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| {{hi|Zephyr}} |
| {{hi|Zephyr}} |
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| Deals 15/20/25/30 Magic Damage per second (75% damage to non-heroes) in a 150 radius |
| Deals 15/20/25/30 Magic Damage per second (75% damage to non-heroes) in a 150 radius |
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+ | |- |
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+ | | {{si|Hellbringer|Evil Presence}} |
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+ | | {{hi|Hellbringer}} |
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+ | | While alive, owner heals for 15/20/25/30% of damage dealt<br />Can be commanded to charge at an enemy explode, applying a 25% Movement Slow & -1/-2/-3/-4 Magic Armor debuff to enemies around it<br />Explodes when owner dies |
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| {{si|Parallax|Fulcrum Shift|Fulcrum}} |
| {{si|Parallax|Fulcrum Shift|Fulcrum}} |
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| {{si|Klanx|Goon Squad|3rd Minion}} |
| {{si|Klanx|Goon Squad|3rd Minion}} |
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| Deals 30% of Klanx's Base Damage as Magic Damage to Klanx's attack target |
| Deals 30% of Klanx's Base Damage as Magic Damage to Klanx's attack target |
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+ | |- |
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+ | | {{si|Grinex|Illusory Assault|Shadow}} |
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+ | | {{hi|Grinex}} |
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+ | | Chases and attacks an enemy hero for 4/5/6 seconds; Deals 40/60/80 Physical Damage per attack |
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|- |
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| {{si|Defiler|Unholy Expulsion|Spirits}} |
| {{si|Defiler|Unholy Expulsion|Spirits}} |
Revision as of 02:22, 12 May 2015
Enter intro text here.
Creeps
Creeps (or Lane Creeps) are weak units aligned to either Legion or Hellbourne. These creeps will advance along their lane, attacking any enemy or building that stands in their way, all the way up to the enemy's main base structure. There are three types of creeps: Melee creeps, Ranged creeps, and Siege creeps.
Melee creeps come in packs and have more health but deal less damage than Ranged creeps. Ranged creeps have less health but deal more damage, particularly against other creeps. Siege creeps spawn occasionally and while they have a low attack speed, they deal extra damage to Towers and Buildings, posing a threat to structures. They also take less damage from heroes and are Magic Immune as well, making them extra durable.
Mechanics
Once the clock hits 0:00 and every 30 seconds afterwards, a wave of creeps will emerge from each lane. The wave starts with 3 Melee creeps and 1 Ranged creep. Every 5 waves, a Siege creep spawns with the wave as well.
Creeps become stronger as the time passes. Every 7 minutes, Melee and Ranged creeps gain a small boost to their attack damage and health. This bonus maxes out at 30 charges, or at 3:30:00, or when they are transformed into Mega Creeps by destroying all of the enemy's Barracks.
At 17:00, 44:00, and 50:00, an extra Melee creep is added to each wave, and at 33:00, an extra Ranged and Siege creep are added.
When an enemy's Barracks is destroyed, the corresponding Creep of that type will turn into Super Creeps. Super Creeps are significantly more powerful than normal creeps and have a smaller bounty as well.
Aggro
Stats
Neutrals
Neutrals reside on the forests (or jungle) in the map. As their name suggests, they are not aligned to any team. Neutrals serve as a alternative source of farm, and a select group of heroes are able to start off killing Neutrals instead of going to a lane.
Neutral camps are arranged by 4 difficulty levels: Easy, Medium, Hard, and Ancients. In Forests of Caldavar, each side of the map contains 1 Easy camp, 2 Medium camps, 2 Hard camps, and 1 Ancients. Ancients are more unique from the other camps in that not only are they much stronger than other Neutrals, they spawn in an area outside of the main jungle, have high Magic Armor and are immune to conversion and Transmute-type abilities.
The Boss unit is a particularly powerful Neutral that takes immense power and teamwork to take down. Kongor resides in Forests of Caldavar and Zorgath and Transmutanstein are located in Mid Wars. Taking down a Boss provides a gold reward to the entire team (plus its regular bounty to the killer) and will drop a powerful item on death. Like Ancients, they are immune to conversion and Transmute and are also immune to certain abilities.
