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Heroes of Newerth Wiki
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= General = * Lots of targetscheme work, makes things like arachna's spiderling, slither's wards, etc. immune to buffs (such as the attack damage increase from auras, life steal, etc) ** Added "Buff" and "DeBuff" effect type to a lot of things that don't use magic effect type. ** Gadgets have magic immunity as well as immunity to several other things. * Striped down spectator interface to something a lot cleaner. * Added Quad Kill and Annihilation. * Added countdown start sound in the game lobby. * Added Rage Quit! * Added Hellbourne destroyed tower, Legion destroyed tower, and Base under attack sounds. * Added pause/unpause button on the menu screen. ** 100% of the pausing team must vote yes to pause. Maximum 3 successful pauses per team per match. Pausing team can unpause at will, opposing team must wait 1 minute before they can unpause. Pause takes 5 seconds to both pause and unpause to prevent abuse. * Updated French string tables * Runes will no longer be killed by random splashing effects. * Update the add friend button in the ingame F10 menu. * Map pings are now played at the location of the event for the following occurrences: ** Hero kills (by any hero, creeps or neutrals). ** Tower kills. ** Building under attack. * Kill experience is only rewarded to the killing team ([[Neutrals]] can once again steal kills). * Illusions tweaked so spells will work properly on them again. * Language tab nudged slightly to the right. * Fixed team stats on end game screen. * Forced movements break channeling. == [[Neutrals]] == {{ui|Minotaur}} * Size increased slightly. {{si|Minotaur|Body Slam}} * Radius increased from 200 to 250. * Damage lowered from 100 to 25. {{ui|Dragon}} * [[Magic Immunity]] removed. {{ui|Wild Hunter}} * [[Magic Immunity]] added. {{ui|Ice Ogre}} * Added {{si|Ice Ogre|Icy Cold Armor}} {{ui|Predasaur}} & {{ui|Predasaur Crusher}} * [[Magic Immunity]] removed. {{ui|Skeleton King}} * {{si|Skeleton King|The King's Grip}} added, immobilizes targets for 1.5s. {{ui|Kongor}} * Out-of-zone leash time set to 6.5 seconds (from 8). ** Fixes an issue sometimes to cause getting stuck when trying to return to spawn zone when the neutral-leash code gives a return command and he didn't stay outside for the 8 seconds needed to get the unit walking buff. == Forest of Caldavar == * Hellbourne secret shop trees fixed. * Hellbourne mid tower area tweaked. * Hellbourne forest changed. * Legion forest added a tree to the right side. * Fix the blockers to stop heroes from blinking to the edge of the map and running around. * Move the tree on the hill near the top rune to fix the ward spot here. == Heroes == Portal Key, Kraken's Charge, Mageblane's Flash, Hag's Flash of Darkness,Valkyrie's Leap, Zephyr's Leap, and Dark Lady's charge can no longer be used while immobilized - The following actions can be done and not interrupt channeling *Electrician's Shield New Hero: * {{hi|Maliken}}, Hellbourne Strength<br /> _____________________________________________________________<br /><br /> ;{{hi|Accursed}} {{si|Accursed|Flame Consumption}} * Now boosted by {{ii|Staff of the Master}}<br /> _____________________________________________________________<br /><br /> ;{{hi|Andromeda}} * New story description. * Model scaled down by ~10%. {{si|Andromeda|Aurora}} * Added a few seconds of sight. {{si|Andromeda|Dimensional Link}} * Tooltip added. {{si|Andromeda|Void Rip}} * Applied a Disjoint so projectiles will not follow a swapped target.<br /> _____________________________________________________________<br /><br /> {{hi|Arachna}} * Changed her attack action time from 300ms to 400ms. {{si|Arachna|Webbed Shot}} * No longer interrupt channeling when toggling this ability. {{si|Arachna|Harden Carapace}} * Now lasts 6 seconds at all levels. {{si|Arachna|Spider Sting}} * Fixed to not drop target if the target becomes Invulnerable for a fraction of a second.<br /> _____________________________________________________________<br /><br /> {{hi|Armadon}} * New story description<br /> _____________________________________________________________<br /><br /> {{hi|Behemoth}} * Cleaned up running animation. {{si|Behemoth|Shockwave}} * Initial damage increased slightly.<br /> _____________________________________________________________<br /><br /> ;{{hi|Chronos}} {{si|Chronos|Curse of Ages}} * Now goes through [[Magic Immunity]]. * Now deals Magic Damage, not Physical. {{si|Chronos|Chronofield}} * Fixed to not stopping Invulnerable units or Towers. * Now boosted by {{ii|Staff of the Master}}. ;{{hi|Demented Shaman}} {{si|Demented Shaman|Storm Cloud}} * Now boosted by {{ii|Staff of the Master}} {{si|Demented Shaman|Arcane Hide}} (Reworked) * Applies 5 charges of Non-DoT Damage Reduction from Heroes, Towers, or Bosses by 50% for 15 seconds. