Back to Patch Notes
- The current Free Heroes have changed. The current available list is:
- Valkyrie
- Sand Wraith
- Defiler
- Maliken
- Master of Arms
- Soulstealer
- Armadon
- Pestilence
- Magmus
- Pebbles
- Pollywog Priest
- Slither
- Demented Shaman
- Accursed
- Hellbringer
- Added a new Alt Avatar: Demented Witch - Added some new sound effects for Ronin Swiftblade
Nullfire - Cooldown from 12/20 seconds to 20 seconds
Amun Ra - Reduced starting Armor from 1.12 to 1.02 - Reduced starting Strength from 22 to 21
Drunken Master - Starting Armor reduced from 3.38 to 2.88
Electrician - Starting Agility from 15 to 13
Engineer - Intellect growth from 1.8 to 2.1
Geomancer - Earth's Grasp radius increased from 170 to 180
Master of Arms - Acid Bomb now deals 75% damage to non heroes
Monkey King - Starting Armor reduced by 1 (5.90 -> 4.90) - Heavenly Vault combo reworked
- Damage rescaled so that each additional application will deal half of the previous
- Landing affector time increased by 200ms, size increased by 50 AoE to accomodate for this change
- Maximum damage of Vault combo is now 250+125+63 at level 4
Nymphora - Teleport cooldown increased from 60 to 90/75/60
Parasite - Starting Strength reduced from 23 to 21
Pollywog Priest - Voodoo Wards cooldown increased from 100 to 120/110/100
Tundra - Shiver day sight range from 500/500/1600/1600 to 700/700/1200/1200 - Shiver night sight range from 500/500/1200/1200 to 500/500/1000/1000 - Call of Winter manacost increased from 25 to 50
Wretched Hag - Removed the Flash of Darkness minimum range requirement
Zephyr - Strength growth from 2.5 to 2.2
Bugfixes[ | ]
- Fixed up tooltips across the board that were out of date, inaccurate, or had other issues - Fixed some water tiles in Caldavar that didn't match up - Fixed a bunch of hero select sounds (Newer ones like Martyr, MoA, Monarch, Rev, etc)
Aluna - Fixed the slow from Deja Vu so it's interaction with Slow Immunity works correctly
Chipper - Fixed Rocket Barrage hitting units behind Chipper
Corrupted Disciple - Fixed Corrupted Conduit fully charging even when a unit was deleted
- Examples of deleted units are like Gemini's pets when you recombine, Forsaken Archer's Piercing Arrows illusion, or someone being terminated from the game
Cthulhuphant - Fixed his Trample from still going after Cthulhuphant dies
Drunken Master - Fixed so you cannot disjoint him while he is rotating around someone
Gemini - Fixed his pick sound (Seriously, for real this time!~)
Geomancer - Fixed Earth's Grasp radius to be correct
Master of Arms - Fixed his Physical DOT so it does not proc Nomad's Edge Counter
Nomad - Fixed interaction between Mirage Strike illusion and deleted units
Parasite - Fixed an exploit where if Parasite attempts to use Blood Chalice inside a creep, he can gain mana without losing any Health
Plague Rider - Fixed Plague Carrier from vanishing when used on deleted units
Revenant - Fixed a small bug with Defile for the charge-maximizing timer check
Sand Wraith - Optimized Desert's Curse - Fixed so that the illusion dies properly if the target the illusion was attacking gets deleted - Readjusted values on Mirage so it matches the new illusion lifetimes (4/4.5/5 seconds)
Silhouette - Fixed her being able to disjoint her own rotating projectiles in weird ways