Mechanics
Neutrals begin spawning at 0:30, then at 1:00 and every minute after that. They spawn in sets of specific number and kinds of Neutrals, based on the difficulty of the camp. If a camp is occupied by Neutral, other units, certain Gadgets, and corpses, Neutrals will not respawn at the designated time. Players can see this area while placing a Ward of Sight or Ward of Revelation.
When a Neutral is attacked or approached during the daytime, they will attack the unit that triggered their aggro. When a group of Neutrals is not within their camp area during the Neutral respawn time, a new group of Neutrals will spawn there. This technique is known as Stacking, and is essential in maximizing the amount of farm from a given camp. Neutrals can be stacked up to two times, or three groups of Neutrals in one area, with the exception of Easy camps. Neutrals will be forced to return to their camp when led outside of their camp for 5 seconds, meaning the best time to stack a camp is at x:55.
Easy Camp
Camp | Creeps | Gold | Experience | Total Health | EHP vs. Physical Damage | Average DPS |
---|---|---|---|---|---|---|
Antling x 2 Antlore Healer |
71-86 (78.5 Avg) | 141 | 1450 | |||
Earthoc x 2 Sporespitter |
80-91 (85.5 Avg) | 142 | 1250 | |||
Snotter x 4 Large Snotter |
66-87 (76.5 Avg) | 140 | 1480 | |||
Vagabond Assassin Vagabond x 2 |
56-77 (66.5 Avg) | 144 | 1500 | |||
Werebeast x 2 Werebeast Enchanter |
78-93 (85.5 Avg) | 142 | 1300 |
Medium Camp
Camp | Creeps | Gold | Experience | Total Health | EHP vs. Physical Damage | Average DPS |
---|---|---|---|---|---|---|
* | Antling x 2 Antlore Healer Antlore Necromancer |
101-126 (+12-21) (113.5 (+16.5) Avg) |
141 (+30) | 2350 (+900) | ||
Ebula x 2 Pustula |
95-115 (105 Avg) | 184 | 1620 | |||
Fire Ogre Ice Ogre Alchemist Ogre |
90-130 (110 Avg) | 171 | 1950 | |||
Wild Hunter x 2 | 96-112 (104 Avg) | 188 | 1600 | |||
Wolf x 2 Wolf Commander |
81-97 (89 Avg) | 181 | 1600 |
* Does not appear in the pull camp (Medium camp closest to the lane)
Hard Camp
Camp | Creeps | Gold | Experience | Total Health | EHP vs. Physical Damage | Average DPS |
---|---|---|---|---|---|---|
Catman Soldier Catman Champion |
114-137 (125.5 Avg) | 207 | 2050 | |||
Goatar x 2 Minotaur |
95-115 (105 Avg) | 205 | 2200 | |||
Screacher x 2 Vulture Lord |
83-113 (98 Avg) | 202 | 1650 | |||
Undead Warrior x 2 Skeleton King |
92-113 (102.5 Avg) | 202 | 2100 | |||
Vagabond Assassin Vagabond Vagabond Leader |
114-144 (129 Avg) | 205 | 1995 |
Ancients
Camp | Creeps | Gold | Experience | Total Health | EHP vs. Physical Damage | Average DPS |
---|---|---|---|---|---|---|
Dragon x 2 Dragon Master |
192-286 (239 Avg) | 320 | 3600 | |||
Predasaur Predasaur Crusher x 2 |
188-234 (211 Avg) | 355 | 3200 |
Bosses
Map | Boss | Gold | Team Bounty | Experience | Reward | Notes |
---|---|---|---|---|---|---|
Forests of Caldavar | Kongor | 350 | 200 | 1789 | Token of Life Bananas (From 3rd death onward) |
|
Mid Wars | Zorgath | 200 | 150 | 715 | Power Rune | |
Transmutanstein | 200 | 200 | 1073 | Token of Vision x 2 | ||
Snotter Boss | 350 | 200 | 1789 | Power Rune Token of Vision x 2 Doom Bringer |
HoNiversary Boss | |
Reckless Horseman | Halloween Boss | |||||
Frostbite | Christmas Boss | |||||
Grimm's Crossing | General Atrox | 275 | 275 | 1200 | Bananas 50% Armor Reduction to enemy buildings for 3 minutes |
Pets
Pets refer to any unit that can be summoned by a hero. Many of them are fully controllable like the Heroes that summoned them, and their strength and utility varies greatly between each other. A few heroes possess abilities that summon pets, and any hero can have two pets of their own by using a Puzzlebox.
