeurl has 350/400/450/500(900/1000/1100/1200) Health and 15/25/35/45 Attack Damage with 550 Attack Range. Its autoattacks inflict a 10/20/30/40 Attack Speed Slow and a 10/20/30/40% Movement Speed Slow for 3 seconds.
Passively summons Shiver the flying scout to follow you around at 300/325/350/375 Speed and scout for you, providing 800/1000/1200/1400 Clearvision. Shiver is also invisible to enemies unless they come within 500 range and dies in 1 hit. When Shiver dies the ability goes on a 80/70/60/50 second cooldown.
Send Shiver to the target location or go back to following you around if used on self. Shiver will automatically teleport back to you when he's in follower mode and more than 3000 range away.
Shiver and Coeurl, I choose you!
Notes
Shiver gains invulnerability for 3 seconds upon respawning.
Command Shiver
[ D ]
Cast Time: 0 / 0 seconds
Target Position
Cooldown: 0 seconds
Activate to send Shiver to the target location or use it on self to get him to follow you again.
Notes
When Shiver dies the ability goes on a 80/70/60/50 second cooldown.
Avalanche
[ R ]
Cast Time: 0.35 / 0.5 seconds
Target Unit
Organic Enemy Units
Type - Superior Magic
Tundra can control the mountain itself when in a fit of rage, summoning a piece of a glacier to smash his target and toss any nearby enemy heroes away.
Range: 600 Mana Cost: 130/160/190 Cooldown: 80/75/70 seconds
Deals 150/225/300 Magic Damage and stuns target for 3/3.5/4 seconds.
Pushes anyone between Tundra and his target 240 units away, deals 150/225/300 Magic Damage, and applies Avalanche to them for 2/3/4 seconds.
I've frozen Mammoths in these things.
Avalanche Effects
50% Movement Slow -50 Attack Speed
Notes
Pushes units within 250 radius of Tundra's direction to the left or right of Tundra and target.
Does not hit units behind the target.
Units are pushed away over 0.4 seconds.
Shiver[ | ]
Shiver
Stats
Health
1/1
Armor
0
Magic Armor
0
Movement Speed
300/325/350/375
Sight Range
800/1000/1200/1400 / 800/1000/1200/1400
Turn Rate
450
Gold
15
Experience
15
Notes
Indirect Immunity
Follow Owner
[ Q ]
Cast Time: 0 / 0 seconds
Self
Goes back into follower mode.
Cooldown: 0 seconds
Return to Owner
[ W ]
Cast Time: 0 / 0 seconds
Self
Teleports to Tundra immediately.
Range: 99999 Cooldown: 60 seconds
Coeurl[ | ]
Coeurl
Stats
Duration
60 Seconds
Combat Type
Ranged
Health
350/400/450/500 (900/1000/1100/1200)
Health Regen
1.5
Damage
15/25/35/45
Armor
0
Magic Armor
0
Movement Speed
350
Sight Range
1400/800
Attack Range
550 (Ranged)
Missile Speed
1500
Base Attack Time
1
Attack Animation
0.633/0.367
Turn Rate
450
Gold
26-38
Experience
30
Winter's Bite
[ Q ]
Passive
Coeurl is not only the eldest of his pride, but also the only one to master the ice's freezing bite. He learned to throw ice at his enemies instead of bite and claw them, slowing them for a short time on each hit.
On Attack Applies Winter's Bite for 3 seconds
Winter's Bite Effects 10/20/30/40% Movement Slow -10/-20/-30/-40 Attack Speed
Patrol
[ W ]
Cast Time: 0 / 0 seconds
Target Dual
Type - Superior Magic
Patrols between the current and target location.
Range: 99999
On use issues an order to Patrol between the current and target position, going back and forth and attacking any enemies encountered.
Can be used on an allied unit to follow that unit around and attack its enemies when it is engaging in combat.
Coeurl has 350/400/450/500 Health and 15/25/35/45 Attack Damage with 550 Attack Range. Its autoattacks inflict a 10/20/30/40 Attack Speed Slow and a 10/20/30/40% Movement Speed Slow for 3 seconds.
Last winter, Tundra had two distant relatives teach him how to charge his enemies correctly, coating them in ice on contact. The ice makes them easier to hit, increasing everyone's Attack Speed against that target.
Range: 600 Mana Cost: 60 Cooldown: 17/14/11/8 seconds
On use, charges the target, performing an Attack on impact and applies Cold Shoulder to them for 8 seconds.
The Brothers of cold send their regards...
