Units

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Creeps[edit | edit source]

Creeps (or Lane Creeps) are weak units aligned to either Legion or Hellbourne. These creeps will advance along their lane, attacking any enemy or building that stands in their way, all the way up to the enemy's main base structure. There are three types of creeps: Melee creeps, Ranged creeps, and Siege creeps.

Melee creeps come in packs and have more health but deal less damage than Ranged creeps. Ranged creeps have less health but deal more damage, particularly against other creeps. Siege creeps spawn occasionally and while they have a low attack speed, they deal extra damage to Towers and Buildings, posing a threat to structures. They also take less damage from heroes and are Magic Immune as well, making them extra durable.

Mechanics[edit | edit source]

Once the clock hits 0:00 and every 30 seconds afterwards, a wave of creeps will emerge from each lane. The wave starts with 3 Melee creeps and 1 Ranged creep. Siege creeps spawn at 3:00 and then every +2:30 after that.

Creeps become stronger as the time passes. Every 7 minutes, Melee and Ranged creeps gain a small boost to their attack damage and health. This bonus maxes out at 30 charges, or at 3:30:00, or when they are transformed into Mega Creeps by destroying all of the enemy's Barracks.

At 17:00, 44:00, and 50:00, an extra Melee creep is added to each wave, and at 33:00, an extra Ranged and Siege creep are added.

When an enemy's Barracks is destroyed, the corresponding Creep of that type will turn into Super Creeps. Super Creeps are significantly more powerful than normal creeps and have a smaller bounty as well.

Aggro[edit | edit source]

Stats[edit | edit source]

Melee Creep
Soldier.jpg Imp.jpg
Stats
Combat Type Melee Lane
Health 550 (+10) / 700 (+19)
Health Regen 0.5
Damage 21 (+1) / 40 (+2)
Armor 2/3
Magic Armor 0
Movement Speed 325
Sight Range 1400/800
Attack Range 90 (Melee)
Missile Speed Instant
Base Attack Time 1.0
Attack Animation 0.6/0.4
Turn Rate 320
Gold 38-47/17-25 Gold.png
Experience 62/41
Ranged Creep
Archer.jpg Warlock Unit.jpg
Stats
Combat Type Ranged Lane
Health 300 (+10) / 475 (+18)
Health Regen 2
Mana 300
Mana Regen 0.75
Damage 24 (+2) / 44 (+3)
Armor 0/1
Magic Armor 0
Movement Speed 325
Sight Range 1400/800
Attack Range 500 (Ranged)
Missile Speed 900
Base Attack Time 1.0
Attack Animation 0.6/0.4
Turn Rate 320
Gold 38-47/17-25 Gold.png
Experience 41/25
Siege Creep
Heavy Ballista.jpg Hell Cannon.jpg
Stats
Combat Type Siege
Health 550
Health Regen 0
Damage 41
Armor 0
Magic Armor 0
Movement Speed 325
Sight Range 1400/900
Attack Range 690 (Ranged)
Missile Speed 900
Base Attack Time 2.7
Attack Animation 0.15/0.85
Turn Rate 200
Gold 56-80 Gold.png
Experience 88

Neutrals[edit | edit source]

Neutrals reside on the forests (or jungle) in the map. As their name suggests, they are not aligned to any team. Neutrals serve as a alternative source of farm, and a select group of heroes are able to start off killing Neutrals instead of going to a lane.

Neutral camps are arranged by 4 difficulty levels: Easy, Medium, Hard, and Ancients. In Forests of Caldavar, each side of the map contains 1 Easy camp, 2 Medium camps, 2 Hard camps, and 1 Ancients. Ancients are more unique from the other camps in that not only are they much stronger than other Neutrals, they spawn in an area outside of the main jungle, have high Magic Armor and are immune to conversion and Transmute-type abilities.

The Boss unit is a particularly powerful Neutral that takes immense power and teamwork to take down. Kongor resides in Forests of Caldavar and Zorgath and Transmutanstein are located in Mid Wars. Taking down a Boss provides a gold reward to the entire team (plus its regular bounty to the killer) and will drop a powerful item on death. Like Ancients, they are immune to conversion and Transmute and are also immune to certain abilities.