Certain abilities have special interactions with pets. In particular, Nullfire Blade, Electrician's Cleansing Shock, and Vagabond Assassin's The Assassin's Touch damages or kills summoned units. Booboo, Boris, and Fire and Ice are immune to these effects.
Neutral units and lane creeps can be made controllable by Dominating them with a Whispering Helm or Ophelia's Command (and by extension, Parasite's Infest), but Dominated Neutrals are not considered summoned units, and are thus not truly Pets.
Pet | Owner | Lifetime | Attack Range | Health | Armor | Damage | Abilities | Notes |
---|---|---|---|---|---|---|---|---|
Booboo | Wildsoul | Indefinite | 128 (Melee) | 1400/1600/1800/2000 | 5 | 35-40 | Return (Level 1) Alpha Male (Level 1) Swipe (Level 2) Frenzy (Level 3) |
Can hold Items Cannot deal damage if owner is not within 1050 units |
Boris | Tremble | Indefinite | 128 (Melee) | 800/1100/1400 | 5.5 | 60/90/120 | Ensnare Terrorform Impalers Razor Carapace |
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Elemental | Tempest | 45 seconds | 450 (Ranged) | 200/225/250/275 | 2/3/4/5 | 18/24/30/36 | Replicate | Cannot attack Buildings unless the owner is within 925 units of it |
Fire | Gemini | Indefinite | 128 (Melee) | Varies | Varies | Varies | Fire Breath Fire Fang Together in Spirit Rebirth |
Inherits 80/90/100% of of Gemini's attributes Inherits 60% of Elemental Force values Dies when either Fire or Ice dies |
Ice | Ice Breath Ice Fang Together in Spirit Rebirth | |||||||
Hellhound | War Beast | 55 seconds | 100 (Melee) | 400/475/550/625 | 3 | 30/35/40/45 | Critical Bite (Level 2) Invisibility (Level 4) |
Cannot attack Buildings unless the owner is within 925 units of it |
Malphas | Hellbringer | 60 seconds | 128 (Melee) | 900/1350/1800 | 5/10/15 | 50/75/100 | Immolate Burning Sword Fire Bomb |
|
Minion | Balphagore | 35 seconds | 100 (Melee) | 250/325/400/475 | 0 | 17-18/27-30/34-40/43-49 | Crippling Strike | Cannot attack Buildings unless the owner is within 925 units of it |
Volatile Minion | 8 seconds | 100 (Melee) | 300/450/600 | 0 | 25-30/45-50/85-90 | Explodes for 200/275/350 Magic Damage on death Non-controllable | ||
Nature's Sentinel | Keeper of the Forest | Indefinite | 200 (Ranged) | 600 | 4/6/8/10 | 30 | Spawns with 1/2/3/4 invulnerable, non-controllable limbs Limbs do not attack buildings | |
Puzzlebox Mauler | Puzzlebox | 35 seconds | 100 (Melee) | 400/600/800 | 6/8/10 | 25/50/75 | Manaburn Last Stand Revealing Eye |
Cannot attack Buildings unless the owner is within 925 units of it |
Puzzlebox Wizard | 35 seconds | 350/450/550 (Ranged) | 400/600/800 | 6/8/10 | 40/65/90 | Mana Burn Haste Aura |
Cannot attack Buildings unless the owner is within 925 units of it | |
Shiver | Tundra | 60 seconds | N/A | 100/100/200/200 | 0/0/5/5 | N/A | Winter's Guise Patrol |
Flying Splash Immunity |
Coeurl | 45 seconds | 550 (Ranged) | 400/400/500 | 0 | 26/26/46 | Winter's Bite Patrol |
Summoned at Level 2 Call of Winter | |
Unstable Zombie | Gravekeeper | 5 seconds | 100 (Melee) | 350/500/650 | 5.5 | N/A | Explodes for 55/70/85 Magic Damage on attack or death Non-controllable | |
Wretched Zombie | 8 seconds | 100 (Melee) | 350/500/650 | 5.5 | 30/35/40 | Ignores Deflection Non-controllable | ||
