Version 4.0.0/Hero Balance

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Accursed.jpg Accursed
  • Base Intelligence increased from {21 to 26}.
  • Magic Armor decreased from {6 to 4}.
  • Armor decreased from {4.38 to 3.5}.
Aluna.jpg Aluna
  • Magic Armor increased from {5.5 to 7}.
  • Armor increased from {2.52 to 3.52}.
  • Aluna Emerald Lightning.jpg Emerald Lightning
    • Max number of targets hit increased from {1/2/3/4 to 2/3/4/5}.
    • Max Stun duration is capped at {3 seconds} (regardless of whether Emerald Red is active or not).
    • Attack Speed penalty per target hit increased from {14/17/20/23 to 40}.
      • Attack Speed buff on Aluna also receives this change.
    • Aluna Emerald Red.jpg Emerald Red bonuses:
      • No longer doubles the max number of targets hit.
      • Attack Speed buff/penalty duration increased from {8 seconds to 10 seconds}.
      • Bonus Attack Speed per target increased from {40 to 60}.
  • Aluna Deja Vu.jpg Déja Vu
    • Movement Speed bonus increased from {25/30/35/40% to 30/35/40/45%}.
    • Duration increased from {3/3.5/4/4.5 seconds to 3/4/5/6 seconds}.
    • Aluna Emerald Red.jpg Emerald Red bonus: now also grants {100% Evasion} and {45/50/55/60% Movement Speed}.
    • Aluna Emerald Red.jpg Emerald Red bonus: no longer grants stealth after teleporting back to her original position.
Amun-Ra.jpg Amun-Ra
  • Magic Armor decreased from {5.5 to 3}.
Andromeda.jpg Andromeda
  • Base Intelligence increased from {16 to 19}.
  • Base Strength increased from {17 to 19}.
  • Base Damage increased from {40-50 to 43-53}.
  • Movement speed increased from {295 to 305}.
  • Armor increased from {2.96 to 3.96}.
  • Andromeda Void Rip.jpg Void Rip
    • Bonus Armor reduced from {30/40/50 to 20/30/40}.
Arachna.jpg Arachna
  • Magic Armor decreased from {5.5 to 5}.
  • Arachna Spider Sting.jpg Spider Sting
    • New Staff of the Master.jpg Staff of the Master effect:
      • Cooldown reduced to 30 seconds if used on a non-hero unit.
      • [Undocumented] Now also Restrains the target.
      • If Spiderling kills a target, spawns 1 controllable Adult Spiderling.
      • If Adult Spiderling kills something, a controllable Child Spiderling is spawned.
        • Adult Spiderling lasts for 30 seconds, has 600 Health and has 90/120/150 Attack Damage.
        • Child Spiderling lasts for 50 seconds, has 350 Health and has 15/25/35 Attack Damage.
Armadon.jpg Armadon
  • Magic Armor decreased from {4.75 to 3}.
  • Armor decreased from {3.38 to 3}.
Artesia.jpg Artesia
  • Magic Armor increased from {5.5 to 6}.
  • Armor increased from {0.86 to 2.0}.
Artillery.jpg Artillery
  • Attack range increased from 400 to 600.
  • Artillery LRM.jpg LRM
    • Damage per rocket changed from [12 + 7/14/21/28% of your Attack Damage] to [10/15/20/25 + 15% of your Attack Damage].
    • No longer deals extra damage the longer you channel.
    • Now has a 6 second cooldown when the channel ends.
    • Range increased from 1200 to 1400.
  • Artillery Mortar Strike.jpg Mortar Shot
    • Renamed to Artillery Mortar Strike.jpg Mortar Strike.
    • Damage rescaled from 100/140/160/220 to 60/120/180/240.
    • Now applies a stacking 15% Movement Speed Slow for 3 seconds. Stacks up to 6 times.
    • Now fires an extra mini-mortar for each enemy hero in the target area upon cast. Fires up to 5 mini-mortars at 0.5 second intervals.
    • Mini-mortars deal 20/30/40/50 Magic Damage and apply the Movement Speed Slow as well.
    • Cooldown rescaled from 20/18/16/14 seconds to 15 seconds at all levels.
    • Mana cost increased from 65 to 75.
    • Cast range increased from 1200 to 1400.
    • Radius decreased from 400 to 350.
    • Now has a 300ms cast action time (can still be cast while channelling).
  • Artillery Precision Targeting Protocols.jpg Special Ammunition
    • Reworked completely. Now called Artillery Precision Targeting Protocols.jpg Precision Targeting Protocols.
    • Passively grants Artillery a 20% chance to fire a 20/40/60/80 Magic Damage missile at enemies which slows their Movement Speed by 15% for 1 second whenever he deals non-DoT Damage.
    • Can not affect the same unit more than once a second.
    • The chance is doubled if the target is stunned or has the Mortar Strike slow.
  • Artillery Homing Missile.jpg Homing Missile
    • Reworked completely. Now called Artillery Artillery Barrage.jpg Artillery Barrage.
      Action type: Target position
      Cast Range: 800
      Radius: 250
      Mana Cost: 100/140/180
      Cooldown: 120/100/80 seconds
    • Deals 200/350/500 Magic Damage to enemies in the target area and stuns them for 2/2.5/3 seconds.
    • Pushes you back 500 distance.
Balphagore.jpg Balphagore
  • Magic Armor decreased from {5 to 4}.
  • Armor increased from {2.38 to 3.1}.
Behemoth.jpg Behemoth
  • Magic Armor decreased from {5.5 to 4}.
Berzerker.jpg Berzerker
  • Base Strength Reduced from {24 to 21}.
  • Strength gain per level increased from {2.7 to 3.0}.
  • Magic Armor decreased from {5.75 to 3}.
  • Berzerker Mark for Death.jpg Mark for Death
    • Debuff duration increased from {8 to 10 seconds}.
    • Attack speed buff increased from 10/20/30/40 to 40 at all levels.
    • Mark of Death now expires properly when the marked target dies.
      • Its effect will now linger for 1.5 seconds after the marked target dies, rather than potentially linger up to 8 seconds based on facing.
  • Berzerker Carnage.jpg Carnage
    • Staff of the Master.jpg Staff of the Master effect removed.
    • Can now be activated while stunned or silenced.
    • Crowd control reduction reduced from {40/60/80% to 30/50/70%}.
    • Now gains 100% Slow Resistance.
    • Bonus damage rescaled from {6/7/8% to 5/7/9%} of Berzerker’s Max Health.
    • Incoming damage amplification increased from {15% to 20%}.
    • Hero kills add 5 seconds to the duration of Carnage.
Blacksmith.jpg Blacksmith
  • Magic Armor increased from {5.5 to 6}.
  • Armor decreased from {3.96 to 2.66}.
  • Blacksmith Flaming Hammer.jpg Flaming Hammer
    • Magic Armor debuff now starts tapering off 2 seconds after its application (increased from 0.975 seconds).
      • This means that its max Magic Armor reduction window lasts for 2 seconds instead of 0.975 seconds after the state application.
  • Blacksmith Chaotic Flames.jpg Chaotic Flames
    • Mana cost increase to Blacksmith Fireball.jpg Fireball based reduced from {30/80/110 to 10/40/70}.
    • Multicast chances for Blacksmith Fireball.jpg Fireball and Blacksmith Frenzy.jpg Frenzy changed:
      • 2x chance changed from {25/40/50% to 20/40/60%}.
      • 3x chance increased from {0/20/25% to 0/20/30%}.
      • 4x chance increased from {0/0/12.5% to 0/0/15%}.
Blitz.jpg Blitz
  • Base Intelligence increased from {18 to 21}.
  • Base Strength increased from {17 to 19}.
  • Base Damage increased from {43-49 to 47-51}.
  • Magic Armor increased from {5.75 to 6}.
  • Armor increased from {2.58 to 3.58}.
  • Blitz Quicken.jpg Quicken
    • Now grants Unitwalking to the affected target.
Blood Hunter.jpg Blood Hunter
  • Magic Armor decreased from {5.5 to 5}.
  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • Cooldown decreased from {70 to 60 seconds}.
Bombardier.jpg Bombardier
  • Movement Speed increased from {295 to 300}.
  • Magic Armor increased from {5.5 to 6}.
  • Bombardier Sticky Bomb.jpg Sticky Bomb
    • Can now be double-activated to cast Sticky Bomb on yourself.
    • Cast range increased from {625/675/725/775 to 800 at all levels}.
    • Damage increased from {75/150/225/300 to 100/200/300/400}.
