Version 4.1.1

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Design[edit | edit source]

Heroes[edit | edit source]

Adrenaline.jpg Adrenaline
  • Adrenaline Death's Halo.jpg Death's Halo
    • Now grants Adrenaline terrain-walking for 2 seconds upon use.
Ellonia.jpg Ellonia
  • Ellonia Glacial Spike.jpg Glacial Spike
    • Magic Damage lowered from 95/130/165/200 to 80/120/160/200.
  • Ellonia Absolute Zero.jpg Absolute Zero
    • Superior Magic Damage of each pulse lowered from 50 to 40.
Fayde.jpg Fayde
  • Fayde Reflection.jpg Reflection
    • Magic Damage lowered from 300/400/500 to 250/350/450.
    • Clearvision lowered from 1200 to 1000.
Keeper of the Forest.jpg Keeper of the Forest
  • Keeper of the Forest Nature's Guidance.jpg Nature's Guidance
    • Invisibility fade time increased from 0.25 to 1 second.
  • Keeper of the Forest Root.jpg Root
    • Stun duration reduced from 1 to 0.5 seconds.
Maliken.jpg Maliken
Master of Arms.jpg Master of Arms
  • Master of Arms Overcharged Shot.jpg Overcharged Shot
    • Immobilize duration reduced from 1.5/2/2.5/3 seconds to 1/1.5/2/2.5 seconds.
Moraxus.jpg Moraxus
  • Moraxus Matraxe.jpg Matraxe
    • Now deals a minimum of 200/300/400 Magic Damage when it explodes.
Night Hound.jpg Night Hound
  • Night Hound Invisibility.jpg Invisibility
    • Bonus agility lowered from 5/15/25 to 0/6/12.
    • Now displays a visual timer on the ability to indicate when Night Hound becomes invisible.
      • Credits go to the user N1ppl3 for the suggestion.
Rampage.jpg Rampage
  • Rampage Stampede.jpg Stampede
    • Pounce range decreased from 450 to 400.
  • Rampage Horned Strike.jpg Horned Strike
    • Damage decreased from 60/90/120/150 to 50/75/100/125.
      • This also affects the damage this ability deals with Stampede and Greater Rhino.
  • Rampage Greater Rhino.jpg Greater Rhino
    • Damage decreased from 150/250/350 to 100/200/300.
Tundra.jpg Tundra
  • Base Armor decreased from 4.0 to 3.2.
  • Tundra Piercing Shards.jpg Piercing Shards
    • Damage decreased from 190/265/340/415 to 180/250/320/390.
  • Tundra Call of Winter.jpg Call of Winter
    • Shiver now dispels enemy Veiled Rot states after seeing them for 2 seconds.
Witch Slayer.jpg Witch Slayer
    • Base Armor increased from 1.5 to 2.5.
  • Witch Slayer Graveyard.jpg Graveyard
    • Mana Cost decreased from 100/120/145/170 to 100/120/140/160.
  • Witch Slayer Silver Bullet.jpg Silver Bullet
    • Cooldown decreased from 150/90/55 to 105/80/55.
    • Mana Cost decreased from 200/420/650 to 200/360/520.

Items[edit | edit source]

Blood Chalice.jpg Blood Chalice
  • Mana Regeneration decreased from 75% to 50%.

Community[edit | edit source]

Plushies and Misfits[edit | edit source]

  • The Plushies and Misfits continue their adventure in Newerth.
    • Continue your collection of the Plushies and Misfits with a new avatar every Friday until June 16th.
    • For more details on how to acquire these avatars, head here: http://www.heroesofnewerth.com/plushies/

May Grab Bags[edit | edit source]

  • One new Grab Bag every Wednesday in May filled with your favorite avatar sets!
    • Keep an eye out in Merrick's shop for the remaining May Grab Bags.

Matchmaking Maps & Modes[edit | edit source]

  • Champions of Newerth (CoN)
    • Map: Forests of Caldavar
    • Mode: Counter Pick
  • Forests of Caldavar
    • All Pick
    • Single Draft
    • Balanced Random
  • Mid Wars
    • Blind Ban
    • All Random
  • 1v1 Mode
    • Same Heroes
    • Different Heroes

New Content[edit | edit source]

Plushies and Misfits[edit | edit source]