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges. * Removed when no charges remain or after 400 damage has been absorbed. ;{{hi|Devourer}} {{si|Devourer|Devour}} * Now boosted by {{ii|Staff of the Master}}. {{si|Devourer|Guttling Hook}} * Added a delay to the "You're MINE!" yell so players can cancel the animation before the sound goes off. * Lowered the projectile grab hit box by 10. * Lowered the casting range on hook so the actual projectile extends past the 'click point' properly. ** Cast range will say 900, but hook itself will travel 1000 units still. {{hi|Glacius}} * Now fights for the Legion {{si|Glacius|Tundra Blast}} * Targeting requirement changed from Target Unit to Target Position. * AoE increased, Mana Cost changed, and Slow increased by 1 second. * Damage distribution changed to static damage across the AoE. {{si|Glacius|Chilling Presence}} * The Mana Regeneration Aura changed to 0.5/1/1.5/2. ;{{hi|Hammerstorm}} * Fixed attack animation timing. {{si|Hammerstorm|Hammer Throw}} * Cast Range and Damage dealt increased. * Change the ability to deal the effects in AoE and the effects still affect enemies to where it lands even if the primary target disjoints it. {{si|Hammerstorm|Galvanize}} * No longer an aura. * Now an active ability to give armor and movement speed to units nearby. {{hi|Jeraziah}} * Fixed the misspelled of JerAziah name as JerEziah. ;{{hi|Keeper of the Forest}} {{si|Keeper of the Forest|Camouflage}} * Fixed the tree check properly the target, not the {{hi|Keeper of the Forest}}. ;{{hi|Kraken}} {{si|Kraken|Whirlpool}} * No longer teleport gadgets (such as wards). ;{{hi|Legionnaire}} {{si|Legionnaire|Taunt}} * Removed Range:500 from the tooltip. ** It did nothing and was confusing seeing as the range is 300. {{si|Legionnaire|Whirling Blade}} * Can now properly spin while stunned, hexxed, or any other status effect. {{hi|Magebane}} * Attack impact time changed from 0.6 seconds to 0.3 seconds. {{si|Magebane|Mana Combustion}} * Combusts increased from 13/25/34/51 Mana to 16/32/48/64 Mana. * Damage dealt per mana burned increased from 0.75 to 0.8. ;{{hi|Magmus}} {{si|Magmus|Eruption}} * Fixed an issue. * Now boosted by {{ii|Staff of the Master}} * Lower the "in-air" state to 450 ms from 500 ms so the stun starts on the frame that the targets land. {{si|Magmus|Volcanic Touch}} * Fixed this ability to assign the blowup damage to Magmus ;{{hi|Moon Queen}} {{si|Moon Queen|Moon Finale}} * Updated to have a static 160 seconds Cooldown. ;{{hi|Night Hound}} {{si|Night Hound|Smoke Bomb}} * Corrected casting point to be 400ms instead of 500ms. ;{{hi|Nymphora}} {{si|Nymphora|Grace of the Nymph}} * Now restores 75,150,225,300 mana to the target. {{si|Nymphora|Nymph's Call}} * Added as {{ii|Staff of the Master}} effect. ;{{hi|Ophelia}} {{si|Ophelia|Ophelia's Touch}} Now boosted by Staff of the Master ;{{hi|Pebbles}} {{si|Pebbles|Chuck}} * Units cannot blink or leap out of it while in midair because this ability. ;{{hi|Pestilence}} {{si|Pestilence|Gore}} * Now goes through [[Magic Immunity]]. * Bonus damage increased from 25 at all levels to 40/50/60/70. * Updated the tooltip to be more accurate. {{si|Pestilence|Swarm}} * Now can be cast on [[Magic Immunity]] targets. ;{{hi|Pollywog Priest}} {{si|Pollywog Priest|Morph}} * Duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds {{si|Pollywog Priest|Electric Jolt}} * Deal damage in a cone to allow the damage spread to be less localized to the main target. {{si|Pollywog Priest|Voodoo Wards}} * Their attack is no longer blocked by deflection (such as {{ii|Helm of the Black Legion}}). * Modify the number of wards with level 4 ultimate is now 11 and the placement of them was fixed. * Fixed attack animation timing. ;{{hi|Predator}} {{si|Predator|Venomous Leap}} * Can now be used on [[Magic Immunity]] units but neither deal the damage nor snare are applied). {{si|Predator|Terror}} * Cast action time lowered to 0 second. * Cooldown reduced from 150 to 120 seconds. * Reactive buff will no longer apply to gadgets (such as wards). ;{{hi|Pyromancer}} {{si|Pyromancer|Fervor}} * Now gives passive casting speed all the time and attack/movement speed after casting a spell for 5 seconds. {{si|Pyromancer|Blazing Strike}} * {{ii|Staff of the Master}} Damage reduced by 100. ;{{hi|Scout}} {{si|Scout|Electric Eye}} * No longer breaks {{si|Scout|Vanish}} when placing it. * Each of eye now has an ability to allow you to destroy it, allowing