Version 3.4.3

From Heroes of Newerth Wiki
Jump to: navigation, search

New Content[edit | edit source]

Another mate on Baaracko's ship, Rum Master's addictive personality gave him little incentive to ever advance beyond swabbing the poop deck, content to bathe in the dark amber ambrosia that kept him in a perpetual stupor. When Captain Gorebeard took over the ship, he was not concerned with the changing tide, if he even knew it took place. As long as he gets to drink, fight, and plunder, nothing seems to matter, and the compass in his pocket points truer than the one for his morals.
When The Shroud is hired to assassinate a powerful magician, Syphon is the member of the elite killing squad who gets the task. Syphon has no allegiance to a particular god or mystical source-in fact, he considers these to be crutches and weaknesses for those he is sent to kill. Once he drains them of their mana and magical abilities, they are simply defenseless, easy prey, and their incantations and prayers are soon silenced.
Vanish is the most elusive member of The Shroud. She is a master of shadows, using her target's own shade against them and blending herself completely into darkness to move undetected among the gloom. When-or if-you do see her, it is much too late.
A glorified "yes man" to Captain Gorebeard during Baaracko's reign as captain, Cockatoo moved up in rank alongside the rotund usurper. He is the eyes and ears aboard the vessel, telling Gorebeard all the things the deckhands say or do in private. Entrusted with the treasure map of the fabled Grimoire of Power (in case the crew mutinies and kills Gorebeard), he stands beside his captain with beady, piercing eyes, ready to fight or fly, depending on what the situation calls for. He is a bothersome, oversized loudmouth whose allegiance is only to whoever happens to be in charge. With an impressive wingspan and the trust of the largest man on the ship, his annoying presence transforms into something far more fearsome.
Husher is leader of The Shroud and the ultimate assassin, capable of altering his attack style to quickly dispatch any target. Those who prove difficult to kill find their own strengths used against them when Husher harnesses the dark, murderous magic contained within the four ancient blades he carries, each capable of inflicting tremendous harm. When they are combined into the Blade of the Shroud, a weapon controllable by only the most skilled assassin alive, his targets are quickly hushed for good.
Captain Gorebeard is a corpulent, greedy, obnoxious pirate captain with no sense of morality. His gigantic stature and history of murder has allowed him to take command of the Bloodtide Brigade, a team of pirates previously under the command of another captain, by using physical and mental intimidation. He seeks only hedonistic pleasure, gorging on food and surrounding himself in stolen treasure, while his crew maintains his lifestyle in fear of losing their own lives. He would stab a man in the front just as soon as he would stab them in the back.
  • Bonus Set Effects for the Bloodtide Brigade
    • Captain Gorebeard.jpg Captain Gorebeard (Devourer)
      • He gains a gold shader on his sword and hook.
      • He gains a parrot buddy on his shoulder.
      • Devourer Guttling Hook.jpg Ability 1: Booty of coins and gems explode at the impact site.
      • Devourer Devour.jpg Ability 4: Booty of coins and gems shower while channeling.
    • Parrot.jpg Parrot (Zephyr)
      • Zephyr Gust.jpg Ability 1: This ability gains ghosts from a ghost ship.
      • Zephyr Typhoon.jpg Ability 4: This ability gains a sunken ghost ship with ghosts and and a waving flag.
    • Rum Master.jpg Rum Master (Drunken Master)
      • He gains an octopus buddy on his shoulder.
      • Drunken Master Stagger.jpg Ability 3: This ability gains tentacles that erupt come out of the ground.
    • Rhapscallion.jpg Rhapscallion (Rhapsody)
      • Rhapsody Staccato.jpg Ability 1: This ability gains seagulls flying randomly from the targeted character.
      • Rhapsody Protective Melody.jpg Ability 4: This ability gains a flock of seagulls flying above her head.
    • Corsair.jpg Corsair (Artesia)
      • Artesia Arcane Missile.jpg Ability 1: This ability gains a cannonball projectile.
      • Artesia Essence Projection.jpg Ability 4: This ability gains a spinning cannon tower model which fires cannonballs when she uses her Ability 1.
  • Bonus Set Effects for The Shroud
    • Husher.jpg Husher (Shadowblade)
      • Gains Shroud effect of a foggy, shadowy mist around his feet.
      • Each ability changes his pulsating armor and weapon aura effects to match the effects colors of the other members of The Shroud.
    • Vanish.jpg Vanish (Fayde)
      • Gains Shroud effect of a foggy, shadowy mist around her feet.
      • The blade of her weapon becomes an aura of purple flames.
      • She gains a pulsating purple shader on her armor.
    • Veil.jpg Veil (Circe)
      • Gains Shroud passive effects of a foggy, shadowy mist around her feet.
      • Her hands burn with an aura of orange flames.
      • She gains a pulsating orange shader on her armor.
    • Syphon.jpg Syphon (Magebane)
      • Gains Shroud effect of a foggy, shadowy mist around his feet.
      • The blades of his weapon become an aura of blue flames.
      • He gains a pulsating blue shader on his armor.
    • Effigy.jpg Effigy (Puppet Master)
      • Gains Shroud effect of a foggy, shadowy mist around his feet.
      • His weapon changes into an aura of green flames.
      • He gains a pulsating green shader on his armor.
Yar, it be a fine day to announce victory from the topsails! Yar, yar, MMR! This Announcer Pack is not for sale, but you can get it for free by owning all five members of the Bloodtide Brigade.
Real ninjas don't say anything, so let this deadly announcer pack do the talking for you on your path to victory. This Announcer Pack is not for sale, but you can get it for free by owning all five members of The Shroud.
The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.

General[edit | edit source]

  • The Snotter Boss has gone back into hiding for now. Stay alert, as he might return at any time...

Riptide.jpg Riptide

  • Riptide In My Element.jpg In My Element ability now has a real-time indicator to let the player know the distance that riptide is revealed

Bugfixes[edit | edit source]

Bound Eye.jpg Bound Eye

  • Added the reveal range indicator to Bound Eye when you hover your cursor over it

Chronos.jpg Chronos

  • Charges on Chronos Curse of Ages.jpg Curse of Ages will no longer go to 0 if hitting a non-enemy unit when the skill has 1 charge (charge visual fix only, no gameplay change)

Cthulhuphant.jpg Cthulhuphant

  • Activating Cthulhuphant Dream of Madness.jpg Dreams of Madness will properly break Cthulhuphant's stealth if he is invisible at the time of casting the skill

Demented Shaman.jpg Demented Shaman

  • Added circular damage affector indicator (180 radius) to show the AoE of the Demented Shaman Healing Wave.jpg healing wave's damage portion

Forsaken Archer.jpg Forsaken Archer

Master of Arms.jpg Master of Arms

  • Added a circular cast range indicator for Master of Arms Acid Bomb.jpg Acid Bomb

Shadowblade.jpg Shadowblade

  • Aggro range is now adjusted properly when Shadowblade is taking his Shadowblade Soul's Sight.jpg Soul form

Tempest.jpg Tempest

  • Poseidon.jpg Poseidon Tempest idle animation has been fixed so he picks up his rubber duck again =)

Wretched Hag.jpg Wretched Hag