Voodoo Puppet | Puppet Master | Indefinite | N/A | 500/750/1000 | 0 | N/A | Non-controllable, immobile Deals 140/160/180% of damage taken as Magic Damage to linked target Destroyed when linked target moves more than 1500 units away |
Gadgets
Gadgets are different from standard units in that many of them are partially or fully uncontrollable by the player, but can still be interacted with. While similar to Pets, Gadgets have their own specific type of immunity. Gadgets are immune to Magic and Splash Damage and are unaffected by abilities, status effects, and auras. Any unit that possesses this (referred to "Gadget Immunity" within the game files) is a Gadget.
Some Gadgets behave like units, except they cannot be controlled by the player directly. Examples include Arachna's Spiderling, Emerald Warden's Gawain, or Forsaken Archer's Skeletons. However, not all uncontrollable units are Gadgets, such as Gravekeeper's Zombies.
Units that can be controlled but are immobile (on top of possessing the above-mentioned "Gadget Immunity") fall under the Gadget category, such as Pollywog Priest's Voodoo Wards. Ward-type units such as Wards of Sight are Gadgets are well.
There are many invisible gadgets in the game that are used for programming certain aspects of abilities, giving vision, or marking certain areas, but since they cannot be interacted with or viewed by the player in any way, they might as well not be considered a Unit. Non-controllable gadgets that are unselectable, cannot autoattack nor be attacked, such as Klanx's Lackey, are not referred to as Units as well.
Can attack/be attacked
Gadget | Owner | Controllable | Duration | Health | Damage | BAT | Movement Speed | Notes |
---|---|---|---|---|---|---|---|---|
Skeleton | Forsaken Archer | Partially | 20 seconds | 20 | 17/23/29/35 | 1.6 | 420 | |
Spiderling | Arachna | No | 5 Attacks or 15 seconds | 4 Hits | 75/150/225 | 1.0 | 522 | Applies a -40/-60/-80 Attack Speed and 40/60/80% Movement Slow debuff for 1.5 seconds on attack Target is Sighted and Revealed while the Spiderling is alive |
Spirit Ward | Voodoo Jester | Yes | 8 seconds (Channeling) | Invulnerable | 60/90/120 | 0.3 | N/A | Attacks bounce 0/0/1 (0/1/2) time(s) Destroyed when Voodoo Jester stops channeling |
Toxin Ward | Slither | Yes | 40 seconds | 60/110/160/210 | 10/19/28/37 | 1.5 | N/A | Applies a -25 Movement Speed debuff for 5 seconds on attack |
Vine Wall | Bramble | Yes | 6/8/10 seconds | 30 | 20/30/40 | 1.0 | N/A | Applies a 30/40/50% Movement Slow for 1.5 seconds on attack |
Voodoo Wards | Pollywog Priest | Yes | 45 seconds | 135/150/150 | 40/55/70 | 1.5 | N/A |
Can be attacked
Gadget | Owner | Duration | Health | Sight Range | Function |
---|---|---|---|---|---|
Ball and Chain | Prisoner 945 | 3.5/4/4.5/5 seconds | 3 Hits | 200/200 | Applies a 25/30/35/40% Movement Slow, deals 20/24/28/32 Physical Damage per second, and Restrains the attached unit |
Electric Eye | Scout | Indefinite | 1 | 800/800 | Permanently Stealthed Revealed when an enemy unit is within 200 units Reveals enemies and wards in a 800 radius Can be detonated to Silence enemies for 3/4/5/6 seconds |