    • Duration until max prime lowered from {8 to 6 seconds}.
      • This means the max number of extra Magic Damage & stun duration has been decreased from {4 to 3}.
    • No longer increases the damage of Sticky Bomb as the Sticky Bomb ticks.
    • Extra Stun Duration per tick increased from {0.5 seconds to 1 second} (max of a {3 second Stun}).
    • If you activate before the first 2 seconds, it now mini-stuns for 0.2 seconds.
    • Bombardier can now activate the detonation subability while Stunned or Silenced.
  • Bombardier Bombardment.jpg Bombardment
    • No longer has a second charge at level 4 of the skill.
      • Now has a 12 second cooldown instead.
    • Magic Damage per wave increased from {20/30/40/50 to 30/40/50/60}.
      • Total Magic Damage increased from {100/150/200/250 to 150/200/250/300}.
    • Radius increased from {250 to 300}.
    • Increased damage to buildings from {33% to 50%}.
  • Bombardier Boom Dust.jpg Boom Dust (Reworked)
    • Passively causes Bombardier to deal {15/30/45/60 Magic Damage} in a 250 radius around an enemy unit when Bombardier autoattacks an enemy unit.
      • Boom Dust also damages & applies on a single target when Bombardier damages that target in another manner.
    • Can only occur four times on a single target every 15 seconds.
  • Bombardier Air Strike.jpg Air Strike
    • Cast range decreased from Global to 1200.
    • Cooldown reduced from {140/120/100 seconds to 120/100/80 seconds}.
    • Staff of the Master.jpg Staff of the Master: In addition to the previous effects, now also increases cast range to Global.
Bramble.jpg Bramble
  • Magic Armor decreased from {5 to 4}.
  • Armor increased from {3.6 to 4.6}.
Bubbles.jpg Bubbles
  • Magic Armor increased from {5 to 6}.
  • Bubbles Shell Surf.jpg Shell Surf
    • Range increased from {1800 to 2000}.
    • Mana cost reduced from {150 to 90/110/130/150}.
    • Cooldown reduced from {15 seconds to 10 seconds}.
  • Bubbles Song of the Sea.jpg Song of the Sea
    • Silence duration increased from {0.1/1/2/3 to 0.75/1.5/2.25/3 seconds}.
    • Cooldown reduced from {20 to 16/14/12/10 seconds}.
  • Bubbles Take Cover.jpg Take Cover
    • Duration increased from {0.5/1/1.75/2.5 to 1/1.5/2/2.5 seconds}.
Bushwack.jpg Bushwack
  • Magic Armor decreased from {5.5 to 5}.
  • Bushwack Crippling Dart.jpg Crippling Dart
    • Damage value changed from {40 + 50/75/100/125% of your Attack Damage} to {60/110/160/210}.
    • Mana cost changed from {40/45/50/55 to 50 at all levels}.
  • Bushwack Side Step.jpg Side Step
    • Attacks now reduce the Cooldown of Side Step by 3 seconds.
    • Cast range decreased from {450 to 400}.
    • Mana Cost decreased from {45/50/55/60 to 40}.
    • No longer adds bonus Damage to your next autoattack.
  • Ability 3: Bushwack Spiked Dart.jpg Spiked Dart (Reworked)
    • When off cooldown, your next attack deals a 1.2/1.4/1.6/1.8x Critical Strike}.
    • Using an ability refreshes the cooldown on this ability.
    Cooldown: 10 seconds
  • Bushwack Jungle Toxin.jpg Jungle Toxin
    • Passively applies Jungle Toxin to enemies for 3 seconds whenever you attack them, stacking indefinitely.
    • Jungle Toxin deals {6/10/14 Physical Damage per second per stack}.
      • Provides Clearvision and reveals the target.
    • Jungle Toxin steals {10/15/20 Attack Speed per stack}.
      • Attack Speed Slow on an enemy unit caps at 50.
    • Attack Speed buff resets if another target is hit.
Chronos.jpg Chronos
  • Magic Armor decreased from {5.5 to 5}.
  • Chronos Chronofield.jpg Chronofield
    • Staff of the Master.jpg Staff of the Master: in addition to its current effects, now removes the 25% damage penalty when heroes outside the Chronofield are damaging enemies inside the Chronofield.
CirceHero.jpg Circe
  • Base Intelligence increased from {22 to 25}.
  • Base Strength increased from {18 to 20}.
  • Magic Armor increased from {5.5 to 7}.
  • Armor increased from {2.38 to 3.38}.
  • Circe Entrapment.jpg Entrapment
    • Damage increased from {60/120/180/240 to 80/140/200/260}.
  • Circe Doppelganger.jpg Doppelganger
    • Can now be cast on the ground to spawn an illusion of Circe at the target location.
    • When used on enemies will now spawn the illusion in the direction away from Circe (behind them).
    • When used on allies will now spawn the illusion in the direction towards Circe.
    • Cast range reduced from {700 to 600}.
Cthulhuphant.jpg Cthulhuphant
  • Magic Armor decreased from {5 to 4}.
  • Armor decreased from {4.24 to 4.0}.
  • Cthulhuphant Obliterate.jpg Obliterate
    • Now destroys trees.
    • First wave now applies a {20/40/60% Movement Speed Slow} to enemies for 2 seconds.
Dampeer.jpg Dampeer
  • Magic Armor decreased from {6 to 5}.
Deadlift.jpg Deadlift
  • Deadlift Death Grip.jpg Death Grip
    • Damage increased from {75/150/225/300 to 80/160/240/320}.
    • Can now affect multiple heroes in a single cast (no longer stops upon hitting a hero).
    • Projectile speed increased to 700.
    • Max distance traveled is now 2500 (channel time has been adjusted to roughly 3.5 sec as a result)
    • Now applies a {30% Movement Speed Slow instead of Immobilizing}.
    • Slow magnitude scales based on the channel duration, going from {30% to 90%}.
      • Slow duration also scales based on the channel time (similar to how the Immobilize did before).
  • Deadlift Onslaught.jpg Onslaught
    • Duration increased from {5 to 8 seconds}.
    • Range increased from {450/550/650/750 to 1000}.
    • Now forces all allied non-hero units within a 1000 unit radius around you to attack the target.
      • Was all enemy non-hero units within 700 unit radius of target.
    • Attack Speed boost on affected units increased from {0/25/50/75 to 20/40/60/80}.
    • Damage modifier on affected units against heroes increased from {0.5x to 0.75x}.
  • Deadlift The Dead Shall Rise.jpg The Dead Shall Rise
    • Ability is now passive. The active portion of this ability has been removed.
    • Duration is now a flat 60 seconds at all levels.
    • Number of revived minions you can have active increased from {3/4/5/6 to 3/5/7/9}.
    • Now passively causes Onslaught (W) to spawn {1/2/3/4} undead minions when used.
  • Deadlift Resurrection.jpg Resurrection
    • No longer has two charges.
    • Now has a {180/120/60 second cooldown}.
    • Channel duration rescaled from {4/3/2 to 3 seconds at all levels}.
    • While channeling, both Deadlift and the targeted gravestone are revealed.
    • Number of hits to kill a gravestone reduced from {3 to 2}.
    • Targeted tombstone doubles its health during the revival process.
    • HP & Mana that heroes are resurrected with increased from {50/60/70 to 60/80/100%}.
Deadwood.jpg Deadwood
  • Magic Armor decreased from {5.5 to 4}.
  • Deadwood Clearcutting.jpg Clearcutting
    • Duration changed from {12/14/16/18 seconds to 15 seconds at all levels}.
    • Movement Speed bonus per charge increased from {3% to 6%}.
Defiler.jpg Defiler
  • Magic Armor increased from {5.75 to 6}.
  • Defiler Grave Silence.jpg Grave Silence
    • Cooldown increased from {14 to 15 seconds}.
  • Defiler Power in Death.jpg Power in Death
    • Cooldown reduction on Defiler Grave Silence.jpg Grave Silence increased from {0/1/2/3 to 1/2/3/4 seconds}.
    • Number of extra spirits on Unholy Expulsion changed to {1/2/3/4} at all levels of it.
    • Movement speed bonus increased from {2.5/5/7.5/10% to 3/6/9/12%}.
  • Defiler Unholy Expulsion.jpg Unholy Expulsion
    • Number of spirits spawned decreased from {7/12/17 to 6/11/16}.
      • Total max number of spirits reduced from {11/18/24 to 10/15/20}.
    • Removed the damage penalty when Defiler is stunned.
