Version 4.1.6

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Design[edit | edit source]

General[edit | edit source]

  • Day/Night cycle duration decreased from 7.5 minutes to 6 minutes.
  • NPC Lane Creeps' Attack Damage against NPC Neutral Creeps decreased from 150% to 125%.
  • Siege Creeps' Attack Damage against Structures and Towers increased from 150% to 175%.
  • Siege Creeps' Health increased from 500 to 550.
  • Hero Attack Damage against Siege Creeps increased from 50% to 100%.

Heroes[edit | edit source]

Chronos.jpg Chronos
  • Chronos Curse of Ages.jpg Curse of Ages
    • Mechanics reworked: now has a 10/15/20/25% chance to proc.
      • Uses a Pseudo-RNG Algorithm.
    • Magic Damage upon proccing increased from 40/50/60/70 to 40/60/80/100.
    • 2 second cooldown removed.
    • No longer deals double the damage if the target is affected by Chronofield.
  • Chronos Chronofield.jpg Chronofield
    • Units outside the Chronofield will no longer deal reduced damage to units inside the Chronofield.
Parallax.jpg Parallax
  • Parallax Fulcrum Shift.jpg Fulcrum Shift
    • Cooldown reduced from 1 second to 0.5 seconds.
  • Parallax Ionic Dash.jpg Ionic Dash
    • Radius decreased from 350 to 275.
    • No longer deals damage to enemies as you pass through them.
    • No longer silences enemies.
    • Now sends out a wave of dark energy upon arriving to the Fulcrum, dealing damage to enemies in a 350 AoE and applying a tapering 40/50/60/70% Movement Speed Slow to them for 3 seconds.
  • Parallax Dark Mana.jpg Dark Mana
    • Charge loss on death reduced from 20% to 10%.
  • Parallax Earthshatter.jpg Earthshatter
    • Effect radius increased from 200 to 275.
    • Damaging area is no longer a link between Parallax and the Fulcrum. Instead, it is now centred completely around the Fulcrum.
      • Or, effectively around Parallax when the Fulcrum is picked up.

Mid Wars[edit | edit source]

  • Mid Wars will now only have 2 Main Pick Modes: Hero Ban, and Mid Wars Beta.
    • All other modes in Mid Wars Matchmaking is now removed.

All of the changes in this section also applies to Mid Wars Beta:

  • Non-hero units now do 50% damage to the Main Base Structures in the Mid Wars map only.
  • Main Base Structures now have 50 Health Regeneration in the Mid Wars map only.
    • This Health Regeneration is negated for 10 seconds when the Main Base Structure receives damage.

Mid Wars Beta[edit | edit source]

Ruleset:

  • Primary Pick Mode: Hero Ban
  • Secondary Modes: Duplicate Heroes

Features changed from Mid Wars:

  • Passive Experience per minute (XPM) increased from 120 to 180.
  • Grants a bonus 1 Mana Regeneration per second.

Matchmaking Maps & Modes[edit | edit source]

  • Champions of Newerth (CoN)
    • Map: Forests of Caldavar
    • Mode: Counter Pick
  • Forests of Caldavar
    • All Pick
    • Single Draft
    • Balanced Random
  • Mid Wars
    • Hero Ban
    • Mid Wars Beta

New Content[edit | edit source]

Punks of Newerth[edit | edit source]

The Punks of Newerth are here to leave their mark on the battlefield! With enough swagger and attitude to cover the entire map, they're primed to show the authorities that the future -- and every structure and surface in Newerth -- belongs to the Punks. Join this baller crew and help create a masterpiece during the Graffiti Event!
Punk Chronos earned legendary status among the graffiti gang when he went for the ultimate heaven spot in all of Newerth -- the City of Iron clock tower. With its constantly churning gears, levers, and hydraulic pistons, this wonder of engineering might as well be a meat grinder as well as a timekeeper. But Punk Chronos made it to the top, got his arsenal of paint cans ready -- then ran out of time. The clock tower struck midnight and dragged him into its guts, finally spitting him out three hours later but keeping an arm and a leg as penance for trying to deface its masterfully crafted surface. Punk Chronos learned a key lesson that day, and even though he lost a couple appendages, he didn't lose a bit of courage. He vowed to become the master of time, to forever know the perfect moment to strike, to retreat, to empty a full can on a masterpiece or hit the target with a single drop, a thousand times, to create his work of art. For Punk Chronos, time is just another medium for a true artist to work with.

