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− | Enter intro text here. |
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==Creeps== |
==Creeps== |
||
'''Creeps''' (or Lane Creeps) are weak units aligned to either Legion or Hellbourne. These creeps will advance along their lane, attacking any enemy or building that stands in their way, all the way up to the enemy's main base structure. There are three types of creeps: Melee creeps, Ranged creeps, and Siege creeps. |
'''Creeps''' (or Lane Creeps) are weak units aligned to either Legion or Hellbourne. These creeps will advance along their lane, attacking any enemy or building that stands in their way, all the way up to the enemy's main base structure. There are three types of creeps: Melee creeps, Ranged creeps, and Siege creeps. |
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===Mechanics=== |
===Mechanics=== |
||
− | Once the clock hits 0:00 and every 30 seconds afterwards, a wave of creeps will emerge from each lane. The wave starts with 3 Melee creeps and 1 Ranged creep. |
+ | Once the clock hits 0:00 and every 30 seconds afterwards, a wave of creeps will emerge from each lane. The wave starts with 3 Melee creeps and 1 Ranged creep. Siege creeps spawn at 3:00 and then every +2:30 after that. |
Creeps become stronger as the time passes. Every 7 minutes, Melee and Ranged creeps gain a small boost to their attack damage and health. This bonus maxes out at 30 charges, or at 3:30:00, or when they are transformed into Mega Creeps by destroying all of the enemy's Barracks. |
Creeps become stronger as the time passes. Every 7 minutes, Melee and Ranged creeps gain a small boost to their attack damage and health. This bonus maxes out at 30 charges, or at 3:30:00, or when they are transformed into Mega Creeps by destroying all of the enemy's Barracks. |
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|backswing = 0.4 |
|backswing = 0.4 |
||
|turnrate = 320 |
|turnrate = 320 |
||
− | |goldbounty = |
+ | |goldbounty = 45-55/15-25 |
|expbounty = 62/41 |
|expbounty = 62/41 |
||
}} |
}} |
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|name = Ranged Creep |
|name = Ranged Creep |
||
|image = Archer.jpg |
|image = Archer.jpg |
||
− | |image2 = Warlock.jpg |
+ | |image2 = Warlock Unit.jpg |
|combattype = Ranged Lane |
|combattype = Ranged Lane |
||
|health = 300 ({{tooltip|+10|Every 7 minutes, capped at 30 upgrades}}) / 475 ({{tooltip|+18|Every 7 minutes, capped at 30 upgrades}}) |
|health = 300 ({{tooltip|+10|Every 7 minutes, capped at 30 upgrades}}) / 475 ({{tooltip|+18|Every 7 minutes, capped at 30 upgrades}}) |
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|backswing = 0.4 |
|backswing = 0.4 |
||
|turnrate = 320 |
|turnrate = 320 |
||
− | |goldbounty = |
+ | |goldbounty = 45-55/15-25 |
|expbounty = 41/25 |
|expbounty = 41/25 |
||
}} |
}} |
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|image2 = Hell Cannon.jpg |
|image2 = Hell Cannon.jpg |
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|combattype = Siege |
|combattype = Siege |
||
− | |health = |
+ | |health = 550 |
|healthregen = 0 |
|healthregen = 0 |
||
|mindamage = 41 |
|mindamage = 41 |
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Line 177: | Line 175: | ||
| [[File:Antling.jpg|32px|link=Antling]] [[File:Antling.jpg|32px|link=Antling]] [[File:Antlore Healer.jpg|32px|link=Antlore Healer]] [[File:Antlore Necromancer.jpg|32px|link=Antlore Necromancer]] ''*'' |
| [[File:Antling.jpg|32px|link=Antling]] [[File:Antling.jpg|32px|link=Antling]] [[File:Antlore Healer.jpg|32px|link=Antlore Healer]] [[File:Antlore Necromancer.jpg|32px|link=Antlore Necromancer]] ''*'' |
||
| [[Antling]] x 2<br/>[[Antlore Healer]]<br/>[[Antlore Necromancer]] |
| [[Antling]] x 2<br/>[[Antlore Healer]]<br/>[[Antlore Necromancer]] |
||
+ | | 101-126 (113.5 Avg) |
||
− | | 101-126 ({{tooltip|+12-21|If 3 Zomblings were summoned}})<br/>(113.5 ({{tooltip|+16.5|If 3 Zomblings were summoned}}) Avg) |
||
+ | | 141 |
||
− | | 141 ({{tooltip|+30|If 3 Zomblings were summoned}}) |
||
+ | | 2350 |
||
− | | 2350 ({{tooltip|+900|If 3 Zomblings were summoned}}) |
||
| |
| |
||
| |
| |
||
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| [[File:Wild Hunter.jpg|32px|link=Wild Hunter]] [[File:Wild Hunter.jpg|32px|link=Wild Hunter]] |
| [[File:Wild Hunter.jpg|32px|link=Wild Hunter]] [[File:Wild Hunter.jpg|32px|link=Wild Hunter]] |
||
| [[Wild Hunter]] x 2 |
| [[Wild Hunter]] x 2 |
||
− | | |
+ | | 88-104 (96 Avg) |
| 188 |
| 188 |
||
| 1600 |
| 1600 |
||
Line 313: | Line 311: | ||
| |
| |
||
|- |
|- |
||
− | | rowspan=" |
+ | | rowspan="7" | '''Mid Wars''' |
| {{ui|Zorgath}} |
| {{ui|Zorgath}} |
||
| 200 |
| 200 |
||
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|- |
|- |
||
| {{ui|Snotter Boss}} |
| {{ui|Snotter Boss}} |
||
− | | rowspan=" |
+ | | rowspan="4" | 350 |
− | | rowspan=" |
+ | | rowspan="4" | 200 |
| rowspan="3" | 1789 |
| rowspan="3" | 1789 |
||
− | | rowspan="3" | [[Runes#Rune |
+ | | rowspan="3" | [[Runes#Power Rune|Power Rune]]<br />{{ii|Token of Vision}} x 2<br />{{ii|Doom Bringer}} |
| HoNiversary Boss |
| HoNiversary Boss |
||
|- |
|- |
||
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| {{ui|Frostbite}} |
| {{ui|Frostbite}} |
||
| Christmas Boss |
| Christmas Boss |
||
+ | |- |
||
+ | | {{ui|Songkranstein}} |
||
+ | | 1800 |
||
+ | | [[Runes#Haste Rune|Haste Rune]]<br />[[Runes#Double Damage Rune|Double Damage Rune]]<br />[[Runes#Invisibility Rune|Invisibility Rune]]<br />{{ii|Doom Bringer}} |
||
+ | | Songkran Boss |
||
+ | |- |
||
+ | | {{ui|Fluffylumps}} |
||
+ | | 200 |
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+ | | 100 |
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+ | | 1000 |
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+ | | |
||
+ | | Dragon Wars Boss |
||
|- |
|- |
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| '''Grimm's Crossing''' |
| '''Grimm's Crossing''' |
||
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| 1200 |
| 1200 |
||
| {{ii|Bananas}}<br />50% Armor Reduction to enemy buildings for 3 minutes |
| {{ii|Bananas}}<br />50% Armor Reduction to enemy buildings for 3 minutes |
||
+ | | |
||
|} |
|} |
||
