Version 3.8.5

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Design[edit | edit source]

Fluffylumps the dragon has taken up residence in the Mid Wars boss pit, where he naps most of the day while protecting his hoard of gold. He knows only the truly foolish would ever dare to steal his treasure!

Hero Balance[edit | edit source]

Artillery.jpg Artillery

  • Artillery LRM.jpg LRM
    • Base mana cost increased from 15 to 20.

Magebane.jpg Magebane

  • Base Armor reduced from 3.08 to 2.
  • Intelligence gain per level decreased from 1.5 to 1.
  • Magebane Mana Combustion.jpg Mana Combustion
    • Mana Burn reduced from 6/14/22/30 to 6/12/18/24.

The Dark Lady.jpg The Dark Lady

  • The Dark Lady Charging Strikes.jpg Charging Strikes
    • Cooldown reduced from 20/18/16/14 seconds to 17/15/13/11 seconds.

Thunderbringer.jpg Thunderbringer

  • Thunderbringer Lightning Storm.jpg Lightning Storm
    • Cooldown increased from 120/110/100 seconds to 140/130/120 seconds.

Item Balance[edit | edit source]

Barbed Armor.jpg Barbed Armor

  • For Blitz Mode only: Cooldown changed from 4 seconds to 8 seconds (accounted for after the Blitz Mode cooldown reduction).
  • For Blitz Mode only: Duration decreased from 5 seconds to 3.5 seconds.

Mock of Brilliance.jpg Mock of Brilliance

  • Aura Damage type changed from True to Magic.

Community[edit | edit source]

The War Effort and Ranked MMR Ladder[edit | edit source]

  • Cycle 14 is being extended and will finish on March 22nd and rewards will be distributed by March 25th.
  • There will be a break in the War Effort starting on March 22nd.
  • The top 25 players on the RANKED MMR Ladder on March 8th will be rewarded with the Trophy Avatar of this cycle. Expect these rewards by March 11th.

HoN Tour Season 4[edit | edit source]

  • The fourth edition of the official competitive circuit for Heroes of Newerth has finished! With the regular season over, look forward to some off-season content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to for more information.

The Paragons[edit | edit source]

  • Complete your Paragon collection and solidify your bond with the Paragons. Although the main collection is finished, some of the more elusive Paragons have heard the call and will be joining their allies on the battlefield!
  • With the regular season wrapped up, proceeds will no longer be going towards eSports prize pools.
  • Ultimate Paragon Magmus: Spectrum Paragon Magmus.jpg Spectrum
    • Releases on March 9th in the shop for 975 GC.
  • Upgrades will be purchasable for 50 GC each while the Carnage Counter will be 100 GC.
  • Carnelian.jpg Carnelian Paragon Behemoth will be available in the shop on March 9th for 600 GC.
  • Topaz.jpg Topaz Paragon Puppet Master will be available in the shop on March 16th for 600 GC.
  • Bloodstone.jpg Bloodstone Paragon Torturer will be available in the shop on March 16th for 800 GC.

Dragon Wars[edit | edit source]

  • Dragon Wars is a global HoN community event challenging the entire community to achieve goals and handsomely rewarding them when they are completed. Find out more about Dragon Wars here:
  • Dragon Wars lasts until April 5th.
  • Dragon Wars Achievement, Knightslayers II, has been completed earning the community a new Dragon Mid Wars Boss, Fluffylumps.
  • Jump into a game of Mid Wars and see if you can steal some of Fluffylumps' gold!

Luck of the Clover[edit | edit source]

  • St. Patrick's Day is here and Newerth is throwing a celebration!
  • Check the forums or HoN social media to get the scoop on all of the events going on during the Luck of the Clover Promotion!

Matchmaking Maps & Modes[edit | edit source]

New Content[edit | edit source]

The Paragons[edit | edit source]