Mechanics[edit | edit source]

Neutrals begin spawning at 0:30, then at 1:00 and every minute after that. They spawn in sets of specific number and kinds of Neutrals, based on the difficulty of the camp. If a camp is occupied by Neutral, other units, certain Gadgets, and corpses, Neutrals will not respawn at the designated time. Players can see this area while placing a Ward of Sight or Ward of Revelation.

When a Neutral is attacked or approached during the daytime, they will attack the unit that triggered their aggro. When a group of Neutrals is not within their camp area during the Neutral respawn time, a new group of Neutrals will spawn there. This technique is known as Stacking, and is essential in maximizing the amount of farm from a given camp. Neutrals can be stacked up to two times, or three groups of Neutrals in one area, with the exception of Easy camps. Neutrals will be forced to return to their camp when led outside of their camp for 5 seconds, meaning the best time to stack a camp is at x:55.

Easy Camp[edit | edit source]

Camp Creeps Gold Experience Total Health EHP vs. Physical Damage Average DPS
Antling.jpg Antling.jpg Antlore Healer.jpg Antling x 2
Antlore Healer
71-86 (78.5 Avg) 141 1450
Earthoc.jpg Earthoc.jpg Sporespitter.jpg Earthoc x 2
Sporespitter
80-91 (85.5 Avg) 142 1250
Snotter.jpg Snotter.jpg Snotter.jpg Snotter.jpg Snotter.jpg Snotter x 4
Large Snotter
66-87 (76.5 Avg) 140 1480
Vagabond Assassin.jpg Vagabond.jpg Vagabond.jpg Vagabond Assassin
Vagabond x 2
56-77 (66.5 Avg) 144 1500
Werebeast.jpg Werebeast.jpg Werebeast Enchanter.jpg Werebeast x 2
Werebeast Enchanter
78-93 (85.5 Avg) 142 1300

Medium Camp[edit | edit source]

Camp Creeps Gold Experience Total Health EHP vs. Physical Damage Average DPS
Antling.jpg Antling.jpg Antlore Healer.jpg Antlore Necromancer.jpg * Antling x 2
Antlore Healer
Antlore Necromancer
101-126 (113.5 Avg) 141 2350
Ebula.jpg Ebula.jpg Pustula.jpg Ebula x 2
Pustula
95-115 (105 Avg) 184 1620
Fire Ogre.jpg Ice Ogre.jpg Alchemist Ogre.jpg Fire Ogre
Ice Ogre
Alchemist Ogre
90-130 (110 Avg) 171 1950
Wild Hunter.jpg Wild Hunter.jpg Wild Hunter x 2 88-104 (96 Avg) 188 1600
Wolf.jpg Wolf.jpg Wolf Commander.jpg Wolf x 2
Wolf Commander
81-97 (89 Avg) 181 1600

* Does not appear in the pull camp (Medium camp closest to the lane)

Hard Camp[edit | edit source]

Camp Creeps Gold Experience Total Health EHP vs. Physical Damage Average DPS
Catman Soldier.jpg Catman Champion.jpg Catman Soldier
Catman Champion
114-137 (125.5 Avg) 207 2050
Goatar.jpg Goatar.jpg Minotaur.jpg Goatar x 2
Minotaur
95-115 (105 Avg) 205 2200
Screacher.jpg Screacher.jpg Vulture Lord.jpg Screacher x 2
Vulture Lord
83-113 (98 Avg) 202 1650
Undead Warrior.jpg Undead Warrior.jpg Skeleton King.jpg Undead Warrior x 2
Skeleton King
92-113 (102.5 Avg) 202 2100
Vagabond Assassin.jpg Vagabond.jpg Vagabond Leader.jpg Vagabond Assassin
Vagabond
Vagabond Leader
114-144 (129 Avg) 205 1995

Ancients[edit | edit source]