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! Notes |
! Notes |
||
|- |
|- |
||
− | | {{ui| |
+ | | {{ui|Courier}} |
− | | {{ |
+ | | {{ii|Flying Courier}} |
+ | | Indefinite |
||
− | | 45 seconds |
||
+ | | N/A |
||
− | | 450 (Ranged) |
||
+ | | {{tooltip|6 Hits|Takes x2 damage from ranged heroes and x3 damage from melee heroes and towers}} |
||
− | | 200/225/250/275 |
||
− | | |
+ | | 0 |
− | | |
+ | | N/A |
+ | | {{si|Courier|Speed Boost}}<br />{{si|Courier|Courier Shield}}<br />{{si|Courier|Delivery}}<br />{{si|Courier|Homeward Bound}} |
||
− | | {{si|Elemental|Replicate}} |
||
+ | | Flying<br />Can carry items<br />Limit 1 per player |
||
− | | Cannot attack Buildings unless the owner is within 925 units of it |
||
− | |- |
||
− | | {{ui|Hellhound}} |
||
− | | {{hi|War Beast}} |
||
− | | 55 seconds |
||
− | | 100 (Melee) |
||
− | | 400/475/550/625 |
||
− | | 3 |
||
− | | 30/35/40/45 |
||
− | | {{si|Hellhound|Critical Bite}} (Level 2)<br/>{{si|Hellhound|Invisibility}} (Level 4) |
||
− | | Cannot attack Buildings unless the owner is within 925 units of it |
||
− | |- |
||
− | | {{ui|Malphas}} |
||
− | | {{hi|Hellbringer}} |
||
− | | 60 seconds |
||
− | | 128 (Melee) |
||
− | | 900/1350/1800 |
||
− | | 5/10/15 |
||
− | | 50/75/100 |
||
− | | {{si|Malphas|Immolate}}<br/>{{si|Malphas|Burning Sword}}<br/>{{si|Malphas|Fire Bomb}} |
||
− | | |
||
|- |
|- |
||
| {{ui|Minion}} |
| {{ui|Minion}} |
||
Line 414: | Line 405: | ||
| |
| |
||
| Non-controllable<br />Explodes for 200/275/350 Magic Damage on death<br />Can be damaged by allies and enemies<br />Cannot be {{si|Parasite|Infest|Infested}} |
| Non-controllable<br />Explodes for 200/275/350 Magic Damage on death<br />Can be damaged by allies and enemies<br />Cannot be {{si|Parasite|Infest|Infested}} |
||
+ | |- |
||
+ | | {{ui|Undead}} (Summoned) |
||
+ | | rowspan="2" | {{hi|Deadlift}} |
||
+ | | 20/30/40/50 seconds |
||
+ | | 90 (Melee) |
||
+ | | 300 |
||
+ | | 2 |
||
+ | | 30 |
||
+ | | |
||
+ | | Partially controllable |
||
+ | |- |
||
+ | | {{ui|Undead}} (Revived) |
||
+ | | 20/30/40/50 seconds |
||
+ | | Varies |
||
+ | | Varies |
||
+ | | Varies |
||
+ | | Varies |
||
+ | | |
||
+ | | Partially controllable<br />Deals 50/75/100/125% damage and takes 200% damage |
||
+ | |- |
||
+ | | {{ui|Unstable Zombie}} |
||
+ | | rowspan="2" | {{hi|Gravekeeper}} |
||
+ | | 5 seconds |
||
+ | | 100 (Melee) |
||
+ | | 350/500/650 |
||
+ | | 5.5 |
||
+ | | N/A |
||
+ | | |
||
+ | | Explodes for 55/70/85 Magic Damage on attack or death<br/>Non-controllable |
||
+ | |- |
||
+ | | {{ui|Wretched Zombie}} |
||
+ | | 8 seconds |
||
+ | | 100 (Melee) |
||
+ | | 350/500/650 |
||
+ | | 5.5 |
||
+ | | 30/35/40 |
||
+ | | |
||
+ | | Ignores Deflection<br/>Non-controllable |
||
+ | |- |
||
+ | | {{ui|Malphas}} |
||
+ | | {{hi|Hellbringer}} |
||
+ | | 60 seconds |
||
+ | | 128 (Melee) |
||
+ | | 900/1350/1800 |
||
+ | | 5/10/15 |
||
+ | | 50/75/100 |
||
+ | | {{si|Malphas|Immolate}}<br/>{{si|Malphas|Burning Sword}}<br/>{{si|Malphas|Fire Bomb}} |
||
+ | | |
||
+ | |- |
||
+ | | {{ui|Animated Tree}} |
||
+ | | {{hi|Keeper of the Forest}} |
||
+ | | 45 seconds |
||
+ | | 90 (Melee) |
||
+ | | 400 |
||
+ | | 2 |
||
+ | | 25 |
||
+ | | |
||
+ | | |
||
|- |
|- |
||
| {{ui|Puzzlebox Mauler}} |
| {{ui|Puzzlebox Mauler}} |
||
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| 40/65/90 |
| 40/65/90 |
||
| {{si|Puzzlebox Wizard|Mana Burn}}<br/>{{si|Puzzlebox Wizard|Haste Aura}}<br/> |
| {{si|Puzzlebox Wizard|Mana Burn}}<br/>{{si|Puzzlebox Wizard|Haste Aura}}<br/> |
||
+ | | Cannot attack Buildings unless the owner is within 925 units of it |
||
+ | |- |
||
+ | | {{ui|Elemental}} |
||
+ | | {{hi|Tempest}} |
||
+ | | 45 seconds |
||
+ | | 450 (Ranged) |
||
+ | | 200/225/250/275 |
||
+ | | 2/3/4/5 |
||
+ | | 18/24/30/36 |
||
+ | | {{si|Elemental|Replicate}} |
||
| Cannot attack Buildings unless the owner is within 925 units of it |
| Cannot attack Buildings unless the owner is within 925 units of it |
||
|- |
|- |
||
Line 447: | Line 506: | ||
| 45 seconds |
| 45 seconds |
||
| 550 (Ranged) |
| 550 (Ranged) |
||
− | | 400/ |
+ | | 400/450/500 |
| 0 |
| 0 |
||
| 26/26/46 |
| 26/26/46 |
||
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| Summoned at Level 2 {{si|Tundra|Call of Winter}} |
| Summoned at Level 2 {{si|Tundra|Call of Winter}} |
||
|- |
|- |
||
− | | {{ui| |
+ | | {{ui|Hellhound}} |
− | + | | {{hi|War Beast}} |
|
+ | | Indefinite |
||
− | | 5 seconds |
||
| 100 (Melee) |
| 100 (Melee) |
||
+ | | 400 |
||
− | | 350/500/650 |
||
− | | |
+ | | 2 |
− | | |
+ | | 25/35/45/55 |
+ | | {{si|Hellhound|Critical Bite}}<br/>{{si|Hellhound|Invisibility}} (Level 4) |
||
− | | |
||
+ | | Cannot attack Buildings unless the owner is within 925 units of it |
||
− | | Explodes for 55/70/85 Magic Damage on attack or death<br/>Non-controllable |
||
− | |- |
||
− | | {{ui|Wretched Zombie}} |
||
− | | 8 seconds |
||
− | | 100 (Melee) |
||
− | | 350/500/650 |
||
− | | 5.5 |
||
− | | 30/35/40 |
||
− | | |
||
− | | Ignores Deflection<br/>Non-controllable |
||
|} |
|} |
||
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! Abilities |
! Abilities |
||
! Notes |
! Notes |
||
− | |- |
||
− | | {{ui|Booboo}} |
||
− | | {{hi|Wildsoul}} |
||
− | | Indefinite |
||
− | | 128 (Melee) |
||
− | | 1400/1600/1800/2000 |
||
− | | 5 |
||
− | | 35-40 |
||
− | | {{si|Booboo|Return}} (Level 1)<br/>{{si|Booboo|Alpha Male}} (Level 1)<br/>{{si|Booboo|Swipe}} (Level 2)<br/>{{si|Booboo|Frenzy}} (Level 3) |
||
− | | Can hold Items<br/>Cannot deal damage if owner is not within 1050 units |
||
− | |- |
||
− | | {{ui|Boris}} |
||
− | | {{hi|Tremble}} |
||
− | | Indefinite |
||
− | | 128 (Melee) |
||
− | | 800/1100/1400 |
||
− | | 5.5 |
||
− | | 60/90/120 |
||
− | | {{si|Boris|Ensnare}}<br/>{{si|Boris|Terrorform}}<br/>{{si|Boris|Impalers}}<br/>{{si|Boris|Razor Carapace}} |
||
− | | |
||
− | |- |
||
− | | {{si|Forsaken Archer|Piercing Arrows|Image}} |
||
− | | {{hi|Forsaken Archer}} |
||
− | | 4.2 seconds |
||
− | | N/A |
||
− | | Infinite |
||
− | | 4000 |
||
− | | N/A |
||
− | | |
||
− | | Non-controllable, immobile<br />Fires a Piercing Arrow every 0.5 seconds while alive<br />Destroyed when Silenced or Stunned |
||
|- |
|- |
||
| {{ui|Fire}} |
