Version 3.5.10

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Grimm's Crossing[edit | edit source]

Grimm's Crossing has received some changes in order to provide a more fair battlefield despite the imbalances that 3v3 can cause. It will now offer shorter, high action matches with a new boss to create a contention point and help the game finish more quickly for the team that takes him down.

  • Added back to Matchmaking, replacing Rift Wars
  • Pick Mode changed to Blind Ban
  • Now only uses Casual Mode rule set
  • Reworked terrain and jungle camps to add a new Boss
  • New sounds and unique music has been added
  • Lobby music updated to a new track: "The Army of the Fallen King"
  • Added a new Boss: General Atrox.jpg General Atrox
    • Has two devastating abilities that scale throughout the game
    • Drops Bananas.jpg Bananas and reduces the armor of all enemy structures by 50% for 3 minutes after death
    • General Atrox will announce his presence to everyone when he spawns and when you first enter the map at the start
    • General Atrox will say something when he dies that can be heard all over Grimm's Crossing (Answering the age old question: "When General Atrox falls in the forest, do you hear him?" Yes. Yes you do.)
    • If General Atrox kills a hero he will yell something, but only in the area where he is fighting
  • Reduced building Armor and increased Main Base Regeneration
    • Melee Barracks: Armor decreased from 15 to 8
    • Ranged Barracks: Armor decreased from 5 to 3
    • Base Tower: Armor decreased from 20 to 10
    • Base Structure: Armor decreased from 15 to 10
    • Base Structure: Health Regeneration increased from 3 to 15

General[edit | edit source]

  • Black Friday
    • This Black Friday, Merrick is in full force. He's prepared an hourly agenda for all of his loyal customers that includes massive discounts on normal avatars, limited edition avatars reentering the shop, and one extra exclusive avatar being brought back from the depths of his store and being put on sale. These sales are for his loyal customers only and will not be advertised outside of Newerth so make sure to log in and catch this goblin's sales.
  • Starter Bundles
    • In addition to the sales, Merrick is placing a new type of bundle in the store: Starter Bundles. Starter Bundles will be specific to a certain allegiance (Hellbourne or Legion) and a certain attribute (Strength, Agility, or Intelligence). These bundles will contain 1 avatar for each hero that falls in that category and will cost 1575 GC. That's 20 (or 21) avatars for a $30 pack which is roughly a 75% discount. Start your collection today!
  • The Hellbourne intelligence bundle will not include a Riftwalker alt.
  • Sol's Theatre
    • The map makers have been hard at work refining their maps and making them as fun as possible. Each of them must submit their final maps by 11/19. From there, the HoN team will decide on which map will be chosen the winner and which maps will simply be runner ups. Look forward to the winner being announced on 11/26!
  • Grimm's Crossing Tournaments
    • With the return of Grimm's Crossing, we felt it necessary to honor the map with an array of tournaments. There will be two tournaments taking place over the following weekend; S2 vs Community on Grimm's Crossing starting on 11/20 and a competitive cash tournament on Grimm's Crossing starting on 11/22. Sign up for the S2 vs Community event via the forums and the cash tournament event via HoN Tour!
  • Captain's Pick is now hostable in Midwars
  • Shuffle Pick mode is now hostable in Public Games
  • Game speed now properly resets to 100% (1x) speed if you end a Practice Mode game without pressing the Disconnect button
    • For example, letting the opposing main base building die without pressing Disconnect
  • The hero usage list will now properly sort between: Hero Usage, Win Percentage and Loss Percentage
  • Ground Courier.jpg Courier's Courier Delivery.jpg Delivery (E) ability is no longer placed at the front of the queue
  • Ground Courier.jpg Ground Courier should properly inherit actions from order queue when being upgraded to Flying Courier
  • Geometer's Bane.jpg Geometer's Bane will no longer interrupt the courier's delivery
  • Fate can no longer ban a hero that has already been picked
  • Shuffle pick will always add 2 heroes to the Shuffle Pool, even if you filter heroes in such a way that only 1 hero is available to be picked
  • Swap requests now cancel properly when 2 people request a swap with you and you accept one swap
  • Cooldowns are always updated on created items
  • Replay controller will no longer reappear when the ingame timer reaches 0:00
  • Practice Mode's "Refresh" feature will no longer retain its auto-Refresh feature if you play a Local Bot game
  • Units with flying can no longer exit game bounds (e.g. Klanx.jpg Klanx with his Klanx H.A.W.K..jpg H.A.W.K. (W) skill, Flying Couriers)

New Content[edit | edit source]