New Punks of Newerth Flint Beastwood.jpg Flint Beastwood Avatar: Punk Flint.jpg Punk Flint

Punk Flint used to belong to the rival Warlords gang, but they were way too focused on fighting and didn't seem to care much about art, style, or artsy style, three things he considers to be vital to a proper existence. For him, artsy style means sauntering down the middle of a busy street popping paint splatters at targets three blocks away to create dazzling masterpieces, and looking hella fresh while doing it. Granted, he's barely over eighteen, and grizzled members like Punk Smith just shake their heads at the audacity, muttering about how he'll have to learn the hard way, but Punk Flint sees things differently -- instead of him learning the hard way, these old Punks are going to have to learn the new way.

New Punks of Newerth Rampage.jpg Rampage Avatar: Punk Rampage.jpg Punk Rampage

On rare mornings, authorities across Newerth will awake to find their streets and buildings entirely covered in dazzling paint so vivid and artistically applied that it seems to vibrate to an unheard beat. They shake their fists and bellow about the ragamuffin gang of Punks and their scofflaw ways, but these end-to-end masterpieces are the work of just one Punk: Punk Rampage. Whenever the system's inherent oppression, ridiculous rules, and stifling expectations get to be too much, this spray-painting steamroller just can't hold back. He gasses up the Horned Hot Rod, cranks up the volume, and stampedes through entire city blocks to let the paint and frustrations fly!

Ultimate[edit | edit source]

New Ultimate Puppet Master.jpg Puppet Master Avatar: The Sculptor.jpg The Sculptor

It is a proper shame that nearly every being in Newerth is either dull, ugly, or a staggering combination of both. Even the gods themselves descending from their heavens proved a disappointment, as they turned out to be petty, self-absorbed, and in some cases unbearably flatulent. The only alternative for The Sculptor -- a man with impeccable taste and unquestionable genius -- is obvious: if he is to have any hope of spending time with an equal, he's going to have to create this entity himself. It took him years of research and trial and error (due to flawed materials, not design!), but he finally created a sculpture that was as beautiful as he. In a rare outburst of joy, he kissed her steel lips in celebration and found them to be...warm.
Her eyes opened, blinked, and looked into his. "I am Apega," his creation said. "I am yours, and you are mine. No other is worthy to partake of us." The Sculptor was stunned, but his joy only grew. Through some unforeseen alchemy of blended metals, elemental materials, and possibly his sheer force of will, his dream companion had come to life. One potential downside: she embodied his sheer disdain for all other living beings, yet she did not posses his restraint. When The Sculptor took Apega to a ball to drive the other men mad with envy and the women wild with jealousy, he was slightly horrified when his dearest slaughtered the entire lot. She's such a rascal! Apega will only grow more powerful as The Sculptor shows her the world and she gathers more items and materials to augment her brilliant design. If these two are indeed the last two remaining beings on Newerth, at least they will be happy together. Until she kills him.
Sculptor Item Upgrades

Bug Fixes & Optimizations[edit | edit source]

General[edit | edit source]

  • Renamed all the Mastery Icons so that they are grouped together alphabetically.
  • Removed Attack Modifier Cycling keybinds from the Options Menu.
  • Taunt sounds now play correctly when previewed in the Vault or HoN Store.
  • Purchasing consumables of the same type as a consumable that is already on its way to your hero via the Automated Courier will no longer deliver those purchased consumables to your hero in the same delivery instance.

Heroes[edit | edit source]

Artesia.jpg Artesia
Bubbles.jpg Bubbles
  • Bubbles Take Cover.jpg Take Cover will now proc properly against a damage instance sourced from a dead enemy unit if Take Cover has Auto-Cast toggled on.
Dampeer.jpg Dampeer
Demented Shaman.jpg Demented Shaman
  • Demented Shaman Unbreakable.jpg Unbreakable now calculates health loss properly for multiple damage instances that occur within the same frame.
Glacius.jpg Glacius
  • Default model's knockdown animation now plays correctly.
Myrmidon.jpg Myrmidon
Nomad.jpg Nomad
  • Punk Nomad.jpg Punk Nomad now properly leaves graffiti on the ground when one of his illusions kill a real enemy hero.
The Dark Lady.jpg The Dark Lady
Valkyrie.jpg Valkyrie
Voodoo Jester.jpg Voodoo Jester
  • Voodoo Jester Acid Cocktail.jpg Acid Cocktail will no longer stun a target that dies on the same frame.
    • Fixes a niche, corner-case, same-frame issue where the target is stunned for 5 seconds instead of 1.5 seconds or 1 second, and becomes unable to act if he uses a buyback as soon as they can.]