War has touched every inch of this magical land, and not even the Illuminated Orphanage is safe. Within the high, clean walls maintained by the Sacred Order of Arasunia, a constant battle rages for dominion over one of the most highly contested plots in all of Newerth the toddler's playroom. Divided by a river of blankies and soiled diapers, the romping area has opposite corners claimed by two factions: the Plushies, adorably soft and cuddly dolls, and the Misfits, unsettling and dangerous toys tainted by the echo of evil left behind by Jaru the Corrupted Disciple. The Plushies find haven in the Nursery Corner, from where they strive to protect the orphans and Sisters within the orphanage, while the Misfits dwell across the room in the Cursery Corner, plotting to overtake the entire campus. Let the stuffing fly!
The box gardens beneath the windows in the Illuminated Orphanage playroom may be tiny, but they yield a surprising bounty of flowers, herbs, and small, sweet fruits. This is partially due to the love and attention from the orphans and their gentle hands, but that alone won't protect the fragile plants from being trampled and destroyed by the rampaging Misfits. That responsibility and honor belongs to Plushie Deadwood, who along with his gang of helpful critters and stuffed mushrooms is dedicated to keeping the gardens alive so they can continue to bring joy and nourishment to the orphanage. When a Misfit dares to set foot within the gardens, they also make the mistake of getting too close to Plushie Deadwood's powerful grasp -- and from there, it's only a matter of time before they become muddy, soggy compost for the lovely plants.
The moldy, mildewy Misfit Deadwood relishes the opportunities he gets to stomp through the playroom's box gardens, clearcutting the delicate leaves and uprooting the fragile stems to leave a swath of dead plants, trampled fruit, and crying children in his wake. When that pesky Plushie Deadwood shows up and tries to chase him out (which is not what happens -- Misfit Deadwood was ready to leave anyway), this rotten rascal savors the fact that the plants left standing will soon be overrun by the moldy spores and blight he carries in every fiber of his stuffed being. Enjoy your graveyard gardens, brats!
Plushie Panda is a therapy doll meant to bring a sense of peace and calm to the orphans who hold him, and his soft fur and cushy stuffing make him perfect for tender hugs, even to serve as a temporary pillow when the children become so relaxed they doze off. But peace and calm must sometimes be protected, just like the orphans, and when the Misfits disturb the serenity of the playroom -- or commit the ultimate crime and actually strike an orphan -- Plushie Panda does not hesitate to unleash another relaxation technique he has mastered: beating Misfits over the head with his staff until they lose consciousness
Misfit Panda was once a beloved plaything for the orphanage's children, a soft, bouncy doll handcrafted to serve as a wrestling partner, punching bag, and outlet for young frustrations. But the doll had a temper, and after one playful punch too many, he snapped and did the unimaginable -- he hit back. When the child ran away crying, Misfit Panda picked up his doll-sized staff and smacked another orphan, then another, until the entire playroom was a flurry of bawling children. Misfit Panda had never been happier, and since that day he takes every chance he gets to send the poor orphans crying and flying through the air. Even the Sisters fear his tainted wrath, and only when the heroic Plushie Panda intervenes does this furious face-smasher leave the playroom in peace.

General[edit | edit source]

The All Hells Angels are a ferocious biker gang who splintered from the already-terrifying Death Prowlers when the hit-and-run teams deemed these warriors too dangerous, even for them. After the split, the All Hells Angels became mercenaries, providing security for anyone with enough gold to pay the price, running weapons and potions for the goblin black market, even reaching into the deepest Caligo Alcazar prison cells to assassinate hard targets. They ride fast, shoot first, and consider anyone not in their gang to be a mortal threat and enemy. And when an All Hells Angel spots an enemy, it's a fight to the death -- but never a fair one.
The Gunmaidens are an elite, secretive group of assassins who were forced into existence by the tyrannical rulers during Lord Commander Maliken Grimm's reign over the Legion. Many of the men and women who rose to power under Grimm did so through ruthless means, and they were feared and despised by their subjects. To secure their power, they imposed extremely harsh laws and restrictions across their domains to keep the people weak and incapable of revolt, often resorting to group hangings and slave labor to tamp down any thoughts of an uprising.
What these rulers did not anticipate, however, was that some of the slaves brought into their lush estates to serve their every need came with years of covert training in the art of death. The Gunmaidens specialized in acting scared, subservient, and helpless, until the time was right and they revealed their true nature, unleashing a lethal hail of bullets and blades that left throne rooms painted in blood and throngs of liberated people dancing in the streets.

Bug Fixes & Optimizations[edit | edit source]

Heroes[edit | edit source]

Adrenaline.jpg Adrenaline
  • Ember Shard visual assets have been updated.
    • As a result, they are no longer truly illusions, but are pets that inherit Adrenaline's stats and inventory.
    • Still deals 10% of Adrenaline's damage and receives 400% damage.
Behemoth.jpg Behemoth
Bramble.jpg Bramble
Cthulhuphant.jpg Cthulhuphant
CirceHero.jpg Circe
  • Fixed a corner case bug where using The Gladiator.jpg Gladiator's The Gladiator Showdown.jpg Showdown as Circe and then dying before it ends sends the target to the bottom-left corner of the map.
Empath.jpg Empath
  • Empath Illusory Veil.jpg Illusory Veil will no longer block pathing projectiles for ally units.
  • Lust.jpg Lust Empath will now play the correct autoattack grunt sounds when Empath As One.jpg As One is leveled.
Ichor.jpg Ichor
  • Umbra.jpg Umbra Ichor's attack projectile is more visible to players now.
Master of Arms.jpg Master of Arms
  • Master of Arms Overcharged Shot.jpg Overcharged Shot will no longer bypass Magic Immunity if it is in midair and the target gains Magic Immunity before the projectile impacts.
Midas.jpg Midas
Nymphora.jpg Nymphora
Pyromancer.jpg Pyromancer
Ravenor.jpg Ravenor
  • Ravenor Static Shock.jpg Static Shock will no longer bounce to non-visible units or non-visible Stealthed units.

Items[edit | edit source]

Health Potion.jpg Health Potion, Mana Potion.jpg Mana Potion, Soultrap.jpg Soultrap, Rejuvenation Potion.jpg Rejuvenation Potions
  • Regeneration states will now be properly dispelled by Lane Creeps that are player-controlled.
    • Non-player-controlled (NPC) Lane Creeps will still not dispel these regeneration states when they inflict damage upon someone with the states on them.
Harkon's Blade.jpg Harkon's Blade
Whispering Helm.jpg Whispering Helm
  • Optimized the logic for damage and Movement Speed per charge is more accurate & has less truncation/rounding errors.