Version 1.0.3

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Version 1.0.3.1[edit | edit source]

  • Fixed the changelog ingame to be the correct version.

Version 1.0.3[edit | edit source]

Darkwood Vale[edit | edit source]

  • Removed two neutral spawns, replaced them with outposts.
  • Replaced two of the higher tier neutral camps with tier 1 neutrals.
  • Outermost towers are now level 1 towers (instead of level 2).
    • This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar.
  • Lowered building health on this map by 25%, lowered ranged rax health regeneration rate by 25% (these changes only affect the darkwood vale map).
  • Moved some trees to allow better ward spots to cover runes.

In-Game[edit | edit source]

  • Players will no longer see trees die in fog
  • Added an interface option for "Double Activate." When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use:
  • Added new game interface option "Move To Spawn On Disconnect".
    • When enabled, the server will automatically issue a move command to your hero to move back to base whenever you crash, freeze, or lose your internet connection.
  • Added new keybind: "Cancel And Hold Position".
    • Functions exactly like "Hold Position", except it also cancels animations.
    • Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding.
  • A unit in the air no longer gains the 25% "uphill miss chance" evasion.
  • Health and Mana bars for heroes will now show the damage they take.
    • This new 'shadowed' bar can be turned off in the options menu.
  • If the player drag-selects, and the current active control entity is not a hero, and the selection contains a hero, then the active control entity will become the first hero in the selection.
    • This allows players to drag-select Ophelia.jpg Ophelia + her creeps and ALWAYS have Ophelia.jpg Ophelia as active, regardless of the last active unit.
  • Scorescreen now contains voting options (kick, pause, concede, remake) and add friend functionality.
  • The camera will no longer shake when an effect (such as Homecoming Stone.jpg Homecoming Stone) is played in fog.
  • Fix to properly calculate a player's exp/min, even if he reached max level.
  • Neutral creep agro range for all creeps set to 300 (some were 250, some were 300).
  • Vulture Lord.jpg Vulture Lord now has a +3 AOE armor aura.
  • Fix to Kongor.jpg Kongor so he won't wonk out and no one can hit him anymore.
  • Added a visual effect for Main health bars, they now course with energy.
  • Modified the internal random number generator to use a much higher quality distribution of random number.
  • Dual target abilities now properly ignore trees if their target scheme ignores them.
  • Hero health/mana bars are now shadowed with 500ms delay on the shadows.
  • Gold lerps to its actual value over 350m.
  • Toggles are correctly propagated to illusions.


Pre-Game[edit | edit source]

  • Added "Potential Hero Selection" functionality.
    • At the hero selection screen, you can right-click on any hero to make it your "Potential Hero".
    • Spectators and anyone on your team can see your potential hero (the enemy team can't).
    • If you run out of time, you will select that hero rather than randoming.
  • Prevent the "5... 4... 3... 2... 1... Let's get it on" countdown from happening after the hero selection screen.
  • Loading bar now courses with energy.
  • The game lobby will no longer display the message "PlayerName has connected." once for their initial connection, and again when they have finished loading.
    • It will now say "PlayerName is connecting." and "PlayerName has connected." to distinguish the different events.
  • Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30).
  • Channel messages will only play sounds when receiving a message in the current channel that has focus.
    • This fixes all the sounds that used to play when a user was in multiple channels at the same time.
  • The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics.
  • Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface.
  • The game lobby will now play the epic lobby.mp3 music.
  • Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases.
    • The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player's avatar/left-click to join button).


General[edit | edit source]

  • Fixed a bunch of random crashes caused from clicking the "Disconnect" button.
    • Before, clicking the button had a small random chance to corrupt a random place in memory that caused you to crash at a random time doing something random.
  • Updated the wording of some of the tooltips to be a bit more clear.
  • When viewing a player's stats, "Public Statistics" is now selected by default (previously "Ranked Statistics").
  • Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server.
  • Russian stringtables updated.
  • Fixed lock camera on player not turning off after a replay.
  • Profanity filter is now optional.
  • Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting.
  • Fixed a spelling error in the matchmaking interface.
  • Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste.
  • Fixed an issue that disconnected a user if they typed a player's name into the IM window.
  • Fix to the close button of the MOTD so you can click it easier.
  • Fixed mousewheel events not having the correct coordinates in windowed mode.
  • Re-organized the options menu slightly.
  • The game list is no longer cleared when closed.
    • The list will only auto-refresh when it is opened for the first time or a game starts.
  • Fixed Official Stats or No Stats showing up when you invite someone to a game.
  • Removed cast time on Taunt.jpgTaunt.