Camp Creeps Gold Experience Total Health EHP vs. Physical Damage Average DPS
Dragon.jpg Dragon.jpg Dragon Master.jpg Dragon x 2
Dragon Master
192-286 (239 Avg) 320 3600
Predasaur.jpg Predasaur Crusher.jpg Predasaur Crusher.jpg Predasaur
Predasaur Crusher x 2
188-234 (211 Avg) 355 3200

Bosses[edit | edit source]

Map Boss Gold Team Bounty Experience Reward Notes
Forests of Caldavar Kongor.jpg Kongor 350 200 1789 Token of Life.jpg Token of Life
Bananas.jpg Bananas (From 3rd death onward)
Mid Wars Zorgath.jpg Zorgath 200 150 715 Power Rune
Transmutanstein.jpg Transmutanstein 200 200 1073 Token of Vision.jpg Token of Vision x 2
Snotter.jpg Snotter Boss 350 200 1789 Power Rune
Token of Vision.jpg Token of Vision x 2
Doom Bringer.jpg Doom Bringer
HoNiversary Boss
Reckless Horseman.jpg Reckless Horseman Halloween Boss
Frostbite.jpg Frostbite Christmas Boss
Songkranstein.jpg Songkranstein 1800 Haste Rune
Double Damage Rune
Invisibility Rune
Doom Bringer.jpg Doom Bringer
Songkran Boss
Fluffylumps.jpg Fluffylumps 200 100 1000 Dragon Wars Boss
Grimm's Crossing General Atrox.jpg General Atrox 275 275 1200 Bananas.jpg Bananas
50% Armor Reduction to enemy buildings for 3 minutes

Pets[edit | edit source]

Pets refer to any unit that can be summoned by a hero. Many of them are fully controllable like the Heroes that summoned them, and their strength and utility varies greatly between each other. A few heroes possess abilities that summon pets, and any hero can have two pets of their own by using a Puzzlebox.jpg Puzzlebox.

Neutral units and lane creeps can be made controllable by Dominating them with a Whispering Helm.jpg Whispering Helm or Ophelia.jpg Ophelia's Ophelia Command.jpg Command (and by extension, Parasite.jpg Parasite's Parasite Infest.jpg Infest), but Dominated Neutrals are not considered summoned units, and are thus not truly Pets.

Standard Pets[edit | edit source]