Demented Shaman.jpg Demented Shaman
  • Magic Armor increased from {5 to 7}.
  • Armor increased from {2.44 to 3.44}.
  • Demented Shaman Entangle.jpg Entangle
    • Cast range increased from {600 to 650}.
    • Mana cost decreased from {100/115/130/145 to 70} at all levels.
    • Damage per second increased from {7/14/21/28 to 12/18/24/30}.
      • Total Physical Damage increased from {49/98/147/196 to 84/126/168/210}.
    • Base Movement Speed Slow magnitude increased from {33% to 40%}.
    • Max Movement Speed Slow magnitude changed from {33/66/100/100% to 40/60/80/100%}.
      • Average Movement Speed Slow changed from {33/49.5/66.5/66.5% to 40/52/64/76%}.
  • Ability 2: changed to Demented Shaman Storm Cloud.jpg Storm Cloud (reworked)
    Effect Type: Physical
    Range: 1200
    Radius: 550
    Mana Cost: {55/70/85/100}
    Cooldown: 14 seconds
    • Target an ally or hero to spawn a Storm Cloud that follows the target around for 15 seconds.
    • Armor gained/lost increases to {4/6/8/10} halfway through the state duration, and slowly decreases to 0 afterwards.
      • If cast on an Ally Hero, then the Storm Cloud will increase the Armor of all Ally Heroes within radius.
      • If cast on an Enemy Hero, then the Storm Cloud will lower the Armor of all Enemy Heroes within radius.
      • Armor gain/loss updates at discrete intervals of 0.25 seconds.
  • Demented Shaman Healing Wave.jpg Healing Wave
    • Cast range increased from {600 to 750}.
    • Max number of ally units affected increased from {3/3/4/5 to 3/4/5/6}.
  • Ability 4: changed to Demented Shaman Unbreakable.jpg Unbreakable (reworked)
    Range: 600
    Mana Cost: {90/130/170}
    Cooldown: 60 seconds
    • Grants the target {20/40/60 bonus Attack Damage} and protects them from fatal damage.
    • Taking fatal damage sets the target's health to {300/500/700}, dispels Unbreakable and places the skill on cooldown.
    • When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.
    • Activate and target another ally hero to transfer Unbreakable's effects to them for 15 seconds.
    • If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable's cooldown is reset.
      • Unbreakable will expire on Demented Shaman if he casts this skill on another unit, the effect is procced, or if Unbreakable is purged.
Devourer.jpg Devourer
  • Magic Armor decreased from {5.5 to 4}.
Doctor Repulsor.jpg Doctor Repulsor
  • Magic Armor increased from {4.5 to 6}.
  • Armor decreased from {3.1 to 2.6}.
  • Doctor Repulsor Ludicrous Speed.jpg Ludicrous Speed
    • No longer deals damage to enemies when passing through them.
    • Now passively grants {15/30/45 Intelligence} to Doctor Repulsor.
    • Speed increased from {1500/2000/2500 to 1500/2500/3500 units per second}.
Draconis.jpg Draconis
  • Magic Armor decreased from {5.5 to 3}.
  • Draconis Dragonflame.jpg Dragonflame
    • Radius increased from {650 to 975}.
    • Cast range increased from {550 to 825}.
    • Radius and cast range are no longer doubled when Draconis' Draconic Defense or Cataclysm are active.
    • Stun duration reduced from {0.5 to 0.2 seconds}.
    • No longer grants Unitwalking to Stunned targets, as they are no longer pushed back under any circumstance.
    • Movement Speed Slow changed from a tapering {40% -> 0% to a constant 25%}.
    • Movement Speed Slow duration changed from {1.5/2/2.5/3 seconds to 2 seconds}.
  • Draconis Draconic Defense.jpg Draconic Defense (Reworked)
    Range: Global
    Mana Cost: 60
    Cooldown: 30 seconds
    • Fly to target ally building, Volcano, well or ally destroyed Tower and land beside it.
      • If targeting the Volcano from Cataclysm, immediately fly to it without channeling.
    • Draconis receives {15/30/45/60% Damage Reduction for 4 seconds} upon landing, while the {building receives it for 8 seconds}.
      • Draconis can choose to land anywhere within 400 radius of the target building (just like Homecoming Stone).
    • Ability goes on a 3 second cooldown when taking damage from enemy players.
    • If you fly to your ally well, the cooldown is halved.
      • Note: you are not perched onto the tower.
    • Staff of the Master.jpg Staff of the Master effect:
      • Reduces the cooldown to 10 seconds, increases buff duration to 8 seconds (16 for buildings) and allows targeting enemy destroyed Towers.
      • Cannot fly to destroyed towers which are in the enemy base.
        • This includes Tier 3 and Tier 4 towers.
  • Draconis Fiery Barrage.jpg Fiery Barrage
    • Attack Damage portion of the Damage over Time increased from {25% to 30%} per 4 seconds.
  • Draconis Cataclysm.jpg Cataclysm (Reworked)
    Range: 1200
    Mana Cost: {100/140/180}
    Cooldown: {120/100/80} seconds
    Cast action time: 400ms
    • Summon an indestructible volcano that lasts 20 seconds at target location.
    • The Volcano’s attacks split to 4 targets, deals {50/100/150 Physical Damage}, attacks once every 2.5 seconds, and burns targets hit for {0.5/1/1.5% of their current Health per second}.
    • Enemies within 1000 radius of the Volcano that receive Damage over Time (DoT) take an extra {15/30/45% Damage from this type of damage only}. Lasts 4 seconds and refreshes its duration if under the effect of a DoT.
Drunken Master.jpg Drunken Master
  • Magic Armor decreased from {5.5 to 3}.
  • Drunken Master Lunge.jpg Lunge
    • Now always gets the slow regardless of Drunk charges.
    • Slow strength reduced from {15/30/45/60% to 10/20/30/40%}.
    • Bonus attack damage lowered from {20/40/60/80 to 15/30/45/60}.
    • Slow duration lowered from {3 to 2 seconds}.
  • Ability 2: Drunken Master Stagger.jpg Stagger
    • Moved from the third ability slot (E) to the second ability slot (W).
    • Now always gains bonus Movement Speed and bonus Attack Damage regardless of Drunk charges.
    • Bonus Movement Speed and Attack Damage reduced from {30/40/50/60 to 15/30/45/60}.
  • Ability 3: Drunken Master Magic Brew.jpg Drunken Style (Reworked)
    • Passively gains a {8/16/24/32%} chance to deal a 1.5x Critical Strike. Upon proccing this, you gain {10/20/30/40% Evasion for 3 seconds}.
    • Proccing a Critical Strike from this skill will extend the evasion duration by 2 seconds.
  • Drunken Master Untouchable.jpg Untouchable
    • No longer gains Damage Reduction from Drunk charges.
Electrician.jpg Electrician
  • Magic Armor decreased from {5.5 to 4}.
  • Armor increased from {1.82 to 2.5}.
  • Electrician Static Grip.jpg Static Grip
    • Magic damage per second rescaled from {20/40/60/80 to 50}.
Ellonia.jpg Ellonia
  • Magic Armor increased from {5.5 to 6}.
  • Armor increased from {1.24 to 1.49}.
  • Ellonia Glacial Spike.jpg Glacial Spike
    • Mana Cost reduced from {90/100/110/120 to 70/80/90/100}.
    • Cast action time reduced from {250ms to 150ms}.
  • Ellonia Frigid Field.jpg Frigid Field
    • Mana Cost rescaled from 75 to {50/60/70/80}.
    • Cast action time reduced from {250ms to 150ms}.
  • Ellonia Absolute Zero.jpg Absolute Zero
    • Ability is now Superior Magic. This includes the damage and the application of the Movement Speed Slow.
    • Staff of the Master.jpg Staff of the Master effect: The application of Flash Freeze is still NOT Superior Magic.
Emerald Warden.jpg Emerald Warden
  • Magic Armor decreased from {5.5 to 5}.
  • Emerald Warden Silencing Shot.jpg Silencing Shot
    • Silence duration decreased from {2/3/4/5 seconds to 1/2/3/4 seconds}.
Empath.jpg Empath
  • Base Intelligence increased from {21 to 24}.
  • Base Strength increased from {17 to 19}.
  • Magic Armor increased from {6 to 7}.
  • Armor increased from {1.64 to 2.64}.
Engineer.jpg Engineer
  • Base Intelligence increased from {21 to 24}.
  • Base Strength increased from {20 to 22}.
  • Base Damage increased from {40-47 to 43-50}.
  • Armor increased from {3.6 to 4.6}.