| {{ui|Fire}} |
||
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| {{ui|Ice}} |
| {{ui|Ice}} |
||
| {{si|Ice|Ice Breath}}<br/>{{si|Ice|Ice Fang}}<br/>{{si|Fire|Together in Spirit}}<br/>{{si|Fire|Rebirth}} |
| {{si|Ice|Ice Breath}}<br/>{{si|Ice|Ice Fang}}<br/>{{si|Fire|Together in Spirit}}<br/>{{si|Fire|Rebirth}} |
||
+ | |- |
||
+ | | {{hi|Nitro}} |
||
+ | | {{ui|Mauser}} |
||
+ | | Indefinite |
||
+ | | 128 (Melee) |
||
+ | | Varies |
||
+ | | Varies |
||
+ | | Varies |
||
+ | | {{si|Nitro|Ballistic}}<br />{{si|Nitro|Lock & Load}}<br />{{si|Nitro|Runaround}} |
||
+ | | Inherits 100% of Nitro's Attributes<br />Gains +2 Damage per Nitro's Level<br />Dies when Nitro dies |
||
|- |
|- |
||
| {{si|Puppet Master|Voodoo Puppet}} |
| {{si|Puppet Master|Voodoo Puppet}} |
||
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| |
| |
||
| Non-controllable, immobile<br />Deals 140/160/180% of damage taken as Magic Damage to linked target<br/>Destroyed when linked target moves more than 1500 units away |
| Non-controllable, immobile<br />Deals 140/160/180% of damage taken as Magic Damage to linked target<br/>Destroyed when linked target moves more than 1500 units away |
||
+ | |- |
||
+ | | {{ui|Vorax}} |
||
+ | | {{hi|Skrap}} |
||
+ | | 180 seconds |
||
+ | | 128 (Melee) |
||
+ | | 2000/3500/5000 |
||
+ | | 10 |
||
+ | | 120/150/180 |
||
+ | | {{si|Vorax|Rock Smash}} |
||
+ | | Non-controllable<br />Kills lane creeps in one hit<br />Disarms Towers on attack |
||
+ | |- |
||
+ | | {{ui|Boris}} |
||
+ | | {{hi|Tremble}} |
||
+ | | Indefinite |
||
+ | | 128 (Melee) |
||
+ | | 800/1100/1400 |
||
+ | | 5.5 |
||
+ | | 60/90/120 |
||
+ | | {{si|Boris|Ensnare}}<br/>{{si|Boris|Terrorform}}<br/>{{si|Boris|Impalers}}<br/>{{si|Boris|Razor Carapace}} |
||
+ | | Dies on owner's death |
||
+ | |- |
||
+ | | {{ui|Booboo}} |
||
+ | | {{hi|Wildsoul}} |
||
+ | | Indefinite |
||
+ | | 128 (Melee) |
||
+ | | 1400/1600/1800/2000 |
||
+ | | 5 |
||
+ | | 35-40 |
||
+ | | {{si|Booboo|Return}} (Level 1)<br/>{{si|Booboo|Alpha Male}} (Level 1)<br/>{{si|Booboo|Frenzy}} (Level 2)<br/>{{si|Booboo|Swipe}} (Level 3) |
||
+ | | Can hold Items<br/>Cannot deal damage if owner is not within 1050 units<br/>Cannot be summoned for 30 seconds if killed |
||
|} |
|} |
||
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'''Gadgets''' are different from standard units in that many of them are partially or fully uncontrollable by the player, but can still be interacted with. While similar to Pets, Gadgets have their own specific type of immunity. Gadgets are immune to Magic and [[Splash]] Damage and are unaffected by abilities, status effects, and auras. Any unit that possesses this (referred to "Gadget Immunity" within the game files) is a Gadget. |
'''Gadgets''' are different from standard units in that many of them are partially or fully uncontrollable by the player, but can still be interacted with. While similar to Pets, Gadgets have their own specific type of immunity. Gadgets are immune to Magic and [[Splash]] Damage and are unaffected by abilities, status effects, and auras. Any unit that possesses this (referred to "Gadget Immunity" within the game files) is a Gadget. |
||
− | Some Gadgets behave like units, except they cannot be controlled by the player directly. Examples include [[Arachna]]'s [[Arachna#Summon Spiderling|Spiderling]], [[Emerald Warden]]'s |
+ | Some Gadgets behave like units, except they cannot be controlled by the player directly. Examples include [[Arachna]]'s [[Arachna#Summon Spiderling|Spiderling]], [[Emerald Warden]]'s {{ui|Gawain}}, or [[Forsaken Archer]]'s [[Forsaken Archer#Call of the Damned|Skeletons]]. However, not all uncontrollable units are Gadgets, such as [[Gravekeeper]]'s Zombies. |
Units that can be controlled but are immobile (on top of possessing the above-mentioned "Gadget Immunity") fall under the Gadget category, such as [[Pollywog Priest]]'s [[Pollywog Priest#Voodoo Wards|Voodoo Wards]]. Ward-type units such as [[Ward of Sight|Wards of Sight]] are Gadgets are well. |
Units that can be controlled but are immobile (on top of possessing the above-mentioned "Gadget Immunity") fall under the Gadget category, such as [[Pollywog Priest]]'s [[Pollywog Priest#Voodoo Wards|Voodoo Wards]]. Ward-type units such as [[Ward of Sight|Wards of Sight]] are Gadgets are well. |
||
− | There are many invisible gadgets in the game that are used for programming certain aspects of abilities, giving [[vision]] |
+ | There are many invisible gadgets in the game that are used for programming certain aspects of abilities, such as giving [[vision]] or marking certain areas, but since they cannot be interacted with or viewed by the player in any way, they are not considered a Unit. |
− | ===Can |
+ | ===Can autoattack=== |
{| class="wikitable" |
{| class="wikitable" |
||
! Gadget |
! Gadget |
||
Line 563: | Line 623: | ||
! Movement Speed |
! Movement Speed |
||
! Notes |
! Notes |
||
− | |- |
||
− | | {{si|Forsaken Archer|Call of the Damned|Skeleton}} |
||
− | | {{hi|Forsaken Archer}} |
||
− | | {{tooltip|Partially|Copies Forsaken Archer's commands}} |
||
− | | 20 seconds |
||
− | | 20 |
||
− | | 17/23/29/35 |
||
− | | 1.6 |
||
− | | 420 |
||
− | | |
||
|- |
|- |
||
| {{si|Arachna|Spider Sting|Spiderling}} |
| {{si|Arachna|Spider Sting|Spiderling}} |
||
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| 522 |
| 522 |
||
| Applies a -40/-60/-80 Attack Speed and 40/60/80% Movement Slow debuff for 1.5 seconds on attack<br/>Target is Sighted and Revealed while the Spiderling is alive |
| Applies a -40/-60/-80 Attack Speed and 40/60/80% Movement Slow debuff for 1.5 seconds on attack<br/>Target is Sighted and Revealed while the Spiderling is alive |
||
− | |- |
||
− | | {{si|Voodoo Jester|Spirit Ward}} |
||
− | | {{hi|Voodoo Jester}} |
||
− | | Yes |
||
− | | 8 seconds (Channeling) |
||
− | | Invulnerable |
||
− | | 60/90/120 |
||
− | | 0.3 |
||
− | | N/A |
||
− | | Attacks bounce 0/0/1 ({{sotm|0/1/2}}) time(s)<br/>Destroyed when Voodoo Jester stops channeling |
||
− | |- |
||
− | | {{si|Slither|Toxin Ward}} |
||
− | | {{hi|Slither}} |
||
− | | Yes |
||
− | | 40 seconds |
||
− | | 60/110/160/210 |
||
− | | 10/19/28/37 |
||
− | | 1.5 |
||
− | | N/A |