The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth.
But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be compelled to join the fight against the Hellbourne as well.
The Spectrum Paragon is the pinnacle of the elemental guardians, possessing the ability to reduce any Paragon crystal into a molten state and absorb it, and its power, into his being. His demeanor also runs the gamut of his fellow Paragons; when he absorbs Tourmaline shards he becomes calm and tranquil, while Bloodstone and Carnelian will have his enemies stampeding each other to escape his wrath. The former may be oddly preferable, though, as the sight of an eerily serene Spectrum Paragon slaughtering the enemies of Newerth is profoundly unsettling.
Spectrum Magmus Paragon Upgrades
  • Auto-Attack
    • Magmus hits the target, resulting in a splash of blood, rays of prismatic light, and a lens flare.
  • Magmus Lava Surge.jpg Lava Surge
    • Base
      • Magmus dives underground leaving a burst of crystals.
      • A wake of crystalline shards and crystal puddles follow Magmus.
      • Cracks form under the trail and light and sparkles escape through those cracks.
      • On impact, the target releases a burst of prismatic light.
    • Upgrade
      • Magmus dives underground leaving a burst of crystals on the surface and a wake of crystal puddles with crystalline shards jutting from the sides.
      • Cracks with light escaping from them form under the crystals and leave multicolored sparkles to float upward.
      • Upon impact, the enemy has a burst of prismatic light from their chest.
  • Magmus Steam Bath.jpg Steam Bath
    • Base
      • Magmus sinks into the ground and rainbow-hued crystals surround him.
      • Vents of steam and light erupt around him and mist and rainbow colored light motes float around the area.
      • Enemies caught in the area of effect exude multicolored motes of light.
    • Upgrade
      • Magmus sinks into the ground and rainbow-hued crystals surround him along with white light.
      • Vents of steam are cracked open from crystals that cause steam and light to erupt from the cracks.
      • Multicolored light rays flood the cracks and multicolored sparks and steam fill the air.
      • Enemies caught in the area of effect exude multicolored motes of light and rainbow flares of light.
  • Magmus Volcanic Touch.jpg Volcanic Touch
    • Base
      • Magmus hits the target and an explosion of crystals and light erupt from the target.
      • On impact, nearby enemies emit a burst of light rays and multicolored sparkles.
    • Upgrade
      • Magmus hits the target and an explosion of crystals, light, and prismatic light rays erupt from the target.
      • On impact, nearby enemies emit a burst of light rays and multicolored sparkles.
  • Magmus Eruption.jpg Eruption
    • Base
      • Prismatic light rays erupt from Magmus and shock waves ripple away from him.
      • All around, cracks of light rupture and sparkles of light escape.
    • Base Boosted
      • Prismatic light rays erupt from Magmus and shock waves ripple away from him.
      • All around, the earth shatters and cracks of light rupture and sparkles of light escape.
    • Upgrade
      • Prismatic light rays and rainbow-hued crystals erupt from Magmus and shock waves ripple away from him.
      • All around, prismatic crystals pierce the ground creating cracks filled with light.
      • Rainbow-hued sparkles and light rays escape from the cracks.
    • Upgrade Boosted
      • Prismatic light rays and rainbow-hued crystals erupt from Magmus and shock waves ripple away from him.
      • All around, prismatic crystals pierce the ground creating cracks filled with light.
      • Rainbow-hued sparkles and light rays escape from the cracks.
      • After some time, the crystals explode, throwing several small pieces of multicolored shards around.
Spectrum Magmus Paragon Level Enhancements
  • Levels 1 - 5: Base form
  • Levels 6 - 11: Secondary form
  • Levels 11 - 25: Final form
Spectrum Magmus Paragon Item Enhancements
  • Marchers.jpg All Boots
    • Large crystals form on his feet and crystalline shards pierce the ground around Magmus.
  • Blood Chalice.jpg Blood Chalice
    • The glowing cracks in his body glow red.
  • Portal Key.jpg Portal Key
    • His weapon gains a large key-shaped crystal and a bright white glow.
  • Ring of Sorcery.jpg Ring of Sorcery
    • His weapon gains a blue lens flare.
  • Kuldra's Sheepstick.jpg Sheepstick
    • The target of Magmus's Sheepstick will turn into a crystal sheep.
  • Spellshards.jpg Spellshards
    • His hands gain a purple glow and light.
  • Staff of the Master.jpg Staff of the Master
    • Molten crystal drops fall to the ground around Magmus and a large flare and rainbow mist form around his weapon.
  • Tablet of Command.jpg Tablet of Command
    • Magmus gets a gold texture on him and a gold mist around him.

St. Patrick's Day[edit | edit source]

St. Patrick may have banished all snakes from Ireland, but the Shamrock Mistress is only interested in banishing all party-poopers from Newerth. Pouring and slinging her frothy green beers at a “one for you, one for me” ratio, she’s prepared to drink any challengers under the table and smash any non-partying sourpusses under her double-fisted mugs.

General[edit | edit source]