Cold Shoulder Effects
Increases Attack Speed against this target by 20/40/60/80 When attacked, applies Cold Shouldered! to attacker for 2 seconds and Cold Feet to target for 2 seconds.
Cold Feet Effects 10/20/30/40% Movement Slow
Notes
The attack is considered an autoattack and will apply attack modifiers.
Tundra charges at the target at 1300 speed.
Slightly changed in version 4.7.3.
Call of Winter (Pre-4.3.3)
[ W ]
Cast Time: 0.5 / 0.1 seconds
Self Position
Tundra has lived alone so long that he has formed bonds with the birds and wildlife of the mountains. His two favorites are Shiver and Coeurl. When he calls, they will come to his aid in battle for a short time.
Mana Cost: 50 Cooldown: 40 seconds
Summons Shiver and Coeurl for 60 seconds. Coeurl will only be summoned at level 2 or above.
Shiver:
- 100/100/200/200 Health
- 270/270/400/400 Movement Speed.
- Splash Immune
- 900/1000/1100/1200 range Clearvision, sees enemy Veiled Rot stealth and dispels it after 2 seconds
- Gains the ability to go invisible for a short time at level 3
Coeurl:
- 0/400/450/500 Health
- 0/26/36/46 Attack Damage
- 350 Movement Speed
- last for 3 seconds
- On attack, slows Movement Speed of target by 0/20/30/40% and Attack Speed by 0/20/30/40
Shiver and Coeurl, I choose you!
Shiver[ | ]
Shiver
Stats
Duration
60 Seconds
Combat Type
Melee
Health
100/100/200/200
Health Regen
0.5/0.5/1.5/1.5
Armor
0/0/5/5
Magic Armor
0
Movement Speed
270/270/400/400
Sight Range
900/1000/1100/1200 / 900/1000/1100/1200
Turn Rate
450
Gold
30/30/40/40
Experience
20/20/77/77
Notes
Splash Immune Reveals enemies with Veiled Rot Stealth
Winter's Guise
[ Q ]
Cast Time: 0 / 0 seconds
Self
Shiver can use winds in the sky to shield herself from view for a very brief time.
Cooldown: 30 seconds
Applies Winter's Guise to self for 6 seconds
Winter's Guise Effects
Stealth with 1 second fade time
Patrol
[ W ]
Cast Time: 0 / 0 seconds
Target Dual
Type - Superior Magic
Patrols between the current and target location.
Range: 99999
On use issues an order to Patrol between the current and target position, going back and forth and attacking any enemies encountered.
Can be used on an allied unit to follow that unit around and attack its enemies when it is engaging in combat.
Coeurl[ | ]
Coeurl
Stats
Duration
45 Seconds
Combat Type
Ranged
Health
400/450/500
Health Regen
1.5
Damage
26/36/46
Armor
0
Magic Armor
0
Movement Speed
350
Sight Range
1400/800
Attack Range
550 (Ranged)
Missile Speed
1500
Base Attack Time
1
Attack Animation
0.633/0.367
Turn Rate
450
Gold
26-38
Experience
59
Winter's Bite
[ Q ]
Passive
Coeurl is not only the eldest of his pride, but also the only one to master the ice's freezing bite. He learned to throw ice at his enemies instead of bite and claw them, slowing them for a short time on each hit.
On Attack Applies Winter's Bite for 3 seconds
Winter's Bite Effects 20/30/40% Movement Slow -20/-30/-40 Attack Speed
Notes
Ignores Magic Immunity.
Patrol
[ W ]
Cast Time: 0 / 0 seconds
Target Dual
Type - Superior Magic
Patrols between the current and target location.
Range: 99999
On use issues an order to Patrol between the current and target position, going back and forth and attacking any enemies encountered.
Can be used on an allied unit to follow that unit around and attack its enemies when it is engaging in combat.
Savagery
[ E ]
Passive
Learning from Tundra, Coeurl can focus intently on one enemy. This focus increases his attack speed as long as he continues to attack the same target. Sadly, he cannot do this without his master demonstrating it first.
On Attack Impact Adds 3/5/8/10 charges per attack as long as Coeurl keeps attacking the same target. Upon target switch, charges are halved.
Tundra gets more and more focused on beating an enemy in battle the longer he fight them. Every attack he lands will increase his attack speed against that target, letting him beat them faster! When he switches targets, though, he has to build his speed back up.
On Attack Impact Adds 5/10/15/20 charges per attack as long as Tundra keeps attacking the same target. Upon target switch, charges are halved.
100 Max Charges
1 Attack Speed per charge
Notes
When leveling this ability, Coeurl learns Savagery, which scales with Coldblooded.