Pet Owner Lifetime Attack Range Health Armor Damage Abilities Notes
Flying Courier.jpg Courier Flying Courier.jpg Flying Courier Indefinite N/A 6 Hits 0 N/A Winged Courier Speed Boost.jpg Speed Boost
Winged Courier Courier Shield.jpg Courier Shield
Courier Delivery.jpg Delivery
Courier Homeward Bound.jpg Homeward Bound
Flying
Can carry items
Limit 1 per player
Balphagore Corpse Conversion.jpg Minion Balphagore.jpg Balphagore 35 seconds 100 (Melee) 250/325/400/475 0 17-18/27-30/34-40/43-49 Minion Crippling Strike.jpg Crippling Strike Cannot attack Buildings unless the owner is within 925 units of it
Volatile Minion.jpg Volatile Minion 8 seconds 100 (Melee) 300/450/600 0 25-30/45-50/85-90 Non-controllable
Explodes for 200/275/350 Magic Damage on death
Can be damaged by allies and enemies
Cannot be Parasite Infest.jpg Infested
Undead.jpg Undead (Summoned) Deadlift.jpg Deadlift 20/30/40/50 seconds 90 (Melee) 300 2 30 Partially controllable
Undead.jpg Undead (Revived) 20/30/40/50 seconds Varies Varies Varies Varies Partially controllable
Deals 50/75/100/125% damage and takes 200% damage
Unstable Zombie.jpg Unstable Zombie Gravekeeper.jpg Gravekeeper 5 seconds 100 (Melee) 350/500/650 5.5 N/A Explodes for 55/70/85 Magic Damage on attack or death
Non-controllable
Wretched Zombie.jpg Wretched Zombie 8 seconds 100 (Melee) 350/500/650 5.5 30/35/40 Ignores Deflection
Non-controllable
Hellbringer Summon Malphas.jpg Malphas Hellbringer.jpg Hellbringer 60 seconds 128 (Melee) 900/1350/1800 5/10/15 50/75/100 Malphas Immolate.jpg Immolate
Malphas Burning Sword.jpg Burning Sword
Malphas Destruction.jpg Fire Bomb
Keeper of the Forest Animate Forest.jpg Animated Tree Keeper of the Forest.jpg Keeper of the Forest 45 seconds 90 (Melee) 400 2 25
Puzzlebox Mauler.jpg Puzzlebox Mauler Puzzlebox.jpg Puzzlebox 35 seconds 100 (Melee) 400/600/800 6/8/10 25/50/75 Magebane Mana Combustion.jpg Manaburn
Puzzlebox Mauler Last Stand.jpg Last Stand
Puzzlebox Mauler Revealing Eye.jpg Revealing Eye
Cannot attack Buildings unless the owner is within 925 units of it
Puzzlebox Wizard.jpg Puzzlebox Wizard 35 seconds 350/450/550 (Ranged) 400/600/800 6/8/10 40/65/90 Puzzlebox Wizard Mana Burn.jpg Mana Burn
Large Snotter Haste Aura.jpg Haste Aura
Cannot attack Buildings unless the owner is within 925 units of it
Tempest Elemental.jpg Elemental Tempest.jpg Tempest 45 seconds 450 (Ranged) 200/225/250/275 2/3/4/5 18/24/30/36 Tempest Elemental.jpg Replicate Cannot attack Buildings unless the owner is within 925 units of it
Shiver.jpg Shiver Tundra.jpg Tundra 60 seconds N/A 100/100/200/200 0/0/5/5 N/A Shiver Winter's Guise.jpg Winter's Guise
Tundra Patrol.jpg Patrol
Flying
Splash Immunity
Coeurl.jpg Coeurl 45 seconds 550 (Ranged) 400/450/500 0 26/26/46 Coeurl Winter's Bite.jpg Winter's Bite
Tundra Patrol.jpg Patrol
Summoned at Level 2 Tundra Call of Winter.jpg Call of Winter
War Beast Summon Hellhounds.jpg Hellhound War Beast.jpg War Beast 55 seconds 100 (Melee) 400/475/550/625 3 30/35/40/45 Wildsoul Wild.jpg Critical Bite (Level 2)
Hellhound Invisibility.jpg Invisibility (Level 4)
Cannot attack Buildings unless the owner is within 925 units of it

Hero-Pets[edit | edit source]

"Heropets" are a special type of pets that interact differently to certain effects.

Heropets do not take damage or are killed by Nullfire Blade.jpg Nullfire Blade's active, Electrician.jpg Electrician's Electrician Cleansing Shock.jpg Cleansing Shock, and Vagabond Assassin.jpg Vagabond Assassin's Magebane Master of the Mantra.jpg The Assassin's Touch. They also cannot be Parasite Infest.jpg Infested by Parasite.jpg Parasite.

