Version 3.8.4

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Design[edit | edit source]

The Paragon Grimm Hunt[edit | edit source]

The Paragon Grimm Hunt is a testing ground for the Paragons and those who wish to fight for – or against – the survival of Newerth. Its purpose is to gauge the allies and enemies of the Paragons and uncover who is worthy, and who is lacking.
The landscape now teems with crystals that glow with Newerth's energy, and the respawn wells are shrines to the crystals that give the Paragons their elemental powers as well as a tribute to those Paragons who have given their lives in defense of Newerth. It is a sacred battleground where only the finest warriors dare set foot.
  • A new Paragon-themed aesthetic
  • Map alterations
  • Three new constructs
  • Two boss monsters that spawn for a team when they reach 5000 points
  • Fully updated with the new item list from our latest balance patch

New Grimm Hunt Boss: Pulverizers

  • When a team has achieved their point goal in The Paragon Grimm Hunt, two Pulverizers spawn from that team's respective barracks and march towards the enemy's base along the top and bottom lanes.
    • Pulverizers disarm towers on attack.

New Grimm's Hunt Construct: Baubles

  • Docile and cowardly, this construct has no form of attacks. Whenever dropping below certain health thresholds, this construct attempts to flee by quickly advancing to a random position.
    • Cannot attack or damage enemies.
    • Ability occurs at every 25% health loss.

New Grimm's Hunt Construct: Lobblestones

  • Aggressive but immobile, this construct attacks enemies by lobbing poisonous bombs in random areas. These bombs do not damage enemies on impact but they persist on the ground, dealing damage over time to enemies standing in the residue.
    • Casts every 4 seconds.
    • Poison persists for up to 16 seconds in a fixed area.

New Grimm's Hunt Construct: Torpidos

  • Immobile and clumsy but aggressive, this construct targets enemies and begins channeling. After completion, it rolls in that direction, passing through, damaging and stunning enemies. Afterwards, the construct is stunned for a brief period and receives additional damage.
    • Channel lasts 2 seconds.

Mechanical Change:

  • Construct kill speed variance across heroes has been normalized to a degree.
  • Auto attacks against constructs now place a non-stacking debuff dealing 5% of their max health over 2 seconds.

Community[edit | edit source]

The War Effort and Ranked MMR Ladder[edit | edit source]

  • Cycle 14 will finish on March 8th and rewards will be distributed by March 11th.
  • There will be a break in the War Effort starting on March 8th.
  • The top 25 players on the RANKED MMR Ladder on March 8th will be rewarded with the Trophy Avatar of this cycle. Expect these rewards by March 11th.

HoN Tour Season 4[edit | edit source]

  • The fourth edition of the official competitive circuit for Heroes of Newerth is wrapping up! With the regular season coming to an end, look forward to some off-season content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to for more information.

The Paragons[edit | edit source]

  • Complete your Paragon collection and solidify your bond with the Paragons. Although the main collection is finished, some of the more elusive Paragons have heard the call and will be joining their allies on the battlefield!
  • With the regular season wrapped up, proceeds will no longer be going towards eSports prize pools.

Dragon Wars[edit | edit source]

  • Dragon Wars is a global HoN community event challenging the entire community to achieve goals and handsomely rewarding them when they are completed. Find out more about Dragon Wars here:
  • Dragon Wars lasts until April 5th.

A Blast From The Past[edit | edit source]

  • Quick! It won't last long. During the event A Blast From The Past, all of the current Throwback and POG avatars will be available for purchase for 100GC and 1000SC.
    • A Blast From The Past will start on February 26th @10 AM EST and last until March 4th @ 10 AM EST.

Matchmaking Maps & Modes[edit | edit source]

New Content[edit | edit source]

The War Effort[edit | edit source]

The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars!

Rift Hunters[edit | edit source]

With the ability to foretell the myriad futures lying before Newerth, Tarot has seen all too clearly what could happen if the portal to the Great Rift remains open even a sliver. But her powers of divination have no basis within the realm of perpetual darkness, and she has been forced to rely on the combat skills honed in her brief time battling the Hellbourne. Judging from the Rift trophies she has already collected, and her artistry in using them against the meager daemon foes of Newerth, she's been more than lucky against the Riftspawn.
The Great Rift represents a source of terror for most of Newerth, but for Calamity it is an arsenal. She knows that if she is going to rule the Third Corruption she must master control over all forms of beast and daemon – she already knows how to master mankind, despite Jeraziah's reluctance to cooperate – and when she willingly ventured into the writhing portal and returned with a host of horrifying, alien pets, Newerth shuddered in the presence of the Master of All Hells, whether from this realm or another.
The portal into the Great Rift has not been eliminated, but it has been contained. Unfortunately, the same cannot be said for the hideous creatures that slither and snap in that realm of perpetual darkness, and the bravest among Newerth's ranks must still cross over to prevent the Riftspawn from overwhelming the tenuous defenses. Tork the Engineer wasn't necessarily eager to volunteer – no sane person would be – but his endless curiosity and need to tinker soon had him adapting the monstrous flora and fauna into armor, weapons, and traps to combat the Riftspawn. When he discovered that the dark realm has creatures that explode on impact and squirming plants (at least, he thinks they're plants) that generate their own electricity, he gave brief consideration to setting up shop on the far side of the portal. Then he realized they don't sell cigars there, and vowed to reduce the entire landscape to dust.
Many warriors of the Legion have been recruited into the campaign against the expansion of the Great Rift, and the assassins from the Hidden Village—experts at operating in the chaotic dark—have excelled at stalking and killing the creatures clawing and slithering toward the gateway to Newerth. Rift Hunter Silhouette has taken to the towering canopy of alien flora above the deadly landscape, adorning herself with native camouflage and claiming some of the local critters to do a bit of the dirty work for her. Not all of it though; her custom Riftslayer blades want to have some fun too.
Voodoo Jester knows he is not the source of the cursed magic he conjures, and so far he has not been able to locate the nexus – if he had, he would have bundled it up and used it to decimate the Legion (and perhaps a few daemons he doesn't like). When he saw the monstrosities oozing out of the Great Rift, he reeled with the possibility that he may have found something much greater than the source of his own voodoo: the very seed of all evil. Yes, he will help Newerth by killing and appropriating any Riftspawn he encounters on the other side of the portal – to do otherwise would lead to a quick and pointless death – but if he finds what he is looking for, he will bring it back and show all of Newerth a nightmare far beyond anything it has yet seen.