you to choose which eye is destroyed before placing a new one. ;{{hi|Slither}} {{si|Slither|Poison Burst}} * Fixed to not slide around with him. {{hi|Soulstealer}} * Turn rate increased from 320 to 400. * Default hotkeys now changed to Q W E over D F G. ;{{hi|Succubus}} {{si|Succubus|Succubus' Hold}} * Can target [[Magic Immunity]] targets to give effects but deal no damage. {{si|Succubus|Mesmerize}} * [[Magic Immunity]] targets are no longer put to sleep if they attack a slept target. * Allies can now attack each other to break the sleep (and transfer it to themselves). Swiftblade: - Attack animation is now disabled during Swift Slashes *This smooths out the animation, he still attacks between hits - Items can now be used during Swift Slashes - Swift Slashes is now boosted by Staff of the Master - Counter-attack now works against ranged heroes Tempest: - Stun duration from Glacial Blasts changed from .6 to 1 second - Reworked Elementals so that they will only split once, allowing a maximum of 6 elementals Thunderbringer: - Corrected casting point on abilities from 300ms to 400ms. - Fixed attack animation timing and projectile speed Valkyrie: - Fixed Call of the Valkyrie to no longer hit invisible enemies - Tweaked Javelin to stun for the correct amount at the correct distance (Fixing a typo) - No longer can use items while Leaping War Beast - Changed Metamorphosis to always give max move speed Zephyr: - Fixed Wind Control * Should now properly slow enemies - Fixed Melee Evasion Tooltip Items: - Wards of Sight now have a 6 minute shop cooldown and only a max of 2 stacks can exist in the shop at any one time - Order of items in the shop tweaked slightly - Fixed Flying Courier stats. Movespeed from 300 to 350 and vision from 350 to 400 - Ability tooltips show the changes in green - Stormspirit updated to let you cyclone yourself - Symbol of Rage is now listed under Morph instead of Protective - Savage Mace is now listed under Morph instead of Combative - Geometer's Bane is now listed under Combative instead of Morph - Bound Eye can now see wards and range increased to 1100 - Barbed Armor wow returns pure damage - Brutalizer's stun duration changed from 1 to 1.4 - Portal Key tweaked so DoTs will now trigger the blink cooldown - Doombringer fixed to now give the damage to the hero that holds if you kill the previous owner - Abyssal Skull aura fixed to not affect enemy units *Lifesteal effect fixed so it doesn't play if you're ranged - Frostfield Plate updated * Changed to 744 AOE for the snare and 1000 for the aura while slowing down the pulse to ~300 unit speed - Staff of the Master updated * Recipe change to mirror dota. Now takes 2/3 of either Mighty Blade, Quickblade, or Neophyte's Book, a Glowstone, and a recipe which costs 1100. Total cost: 4300 * Changed the tooltip of any ability that is boosted by Staff of the Master to clearly show it can be upgraded. The name of the Ability will now change to reflect the boost - Nullfire Blade reworked *Can now be upgraded once *Nullfire Purge now instantly kills Summoned Units *Charges lowered form 10 to 8 *No longer enters targetting mode if out of charges - Geometer's Bane reworked *Changed recipe and removed manaburn *This item can now be disassembled in your stash. - Puzzlebox Fixed *Fixed Puzzlebox Mauler to properly burn 25,50,75 mana per level *Fixed Puzzlebox Wizard to properly deal damage to the target burned proportional the amount of mana burned - Savage Mace tweaked *Now grants True Strike to heroes, making none of their attacks miss - Phase Boots fixed *Can no longer pass through fissure or mummies - Added a "NEW" tag on items in the shops that are new this patch so they can be easily located - Logger's Hatchet added to the Weapons Shop and Outpost. Increases hero damage against non hero units - Snake Bracelet added to the Relics Shop. Grants 25% evasion - Mana Battery added to the Relics Shop. Gains a charge when enemies cast a spell, can consume charges to restore health and mana - Power Supply added to the Initiation Shop. Gains a charge when enemies cast a spell, can consume charges to restore health and mana - Tablet of Command added to the Supportive Shop. Pushes target hero forward 500 units. - Void Talisman added to the Relics Shop. Makes a hero immune to physical attacks and take bonus magic damage when used - Iron Shield added to the Protective shop. Smaller upgrade to the Iron Buckler - Barrier Idol added to the Supportive Shop. Places a shield on all allies within 500 units that absorbs 400 magic damage No longer interrupt channeling: *Changing Power Treads *Shrunken Head *Assassin Shroud
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