  • New Aluna.jpg Aluna Avatar: Spirit Warrior.jpg Spirit Warrior
  • Normally peaceful and kind, Dryad Aluna spends her time playing with the creatures of the forest, their days filled with joy and happiness. That was until the Hellbourne scourge began sweeping across the land and turning everything to ash, the agonized screams falling on remorseless ears. These daemons are going to find out what happens when you force a Dryad to fight, and it isn’t going to be joyful or happy.
A grizzled veteran who cut his teeth in the War of the Single Banner against King Maliken Grimm and his High Knights, the Dwarf Lord earned legendary status when he faced Domitor the Breaker in single combat – a sign of boundless bravery or complete insanity – and repelled the High Knight's assault on Bolwark, the last dwarf stronghold. The fortress eventually fell, of course, and the dwarves were scattered into the Iron Mountain caverns, but the Dwarf Lord has continued to defend his land and people against all threats, dead or alive, and he longs for the day when he can again challenge Grimm and his High Knights to a final battle.
Adkarna's wide and grand Gates of the Five Clans have been closed and locked by rituals of the Sacred Order since the Second Corruption, forcing all traffic through the narrow, bent, and heavily-guarded entrance known among the citizens as Jeraziah's Faith. The elite Hammerguards of Adkarna were given the only tools capable of smashing the enchanted locks, vowing to do so only when the Hellbourne were defeated or on the verge of overrunning the Legion capitol; opening the gates would allow a mass exodus of the city's inhabitants, increasing the chance that some would survive to continue the human race. In these dire days, however, the king has need for every walking warrior, and the devout Hammerguards welcome the opportunity to show what their enchanted hammers can do to daemon skulls.
The Sacred Order of Arasunia scoffed when Jeraziah sent the grizzled warrior Argentus to protect them. He was on rotation away from the front lines and the king wanted a low-risk assignment for this highly decorated soldier while he tested the latest work of war from Tork's forge. It was a suit of hardened, enchanted silver, resistant to corruption and a complete affront to the sensibilities of the Sacred Order. They patiently assured Argentus that they were perfectly safe in Arasunia, and even if threatened, their unwavering faith in Sol would protect them. Still, Argentus did his duty, and when the Sacred Order stood bewildered in the center of a ring of headless daemon corpses they discovered a new appreciation for the calm veteran, who wiped the blood from his new armor and went hunting for more enemies.
While King Midas has been a vital warrior in the battle against the Hellbourne, his absence from his kingdom has allowed a cunning and subversive faction to fester. These so-called revolutionaries mask their lust for Midas's gold under the guise of collective ownership and distribution of wealth, but Midas knows greed when he sees it – indeed, he practically invented it via alchemy and ambition – and he knows they will start with distributing to their own coffers, and stop there. In order to preserve the thriving economy that sustains his city and people, Midas must adorn his Warrior King's armor and return to his home as a conqueror. Heavy is the head that wears the crown, and severed are the heads that threaten his people.
Because of the unstable, arcane energy coursing through Moira’s body, any standard armor that comes in contact with her is immediately destroyed. The Blacksmiths have had to develop an entirely new form of steel imbued with the same arcane magic used to forge Harkon’s Blade. They named this new alloy Arcanium, and the custom suit of armor they created for Moira will be its first test on the battlefield. As long as it doesn’t explode and kill everyone around her, everything should be fine...

Bug Fixes & Optimizations[edit | edit source]

Merrick's Shop[edit | edit source]

General[edit | edit source]

  • Using certain skills that do not interrupt your movement (e.g. pressing the "Use Courier" button/hotkey, Wildsoul.jpg Wildsoul's Booboo Swipe.jpg Swipe while Wildsoul Bear Form.jpg Bear Form is active, etc.) will no longer forcefully issue a Hold command.
  • Illusions will no longer automatically issue a Hold command upon spawning.
  • Absolute maximum Movespeed limit for a non-projectile unit is now properly increased from 1000 to 5000.
    • Change only affects the movement speed of Monarch.jpg Monarch's Monarch Noxious Nightcrawler.jpg Noxious Nightcrawler, which properly changes its maximum Movement Speed from 1000 to 2000.
    • Has no impact on the rest of the game.
  • Added an option to disable Cast Materials Persisting.
    • Set to be enabled by default.

Abilities[edit | edit source]

The following abilities have had their Push effect type check only take place if its appropriate target is a hero:

Heroes[edit | edit source]

Andromeda.jpg Andromeda

  • Eos.jpg Eos Andromeda no longer has a skewed face on High & Ultra graphics settings.

Behemoth.jpg Behemoth & Devourer.jpg Devourer

Draconis.jpg Draconis

  • Draconis Dragonflame.jpg Dragonflame visual effects are now more consistent across Draconis' alt avatars if Draconis is perched on a building or Draconis Cataclysm.jpg Volcano.
  • Icon Haste.jpg Haste Rune visual effects are now more noticeable on Draconis.

Keeper of the Forest.jpg Keeper of the Forest

  • Keeper of the Forest Nature's Sentinel.jpg Nature's Sentinel's attack mechanic changed to only deal 1 instance of damage (rather than 2 instances of damage).
  • Added radius range indicator to indicate Keeper of the Forest Nature's Sentinel.jpg Nature's Sentinel's attack range.

Night Hound.jpg Night Hound

  • Throwback Nighthound no longer has black or white textures if the user is running HoN on a Mac OS.

Shadowblade.jpg Shadowblade