||
− | | Applies a -25 Movement Speed debuff for 5 seconds on attack |
||
|- |
|- |
||
| {{si|Bramble|Entangling Vine Wall|Vine Wall}} |
| {{si|Bramble|Entangling Vine Wall|Vine Wall}} |
||
Line 609: | Line 639: | ||
| 6/8/10 seconds |
| 6/8/10 seconds |
||
| 30 |
| 30 |
||
− | | 20/30 |
+ | | 10/20/30 |
| 1.0 |
| 1.0 |
||
| N/A |
| N/A |
||
− | | Applies a 30/40/50% Movement Slow for 1.5 seconds on attack |
+ | | Applies a 30/40/50% Movement Slow and Restrain for 1.5 seconds on attack |
+ | |- |
||
+ | | {{si|Draconis|Cataclysm|Volcano}} |
||
+ | | {{hi|Draconis}} |
||
+ | | No |
||
+ | | 30 seconds |
||
+ | | 300/500/700 |
||
+ | | 110/160/210 |
||
+ | | 2 |
||
+ | | N/A |
||
+ | | Applies a debuff to enemies within 900 units; affected units take 10/20/30% increased damage from DoT effects; debuff refreshes while unit is affected by a DoT<br />Takes 60% damage from non-hero units; cannot be damaged for more than 1/6 Max Health per hit |
||
|- |
|- |
||
| {{si|Pollywog Priest|Voodoo Wards}} |
| {{si|Pollywog Priest|Voodoo Wards}} |
||
Line 623: | Line 663: | ||
| N/A |
| N/A |
||
| |
| |
||
+ | |- |
||
+ | | {{si|Slither|Toxin Ward}} |
||
+ | | {{hi|Slither}} |
||
+ | | Yes |
||
+ | | 40 seconds |
||
+ | | 60/110/160/210 |
||
+ | | 10/19/28/37 |
||
+ | | 1.5 |
||
+ | | N/A |
||
+ | | Applies a -25 Movement Speed debuff for 5 seconds on attack |
||
+ | |- |
||
+ | | {{si|Voodoo Jester|Spirit Ward}} |
||
+ | | {{hi|Voodoo Jester}} |
||
+ | | Yes |
||
+ | | 8 seconds (Channeling) |
||
+ | | Invulnerable |
||
+ | | 60/90/120 |
||
+ | | 0.3 |
||
+ | | N/A |
||
+ | | Attacks bounce 0/0/1 ({{sotm|0/1/2}}) time(s)<br/>Destroyed when Voodoo Jester stops channeling |
||
|} |
|} |
||
Line 633: | Line 693: | ||
! Sight Range |
! Sight Range |
||
! Function |
! Function |
||
− | |- |
||
− | | {{si|Prisoner 945|Shackled|Ball and Chain}} |
||
− | | {{hi|Prisoner 945}} |
||
− | | 3.5/4/4.5/5 seconds |
||
− | | 3 Hits |
||
− | | 200/200 |
||
− | | Applies a 25/30/35/40% Movement Slow, deals 20/24/28/32 Physical Damage per second, and Restrains the attached unit |
||
− | |- |
||
− | | {{ui|Electric Eye}} |
||
− | | {{hi|Scout}} |
||
− | | Indefinite |
||
− | | 1 |
||
− | | 800/800 |
||
− | | Permanently Stealthed<br/>Revealed when an enemy unit is within 200 units<br/>Reveals enemies and wards in a 800 radius<br/>Can be detonated to Silence enemies for 3/4/5/6 seconds |
||
|- |
|- |
||
| {{si|Artesia|Essence Projection}} |
| {{si|Artesia|Essence Projection}} |
||
Line 653: | Line 699: | ||
| 3/4/5 Hits |
| 3/4/5 Hits |
||
| 1600/1600 |
| 1600/1600 |
||
− | | Grants +20/30/40 |
+ | | Grants +20/30/40 Mana or Health Regen to nearby allies (In Attack Mode and Healing Mode respectively)<br/>Copies Artesia's {{si|Artesia|Arcane Missile}} casts and {{si|Artesia|Arcane Bolts}} charges |
+ | |- |
||
+ | | {{si|Bombardier|Sticky Bomb}} |
||
+ | | {{hi|Bombardier}} |
||
+ | | 8 seconds |
||
+ | | 2 Hits |
||
+ | | 500/500 |
||
+ | | Can be detonated to deal 75/150/225/300 Magic Damage; Increases damage by 10% and stun duration by 0.5 seconds per 2 seconds primed<br />Spawns as a gadget if Sticky Bomb did not attach to a unit |
||
+ | |- |
||
+ | | {{si|Bramble|Rejuvenating Growth}} |
||
+ | | {{hi|Bramble}} |
||
+ | | Indefinite |
||
+ | | 2 Hits |
||
+ | | 500/500 (Clearvision) |
||
+ | | Can be used to channel and heal 25/40/55/70 Health per second; expires after 20 total seconds of channeling |
||
|- |
|- |
||
| {{si|Deadlift|Resurrection|Gravestone}} |
| {{si|Deadlift|Resurrection|Gravestone}} |
||
Line 661: | Line 721: | ||
| 0/0 |
| 0/0 |
||
| Spawns when an ally hero dies<br />Can cast {{si|Deadlift|Resurrection}} on it to revive an allied hero |
| Spawns when an ally hero dies<br />Can cast {{si|Deadlift|Resurrection}} on it to revive an allied hero |
||
− | |- |
||
− | | {{si|Vindicator|Glyph of Silence|Inscribed Glyph of Silence}} |
||
− | | {{hi|Vindicator}} |
||
− | | 8/12/16/20 seconds |
||
− | | 2/2/3/3 Hits |
||
− | | 100/100 |
||
− | | Has 100 Movement Speed<br/>When an enemy within 1000 radius casts an ability, Silences, Perplexes, and applies a tapering 50% Movement Slow to enemy for 1.5/2/2.5/3 seconds |
||
− | |- |
||
− | | {{si|Pharaoh|Wall of Mummies|Mummy Wall}} |
||
− | | {{hi|Pharaoh}} |
||
− | | 3/4/5/6 seconds |
||
− | | {{tooltip|1|When denied}} or 3 Hits |
||
− | | 0/0 |
||
− | | Blocks movement<br/>Pushes away enemies in front of it, dealing 65/90/115/140 True Damage and draining 65/90/115/140 Mana |
||
− | |- |
||
− | | {{ui|Nature's Sentinel}} |
||
− | | {{hi|Keeper of the Forest}} |
||
− | | Indefinite |
||
− | | {{tooltip|600|Destroyed in 2 hits by heroes and towers}} |
||
− | | 600/600 |
||
− | | Spawns with 1/2/3/4 invulnerable, non-controllable limbs<br />Each limbs deals 30 Physical Damage on attack; limbs do not attack buildings |
||
|- |
|- |
||
| {{si|Emerald Warden|Overgrowth}} |
| {{si|Emerald Warden|Overgrowth}} |
||
Line 688: | Line 727: | ||
| {{tooltip|1|When denied}} or 2 Hits |
| {{tooltip|1|When denied}} or 2 Hits |
||
| 400/400 |
| 400/400 |
||
− | | When triggered, deals 80 Magic Damage per second |
+ | | When triggered, Immobilizes and deals 80 Magic Damage per second to nearby enemies for 1.5/2/2.5/3 seconds; removed when Overgrowth is destroyed |
|- |
|- |
||
| {{si|Engineer|Steam Turret}} |
| {{si|Engineer|Steam Turret}} |
||
Line 707: | Line 746: | ||
| 4 Hits |
| 4 Hits |
||
| 600/600 |
| 600/600 |
||
− | | Creates an Energy Field while alive; Deals 50/75/100 Magic Damage per second within radius; Deals 100 True Damage, Silences, Perplexes, and dispels buffs |
+ | | Creates an Energy Field while alive; Deals 50/75/100 Magic Damage per second within radius; Deals 100 True Damage, Silences, Perplexes, and dispels buffs to enemies that touch the field |
|- |
|- |
||
− | | {{ |
+ | | {{ui|Nature's Sentinel}} |
− | | {{hi| |
+ | | {{hi|Keeper of the Forest}} |
+ | | Indefinite |
||
− | | 8 seconds |
||
+ | | {{tooltip|600|Destroyed in 2 hits by heroes and towers}} |
||
+ | | 600/600 |
||
+ | | Spawns with 1/2/3/4 invulnerable, non-controllable limbs |
||
+ | |- |
||
+ | | {{si|Pharaoh|Wall of Mummies|Mummy Wall}} |
||
+ | | {{hi|Pharaoh}} |
||
+ | | 3/4/5/6 seconds |
||
+ | | {{tooltip|1|When denied}} or 3 Hits |