Items[edit | edit source]

Ground Courier.jpg Courier
  • Will now be attacked by Towers and the Well.
Geometer's Bane.jpg Geometer's Bane
  • Grants 0.1sec invulnerability on activation.
Hellflower.jpg Hellflower
  • Damage increased from 40 to 45.
Plated Greaves.jpg Plated Greaves
Puzzlebox.jpg Puzzlebox
  • Recipe increased from 1100 Gold.png to 1250 Gold.png.
Shrunken Head.jpg Shrunken Head
  • Added to the tooltip that it cannot be dispelled.
Steamstaff.jpg Steamstaff
  • Price lowered to 800 Gold.png from 900 Gold.png.
Stormspirit.jpg Stormspirit
  • No longer silences or perplexes, just stuns.
    • This allows you to queue up orders while under it's effects.

Heroes[edit | edit source]

  • Added new Legion Strength hero, Tundra.jpg Tundra.
    • Based on Rexxar the Beastmaster from DotA.
Accursed.jpg Accursed
Arachna.jpg Arachna
  • Arachna Spider Sting.jpg Spider Sting
    • Will no longer stand there like a dummy if a hero blinked while the projectile was midair.
Behemoth.jpg Behemoth
  • Behemoth Shockwave.jpg Shockwave
    • Initial 200/275/350 Magic damage is now Superior Magic, meaning it will go through magic immunity.
Bubbles.jpg Bubbles
  • Bubbles Shell Surf.jpg Shell Surf
    • Vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds.
    • Fixed a bug with Bubbles Shell Surf.jpg Shell Toss that was resetting the cooldown incorrectly.
  • Bubbles Song of the Sea.jpg Song of the Sea
    • Now hits units in fog and invisible units.
  • Bubbles Take Cover.jpg Take Cover
    • No longer perplexes.
  • Bubbles Kelp Field.jpg Kelp Field
    • Will no longer deal damage or stun magic immune heroes.
The Chipper.jpg Chipper
  • Attack time increased from 350ms to 450ms.
Corrupted Disciple.jpg Corrupted Disciple
  • Corrupted Disciple Electric Tide.jpg Electric Tide
    • Now is now correctly displayed when originating from a position within fog.
Deadwood.jpg Deadwood
  • Base strength increased from 23 to 25.
  • Base Armor increased from 2.24 to 2.74.
  • Creeps will no longer dispel the tree.
Engineer.jpg Engineer
Forsaken Archer.jpg Forsaken Archer
Gauntlet.jpg Gauntlet
Hammerstorm.jpg Hammerstorm
Hellbringer.jpg Hellbringer
  • Base armor lowered from 2.4 to 1.4.
  • Hellbringer Life Void.jpg Life Void
    • Cooldown increased from 7 seconds to 10 seconds.
Magmus.jpg Magmus
Maliken.jpg Maliken
  • Fixed tooltips.
  • Maliken Possession.jpg Possession
    • Manacost lowered from 150 to 100.
Nymphora.jpg Nymphora
  • Nymphora Teleport.jpg Teleport
    • Number of people taken with Nymphora.jpg Nymphora increased from 0/1/2 to 1/2/3 additional targets per level.
Pandamonium.jpg Pandamonium
Pollywog Priest.jpg Pollywog Priest
Pyromancer.jpg Pyromancer
Sand Wraith.jpg Sand Wraith
Soul Reaper.jpg Soul Reaper
  • Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it.
Soulstealer.jpg Soulstealer
  • Fixed the "being knocked down" while using an item bug.
Succubus.jpg Succubus
  • Succubus Mesmerize.jpg Mesmerize
    • Fixed a bug causing sleep to sometimes be removed instantly by a creep.
  • Succubus Cursed Embrace.jpg Succubus' Hold
    • Cooldown lowered from 120s at all levels to 120/110/100.
Swiftblade.jpg Swiftblade
Valkyrie.jpg Valkyrie
Wildsoul.jpg Wildsoul
  • Wildsoul Summon Booboo.jpg Summon Booboo
    • Damage when the Wildsoul Summon Booboo.jpg bear dies now properly goes through immunities.
  • Updated his tooltip to reflect that he takes damage when his Wildsoul Summon Booboo.jpg bear dies.
  • Wildsoul Wild.jpg Wild
    • Cast time removed, letting him cast it on the run.
  • Wildsoul Bear Form.jpg Bear Form
  • Base movespeed while in form increased from 270 to 285.
Wretched Hag.jpg Wretched Hag
  • Wretched Hag Bat Blast.jpg Bat Blast
    • Can now target both units and the ground.
Zephyr.jpg Zephyr
  • Zephyr Cyclones.jpg Cyclones
    • Damage halved against non-hero units.
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