Pet Owner Lifetime Attack Range Health Armor Damage Abilities Notes
Gemini Fire and Ice.jpg Fire Gemini.jpg Gemini Indefinite 128 (Melee) Varies Varies Varies Gemini Fire Breath.jpg Fire Breath
Gemini Fire Fang.jpg Fire Fang
Gemini Together in Spirit.jpg Together in Spirit
Gemini Rebirth.jpg Rebirth
Inherits 80/90/100% of of Gemini's attributes
Inherits 60% of Gemini Elemental Force.jpg Elemental Force values
Dies when either Fire or Ice dies
Gemini Fire and Ice.jpg Ice Gemini Ice Breath.jpg Ice Breath
Gemini Ice Fang.jpg Ice Fang
Gemini Together in Spirit.jpg Together in Spirit
Gemini Rebirth.jpg Rebirth
Nitro.jpg Nitro Mauser.jpg Mauser Indefinite 128 (Melee) Varies Varies Varies Nitro Ballistic.jpg Ballistic
Nitro Lock & Load.jpg Lock & Load
Nitro Runaround.jpg Runaround
Inherits 100% of Nitro's Attributes
Gains +2 Damage per Nitro's Level
Dies when Nitro dies
Puppet Master Voodoo Puppet.jpg Voodoo Puppet Puppet Master.jpg Puppet Master Indefinite N/A 500/750/1000 0 N/A Non-controllable, immobile
Deals 140/160/180% of damage taken as Magic Damage to linked target
Destroyed when linked target moves more than 1500 units away
Vorax.jpg Vorax Skrap.jpg Skrap 180 seconds 128 (Melee) 2000/3500/5000 10 120/150/180 Vorax Rock Smash.jpg Rock Smash Non-controllable
Kills lane creeps in one hit
Disarms Towers on attack
Tremble Hive Mind.jpg Boris Tremble.jpg Tremble Indefinite 128 (Melee) 800/1100/1400 5.5 60/90/120 Tremble Ensnare.jpg Ensnare
Tremble Terrorform.jpg Terrorform
Tremble Impalers.jpg Impalers
Shudder Razor Carapace.jpg Razor Carapace
Dies on owner's death
Wildsoul Summon Booboo.jpg Booboo Wildsoul.jpg Wildsoul Indefinite 128 (Melee) 1400/1600/1800/2000 5 35-40 Booboo Return.jpg Return (Level 1)
Booboo Alpha Male.jpg Alpha Male (Level 1)
Booboo Frenzy.jpg Frenzy (Level 2)
Booboo Swipe.jpg Swipe (Level 3)
Can hold Items
Cannot deal damage if owner is not within 1050 units
Cannot be summoned for 30 seconds if killed

Gadgets[edit | edit source]

Gadgets are different from standard units in that many of them are partially or fully uncontrollable by the player, but can still be interacted with. While similar to Pets, Gadgets have their own specific type of immunity. Gadgets are immune to Magic and Splash Damage and are unaffected by abilities, status effects, and auras. Any unit that possesses this (referred to "Gadget Immunity" within the game files) is a Gadget.

Some Gadgets behave like units, except they cannot be controlled by the player directly. Examples include Arachna's Spiderling, Emerald Warden's Gawain, or Forsaken Archer's Skeletons. However, not all uncontrollable units are Gadgets, such as Gravekeeper's Zombies.

Units that can be controlled but are immobile (on top of possessing the above-mentioned "Gadget Immunity") fall under the Gadget category, such as Pollywog Priest's Voodoo Wards. Ward-type units such as Wards of Sight are Gadgets are well.

There are many invisible gadgets in the game that are used for programming certain aspects of abilities, such as giving vision or marking certain areas, but since they cannot be interacted with or viewed by the player in any way, they are not considered a Unit.

Can autoattack[edit | edit source]

Gadget Owner Controllable Duration Health Damage BAT Movement Speed Notes
Arachna Spider Sting.jpg Spiderling Arachna.jpg Arachna No 5 Attacks or 15 seconds 4 Hits 75/150/225 1.0 522 Applies a -40/-60/-80 Attack Speed and 40/60/80% Movement Slow debuff for 1.5 seconds on attack
Target is Sighted and Revealed while the Spiderling is alive
Bramble Entangling Vine Wall.jpg Vine Wall Bramble.jpg Bramble Yes 6/8/10 seconds 30 10/20/30 1.0 N/A Applies a 30/40/50% Movement Slow and Restrain for 1.5 seconds on attack
Draconis Cataclysm.jpg Volcano Draconis.jpg Draconis No 30 seconds 300/500/700 110/160/210 2 N/A Applies a debuff to enemies within 900 units; affected units take 10/20/30% increased damage from DoT effects; debuff refreshes while unit is affected by a DoT
Takes 60% damage from non-hero units; cannot be damaged for more than 1/6 Max Health per hit
Pollywog Priest Voodoo Wards.jpg Voodoo Wards Pollywog Priest.jpg Pollywog Priest Yes 45 seconds 135/150/150 40/55/70 1.5 N/A
Slither Toxin Ward.jpg Toxin Ward Slither.jpg Slither Yes 40 seconds 60/110/160/210 10/19/28/37 1.5 N/A Applies a -25 Movement Speed debuff for 5 seconds on attack
Voodoo Jester Spirit Ward.jpg Spirit Ward Voodoo Jester.jpg Voodoo Jester Yes 8 seconds (Channeling) Invulnerable 60/90/120 0.3 N/A Attacks bounce 0/0/1 (0/1/2) time(s)
Destroyed when Voodoo Jester stops channeling

