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General / Bugfixes

- Removed Halloween effects - Fixed some water effect problems with Rampage - Fixed Nighthound's attackscheme when he is in cloud so it functions correctly. - Corrected Valkyrie's Javelin speed from 837 to 857.14 - Andromeda's Void Rip will now disjoint her as well as her target on use - Bubbles' Take Cover will now properly trigger from invulnerable sources of damage - Bubbles' Kelp Field will now properly stun invulnerable units that move out of the radius (Magmus Lava Surge, for example) - Bugfix for Ophelia's Judgment so it unbinds the target when they are teleported - Ophelia's Judgment can no longer be cast on allied lane creeps - Fixed an old bug with Ophelia that lets her perma-block a neutral creep spawn with illusions - Wildsoul Bear's Root will now correctly last 9 seconds on non-hero units - Witch Slayer's Power Drain will now instantly kill illusions on use - Fixed Bombardier's Boom Dust so it is correctly blocked by Null Stone - Correctly unbind the targets of Nymphora's Teleport - Nymphora's Teleport now picks the closest targets to her, not random ones - Puppet Master's Puppet Show now silences as well (This is a bugfix for weird situations it can cause) - Pharaoh's Soul will again reveal around itself while in flight properly - Pharaoh's Wrath of the Pharaoh is now a Superior Magic instead of Superior Physical touch to fix some issues. No gameplay change. - Bugfix for Kraken's charge warping people around - Thunderbringer's Bolt's reveal is now clearvision - Fix for Pestilence's Swarm so you can't lose vision on someone in odd situations - Fixed Dark Lady's Dark Blades so they silence Bubbles correctly when he has Autocast on - Tundra's Coeurl now has the correct backswing (from 800 to 1000) - Fixed Tempest's Glacial Blasts from doing 2x damage on the first blast - Fixed Forsaken Archer's Skeletons so they won't stand around like dorks if she is attacking from max range - Fixed some effects from playing through the fog


Items

- Added courier sounds and some effects - Mana Potion, Health Potion, Wards, and Runes of the Blight now lose ownership when dropped from a courier death

  • This means that if you kill an enemy courier that is carrying wards, you can now use those wards as if you bought them

Ring of Sorcery - Recipe lowered from 525 to 200

Striders - They now lose charges if you are within 600 units of a visible enemy hero at the same rate they gained them. You begin to gain the charges back as soon as you run away from the enemy.


Heroes

Accursed - Fire Shield cast range from 350 to 450

Armadon - Buff Quills projectile flight speed from 900 to 2700

Bombardier - Boom Dust cast range reduced from 700 to 600 - Ultimate no longer has a long delay before the bombs drop - Pick sound corrected

Blood Hunter - Blood Crazy from unremovable debuff to removable on enemies, debuff is a "buff" on allies

Chipper - Chipper's stacking DOT from rocket+tar is now 15/20/25/30 per charge (Down from 20/30/40/50, which was nuts)

Flint Beastwood - DoT to smooth damage over the 2 seconds instead of 2 ticks

Legionnaire - Terrifying Charge CD from 30 static to 30/26/22/18

Kraken - Tsunami Charge touch radius from 60 to 80 - Splash CD from 8 secs to 11/10/9/8 seconds, damage type changed from magic to physical

Sand Wraith -Any valid enemy target hit by the initial sand projectile will leave a sand trail behind them!

Voodoo Jester - Mana Cost on Mojo from 95/105/115/125 to 110/120/130/140

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