  • New Behemoth.jpg Behemoth Avatar: Rune Weaver.jpg Garan the Rune Weaver
    • Runeweaver Behemoth's initial concept was conjured by none other than MrKrane, the lucky winner of the Dream Avatar Contest.
    • As one of the grand winners, MrKrane was able to have his idea implemented into the game!
    • This opportunity was brought to you by the Community Event Team ~ a group of volunteers who pledge to bring you HoN-related contests and events with huge prizes! Check out the current contests being hosted here:
The Rune Weavers are the lesser known cousins of the Behemoths; named for their ability to weave together the ancient powers of Newerth with their own powerful magic to create Runes capable of great healing or destruction. This shrouded race of ingenious shamans reveal that the Behemoth bloodline is much more diverse than previously thought, wielding not only great physical strength, but incredible magical prowess as well.
The Rune Weavers have an innate connection with the earth. Whilst not as physically strong as their cousins, they more than make up for this with their control over their craft. Throughout time they became ever more powerful; by finding a way to create fissures and then close them again within moments, they summoned shock waves that would flatten mountains, mimicking the feats of strength shown by the Behemoths. They would also restore the land they had damaged in the process of defending it. The Rune Weavers are a peaceful race, aiding the good and defending the weak, like their cousins the Behemoths.
When the Hellbourne began ravaging Newerth, the Rune Weavers knew they had to delve deeper into their magic. They needed something powerful enough to aid them and their less magically adept kin to defeat the daemon plague. So they poured metal, magic, blood and sweat into what would become their greatest creation: The Portal Key.
An item so perfectly woven, it could manipulate the very fabric of the universe, opening portals to teleport the user instantly into battle. The item was particularly effective when used by their mountainous cousins, who fell upon the enemy, crushing them into the ground and sending those nearby flying. They guard their creation fiercely, allowing only the strongest Legion heroes to use them, although regrettably they have lost some to the Hellbourne as their brothers fell in battle.
The lost Portal Keys are slowly being taken back, but not without cost.
Roulette is a lady by day and a card shark by night; a southern belle with a venomous bite. She relies on chance to dictate her next move, and never worries about the future, knowing that she can only play the hand she was dealt. She is well­versed in probability and lucky strikes, but for all her big wins at the tables, she can never seem to find the right man; love evades her like a 53rd card. Chance can be cruel, but it can also pay off in spades.
Delving further into the forbidden arts that allowed her to access the Rift, the Riftwalker became obsessed with the consumption and manipulation of power. The transcendence of Newerth's mortal plane thrilled her: the ability to control existence and abandon the faux dichotomy of life and death inherent in the system. As she let the Rift overtake her, her physical appearance changed as well, disguising the innocence that composed her pale face with the viscous, writhing carapace of something much more horrid, cosmetically and existentially.
When War Beast brought his frenzied pets from the depths of the Underworld, he included a litter of savage hellhounds he'd been experimenting with. He chose the most vicious of these and used a blend of impromptu surgery and fel magic to turn them into two-­legged soldiers bred to swarm Legion trenches and fortifications, then transform into their true four-­legged form to ensure there were no survivors.
MechaKing is a melee combat machine created by Kodia of the URSA Corps in an attempt to expand their ranks beyond the elite nucleus of the crew, but she has experienced mixed results with this automated soldier due to the lack of heart and soul within the machine. MechaKing is prone to unpredictable behavior and a ruthlessness the URSA Corps does not support, but they cannot argue with the dead enemies he leaves behind.
The starving girl was one of the countless orphans of Blackwal, tossed into the blood-soaked fighting pits to be torn apart by the undead savages resurrected by Lord Salforis for his perverse entertainment. To the Baron's astonishment, the girl fought like a cornered bear, earning her the nickname Arctos, an ancient term in the realm for the terrifying beasts who stalked the dark mountain passes and left behind only screams. The girl earned her life that day and as she survived each day of brutal combat she earned water, food, and eventually weapons to fight the ever-increasing number and strength of Salforis' rotting soldiers.
When the URSA Corps raided the outpost, they freed the tormented prisoners and provided safe passage out of the Great Waste, but when everyone else fled toward the supposed protection of the Legion, Arctos refused to budge. She demanded to join the URSA Corps, and one look at what she could do with the weapons and armor provided by Kodia convinced the women she would be a valuable asset. Now she uses her Blackwal-honed combat skills against the living and dead alike, relishing the thought of facing Lord Salforis one last time.
  • If Arctos kills Lord Salforis.jpg Lord Salforis without taunting him, she will say something unique to him. The same is true if Lord Salforis kills Arctos without taunting her
The POGs avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.

Bug Fixes and Optimizations[edit | edit source]

Behemoth.jpg Behemoth

  • Behemoth Shockwave.jpg Shockwave ripple and ground impact effects now represents the max radius of the spell more accurately
  • Behemoth Heavyweight.jpg Heavyweight effects rescaled to visually match affected radius

Demented Shaman.jpg Demented Shaman

  • Rescaled radius visual effects to more closely match the actual radius of his skills
  • Added the proper size of the visual effects for his SotM-boosted Demented Shaman Storm Cloud.jpg Storm Cloud (where the radius increases from 600 to 800)

Gunblade.jpg Gunblade

  • Gunblade Grappling Shot.jpg Grappling Shot no longer requires Gunblade to manually detach himself from thin air if he latches onto an illusion that expires

Klanx.jpg Klanx

  • Klanx H.A.W.K..jpg H.A.W.K. now gets its duration reduced properly when Klanx is attacked by invulnerable units

Legionnaire.jpg Legionnaire

Moraxus.jpg Moraxus

  • Visual cracks from Moraxus Quake.jpg Quake now indicate the correct radius

Nymphora.jpg Nymphora

  • Attack projectile visuals fixed when attacking Hellbourne buildings

Parasite.jpg Parasite

  • Parasite Infest.jpg Consume subability on an Infested creep will now properly inherit Parasite's order queue

Prisoner 945.jpg Prisoner 945

Pyromancer.jpg Pyromancer

Tarot.jpg Tarot

  • Disjointed attacks no longer bounce to the target with Tarot Far Scry.jpg Far Scry

Tempest.jpg Tempest

  • Tempest Elemental.jpg Elementals now display their 3D portraits properly