Can be attacked[edit | edit source]

Gadget Owner Duration Health Sight Range Function
Artesia Essence Projection.jpg Essence Projection Artesia.jpg Artesia 20 seconds 3/4/5 Hits 1600/1600 Grants +20/30/40 Mana or Health Regen to nearby allies (In Attack Mode and Healing Mode respectively)
Copies Artesia's Artesia Arcane Missile.jpg Arcane Missile casts and Artesia Arcane Bolts.jpg Arcane Bolts charges
Bombardier Sticky Bomb.jpg Sticky Bomb Bombardier.jpg Bombardier 8 seconds 2 Hits 500/500 Can be detonated to deal 75/150/225/300 Magic Damage; Increases damage by 10% and stun duration by 0.5 seconds per 2 seconds primed
Spawns as a gadget if Sticky Bomb did not attach to a unit
Bramble Rejuvenating Growth.jpg Rejuvenating Growth Bramble.jpg Bramble Indefinite 2 Hits 500/500 (Clearvision) Can be used to channel and heal 25/40/55/70 Health per second; expires after 20 total seconds of channeling
Deadlift Resurrection.jpg Gravestone Deadlift.jpg Deadlift Indefinite 3 Hits 0/0 Spawns when an ally hero dies
Can cast Deadlift Resurrection.jpg Resurrection on it to revive an allied hero
Emerald Warden Overgrowth.jpg Overgrowth Emerald Warden.jpg Emerald Warden Indefinite 1 or 2 Hits 400/400 When triggered, Immobilizes and deals 80 Magic Damage per second to nearby enemies for 1.5/2/2.5/3 seconds; removed when Overgrowth is destroyed
Engineer Steam Turret.jpg Steam Turret Engineer.jpg Engineer 5 seconds 3 Hits 1000/1000 Fires 10 shots per second in a cone; Each shots deals 10/20/30/40 Magic Damage, pushes back, and applies a stacking 3.5% Movement Slow for 3 seconds (10% less effectiveness per consecutive hit)
Engineer Spider Mines.jpg Spider Mine Indefinite 1 Hit 400/400 When triggered, chases the enemy unit and explodes for 175/250/325/400 Magic Damage on impact
Engineer Energy Field.jpg Energy Field 6/8/10 seconds 4 Hits 600/600 Creates an Energy Field while alive; Deals 50/75/100 Magic Damage per second within radius; Deals 100 True Damage, Silences, Perplexes, and dispels buffs to enemies that touch the field
Keeper of the Forest Nature's Sentinel.jpg Nature's Sentinel Keeper of the Forest.jpg Keeper of the Forest Indefinite 600 600/600 Spawns with 1/2/3/4 invulnerable, non-controllable limbs
Pharaoh Wall of Mummies.jpg Mummy Wall Pharaoh.jpg Pharaoh 3/4/5/6 seconds 1 or 3 Hits 0/0 Blocks movement
Pushes away enemies in front of it, dealing 65/90/115/140 True Damage and draining 65/90/115/140 Mana
Prisoner 945 Shackled.jpg Ball and Chain Prisoner 945.jpg Prisoner 945 3/5/7/9 seconds 2 Hits 200/200 Applies a 20/25/30/35% Movement Slow, deals 20 Physical Damage per second, and Restrains the attached unit
Scout Electric Eye.jpg Electric Eye Scout.jpg Scout Indefinite 1 800/800 Permanently Stealthed
Revealed when an enemy unit is within 200 units
Reveals enemies and wards in a 800 radius
Can be detonated to Silence enemies for 3/4/5/6 seconds
Tremble Terrorform.jpg Terror Mound Tremble.jpg Tremble Indefinite 4/4/5/6 Hits 400/400 Provides Tremble & Boris +15/20/25/30 Movement Speed, +2/4/6/8 Health Regen and Stealth within radius
Can be used to Tremble Terror Port.jpg Terror Port between Mounds
Vindicator Glyph of Silence.jpg Inscribed Glyph of Silence Vindicator.jpg Vindicator 5 seconds 2 Hits 100/100 Silences enemies within 300 radius for 1.3/1.7/2.1/2.5 seconds (once per cast instance)
Applies a 30/34/38/42% Movement Slow over 1000 radius, tapering over distance
Ward of Sight.jpg Ward of Sight User 360 seconds 4 Hits 1600/1600 Permanently Stealthed
Ward of Revelation.jpg Ward of Revelation User 180 seconds 4 Hits 200/200 Permanently Stealthed
Reveals enemies and wards in a 800 radius