  • Engineer Spider Mines.jpg Spider Mines
    • Magic Damage decreased from {125/200/275/350 to 100/175/250/325}.
Fayde.jpg Fayde
  • Magic Armor decreased from {5.5 to 5}.
  • Fayde Burning Shadows.jpg Burning Shadows
    • Total Magic Damage increased from {60/120/180/240 to 70/140/210/280}.
  • Fayde Reflection.jpg Reflection
    • Cooldown decreased from {90/75/60 seconds to 80/70/60 seconds}.
    • Movement Speed bonus changed from {10/15/20% to 15% at all levels}.
    • Duration increased from {20/35/50 to 30/40/50 seconds}.
    • Clearvision increased from {800/1000/1200 to 1200 at all levels}.
    • Total Magic Damage dealt increased from {200/325/450 to 300/400/500}.
Flint Beastwood.jpg Flint Beastwood
  • Attack Range increased from {570 to 600}.
  • Magic Armor decreased from {5.5 to 5}.
  • Flint Beastwood Hollowpoint Shells.jpg Hollowpoint Shells
    • No longer gains a guaranteed proc while stealthed with Flint Beastwood Dead Eye.jpg Dead Eye.
  • Flint Beastwood Dead Eye.jpg Dead Eye
    • No longer grants stealth.
    • Bonus Attack Range increased from {60/120/180/240 to 100/150/200/250}.
      • Level required to out-range towers reduced from {3 to 2}.
      • Adjusted aggro range values to match his new bonus Attack Range values.
    • Vision radius bonus increased from {50/100/150/200 to 100/150/200/250}.
Flux.jpg Flux
  • Magic Armor decreased from {5.5 to 4}.
  • Armor decreased from {4 to 3.14}.
Forsaken Archer.jpg Forsaken Archer
  • Magic Armor decreased from {5.5 to 5}.
  • Forsaken Archer Piercing Arrows.jpg Piercing Arrows
    • Damage of the arrow is no longer lowered when it pierces an enemy unit.
Gauntlet.jpg Gauntlet
  • Intelligence gain per level increased from {2.0 to 2.5}.
  • Movement Speed decreased from {300 to 295}.
  • Magic Armor decreased from {5.75 to 4}.
  • Gauntlet Infernal Instability.jpg Infernal Instability
    • If Infernal Instability expires without landing an attack, the cooldown of Infernal Instability will also be reset.
    • Bonus Movement Speed increased from {40 to 40/50/60/70}.
  • Gauntlet Grapple.jpg Grapple
    • Cast Range changed from {800/900/1000/1100 to 1100} at all levels.
Gemini.jpg Gemini
  • Magic Armor decreased from {5.5 to 5}.
  • Armor decreased from {4.08 to 3.09}.
Geomancer.jpg Geomancer
  • Magic Armor increased from {5.75 to 6}.
Glacius.jpg Glacius
  • Base Intelligence increased from {21 to 24}.
  • Base Strength increased from {16 to 18}.
  • Magic Armor increased from {5.5 to 7}.
  • Armor increased from {1.44 to 3.5}.
Gravekeeper.jpg Gravekeeper
  • Magic Armor increased from {5.75 to 6}.
  • Armor increased from {1.34 to 1.54}.
Grinex.jpg Grinex
  • Agility gain per level increased from {2.0 to 2.5}.
  • Magic Armor decreased from {5.5 to 5}.
  • Armor decreased from {4.0 to 2.4}.
  • Grinex Shadow Step.jpg Shadow Step
    • Distance travelled increased from {375 units to 450 units}.
    • Delay on the pounce reduced from {500ms to 250ms}.
  • Grinex Rift Stalk.jpg Rift Stalk
    • Fade Time reduced from {1.5 seconds to 0.5 seconds}.
    • Now allows you to attack 1 time during stealth without breaking stealth.
  • Grinex Illusory Assault.jpg Illusory Assault
    • Initial attack of the shadow deals 100% of Grinex's Attack Damage.
    • Initial attack of the shadow now procs Grinex Nether Strike.jpg Nether Strike.
Gunblade.jpg Gunblade
  • Magic Armor decreased from {5.5 to 5}.
Hammerstorm.jpg Hammerstorm
  • Magic Armor decreased from {5.5 to 3}.
  • Hammerstorm Mighty Swing.jpg Mighty Swing
    • Cleave damage increased from {30/40/50/60% to 25/50/75/100%}.
    • Cleave radius increased from {150/200/250/300 to 300}.
Hellbringer.jpg Hellbringer
  • Magic Armor increased from {5.5 to 6}.
Ichor.jpg Ichor
  • Magic Armor decreased from {5.5 to 4}.
  • Armor increased from {2.8 to 4.5}.
Jeraziah.jpg Jeraziah
  • Magic Armor decreased from {5 to 4}.
  • Jeraziah Inner Light.jpg Inner Light
    • Can now be cast on Magic Immune targets.
    • Mana cost decreased from {100/120/140/160 to 80/100/120/140}.
  • Jeraziah Protective Charm.jpg Protective Charm
    • Duration changed from {6/8/10/12 seconds to 8 seconds} at all levels.
    • Now emits a {7/14/21/28% Movement Speed Slow aura} to enemy units within 350 units of Jeraziah.
    • When the Charm is cast on an ally, the Movement Speed Slow aura transfers to them until Protective Charm expires.
  • Jeraziah Righteous Strike.jpg Righteous Aura
    • Replaced with Jeraziah Righteous Strike.jpg Righteous Strike
    • Every 8 seconds, your next attack deals an additional {50/80/110/140% of your Attack Damage as bonus True Damage}.
  • Jeraziah Sol's Blessing.jpg Sol's Blessing
    • Health Regeneration removed.
    • Damage reduction reduced from {100% to 60/80/100%}.
    • Now properly applies its effects to invulnerable ally units.
    • Now has a Staff of the Master.jpg Staff of the Master effect:
      • Radius increased to 2000.
      • Now globally affects ally buildings.
Kane.jpg Kane
  • Magic Armor decreased from {4.5 to 4}.
Keeper of the Forest.jpg Keeper of the Forest
  • Magic Armor decreased from {5.25 to 4}.
  • Armor increased from {1.1 to 2.7}.
  • Keeper of the Forest Nature's Guidance.jpg Nature's Guidance (renamed from Nature's Veil)
    Range: 1000
    Cooldown: 10 seconds
    • Target an allied unit to apply {1/2/3/4 Health Regeneration, 2/3/4/5 Armor}, and 0.25 second fade time Invisibility for {15/30/45/60 seconds}.
    • Invisibility only lasts as long as they are within 400 units of a tree.
  • Keeper of the Forest Animate Forest.jpg Animate Forest
    • Target a tree to Animate {1/2/3/4 nearby trees}. Trees last for 40 seconds, have 600 health and 300 Movement Speed.
    • Animated Trees are considered trees for all of your abilities.
  • Keeper of the Forest Strength in Numbers.jpg Strength in Numbers
    • Passively gains {4/8/12/16 Attack Speed per Animated Tree} within a 900 radius (up to 5).
    • Your attacks have a 20% chance, or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 300 Health.
  • Keeper of the Forest Root.jpg Root
    • Activate to inflict Immobilization, Disarm, and 125 Magic Damage per second on nearby enemies for {2/3/4 seconds}. Stuns everyone hit for 1 second and grants you Unitwalking for the duration.
    • Effect also emanates from all of your active animated trees.
    • Staff of the Master.jpg Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 25 Attack Damage, 300 Movement Speed, and last 40 seconds.
Kinesis.jpg Kinesis
  • Magic Armor increased from {5.5 to 6}.
King Klout.jpg King Klout
  • Magic Armor decreased from {5.5 to 4}.
  • Armor increased from {1.96 to 3.0}.
  • King Klout Parade of Power.jpg Parade of Power
    • Projectile speed increased from {1250 to 1750 units per second}.
Klanx.jpg Klanx
  • Agility gain per level increased from {2.8 to 3.0}.
  • Attack projectile speed decreased from {9000 to 1400 units per second}.
  • Magic Armor decreased from {6 to 5}.
  • Klanx H.A.W.K..jpg H.A.W.K.
    • Action type changed from Target Self to Passive.
    • Terrain-walking on the skill remains active while H.A.W.K. is active.
      • Can be toggled on or off with a 3 second cooldown.
    • Starts with 4 charges.
      • Every time Klanx receives a non-DoT damage instance from an enemy hero, 1 charge is lost on H.A.W.K.