||
+ | | 0/0 |
||
+ | | Blocks movement<br/>Pushes away enemies in front of it, dealing 65/90/115/140 True Damage and draining 65/90/115/140 Mana |
||
+ | |- |
||
+ | | {{si|Prisoner 945|Shackled|Ball and Chain}} |
||
+ | | {{hi|Prisoner 945}} |
||
+ | | 3/5/7/9 seconds |
||
| 2 Hits |
| 2 Hits |
||
− | | |
+ | | 200/200 |
+ | | Applies a 20/25/30/35% Movement Slow, deals 20 Physical Damage per second, and Restrains the attached unit |
||
− | | Can be detonated to deal 75/150/225/300 Magic Damage; Increases damage by 10% and stun duration by 0.5 seconds per 2 seconds primed |
||
+ | |- |
||
+ | | {{ui|Electric Eye}} |
||
+ | | {{hi|Scout}} |
||
+ | | Indefinite |
||
+ | | 1 |
||
+ | | 800/800 |
||
+ | | Permanently Stealthed<br/>Revealed when an enemy unit is within 200 units<br/>Reveals enemies and wards in a 800 radius<br/>Can be detonated to Silence enemies for 3/4/5/6 seconds |
||
|- |
|- |
||
| {{si|Tremble|Terrorform|Terror Mound}} |
| {{si|Tremble|Terrorform|Terror Mound}} |
||
Line 722: | Line 782: | ||
| 400/400 |
| 400/400 |
||
| Provides Tremble & Boris +15/20/25/30 Movement Speed, +2/4/6/8 Health Regen and Stealth within radius<br/>Can be used to {{si|Tremble|Terror Port}} between Mounds |
| Provides Tremble & Boris +15/20/25/30 Movement Speed, +2/4/6/8 Health Regen and Stealth within radius<br/>Can be used to {{si|Tremble|Terror Port}} between Mounds |
||
+ | |- |
||
+ | | {{si|Vindicator|Glyph of Silence|Inscribed Glyph of Silence}} |
||
+ | | {{hi|Vindicator}} |
||
+ | | 5 seconds |
||
+ | | 2 Hits |
||
+ | | 100/100 |
||
+ | | Silences enemies within 300 radius for 1.3/1.7/2.1/2.5 seconds (once per cast instance)<br />Applies a 30/34/38/42% Movement Slow over 1000 radius, tapering over distance |
||
|- |
|- |
||
| {{ui|Ward of Sight}} |
| {{ui|Ward of Sight}} |
||
Line 744: | Line 811: | ||
! Function |
! Function |
||
|- |
|- |
||
− | | {{ |
+ | | {{ui|Courier}} |
+ | | User |
||
− | | {{hi|Zephyr}} |
||
+ | | Delivers items from the Stash to the player |
||
− | | Deals 15/20/25/30 Magic Damage per second (75% damage to non-heroes) in a 150 radius |
||
|- |
|- |
||
− | | {{si| |
+ | | {{si|Defiler|Unholy Expulsion|Spirits}} |
− | | {{hi| |
+ | | {{hi|Defiler}} |
+ | | Deals 46 Physical Damage to enemies or towers on attack |
||
− | | While alive, owner heals for 15/20/25/30% of damage dealt<br />Can be commanded to charge at an enemy explode, applying a 25% Movement Slow & -1/-2/-3/-4 Magic Armor debuff to enemies around it for 5 seconds<br />Explodes when owner dies |
||
|- |
|- |
||
+ | | {{si|Forsaken Archer|Call of the Damned|Skeleton Archer}} |
||
− | | {{si|Parallax|Fulcrum Shift|Fulcrum}} |
||
− | | {{hi| |
+ | | {{hi|Forsaken Archer}} |
+ | | Attacks an enemy for 10/20/30/40% of owner's Attack Damage then expires |
||
− | | Interacts with Parallax's abilities |
||
|- |
|- |
||
| {{ui|Gawain}} |
| {{ui|Gawain}} |
||
| {{hi|Emerald Warden}} |
| {{hi|Emerald Warden}} |
||
| Casts {{si|Gawain|Diving Strike}} at Level 1, {{si|Gawain|Forest's Touch}} at Level 2, and {{si|Gawain|Emerald Storm}} at Level 3 |
| Casts {{si|Gawain|Diving Strike}} at Level 1, {{si|Gawain|Forest's Touch}} at Level 2, and {{si|Gawain|Emerald Storm}} at Level 3 |
||
+ | |- |
||
+ | | {{si|Grinex|Illusory Assault|Shadow}} |
||
+ | | {{hi|Grinex}} |
||
+ | | Chases and attacks an enemy hero for 4/5/6 seconds; Deals 40/60/80 Physical Damage per attack |
||
+ | |- |
||
+ | | {{si|Forsaken Archer|Piercing Arrows|Image}} |
||
+ | | {{hi|Forsaken Archer}} |
||
+ | | Fires Piercing Arrows every 0.5 seconds; Lasts 4 seconds |
||
+ | |- |
||
+ | | {{si|Hellbringer|Evil Presence}} |
||
+ | | {{hi|Hellbringer}} |
||
+ | | While alive, owner heals for 5/10/15/20% of damage dealt<br />Can be commanded to charge at an enemy explode, applying a 25% Movement Slow & -1/-2/-3/-4 Magic Armor debuff to enemies around it for 5 seconds |
||
+ | |- |
||
+ | | {{ui|Nature's Sentinel|Nature's Sentinel (Limb)}} |
||
+ | | {{hi|Keeper of the Forest}} |
||
+ | | Deals 10 + 10% of owner's Attack Damage as Physical Damage on attack (200 Attack Range, Hero Combat Type) |
||
+ | |- |
||
+ | | {{si|Klanx|Lackey}} |
||
+ | | rowspan="4" | {{hi|Klanx}} |
||
+ | | Fires a missile towards the owner's attack target that deals 15/30/45/60 Magic Damage |
||
|- |
|- |
||
| {{si|Klanx|Goon Squad|1st Minion}} |
| {{si|Klanx|Goon Squad|1st Minion}} |
||
+ | | Deals 15 Magic Damage to owner's attack target and applies a 25% Movement Slow for 2 seconds |
||
− | | rowspan="3" | {{hi|Klanx}} |
||
− | | Deals 30 Magic Damage to Klanx's attack target, chaining 5 times |
||
|- |
|- |
||
| {{si|Klanx|Goon Squad|2nd Minion}} |
| {{si|Klanx|Goon Squad|2nd Minion}} |
||
− | | Deals |
+ | | Deals 30 Magic Damage to owner's attack target, chaining 5 times |
|- |
|- |
||
| {{si|Klanx|Goon Squad|3rd Minion}} |
| {{si|Klanx|Goon Squad|3rd Minion}} |
||
− | | Deals 30% of |
+ | | Deals 30% of owner's Base Damage as Magic Damage to owner's attack target |
|- |
|- |
||
− | | {{si| |
+ | | {{si|Parallax|Fulcrum Shift|Fulcrum}} |
− | | {{hi| |
+ | | {{hi|Parallax}} |
+ | | Interacts with Parallax's abilities |
||
− | | Chases and attacks an enemy hero for 4/5/6 seconds; Deals 40/60/80 Physical Damage per attack |
||
|- |
|- |
||
− | | {{si| |
+ | | {{si|Skrap|Mousetrap}} |
− | | {{hi| |
+ | | rowspan="2" | {{hi|Skrap}} |
+ | | When triggered, chases the enemy unit and explodes for 80/100/120/140 Magic Damage and 1.25/1.5/1.75/2 second stun on impact |
||
− | | Deals 46 Physical Damage to enemies or towers on attack |
||
+ | |- |
||
+ | | {{si|Skrap|Zoomerang}} |
||
+ | | Can be caught mid-flight to reduce Zoomerang's cooldown by 8 seconds or from the ground to reduce cooldown by 4 seconds |
||
+ | |- |
||
+ | | {{si|Zephyr|Cyclones}} |
||
+ | | {{hi|Zephyr}} |
||
+ | | Deals 6/9/12/15 Magic Damage per second in a 300 radius |
||
|} |
|} |
||
Revision as of 19:16, 3 October 2018
Creeps
Creeps (or Lane Creeps) are weak units aligned to either Legion or Hellbourne. These creeps will advance along their lane, attacking any enemy or building that stands in their way, all the way up to the enemy's main base structure. There are three types of creeps: Melee creeps, Ranged creeps, and Siege creeps.