Essence Projection | Artesia | 20 seconds | 3/4/5 Hits | 1600/1600 | Grants +20/30/40 Health Regen and +10/20/30 Mana Regen to nearby allies Copies Artesia's Arcane Missile casts and Arcane Bolts charges |
Gravestone | Deadlift | Indefinite | 3 Hits | 0/0 | Spawns when an ally hero dies Can cast Resurrection on it to revive an allied hero |
Inscribed Glyph of Silence | Vindicator | 8/12/16/20 seconds | 2/2/3/3 Hits | 100/100 | Has 100 Movement Speed When an enemy within 1000 radius casts an ability, Silences, Perplexes, and applies a tapering 50% Movement Slow to enemy for 1.5/2/2.5/3 seconds |
Mummy Wall | Pharaoh | 3/4/5/6 seconds | 1 or 3 Hits | 0/0 | Blocks movement Pushes away enemies in front of it, dealing 65/90/115/140 True Damage and draining 65/90/115/140 Mana |
Overgrowth | Emerald Warden | Indefinite | 1 or 2 Hits | 400/400 | When triggered, deals 80 Magic Damage per second and Immobilizes nearby enemies for 1.5/2/2.5/3 seconds |
Steam Turret | Engineer | 5 seconds | 3 Hits | 1000/1000 | Fires 10 shots per second in a cone; Each shots deals 10/20/30/40 Magic Damage, pushes back, and applies a stacking 3.5% Movement Slow for 3 seconds (10% less effectiveness per consecutive hit) |
Spider Mine | Indefinite | 1 Hit | 400/400 | When triggered, chases the enemy unit and explodes for 175/250/325/400 Magic Damage on impact | |
Energy Field | 6/8/10 seconds | 4 Hits | 600/600 | Creates an Energy Field while alive; Deals 50/75/100 Magic Damage per second within radius; Deals 100 True Damage, Silences, Perplexes, and dispels buffs when touching the field | |
Sticky Bomb | Bombardier | 8 seconds | 2 Hits | 500/500 | Can be detonated to deal 75/150/225/300 Magic Damage; Increases damage by 10% and stun duration by 0.5 seconds per 2 seconds primed |
Terror Mound | Tremble | Indefinite | 4/4/5/6 Hits | 400/400 | Provides Tremble & Boris +15/20/25/30 Movement Speed, +2/4/6/8 Health Regen and Stealth within radius Can be used to Terror Port between Mounds |
Ward of Sight | User | 360 seconds | 4 Hits | 1600/1600 | Permanently Stealthed |
Ward of Revelation | User | 180 seconds | 4 Hits | 200/200 | Permanently Stealthed Reveals enemies and wards in a 800 radius |
Non-selectable
Gadget | Owner | Function |
---|---|---|
Cyclones | Zephyr | Deals 15/20/25/30 Magic Damage per second (75% damage to non-heroes) in a 150 radius |
Evil Presence | Hellbringer | While alive, owner heals for 15/20/25/30% of damage dealt Can be commanded to charge at an enemy explode, applying a 25% Movement Slow & -1/-2/-3/-4 Magic Armor debuff to enemies around it Explodes when owner dies |
Fulcrum | Parallax | Interacts with Parallax's abilities |
Gawain | Emerald Warden | Casts Diving Strike at Level 1, Forest's Touch at Level 2, and Emerald Storm at Level 3 |
1st Minion | Klanx | Deals 30 Magic Damage to Klanx's attack target, chaining 5 times |
2nd Minion | Deals 15 Magic Damage to Klanx's attack target and applies a 25% Movement Slow for 2 seconds | |
3rd Minion | Deals 30% of Klanx's Base Damage as Magic Damage to Klanx's attack target | |
Shadow | Grinex | Chases and attacks an enemy hero for 4/5/6 seconds; Deals 40/60/80 Physical Damage per attack |
Spirits | Defiler | Deals 46 Physical Damage to enemies or towers on attack |