      • When H.A.W.K. reaches 0 charges, the benefits of the skill are lost and the skill goes on a 10 second cooldown.
      • Charges refresh once every 10 seconds, but the refresh timer is restarted when Klanx receives damage.
      • If H.A.W.K. is on cooldown, the timer will not be present.
    • Movement Speed bonus changed from {10% to 5/10/15/20%}.
    • No longer purgeable.
  • Klanx A.T.K. Drones.jpg A.T.K. Drones (Automated Target Kill Drones)
    • Renamed from Goon Squad
    • Mana cost changed from {100/125/150 to 50/100/150}.
    • Duration increased from {15 seconds to 20 seconds}.
    • All drones have been changed once again:
      • First Drone: Fires a bolt of lightning that bounces to a total of 3 units, dealing 30 Magic Damage. Deals double damage to non-hero units.
      • Second Drone: Deals 20% of your Base Damage in Magic Damage.
      • Third Drone: Heals Klanx for 30% of his Base Damage.
    • Visual changes: All Drones fly within 350 radius from Klanx at all times while active.
Kraken.jpg Kraken
  • Magic Armor decreased from {5.25 to 4}.
Legionnaire.jpg Legionnaire
  • Magic Armor decreased from {5.5 to 4}.
Lodestone.jpg Lodestone
  • Magic Armor decreased from {5.5 to 4}.
  • Armor decreased from {4.38 to 4.0}.
Lord Salforis.jpg Lord Salforis
  • Magic Armor decreased from {6 to 3}.
  • Lord Salforis Mors Certissima.jpg Mors Certissima
    • Mana cost increased from {75/80/85/90 to 75/85/95/105}.
  • Lord Salforis The Undying.jpg The Undying
    • Bonus Health Regeneration lowered from {20 to 15} while the ability is active (when Staff of the Master.jpg Staff of the Master is in Lord Salforis' inventory).
Magebane.jpg Magebane
  • Magic Armor decreased from {7 to 5}.
Magmus.jpg Magmus
  • Magic Armor decreased from {5.25 to 4}.
  • Armor increased from {1.76 to 2.0}.
Maliken.jpg Maliken
  • Magic Armor decreased from {3.5 to 3}.
  • Armor decreased from {1.9 to 1.2}.
  • Maliken Hellbourne Zeal.jpg Hellbourne Zeal
    • Maximum Attack Speed gained from this skill decreased from {120 to 80}.
  • Maliken Possession.jpg Possession
Martyr.jpg Martyr
  • Magic Armor decreased from {6.25 to 6}.
Master of Arms.jpg Master of Arms
  • Attack action time reduced from {500ms to 250ms}.
  • Now only has one mode for every ability except for Weapon Enhancement (Bulldozer/Cheetah).
  • Magic Armor decreased from {5.5 to 5}.
  • Armor increased from {3.08 to 4.0}.
  • Ability 1: Master of Arms Overcharged Shot.jpg Overcharged Shot
    Range: 700
    Mana Cost: 100
    Cooldown: {20/18/16/14} seconds
    • Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts {60/120/180/240 Magic Damage} and a {1.5/2/2.5/3 second Immobilize} to the main target.
      • Deals 100 Magic Damage and applies a 80% Tapering Slow over 2 seconds to targets hit by the split projectiles.
  • Ability 2: Master of Arms Acid Bomb.jpg Acid Bomb
    Range: 600
    Mana Cost: {100/115/130/145}
    Cooldown: 16 seconds
    • Lobs an Acid Bomb at the target location that rolls, spraying acid that {lowers Armor by 1/2/3/4} and deals {15/30/45/60 Physical Damage per second} to enemies who stand in it.
    • The Acid lasts for 8 seconds.
  • Master of Arms Bulldozer.jpg Weapon Enhancement
    • Master of Arms Cheetah.jpg Cheetah: instead of being unable to attack when charges reach 0, Master of Arms loses the Attack Speed bonus granted by Cheetah.
  • Master of Arms Master's Call.jpg Master's Call
    Mana Cost: {150/175/200}
    Cooldown: 60 seconds
    • Activate to grant yourself a shield that absorbs {200/300/400 post-mitigation Damage} and increases Movement Speed by 50. Lasts up to 8 seconds.
    • While the shield is active, you gain unlimited ammo on Cheetah and an extra 20/40/60 Attack Damage on Bulldozer.
Midas.jpg Midas
  • Magic Armor decreased from {5.5 to 4}.
Moira.jpg Moira
  • Base Intelligence increased from {21 to 24}.
  • Base Strength increased from {17 to 19}.
  • Base Damage increased from {43-51 to 46-54}.
Moon Queen.jpg Moon Queen
  • Base Agility decreased from {22 to 20}.
    • Base Damage will not change.
  • Agility gain per level increased from {2.4 to 3.0}.
  • Base Intelligence decreased from {18 to 16}.
  • Magic Armor decreased from {5.5 to 5}.
  • Moon Queen Moon Beam.jpg Moon Beam
    • Stun duration changed from {0.7/0.8/0.9/1 second to 1 second} at all levels.
  • Moon Queen Multi-Strike.jpg Multi-Strike
    • Damage penalty per bounce decreased from {25% to 20%}.
    • Bounce count increased from {1/2/3/4 to 1/2/3/5}.
  • Moon Queen Lunar Glow.jpg Lunar Glow
    • Night vision changed from {200/400/600/800 to 800} at all levels.
  • Moon Queen Moon Finale.jpg Moon Finale
    • Max number of hits on a single target increased from 4 to 5.
    • Moon Queen’s gains {20/40/60 Movement Speed} while Moon Finale is active ({2.4/4.2/6 seconds}).
    • Staff of the Master.jpg Staff of the Master effect changes to Moon Finale:
      • Max number of total beams increased from {5/9/13 to 6/12/18}.
        • Duration of the bonus Movement Speed changed to {2.35/4.95/7.65 seconds}.
      • Max number of hits on a single target increased from {5 to 6/9/12}.
      • Beam impact interval decreased from {600ms to 450ms}.
Monarch.jpg Monarch
  • Magic Armor increased from {5.75 to 7}.
  • Armor increased from {2.0 to 3.0}.
Monkey King.jpg Monkey King
  • Magic Armor decreased from {5.25 to 5}.
  • Armor decreased from {4.76 to 2.66}.
Moraxus.jpg Moraxus
  • Magic Armor decreased from {4.5 to 4}.
Myrmidon.jpg Myrmidon
  • Base Damage increased from {42-50 to 48-55}.
  • Armor increased from {1.5 to 4.5}.
  • Myrmidon Forced Evolution.jpg Forced Evolution
    • Bonus Health reduced from {200/400/600 to 150/300/450}.
    • Magic Armor reduced from {4/7/10 to 3/5/7}.
    • Staff of the Master.jpg Staff of the Master effect changes to Forced Evolution
      • Activation type changed to Toggle
      • Mutant Evolution can become infinitely sustained.
      • 4 second cooldown to toggle the ability on and off.
Night Hound.jpg Night Hound
  • Armor decreased from {6.36 to 2.50}.
Nitro.jpg Nitro
  • Base Attack Time decreased from {1.85 to 1.7}.
  • Nitro Ballistic.jpg Ballistic
    • Illusions now fire when Ballistic is activated.
    • No longer grants Attack Speed.
    • Now pierces through all targets hit (changed from piercing up to {2/3/4/5} targets)
    • Damage dealt by Ballistic is increased by 1.2x.
    • Damage pierce scaling changed from {75% to 10/25/40/55/70% of Nitro's Attack Damage}.
  • Nitro Divide & Conquer.jpg Divide & Conquer
    • Grants Nitro & Mauser {20/30/40/50 Movement Speed and Attack Speed for 3 seconds} when hitting an enemy hero with Ballistic.
    • No longer deals bonus Attack Damage based on distance travelled.
  • Nitro Runaround.jpg Runaround
    • Duration changed from {1.3/2.2/3.1/4 seconds to 4 seconds} at all levels.
    • Evasion rescaled from {100% to 40/60/80/100%}.
Nomad.jpg Nomad
  • Magic Armor decreased from {5.5 to 5}.
  • Nomad Edge Counter.jpg Edge Counter
    • Shockwave travel distance increased from {875 units to 1000 units}.
Nymphora.jpg Nymphora
  • Base Intelligence increased from {25 to 28}.
  • Base Strength increased from {17 to 19}.
  • Magic Armor increased from {5.25 to 7}.
  • Armor increased from {2.0 to 3.0}.