Melee creeps come in packs and have more health but deal less damage than Ranged creeps. Ranged creeps have less health but deal more damage, particularly against other creeps. Siege creeps spawn occasionally and while they have a low attack speed, they deal extra damage to Towers and Buildings, posing a threat to structures. They also take less damage from heroes and are Magic Immune as well, making them extra durable.
Mechanics
Once the clock hits 0:00 and every 30 seconds afterwards, a wave of creeps will emerge from each lane. The wave starts with 3 Melee creeps and 1 Ranged creep. Siege creeps spawn at 3:00 and then every +2:30 after that.
Creeps become stronger as the time passes. Every 7 minutes, Melee and Ranged creeps gain a small boost to their attack damage and health. This bonus maxes out at 30 charges, or at 3:30:00, or when they are transformed into Mega Creeps by destroying all of the enemy's Barracks.
At 17:00, 44:00, and 50:00, an extra Melee creep is added to each wave, and at 33:00, an extra Ranged and Siege creep are added.
When an enemy's Barracks is destroyed, the corresponding Creep of that type will turn into Super Creeps. Super Creeps are significantly more powerful than normal creeps and have a smaller bounty as well.
Aggro
Stats
Neutrals
Neutrals reside on the forests (or jungle) in the map. As their name suggests, they are not aligned to any team. Neutrals serve as a alternative source of farm, and a select group of heroes are able to start off killing Neutrals instead of going to a lane.
Neutral camps are arranged by 4 difficulty levels: Easy, Medium, Hard, and Ancients. In Forests of Caldavar, each side of the map contains 1 Easy camp, 2 Medium camps, 2 Hard camps, and 1 Ancients. Ancients are more unique from the other camps in that not only are they much stronger than other Neutrals, they spawn in an area outside of the main jungle, have high Magic Armor and are immune to conversion and Transmute-type abilities.
The Boss unit is a particularly powerful Neutral that takes immense power and teamwork to take down. Kongor resides in Forests of Caldavar and Zorgath and Transmutanstein are located in Mid Wars. Taking down a Boss provides a gold reward to the entire team (plus its regular bounty to the killer) and will drop a powerful item on death. Like Ancients, they are immune to conversion and Transmute and are also immune to certain abilities.
Mechanics
Neutrals begin spawning at 0:30, then at 1:00 and every minute after that. They spawn in sets of specific number and kinds of Neutrals, based on the difficulty of the camp. If a camp is occupied by Neutral, other units, certain Gadgets, and corpses, Neutrals will not respawn at the designated time. Players can see this area while placing a Ward of Sight or Ward of Revelation.
When a Neutral is attacked or approached during the daytime, they will attack the unit that triggered their aggro. When a group of Neutrals is not within their camp area during the Neutral respawn time, a new group of Neutrals will spawn there. This technique is known as Stacking, and is essential in maximizing the amount of farm from a given camp. Neutrals can be stacked up to two times, or three groups of Neutrals in one area, with the exception of Easy camps. Neutrals will be forced to return to their camp when led outside of their camp for 5 seconds, meaning the best time to stack a camp is at x:55.
Easy Camp
Camp | Creeps | Gold | Experience | Total Health | EHP vs. Physical Damage | Average DPS |
---|---|---|---|---|---|---|
Antling x 2 Antlore Healer |
71-86 (78.5 Avg) | 141 | 1450 | |||
Earthoc x 2 Sporespitter |
80-91 (85.5 Avg) | 142 | 1250 | |||
Snotter x 4 Large Snotter |
66-87 (76.5 Avg) | 140 | 1480 | |||
Vagabond Assassin Vagabond x 2 |
56-77 (66.5 Avg) | 144 | 1500 | |||
Werebeast x 2 Werebeast Enchanter |
78-93 (85.5 Avg) | 142 | 1300 |
Medium Camp
Camp | Creeps | Gold | Experience | Total Health | EHP vs. Physical Damage | Average DPS |
---|---|---|---|---|---|---|
* | Antling x 2 Antlore Healer Antlore Necromancer |
101-126 (113.5 Avg) | 141 | 2350 | ||
Ebula x 2 Pustula |
95-115 (105 Avg) | 184 | 1620 | |||
Fire Ogre Ice Ogre Alchemist Ogre |
90-130 (110 Avg) | 171 | 1950 | |||
Wild Hunter x 2 | 88-104 (96 Avg) | 188 | 1600 | |||
Wolf x 2 Wolf Commander |
81-97 (89 Avg) | 181 | 1600 |
* Does not appear in the pull camp (Medium camp closest to the lane)
Hard Camp
Camp | Creeps | Gold | Experience | Total Health | EHP vs. Physical Damage | Average DPS |
---|---|---|---|---|---|---|
Catman Soldier Catman Champion |
114-137 (125.5 Avg) | 207 | 2050 | |||
Goatar x 2 Minotaur |
95-115 (105 Avg) | 205 | 2200 | |||
Screacher x 2 Vulture Lord |
83-113 (98 Avg) | 202 | 1650 | |||
Undead Warrior x 2 Skeleton King |
92-113 (102.5 Avg) | 202 | 2100 | |||
Vagabond Assassin Vagabond Vagabond Leader |
114-144 (129 Avg) | 205 | 1995 |
Ancients
Camp | Creeps | Gold | Experience | Total Health | EHP vs. Physical Damage | Average DPS |
---|---|---|---|---|---|---|
Dragon x 2 Dragon Master |
192-286 (239 Avg) | 320 | 3600 | |||
Predasaur Predasaur Crusher x 2 |
188-234 (211 Avg) | 355 | 3200 |
Bosses
Map | Boss | Gold | Team Bounty | Experience | Reward | Notes |
---|---|---|---|---|---|---|
Forests of Caldavar | Kongor | 350 | 200 | 1789 | Token of Life Bananas (From 3rd death onward) |
|
Mid Wars | Zorgath | 200 | 150 | 715 | Power Rune | |
Transmutanstein | 200 | 200 | 1073 | Token of Vision x 2 | ||
Snotter Boss | 350 | 200 | 1789 | Power Rune Token of Vision x 2 Doom Bringer |
HoNiversary Boss | |
Reckless Horseman | Halloween Boss | |||||
Frostbite | Christmas Boss | |||||
Songkranstein | 1800 | Haste Rune Double Damage Rune Invisibility Rune Doom Bringer |
Songkran Boss | |||
Fluffylumps | 200 | 100 | 1000 | Dragon Wars Boss | ||
Grimm's Crossing | General Atrox | 275 | 275 | 1200 | Bananas 50% Armor Reduction to enemy buildings for 3 minutes |
Pets
Pets refer to any unit that can be summoned by a hero. Many of them are fully controllable like the Heroes that summoned them, and their strength and utility varies greatly between each other. A few heroes possess abilities that summon pets, and any hero can have two pets of their own by using a Puzzlebox.