Non-selectable[edit | edit source]

Gadget Owner Function
Flying Courier.jpg Courier User Delivers items from the Stash to the player
Defiler Unholy Expulsion.jpg Spirits Defiler.jpg Defiler Deals 46 Physical Damage to enemies or towers on attack
Forsaken Archer Call of the Damned.jpg Skeleton Archer Forsaken Archer.jpg Forsaken Archer Attacks an enemy for 10/20/30/40% of owner's Attack Damage then expires
Emerald Warden Summon Gawain.jpg Gawain Emerald Warden.jpg Emerald Warden Casts Gawain Diving Strike.jpg Diving Strike at Level 1, Gawain Forest's Touch.jpg Forest's Touch at Level 2, and Gawain Emerald Storm.jpg Emerald Storm at Level 3
Grinex Illusory Assault.jpg Shadow Grinex.jpg Grinex Chases and attacks an enemy hero for 4/5/6 seconds; Deals 40/60/80 Physical Damage per attack
Forsaken Archer Piercing Arrows.jpg Image Forsaken Archer.jpg Forsaken Archer Fires Piercing Arrows every 0.5 seconds; Lasts 4 seconds
Hellbringer Evil Presence.jpg Evil Presence Hellbringer.jpg Hellbringer While alive, owner heals for 5/10/15/20% of damage dealt
Can be commanded to charge at an enemy explode, applying a 25% Movement Slow & -1/-2/-3/-4 Magic Armor debuff to enemies around it for 5 seconds
Keeper of the Forest Nature's Sentinel.jpg Nature's Sentinel (Limb) Keeper of the Forest.jpg Keeper of the Forest Deals 10 + 10% of owner's Attack Damage as Physical Damage on attack (200 Attack Range, Hero Combat Type)
Klanx Lackey.jpg Lackey Klanx.jpg Klanx Fires a missile towards the owner's attack target that deals 15/30/45/60 Magic Damage
Klanx A.T.K. Drones.jpg 1st Minion Deals 15 Magic Damage to owner's attack target and applies a 25% Movement Slow for 2 seconds
Klanx A.T.K. Drones.jpg 2nd Minion Deals 30 Magic Damage to owner's attack target, chaining 5 times
Klanx A.T.K. Drones.jpg 3rd Minion Deals 30% of owner's Base Damage as Magic Damage to owner's attack target
Parallax Fulcrum Shift.jpg Fulcrum Parallax.jpg Parallax Interacts with Parallax's abilities
Skrap Mousetrap.jpg Mousetrap Skrap.jpg Skrap When triggered, chases the enemy unit and explodes for 80/100/120/140 Magic Damage and 1.25/1.5/1.75/2 second stun on impact
Skrap Zoomerang.jpg Zoomerang Can be caught mid-flight to reduce Zoomerang's cooldown by 8 seconds or from the ground to reduce cooldown by 4 seconds
Zephyr Cyclones.jpg Cyclones Zephyr.jpg Zephyr Deals 6/9/12/15 Magic Damage per second in a 300 radius

See Also[edit | edit source]