Version 3.3.2

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New Content[edit | edit source]

The Blind Prophet continues his mission to rid Newerth of the Seven Deadly Sins, and when one is facing such an insidious enemy, one needs Patience. Patience is the embodiment of mercy and sufferance-he will gladly endure the scars of war upon his body and soul to give Man and Beast a chance at peace-but he realizes blood must be shed to achieve this end. He serves as the counter to the Sin Wrath, who kills out of anger and madness, while Patience destroys the physical vessels of daemons to free their damned souls, releasing them toward redemption.
Reveling in the joy that happiness brings, the redeemed virtue Kindness trades the intense invocations of pain for the sweet blessings of affection. A merciful young angel, Kindness sounds very caring, but can become passionate to the point of overlooking what people really want, sounding malicious despite her benevolence and forcing them to love each other when they have no desire to do so.
The citizens of Newerth who worship the ancient god Jupiter feel their confidence build when they talk of how the mythological soldiers known as Romans defeated the Greeks, proving their gods were stronger. Their prayers and sacrifices have been answered, for now Jupiter has descended in full battle regalia to show once again what a true god of sky and thunder can do.
Dwelling in the deepest, darkest parts of Newerth's oceans, where even the fiercest of land warriors and demons fear to venture, the god of the sea, Poseidon, rises from the depths. When his brothers Hades and Zeus returned to take back the earth after the Fall of Man, Poseidon knew they would conspire to steal his watery domain as well, reigning over the largest section of Newerth while he sat dethroned and on the run.
So who's this Sol chump claiming to be the god of light and fire? Apollo has been bringing the heat for thousands of years, as well as truth, prophecy, healing, plague, poetry, and beautiful music played on a lyre made by Hermes himself. Anyone who picks Sol over such a superstar must be Blind.
The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.
  • Added new Taunt: Fortune Cookie Taunt
A wise man once said "he who learns must suffer", and sometimes you want your enemies to learn as much as they can from you. Give them their just desserts with the Fortune Cookie Taunt, whose profundity will offer something to think about while they wait to respawn.

General[edit | edit source]

  • Readjusted gold values for creeps getting the last hits on towers to be in line with players getting the hit
    • Consolation gold bounty readjusted from 315,350,385,420 to 265,325,440,500

Bug Fixes and Optimizations[edit | edit source]

  • CirceHero.jpg Circe
    • No longer displays her dot on the minimap when she is invisible while in her mimic state
      • I.E. After she used ultimate on someone and during the time she is a copy of the enemy hero
  • Gemini.jpg Gemini
    • Gemini's hidden hero now properly attaches to his Fire pet at all times while in split form
  • Magmus.jpg Magmus
    • Fixed Magmus Lava Surge.jpg Lava Surge so you can't travel long distances if teleported on the same frame when Lava Surge finishes casting
  • Midas.jpg Midas
    • Midas Lion's Pride.jpg Lion's Pride now applies the Reagent state to enemy units properly if the projectile passes through them (rather than only applying the reagent state in the circular AoE when the projectile lands).
  • Parasite.jpg Parasite
    • Parasite's visual model should display correctly after coming out of an Infested creep
  • Salomon.jpg Salomon
    • Fixed an extremely rare bug where Salomon can use Salomon Wish for Revenge.jpg Wish for Revenge to restart an existing Wish for Revenge immediately after he dies in this form
  • Sand Wraith.jpg Sand Wraith
    • Sand Wraith Desert's Curse.jpg Desert's Curse now correctly slows enemies for 1 second after leaving the sand trail if the spell was targeted directly on an enemy unit
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