Neutral units and lane creeps can be made controllable by Dominating them with a Whispering Helm or Ophelia's Command (and by extension, Parasite's Infest), but Dominated Neutrals are not considered summoned units, and are thus not truly Pets.
Standard Pets
Pet | Owner | Lifetime | Attack Range | Health | Armor | Damage | Abilities | Notes |
---|---|---|---|---|---|---|---|---|
Courier | Flying Courier | Indefinite | N/A | 6 Hits | 0 | N/A | Speed Boost Courier Shield Delivery Homeward Bound |
Flying Can carry items Limit 1 per player |
Minion | Balphagore | 35 seconds | 100 (Melee) | 250/325/400/475 | 0 | 17-18/27-30/34-40/43-49 | Crippling Strike | Cannot attack Buildings unless the owner is within 925 units of it |
Volatile Minion | 8 seconds | 100 (Melee) | 300/450/600 | 0 | 25-30/45-50/85-90 | Non-controllable Explodes for 200/275/350 Magic Damage on death Can be damaged by allies and enemies Cannot be Infested | ||
Undead (Summoned) | Deadlift | 20/30/40/50 seconds | 90 (Melee) | 300 | 2 | 30 | Partially controllable | |
Undead (Revived) | 20/30/40/50 seconds | Varies | Varies | Varies | Varies | Partially controllable Deals 50/75/100/125% damage and takes 200% damage | ||
Unstable Zombie | Gravekeeper | 5 seconds | 100 (Melee) | 350/500/650 | 5.5 | N/A | Explodes for 55/70/85 Magic Damage on attack or death Non-controllable | |
Wretched Zombie | 8 seconds | 100 (Melee) | 350/500/650 | 5.5 | 30/35/40 | Ignores Deflection Non-controllable | ||
Malphas | Hellbringer | 60 seconds | 128 (Melee) | 900/1350/1800 | 5/10/15 | 50/75/100 | Immolate Burning Sword Fire Bomb |
|
Animated Tree | Keeper of the Forest | 45 seconds | 90 (Melee) | 400 | 2 | 25 | ||
Puzzlebox Mauler | Puzzlebox | 35 seconds | 100 (Melee) | 400/600/800 | 6/8/10 | 25/50/75 | Manaburn Last Stand Revealing Eye |
Cannot attack Buildings unless the owner is within 925 units of it |
Puzzlebox Wizard | 35 seconds | 350/450/550 (Ranged) | 400/600/800 | 6/8/10 | 40/65/90 | Mana Burn Haste Aura |
Cannot attack Buildings unless the owner is within 925 units of it | |
Elemental | Tempest | 45 seconds | 450 (Ranged) | 200/225/250/275 | 2/3/4/5 | 18/24/30/36 | Replicate | Cannot attack Buildings unless the owner is within 925 units of it |
Shiver | Tundra | 60 seconds | N/A | 100/100/200/200 | 0/0/5/5 | N/A | Winter's Guise Patrol |
Flying Splash Immunity |
Coeurl | 45 seconds | 550 (Ranged) | 400/450/500 | 0 | 26/26/46 | Winter's Bite Patrol |
Summoned at Level 2 Call of Winter | |
Hellhound | War Beast | Indefinite | 100 (Melee) | 400 | 2 | 25/35/45/55 | Critical Bite Invisibility (Level 4) |
Cannot attack Buildings unless the owner is within 925 units of it |
Hero-Pets
"Heropets" are a special type of pets that interact differently to certain effects.
Heropets do not take damage or are killed by Nullfire Blade's active, Electrician's Cleansing Shock, and Vagabond Assassin's The Assassin's Touch. They also cannot be Infested by Parasite.
Pet | Owner | Lifetime | Attack Range | Health | Armor | Damage | Abilities | Notes |
---|---|---|---|---|---|---|---|---|
Fire | Gemini | Indefinite | 128 (Melee) | Varies | Varies | Varies | Fire Breath Fire Fang Together in Spirit Rebirth |
Inherits 80/90/100% of of Gemini's attributes Inherits 60% of Elemental Force values Dies when either Fire or Ice dies |
Ice | Ice Breath Ice Fang Together in Spirit Rebirth | |||||||
Nitro | Mauser | Indefinite | 128 (Melee) | Varies | Varies | Varies | Ballistic Lock & Load Runaround |
Inherits 100% of Nitro's Attributes Gains +2 Damage per Nitro's Level Dies when Nitro dies |
Voodoo Puppet | Puppet Master | Indefinite | N/A | 500/750/1000 | 0 | N/A | Non-controllable, immobile Deals 140/160/180% of damage taken as Magic Damage to linked target Destroyed when linked target moves more than 1500 units away | |
Vorax | Skrap | 180 seconds | 128 (Melee) | 2000/3500/5000 | 10 | 120/150/180 | Rock Smash | Non-controllable Kills lane creeps in one hit Disarms Towers on attack |
Boris | Tremble | Indefinite | 128 (Melee) | 800/1100/1400 | 5.5 | 60/90/120 | Ensnare Terrorform Impalers Razor Carapace |
Dies on owner's death |
Booboo | Wildsoul | Indefinite | 128 (Melee) | 1400/1600/1800/2000 | 5 | 35-40 | Return (Level 1) Alpha Male (Level 1) Frenzy (Level 2) Swipe (Level 3) |
Can hold Items Cannot deal damage if owner is not within 1050 units Cannot be summoned for 30 seconds if killed |
Gadgets
Gadgets are different from standard units in that many of them are partially or fully uncontrollable by the player, but can still be interacted with. While similar to Pets, Gadgets have their own specific type of immunity. Gadgets are immune to Magic and Splash Damage and are unaffected by abilities, status effects, and auras. Any unit that possesses this (referred to "Gadget Immunity" within the game files) is a Gadget.
Some Gadgets behave like units, except they cannot be controlled by the player directly. Examples include Arachna's Spiderling, Emerald Warden's Gawain, or Forsaken Archer's Skeletons. However, not all uncontrollable units are Gadgets, such as Gravekeeper's Zombies.
