The ancient sagas of the heathen north have long told to the tale of the battle-women known as Valkyries. For centuries, their ranks have thinned as the old ways have died out and civilization stretched its smothering hand over the frozen wilds. But some Valkyries still remain, cold and swift as the north wind, wielding their lances with expertise to rival the most veteran Legion warriors.
Valkyrie's suite of skills affords her great flexibility in role. With high survivability, good damage output, and great team synergy, she is able to roam, gank, and farm all at the same time.
Abilities[ | ]
Call of the Valkyrie
[ Q ]
Cast Time: 0.4 / 0.1 seconds
Self Position
Visible Enemy Units
Type - Magic
Valkyrie calls forth several Battle Maidens to damage nearby enemies.
Radius: 650 Mana Cost: 80/100/120/140 Cooldown: 12 seconds
Deals 75/150/225/300 Magic Damage to targets in radius around self.
Deals an additional 37.5/75/112.5/150 Magic Damage to the closest target in a 200 radius.
Is this heaven?
Javelin of Light
[ W ]
Cast Time: 0.5 / 0.83 seconds
Target Position
Organic Enemy Units
Type - Magic
Valkyrie hurls a Javelin of Light toward a target location. The first enemy hit will be damaged and stunned. Stun duration depends on the distance the Javelin has traveled.
Range: 7000 Mana Cost: 100 Cooldown: 16 seconds
Deals 90/180/270/360 Magic Damage to the first target to pass within a 80 radius of projectile. The target is also stunned.
Stun duration increases by 0.5 seconds for every 200/175/150/125 units the projectile has traveled. Stuns for a minimum of 0.5 seconds and a maximum of 5 seconds.
If the Javelin travels farther than 2000/1750/1500/1250 units, then up to a bonus 100/200/300/400 Magic Damage is dealt based on the distance that the Javelin has travelled.
Bonus damage scales linearly up to 6000 units travelled. Any extra distance will apply the maximum bonus damage
Grants 800 day and night clearvision around the Javelin; lingers for 3.34 seconds after it disappears.
Applies Call of the Valkyrie around the affected target.
Going for the gold.
Notes
The stun duration is calculated dynamically. For example, a level 4 Javelin that traveled 225 units should stun for 0.9 seconds. In other words, Javelin of Light's stun increases at a rate of 0.05 seconds per 20/17.5/15/12.5 units traveled.
The Javelin moves at a speed of 857.14.
The Javelin reaches its maximum stun duration after traveling 2000/1750/1500/1250 units.
Deals 190/380/570/760 Magic Damage at >6000 range traveled.
Valkyrie leaps forward, charging to battle. Her courage inspires nearby allied heroes when she lands, granting increased Movement Speed and Attack Speed.
Range: 600/700/800/900 Radius: 800 Mana Cost: 40/35/30/25 Cooldown: 35/30/25/20 seconds
Transports self 600/700/800/900 units forward. Upon landing, applies Courageous Leap to heroes in radius around self.
Courage gives you wings!
Courageous Leap Effects +10/20/30/40 Attack Speed +5/10/15/20% Movement Speed
Notes
Lasts 10 seconds.
Applies Courageous Leap in an 800 radius around Valkyrie's landing point.
Valkyrie's Prism
[ R ]
Cast Time: 0.5 / 0.83 seconds
Global
Ally Heroes
Valkyrie bends light itself, shrouding all allied heroes on the map in stealth.
Mana Cost: 100 Cooldown: 125/110/95 seconds
Applies Prism to all allied heroes for 18 seconds.
Blinded by the light!
Prism Effects
Stealth with 2.5/2/1.5 second fade time 12% Movement Speed bonus during Stealth
Notes
Attacking or using abilities or items does not break Stealth.
Grants assists to Valkyrie when an affected allied hero kills an enemy hero.
If the Javelin travels farther than 2000/1750/1500/1250 units (distance travelled required to apply a 5-second stun) and hits someone, then up to 100/200/300/400 bonus Magic Damage is dealt
Bonus damage scales linearly up to 6000 units travelled
Any distance past this will apply the maximum bonus damage