  • Nymphora Grace of the Nymph.jpg Grace of the Nymph
    • Total Mana regenerated increased from {75/150/225/300 to 125/200/275/350}.
  • Nymphora Teleport.jpg Teleport
    • New Staff of the Master.jpg Staff of the Master Effects for Teleport:
      • The following effects occur at the target destination after Teleport's channel finishes:
        • Teleport: now casts Volatile Pod in a 600 radius at the target destination.
        • Teleport: now casts Grace of the Nymph in a 600 radius.
        • Teleport: now casts 4 instances of Nymphora's Zeal in a cross pattern (relative to Nymphora's facing).
      • Channel time reduced from 4 to 2 seconds.
      • Number of real heroes teleported increased from {2/3/4 to 4/5/6}.
      • Increases teleport proximity from 250 radius to 600 radius around Nymphora.
Oogie.jpg Oogie
  • Magic Armor increased from {5.5 to 6}.
  • Armor decreased from {4.1 to 3.5}.
  • Oogie Tar Quake.jpg Tar Quake
    • Damage is no longer adjusted based on proximity to the center of the explosion.
    • Magic Damage increased from {70/120/170/220 to 90/140/190/240}.
    • Maximum Movement Speed Slow bonus based on proximity to the center of the explosion decreased from {30% to 25%}.
  • Oogie Conflagrate.jpg Conflagrate
    • Max Mana drain from self decreased from {5% to 4% per second}.
  • Oogie Kindled Fury.jpg Kindled Fury
    • Bonus Magic Damage changed from {4/6/8/10% to 3/6/9/12%}.
Ophelia.jpg Ophelia
  • Magic Armor increased from {5.5 to 6}.
  • Armor increased from {1.1 to 2.5}.
Pandamonium.jpg Pandamonium
  • Magic Armor decreased from {5.5 to 3}.
  • Armor decreased from {5.38 to 3.5}.
Parallax.jpg Parallax
  • Armor decreased from {3.3 to 2.7}.
Parasite.jpg Parasite
  • Magic Armor increased from {5.25 to 6}.
Pearl.jpg Pearl
  • Base Intelligence increased from {24 to 27}.
  • Base Strength increased from {16 to 18}.
  • Magic Armor increased from {5.5 to 7}.
  • Armor increased from {2.38 to 3.38}.
Pebbles.jpg Pebbles
  • Magic Armor decreased from {5.5 to 4}.
  • Armor increased from {0.26 to 1.0}.
Pestilence.jpg Pestilence
  • Magic Armor decreased from {5.75 to 3}.
  • Armor decreased from {4.38 to 3.2}.
  • Pestilence Swarm.jpg Swarm
    • Now has a Staff of the Master.jpg Staff of the Master effect:
      • Action Type changed from Target Entity to Target Dual Position (Cone).
      • Targets hit also take {50/100/150 Physical Damage}.
      Range: 700
      Travel Distance: 1200
      Speed: 600
      Width: 300
Pharaoh.jpg Pharaoh
  • Magic Armor decreased from {5.5 to 4}.
  • Pharaoh Wall of Mummies.jpg Wall of Mummies
    • The push effect now also applies a Mini-Stun to affected enemies.
Plague Rider.jpg Plague Rider
  • Attack range increased from {550 to 600}.
  • Magic Armor increased from {5.5 to 7}.
  • Armor increased from {1.1 to 3.5}.
  • Plague Rider Contagion.jpg Contagion
    • Damage rescaled from {125/200/250/325 to 120/190/260/330}.
    • Mana Cost increased to {125/150/175/200}.
    • Bonus Area of Effect damage is now doubled (and impacts the main target) if the ability kills a creep (occurs once and cannot trigger additional waves of damage).
    • No longer reduces Attack Speed.
  • Plague Rider Cursed Shield.jpg Cursed Shield
    • Reworked and replaced with Plague Rider Earthblight.jpg Earthblight.
      Cast Range: 900
      Radius: 250
      Cooldown: {24/20/16/12} seconds
      Mana Cost: {85/90/95/100}
    • Target an area to deal {40/60/80/100 Magic Damage} to enemies and blight the earth under them.
    • Earthblight gives {-1/-2/-3/-4 Magic Armor} and slowly pulls the enemies back to their starting location for 4 seconds.
      • Enemies who pull for too long or leave the area will snap the ghastly tendons of Earthblight.
  • Plague Rider Extinguish.jpg Extinguish
    • Mana gain increased from {15/30/45/60 to 20/40/60/80%} of target's Current Health.
    • At level 4, Extinguish can target enemy and neutral creeps.
  • Plague Rider Plague Carrier.jpg Plague Carrier
    • Projectile speed increased from {522 to 600}.
    • When disjointing the ability, the projectile will now bounce from where the target was when it disjointed, rather than the target's new position.
    • Now instantly kills any creeps hit.
    • Max bounces increased from {7 to 10}.
    • No longer applies a Movement Speed Slow.
    • Staff of the Master.jpg Staff of the Master now makes the bounce count infinite.
      • No longer increases Magic Damage of Plague Carrier.
Pollywog Priest.jpg Pollywog Priest
  • Magic Armor increased from {5.5 to 6}.
  • Armor increased from {1.3 to 2.8}.
  • Pollywog Priest Voodoo Wards.jpg Voodoo Wards
    • Cast range increased from {550 to 600}.
    • Mana Cost lowered from {200/350/500 to 150/250/350}.
    • Cooldown decreased from {120/110/100 seconds to 100/90/80 seconds}.
    • The position of wards when spawned has been updated to be more circular and slightly further apart.
      • This should make it easier to trap heroes.
Predator.jpg Predator
  • Magic Armor decreased from {5.5 to 3}.
Prisoner 945.jpg Prisoner 945
  • Magic Armor decreased from {5.5 to 4}.
Prophet.jpg Prophet
  • Base Intelligence increased from {24 to 27}.
  • Base Strength increased from {18 to 20}.
  • Magic Armor increased from {5.5 to 7}.
  • Armor increased from {2.8 to 3.8}.
Puppet Master.jpg Puppet Master
  • Magic Armor increased from {5.5 to 6}.
  • Puppet Master Puppet Show.jpg Puppet Show
    • Search Radius increased from {250/300/350/400 to 400} at all levels.
    • Now continues until the state duration expires, even if the force-attacked target dies.
    • Now properly grants an assist to Puppet Master if the target is killed.
  • Puppet Master Whiplash.jpg Whiplash
    • Critical multiplier increased from {1.4/1.6/1.8/2x to 1.5/1.75/2/2.25x}.
  • Puppet Master Voodoo Puppet.jpg Voodoo Puppet
    • Cast Action Time & Cast Time have been removed.
    • Damage amplification increased from {1.4/1.6/1.8x to 1.6/1.8/2.0x}.
Pyromancer.jpg Pyromancer
  • Magic Armor increased from {5.5 to 6}.
  • Armor increased from {1.14 to 1.54}.
Rally.jpg Rally
  • Magic Armor decreased from {5.5 to 4}.
Rampage.jpg Rampage
  • Strength gain per level decreased from {2.8 to 2.2}.
  • Base movement speed increased from {295 to 300}.
  • Magic Armor decreased from {5.5 to 3}.
  • Armor decreased from {4.4 to 3.5}.
  • Rampage Stampede.jpg Stampede
    • Now grants Rampage instant 700 Movement Speed during the charge.
    • Now grants Rampage everything-walking and tree destruction.
    • Now grants 100% slow resistance.
    • Now undisjointable.
    • Physical Damage reduced from {100/140/180/220 to 80/120/160/200}.
    • Now applies your current level of Rampage Horned Strike.jpg Horned Strike (E) to enemy heroes within 200 range during the charge (does not apply it to the main target).
    • Cooldown reduced from {30 seconds to 15 seconds} (cooldown still starts when the charge ends or is cancelled).
    • New target is found if chosen target dies while charging.
    • No longer grants Rampage magic immunity.
    • Speed bonus no longer lingers after the charge.
    • Ability now grants Rampage assists.
    • Vision around the target during the charge reduced from {1800/800 (day/night) to 150}.
  • Rampage Might of the Herd.jpg Might of the Herd
    • Reworked completely. Now called Rampage Tough Hide.jpg Tough Hide.
    • Moving now passively gains a shield that blocks post-mitigation damage, gaining {2/4/6/8 Health} per 100 distance moved up to a max of {60/120/180/240 Health}.
  • Rampage Horned Strike.jpg Horned Strike
    • Cooldown reduced from {10/9/8/7 seconds to 6 seconds}.