Units that can be controlled but are immobile (on top of possessing the above-mentioned "Gadget Immunity") fall under the Gadget category, such as Pollywog Priest's Voodoo Wards. Ward-type units such as Wards of Sight are Gadgets are well.
There are many invisible gadgets in the game that are used for programming certain aspects of abilities, such as giving vision or marking certain areas, but since they cannot be interacted with or viewed by the player in any way, they are not considered a Unit.
Can autoattack
Gadget | Owner | Controllable | Duration | Health | Damage | BAT | Movement Speed | Notes |
---|---|---|---|---|---|---|---|---|
Spiderling | Arachna | No | 5 Attacks or 15 seconds | 4 Hits | 75/150/225 | 1.0 | 522 | Applies a -40/-60/-80 Attack Speed and 40/60/80% Movement Slow debuff for 1.5 seconds on attack Target is Sighted and Revealed while the Spiderling is alive |
Vine Wall | Bramble | Yes | 6/8/10 seconds | 30 | 10/20/30 | 1.0 | N/A | Applies a 30/40/50% Movement Slow and Restrain for 1.5 seconds on attack |
Volcano | Draconis | No | 30 seconds | 300/500/700 | 110/160/210 | 2 | N/A | Applies a debuff to enemies within 900 units; affected units take 10/20/30% increased damage from DoT effects; debuff refreshes while unit is affected by a DoT Takes 60% damage from non-hero units; cannot be damaged for more than 1/6 Max Health per hit |
Voodoo Wards | Pollywog Priest | Yes | 45 seconds | 135/150/150 | 40/55/70 | 1.5 | N/A | |
Toxin Ward | Slither | Yes | 40 seconds | 60/110/160/210 | 10/19/28/37 | 1.5 | N/A | Applies a -25 Movement Speed debuff for 5 seconds on attack |
Spirit Ward | Voodoo Jester | Yes | 8 seconds (Channeling) | Invulnerable | 60/90/120 | 0.3 | N/A | Attacks bounce 0/0/1 (0/1/2) time(s) Destroyed when Voodoo Jester stops channeling |
Can be attacked
Gadget | Owner | Duration | Health | Sight Range | Function |
---|---|---|---|---|---|
Essence Projection | Artesia | 20 seconds | 3/4/5 Hits | 1600/1600 | Grants +20/30/40 Mana or Health Regen to nearby allies (In Attack Mode and Healing Mode respectively) Copies Artesia's Arcane Missile casts and Arcane Bolts charges |
Sticky Bomb | Bombardier | 8 seconds | 2 Hits | 500/500 | Can be detonated to deal 75/150/225/300 Magic Damage; Increases damage by 10% and stun duration by 0.5 seconds per 2 seconds primed Spawns as a gadget if Sticky Bomb did not attach to a unit |
Rejuvenating Growth | Bramble | Indefinite | 2 Hits | 500/500 (Clearvision) | Can be used to channel and heal 25/40/55/70 Health per second; expires after 20 total seconds of channeling |
Gravestone | Deadlift | Indefinite | 3 Hits | 0/0 | Spawns when an ally hero dies Can cast Resurrection on it to revive an allied hero |
Overgrowth | Emerald Warden | Indefinite | 1 or 2 Hits | 400/400 | When triggered, Immobilizes and deals 80 Magic Damage per second to nearby enemies for 1.5/2/2.5/3 seconds; removed when Overgrowth is destroyed |
Steam Turret | Engineer | 5 seconds | 3 Hits | 1000/1000 | Fires 10 shots per second in a cone; Each shots deals 10/20/30/40 Magic Damage, pushes back, and applies a stacking 3.5% Movement Slow for 3 seconds (10% less effectiveness per consecutive hit) |
Spider Mine | Indefinite | 1 Hit | 400/400 | When triggered, chases the enemy unit and explodes for 175/250/325/400 Magic Damage on impact | |
Energy Field | 6/8/10 seconds | 4 Hits | 600/600 | Creates an Energy Field while alive; Deals 50/75/100 Magic Damage per second within radius; Deals 100 True Damage, Silences, Perplexes, and dispels buffs to enemies that touch the field | |
Nature's Sentinel | Keeper of the Forest | Indefinite | 600 | 600/600 | Spawns with 1/2/3/4 invulnerable, non-controllable limbs |
Mummy Wall | Pharaoh | 3/4/5/6 seconds | 1 or 3 Hits | 0/0 | Blocks movement Pushes away enemies in front of it, dealing 65/90/115/140 True Damage and draining 65/90/115/140 Mana |
Ball and Chain | Prisoner 945 | 3/5/7/9 seconds | 2 Hits | 200/200 | Applies a 20/25/30/35% Movement Slow, deals 20 Physical Damage per second, and Restrains the attached unit |
Electric Eye | Scout | Indefinite | 1 | 800/800 | Permanently Stealthed Revealed when an enemy unit is within 200 units Reveals enemies and wards in a 800 radius Can be detonated to Silence enemies for 3/4/5/6 seconds |
Terror Mound | Tremble | Indefinite | 4/4/5/6 Hits | 400/400 | Provides Tremble & Boris +15/20/25/30 Movement Speed, +2/4/6/8 Health Regen and Stealth within radius Can be used to Terror Port between Mounds |
Inscribed Glyph of Silence | Vindicator | 5 seconds | 2 Hits | 100/100 | Silences enemies within 300 radius for 1.3/1.7/2.1/2.5 seconds (once per cast instance) Applies a 30/34/38/42% Movement Slow over 1000 radius, tapering over distance |
Ward of Sight | User | 360 seconds | 4 Hits | 1600/1600 | Permanently Stealthed |
Ward of Revelation | User | 180 seconds | 4 Hits | 200/200 | Permanently Stealthed Reveals enemies and wards in a 800 radius |
Non-selectable
Gadget | Owner | Function |
---|---|---|
Courier | User | Delivers items from the Stash to the player |
Spirits | Defiler | Deals 46 Physical Damage to enemies or towers on attack |
Skeleton Archer | Forsaken Archer | Attacks an enemy for 10/20/30/40% of owner's Attack Damage then expires |
Gawain | Emerald Warden | Casts Diving Strike at Level 1, Forest's Touch at Level 2, and Emerald Storm at Level 3 |
Shadow | Grinex | Chases and attacks an enemy hero for 4/5/6 seconds; Deals 40/60/80 Physical Damage per attack |
Image | Forsaken Archer | Fires Piercing Arrows every 0.5 seconds; Lasts 4 seconds |
Evil Presence | Hellbringer | While alive, owner heals for 5/10/15/20% of damage dealt Can be commanded to charge at an enemy explode, applying a 25% Movement Slow & -1/-2/-3/-4 Magic Armor debuff to enemies around it for 5 seconds |
Nature's Sentinel (Limb) | Keeper of the Forest | Deals 10 + 10% of owner's Attack Damage as Physical Damage on attack (200 Attack Range, Hero Combat Type) |
Lackey | Klanx | Fires a missile towards the owner's attack target that deals 15/30/45/60 Magic Damage |
1st Minion | Deals 15 Magic Damage to owner's attack target and applies a 25% Movement Slow for 2 seconds | |
2nd Minion | Deals 30 Magic Damage to owner's attack target, chaining 5 times | |
3rd Minion | Deals 30% of owner's Base Damage as Magic Damage to owner's attack target | |
Fulcrum | Parallax | Interacts with Parallax's abilities |
Mousetrap | Skrap | When triggered, chases the enemy unit and explodes for 80/100/120/140 Magic Damage and 1.25/1.5/1.75/2 second stun on impact |
Zoomerang | Can be caught mid-flight to reduce Zoomerang's cooldown by 8 seconds or from the ground to reduce cooldown by 4 seconds | |
Cyclones | Zephyr | Deals 6/9/12/15 Magic Damage per second in a 300 radius |