General[edit | edit source]

Once a year the Ogoh-ogoh emerge from the mists of the Sang-La Mountains to cleanse Newerth of the spiritual pollutants created by the humans, beasts and daemons. While removing these toxins is a harmless process, the Ogoh-ogoh occasionally encounter a being who is particularly careless with the damage they do to the eternal energy and time of the planet, and in such cases a more direct purification is required. Blunt force trauma to the head usually works.

POGs[edit | edit source]

These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region.

Bug Fixes & Optimizations[edit | edit source]

Heroes[edit | edit source]

The following ultimate avatars no longer re-play sound clips when affected by Pollywog Priest.jpg Pollywog Priest's Pollywog Priest Morph.jpg Morph or Kuldra's Sheepstick.jpg Kuldra's Sheepstick:

Armadon.jpg Armadon

Behemoth.jpg Behemoth

  • Attacks buffed by Behemoth Enrage.jpg Enrage will no longer play its visual effects through fog.

Berzerker.jpg Berzerker

  • Berzerker Strength Sap.jpg Strength Sap now has a limit of 20 charges.
    • Prevents heroes from becoming unkillable in certain modes.

Calamity.jpg Calamity

Dampeer.jpg Dampeer

  • Dampeer's Dampeer Terrorize.jpg Terrorize visuals now match its actual radius.
  • Duchess Dampeer.jpg Duchess Dampeer's Terrorize animation speed adjusted to match the skill's visual timing.

Draconis.jpg Draconis

  • Draconis Draconic Defense.jpg Draconic Defense and Draconis Cataclysm.jpg Cataclysm are no longer usable while immobilized or restrained.
    • The respective spellcast above is interrupted if Draconis is immobilized while the spell is being cast.
  • Draconis Draconic Defense.jpg Draconic Defense no longer persists on buildings if Draconis is terminated while perched on a building.
  • Rampage.jpg Rampage's alt avatars can no longer use {{si|Draconis|Stampede{{ to push a perched Draconis off a building/Volcano.
  • Sphinx.jpg Sphinx Draconis' autoattack projectile's vertical position adjusted to be more visually correct right after being spawned.
  • Deadlift.jpg Deadlift's Deadlift Resurrection.jpg Gravestone no longer spawns inside buildings if Draconis dies while perched on a building/Volcano.
    • As a result, the Gravestone is now clickable since it is no longer inside a building.
  • Draconis Cataclysm.jpg Cataclysm's DoT-amplifier state will not persist for an abnormal period of time in very rare circumstances.

Empath.jpg Empath

  • Empath As One.jpg Together As One (boosted by Staff of the Master) no longer goes on a 30-second cooldown if the state expires naturally while Empath Illusory Veil.jpg Illusory Veil is active.

Gravekeeper.jpg Gravekeeper

Master of Arms.jpg Master of Arms

Moira.jpg Moira

Monarch.jpg Monarch

Monkey King.jpg Monkey King

  • Monkey King Illusive Dash.jpg Illusive Dash's second dash now applies the proper amount of bonus damage.

Nitro.jpg Nitro

  • Nitro Ballistic.jpg Ballistic will properly not disarm your hero in Rift Wars if you get 2 or more instances of this skill.

Revenant.jpg Revenant

  • The ghost models corresponding to Revenant's alt avatars will now properly display on enemy units.

Puppet Master.jpg Puppet Master

  • Dalang.jpg Dalang no longer has white textures on medium and low quality settings.

Torturer.jpg Torturer

Wretched Hag.jpg Wretched Hag

Items[edit | edit source]

Post Haste.jpg Post Haste

  • State will now stack onto a unit if more than 1 Post Haste is used on a unit, making the disable duration correct rather than expiring the disable duration early.
  • Will no longer teleport CirceHero.jpg Circe's mimic to (0,0) if Circe completes her Circe Twisted Visage.jpg Twisted Visage channel on a unit that is currently channeling Post Haste.

Soultrap.jpg Soultrap

  • No longer has a cast time or cast action time.