    • [Undocumented] No longer reduces cooldown when moving 1000 units.
    • Damage increased from {60/80/100/120 to 60/90/120/150}.
  • Rampage The Chains That Bind.jpg The Chains That Bind
    Action Type: Target Enemy
    Cast Range: 700
    Cooldown: {80/70/60} seconds
    Mana Cost: {130/150/170}
    • Summons a mighty horn that strikes the target after a 1 second delay, dealing {150/250/350 Physical Damage}, throwing the target back 300 distance towards Rampage over 1 second and applying your current level of Rampage Horned Strike.jpg Horned Strike to them.
Ravenor.jpg Ravenor
  • Magic Armor decreased from {5.5 to 3}.
  • Armor decreased from {4.38 to 2.0}.
Revenant.jpg Revenant
  • Magic Armor increased from {5.75 to 7}.
  • Armor increased from {2.94 to 3.94}.
Rhapsody.jpg Rhapsody
  • Base Intelligence increased from {28 to 31}.
  • Base Strength increased from {18 to 20}.
  • Magic Armor increased from {6 to 7}.
  • Armor increased from {2.88 to 3.88}.
  • Rhapsody Protective Melody.jpg Protective Melody
    • Cooldown increased from {120/105/90 seconds to 120/110/100 seconds}.
Riftwalker.jpg Riftwalker
  • Magic Armor increased from {6 to 7}.
Riptide.jpg Riptide
  • Strength gain per level increased from {1.5 to 2}.
  • Movement Speed increased from {280 to 290}.
  • Base attack cooldown reduced from {1.9 to 1.7 seconds}.
  • Magic Armor decreased from {5.5 to 5}.
  • Armor decreased from {6.08 to 3.08}.
  • Riptide Undertow.jpg Undertow
    • Cooldown reduced from {15 seconds to 12 seconds}.
    • Mana cost changed from {130/110/90/70 to 120/105/90/75}.
    • Silence duration increased from {2/2.5/3/3.5 seconds to 2.5/3/3.5/4 seconds}.
    • Puddles now only last for 6 seconds (down from permanent).
  • Riptide In My Element.jpg In My Element
    • Active effect changed. No longer swaps Unitwalking on and off. Now spawns a permanent puddle of water at your feet. Max 1 of permanent puddle.
    • While on water, Riptide no longer becomes shown to the enemies on the minimap.
    • Mana Cost decreased from {130/110/90/70 to 20}.
    • Cooldown increased from {15 seconds to 30 seconds}.
  • Riptide Perfect Storm.jpg Perfect Storm
    • Bonus Movement Speed changed from {30 to 20/30/40}.
Salomon.jpg Salomon
  • Magic Armor decreased from {5.5 to 3}.
  • Armor decreased from {3.38 to 2.0}.
Sand Wraith.jpg Sand Wraith
  • Magic Armor increased from {4 to 5}.
Scout.jpg Scout
  • Magic Armor decreased from {5.5 to 5}.
  • Armor decreased from {4.94 to 2.44}.
Shadowblade.jpg Shadowblade
  • Magic Armor decreased from {5.5 to 5}.
Shellshock.jpg Shellshock
  • Strength gain per level increased from {2.3 to 2.8}.
  • Magic Armor decreased from {5 to 4}.
  • Shellshock Fireflies.jpg Fireflies
    • Magic Damage increased from {60/90/120/150 to 80/120/160/200}.
    • Now applies a 20% Movement Speed Slow for 2 seconds to enemies hit by the wave.
    • Mana cost increased from {40 to 40/50/60/70}.
    • Cooldown rescaled from {11/10/9/8 seconds to 10 seconds} at all levels.
    • Fireflies no longer stick to enemy heroes.
    • Firefly duration increased from {8 to 15 seconds}.
  • Shellshock Rolling Thunder.jpg Rolling Thunder
    • Upon activation (target enemy) begins spinning in place for 3 seconds.
      • During this time ally heroes can right-click Shellshock to enter the shell.
    • No longer automatically picks up allied heroes along the path.
    • While in the shell, all allied heroes including Shellshock are invulnerable, immobilized and disarmed but can use items and abilities.
    • After the initial wind-up time, Shellshock fires towards the target and travels for up to 3 seconds.
    • Can be activated a second time to launch yourself early.
    • Waiting longer before launching increases the speed. Minimum of 600, maximum of 900.
    • Now passes through enemy heroes and only stops after reaching the target or if the target dies.
    • Magic Damage increased from {80/120/160/200 to 70/140/210/280}.
    • No longer picks up creeps or Fireflies.
    • Cast Range increased from {1200 to 1300}.
    • Bonus damage for each allied hero changed from {30 to 20/30/40/50}.
  • Shellshock Sanctuary Stone.jpg Sanctuary Stone
    • Magic Armor bonus/penalty reduced from {2/3/4/5 to 1/2/3/4}.
    • The aura will remain in effect while the Sanctuary Stone is on the ground.
    • Only allies can pick up the Sanctuary Stone now; enemies will destroy it.
    • If picked up, the effect lasts until Shellshock revives, instead of for 30 seconds.
  • Ability 4: Shellshock Superconductor.jpg Superconductor (Reworked)
    Mana Cost: {150/175/200}
    Cooldown: 80 seconds
    • Upon use, deals {100/200/300 Magic Damage} to nearby enemies and applies a 80% tapering slow to them for 3 seconds. Shellshock then surrounds himself with an electric field that deals {30/40/50 + 1/1.5/2% of his Max Health in Magic Damage per second} to enemies within 350 range for the next 10 seconds.
Slither.jpg Slither
  • Base Intelligence increased from {16 to 19}.
  • Base Strength increased from {18 to 20}.
  • Base Damage increased from {46-48 to 49-51}.
  • Magic Armor increased from {5.5 to 6}.
  • Armor increased from {3.08 to 4.08}.
  • Slither Toxin Ward.jpg Toxin Wards
    • Attack Damage increased from {10/19/28/37 to 10/20/30/40}.
Sir Benzington.jpg Sir Benzington
  • Magic Armor decreased from {5.5 to 5}.
  • Armor decreased from {4.8 to 2.75}.
  • Sir Benzington Joust.jpg Joust
    • Stun duration increased from {1 to 2 seconds}.
    • Touch radius increased from {100 to 120}.
    • Range increased from {1000 to 1200}.
    • Cast action time reduced from {600 to 400}.
  • Sir Benzington Royal Stomp.jpg Royal Stomp
    • Removed.
  • Sir Benzington Lance-A-Long.jpg Lance-A-Long
    • Moved from the third slot (E) to the second slot (W).
    • No longer grants bonus range passively.
    • Number of max charges reduced from {4 to 3}.
    • On use, your attack cooldown is reset.
    • No longer sets your attack range to a flat number. Now grants +100 range for the next attack.
    • Damage per charge increased from {15/25/35/45 to 15/30/45/60}.
    • Base damage decreased from {40/80/120/160 to 30/60/90/120}.
    • Mana cost decreased from {85/100/115/130 to 80/90/100/110}.
    • Can now be switched into auto-cast by right-clicking to automatically cast the ability when attacking a valid target at 3 charges.
  • Ability 3: Sir Benzington Heart Piercer.jpg Heart Piercer
    • Passively causes Benzington to increase his Attack Range by {50/100/150/200} and pierce through {1/2/3/4 Magic Armor} when dealing damage from his autoattacks or spells.
  • Sir Benzington Knightfall.jpg Knightfall
    • No longer targets an enemy. Now targets ground.
    • Range increased to Global.
    • Upon use now starts a 2 second channel, at the end of which Benzington launches into the air and lands at the target location after a 1 second delay.
      • Interrupting the channel cancels the effect but still consumes the cooldown and the Mana cost.
    • A shadow effect appears at the target location at the start of the channel, warning enemies that Sir Benzington is coming (3 seconds total before impact).
    • Plays a globally audible drum roll sound at the start of the channel.
    • Cooldown changed from {100/80/60 to 120/110/100 seconds}.
    • Still applies damage and the slow as before.
    • [Undocumented] Staff of the Master.jpg Staff of the Master effect removed.
Skrap.jpg Skrap
  • Base Intelligence increased from {21 to 24}.
  • Base Strength increased from {18 to 20}.
  • Magic Armor increased from {5.5 to 7}.
  • Armor increased from {1.3 to 3.5}.
Solstice.jpg Solstice
  • Magic Armor decreased from {5.5 to 3}.
Soul Reaper.jpg Soul Reaper
  • Armor increased from {1.75 to 3.0}.
  • Soul Reaper Demonic Execution.jpg Demonic Execution
    • Mana cost changed from {175/300/450 to 150/300/450}.
    • The Mana cost is no longer changed when obtaining Staff of the Master (previously changed from {175/300/450 to 150/340/500}).
Soulstealer.jpg Soulstealer
  • Movement Speed increased from {300 to 310}.
  • Agility gain per level increased from {2.4 to 2.9}.
  • Base Intelligence decreased from {19 to 18}.
  • Magic Armor decreased from {5.5 to 5}.
  • Armor increased from {1.8 to 2.8}.
  • Soulstealer Demon Hand.jpg Demon Hand
    • Magic Damage increased from {75/150/225/300 to 100/175/250/325}.
  • Soulstealer Soulsteal.jpg Soulsteal
    • Souls lost on death decreased from {1/2 to 1/3} of the total Soul count.
  • Soulstealer Soul Burst.jpg Soul Burst
    • Damage curve smoothened out to allow for more consistent damage at all distances.
Succubus.jpg Succubus
  • Base Strength, Agility and Intelligence increased from {18 to 20}.
  • Magic Armor increased from {5.75 to 6}.
  • Succubus Heartache.jpg Heartache
    • Mana cost decreased from {125/150/175/200 to 90/115/140/165}.
    • Cooldown decreased from {15 seconds to 15/14/13/12 seconds}.
  • Succubus Cursed Embrace.jpg Cursed Embrace
    • Staff of the Master.jpg Staff of the Master effect changed to:
      • Increases the duration from {5 to 6 seconds}.
      • Makes the ability non-channelling but cancels the effect if Succubus is stunned or silenced.
      • Reduces cooldown by 15 seconds.
Swiftblade.jpg Swiftblade
  • Magic Armor decreased from {5.5 to 5}.
Tarot.jpg Tarot
  • Tarot Ricochet.jpg Ricochet
    • Bounces now prioritize targets affected by your Bound by Fate.
  • Tarot Bound by Fate.jpg Bound by Fate
    • Movement Speed Slow increased from {10% to 15%}.
    • Can be cast on Magic Immune targets.
    • If a unit dies while tethered to another, the other unit is pulled towards them, and has the regular damage and stun applied to them.
Tempest.jpg Tempest
  • Magic Armor increased from {5.25 to 6}.
  • Tempest Glacial Blasts.jpg Glacial Blasts
    • Impact instances increased from {1/2/2/3 to 1/2/3/4}.
    • Magic Damage per instance increased from {30/40/65/80 to 50}.
  • Tempest Meteor.jpg Meteor
    • Magic Damage per second decreased from {3/4/5/6% to 2/3/4/5% of the target’s Max Health}.
    • Cast action time lowered from {300ms to 100ms}.
    • Can now be double-activated to cast Meteor at your location.
  • Tempest Elemental Void.jpg Elemental Void
    • Cooldown reduced from {200/190/180 seconds to 200/180/160 seconds}.
    • Cast range increased from {250 to 300}.
    • Magic Damage per second is now applied independent of the distance to the center.
    • Magic Damage per second changed from {45/75/105 to 50/75/100}.
    • New Staff of the Master.jpg Staff of the Master effects:
      • All your abilities and Elementals now deal True Damage.
        • Cast type of Glacial Blasts is still Magic.
      • Meteor can now be cast while channeling.
      • Cooldown decreased to 120 seconds.
The Chipper.jpg The Chipper
  • Magic Armor increased from {5.5 to 6}.
The Dark Lady.jpg The Dark Lady
  • Magic Armor decreased from {5.5 to 5}.
  • Armor decreased from {4.22 to 3.02}.
  • The Dark Lady Taint Soul.jpg Taint Soul
    • Magic Damage increased from {60/90/120/150 to 75/100/125/150}.
  • The Dark Lady Charging Strikes.jpg Charging Strikes
    • Cooldown reduced from {17/15/13/11 seconds to 15/13/11/9 seconds}.
The Gladiator.jpg The Gladiator
  • Magic Armor decreased from {5.75 to 3}.
  • The Gladiator Pitfall.jpg Pitfall
    • Cast and cast action time reduced from {300ms to 200ms}.
The Madman.jpg The Madman
  • Magic Armor decreased from {5.75 to 5}.
Thunderbringer.jpg Thunderbringer
  • Base Strength decreased from {19 to 17}.
  • Armor reduced from {2 to 1.5}.
  • Magic Armor decreased from {6.5 to 6}.
  • Thunderbringer Lightning Rod.jpg Lightning Rod
    • Radius decreased from {650 to 400}.
Torturer.jpg Torturer
  • Magic Armor increased from {5.5 to 6}.
Tremble.jpg Tremble
  • Magic Armor decreased from {5.5 to 5}.
  • Armor decreased from {4.32 to 2.52}.
  • Tremble Terrorform.jpg Terrorform
    • Tremble and Tremble Hive Mind.jpg Boris now share the cooldown of the Tremble Terrorform.jpg Terror Mounds subability.
    • Bonus Health Regeneration decreased from {2/4/6/8 to 2/3.5/5/6.5}.
    • Now shows the number of mounds currently active as charges on the ability.
Tundra.jpg Tundra
  • Base Strength increased from {23 to 25}.
  • Base Damage increased from {56-60 to to 57-67}.
  • Magic Armor decreased from {4.5 to 4}.
  • Armor decreased from {4.1 to 4.0}.
  • Tundra Piercing Shards.jpg Piercing Shards
    • Projectile lifetimes decreased from {1000ms to 850ms}.
      • This has the effect of making the shard projectiles travel faster.
    • Superior Mixed Damage increased from {190/260/330/400 to 190/265/340/415}.
  • Tundra Call of Winter.jpg Call of Winter
    • Shiver.jpg Shiver's Clearvision radius changed from {800/1000/1200/1400 to 900/1000/1100/1200}.
  • Tundra Cold Shoulder.jpg Cold Shoulder
    • Now applies a tapering 60% Movement Speed Slow for 2 seconds.
Valkyrie.jpg Valkyrie
  • Magic Armor decreased from {5.5 to 5}.
Vindicator.jpg Vindicator
  • Magic Armor decreased from {7 to 6}.
  • Armor increased from {1.5 to 2.7}.
  • Vindicator Glyph of Silence.jpg Glyph of Silence
    • Minimum Movement Speed Slow changed from {0/4/8/12% to 5%} at all levels.
    • Movement Speed Slow gradient reduced from {30% to 25%}.
      • Maximum Movement Speed Slow based on proximity reduced from {30/34/38/42% to 30%}.
Voodoo Jester.jpg Voodoo Jester
  • Base Intelligence increased from {24 to 27}.
  • Base Strength increased from {16 to 18}.
  • Magic Armor increased from {5.75 to 7}.
  • Armor increased from {1.82 to 2.82}.
War Beast.jpg War Beast
  • Magic Armor decreased from {5.5 to 3}.
  • War Beast Battle Cry.jpg Battle Cry
    • The buff state no longer gives assists to War Beast.
  • War Beast Metamorphosis.jpg Metamorphosis
    • Mana cost lowered from {75 to 0}.
Witch Slayer.jpg Witch Slayer
  • Magic Armor increased from {5.5 to 6}.
  • Armor increased from {1.1 to 1.5}.
Wretched Hag.jpg Wretched Hag
  • Attack Damage increased from {40-48 to 44-51}.
  • Magic Armor increased from {5.5 to 6}.
  • Wretched Hag Haunt.jpg Haunt
    • Cast range increased from {425/450/475/500 to 550} at all levels.
  • Wretched Hag Bat Blast.jpg Bat Blast
    • Cast effect type and Damage type changed from Magic to SuperiorMagic.
    • Staff of the Master.jpg Staff of the Master only: Damage increased from {340/530/725 to 350/540/730}.
    • When boosted by Staff of the Master.jpg Staff of the Master, the cooldown of the skill has been changed from {60 seconds to 40 seconds}.
Zephyr.jpg Zephyr
  • Zephyr Cyclones.jpg Cyclones
    • The 20-second interval passive cyclone spawn effect will no longer be delayed or affected when Zephyr takes damage.
  • Zephyr Wind Shield.jpg Wind Shield
    • Passively grants {4/6/8/10% Bonus Movement Speed} and {15/20/25/30% Evasion}.
  • Zephyr Typhoon.jpg Typhoon
    • Movement Speed Slow further from center increased.
      • Magnitude changed from a quadratic function to a linear function.