Design[ | ]
Champions of Newerth[ | ]
- Rank Threshold required for the Hero Ban phase to occur in the Counter Pick game mode lowered from Diamond II to Gold III.
- In other words, if 50% of the players in the game have a rank equal or higher than Gold III, then the Hero Ban phase will be enabled in the Champions of Newerth game.
General[ | ]
- Halloween has made its mark on Newerth!
- Pumpkins have grown around the map.
- The world sounds much spookier.
- Halloween sound tracks have been added into Newerth once again!
- Ghosts now haunt the wells on Newerth.
- The Halloween Spirit has infected the lane creeps and powerups.
- Frankenkongor is alive! HE'S ALIVE!!! (He also really really likes Pumpkins).
- Reckless Horseman replaces Transmutanstein in Mid Wars! Watch out!
- Dracula Merrick now spookily greets you in the store! Beware!
- Merrick no longer sings or beatboxes if you idle in the store!
- May we bless Sol for this change.
Heroes[ | ]
- The following heroes are now pickable in Tournament Rules:
- Drunken Master
- Prophet
- Salomon
- Chomp
- Staff of the Master effect: Max Health bonus reduced from 15% to 10%.
- Terrorize
- Bonus Magic Damage per Essence lowered from 40 to 35.
- Vampiric Flight
- Bonus Magic Damage per Essence lowered from 30 to 25.
- Strength gain per level decreased from 2.0 to 1.5.
- Base Agility increased from 16 to 20.
- Intelligence gain per level decreased from 2.7 to 2.5.
- Essence Link
- Magic Damage changed to True Damage.
- Cast effect type is still Magic.
- Can now be cast while moving.
- Changed to be non-interrupting with 0 cast time.
- Cast range increased from 550 to 600.
- Leash range decreased from 800 to 700.
- No longer cancelled if the target momentarily becomes invulnerable.
- Mana cost rescaled from 110/125/140/155 to 120/130/140/150.
- Magic Damage changed to True Damage.
- Illusory Veil
- Duration decreased from 3/4/5/6 to 3 seconds.
- Cooldown decreased from 18 to 16/14/12/10 seconds.
- Magic Damage per second rescaled from 50 to 30/45/60/75.
- As One
- Sub-ability mana cost decreased from 50 to 30.
- Base Movement Speed decreased from 325 to 315.
- Starting Damage decreased from 51-59 to 47-55.
- Base Damage decreased from 29-37 to 25-33.
(Note: These changes were implemented in Version 4.2.3, but was not documented.)
- Attack Range lowered from 550 to 500.
- Base Agility reduced from 22 to 20.
- Base Intelligence reduced from 20 to 14.
- Agility gain per level reduced from 2.5 to 2.0.
- Base Strength increased from 15 to 16.
- Overcharged Shot
- Range lowered from 700 to 600.
- Mana Cost increased from 100 to 90/100/110/120.
- Immobilize replaced with a Movement Speed Slow.
- Movement Speed Slow is now 80% tapering over 3 seconds to the main target, while anyone hit by the forked projectiles is 40% over 1.5 seconds.
- Acid Bomb
- No longer reduces Armor.
- Deals 10/20/40/80 Physical Damage per second.
- Duration lowered from 8 to 6 seconds.
- Weapon Enhancement
- Master's Call
- Cooldown increased from 60 seconds to 100/80/60 seconds.
- No longer increases Movement Speed by 50.
- While active, you also gain 40/80/120 Attack Speed on the Cheetah gun.
- The bonus 20/40/60 Attack Damage on the Bulldozer gun still remains.
- Movement Speed increased from 310 to 330.
- Base Strength reduced from 17 to 15.
- Base Agility reduced from 20 to 18.
- Agility gain per level increased from 3 to 3.5.
- Lunar Glow
- Base Damage bonus for ally ranged units reduced from 6/12/18/24% to 5/10/15/20%.
- At night, the Base Damage bonus is increased to 15/20/25/30%.
- Aura radius lowered from 900 to 600.
- Moon Finale
- Damage changed from 275 to 200/250/300
- No longer gains bonus Movement Speed while active.
- Command
- Max number of creeps controlled by this skill changed from 1/2/3/4 to 1/1/2/3.
- Gargantuan's Blast
- Mana Cost lowered from 90/100/110/120 to 90.
- Now also grants 1/2/3/4 Armor for the duration.
- Feint's Siphon
- Mana Cost lowered from 90/100/110/120 to 90.
- New Staff of the Master effect:
- Passively increases Attack Range by 250, and reduces the cooldown of Lance-A-Long to 5 seconds.
- Ricochet
- Physical Damage increased from 35/50/65/80 to 40/60/80/100.
- Still deals 2x damage to non-hero units.
- Physical Damage increased from 35/50/65/80 to 40/60/80/100.
- Lightning Rod
- Radius decreased from 1500 to 1200.
- Lightning Storm
- Staff of the Master's subability ( Thunder Storm): Magic Damage reduced from 250/350/450 to 150/250/350.
(Note: These changes were implemented in Version 4.2.3, but was not documented.)
- Warcry
- Cooldowns on allies now go down 2 times as fast (changed from 2/2.5/3 times as fast).
- Bonus Movement Speed reduced from 10% to 5%.
- Bonus Mana Regeneration rescaled from 25 to 10/20/30.
- Cooldown increased from 120/100/80 to 160/120/80 seconds.
Items[ | ]
- Attack Damage reduced from 15 to 10.
- Bonus Attack Damage per charge reduced from 4 to 3.
- Max Attack Damage reduced from 35 to 25.
Mid Wars[ | ]
- Note that the following changes in this section only apply for the Mid Wars map.
- Your Ally Well no longer gives a bonus 150 Movement Speed.
- Max Health decreased from 3000 to 2500.
- Ability 2: Magic Damage decreased from 300 to 200.
- Max Health decreased from 5000 to 4000.
- Magic Armor decreased from 50 to 20.
- Ability 1: Magic Damage from 300 to 200.
- Ability 2: Health threshold of Zorgath required for activation lowered from 70% to 50%.
- Towers
- Tier 1 Tower's Max Health lowered from 1500 to 1000.
- Tier 2 Tower's Max Health lowered from 1900 to 1500.
Matchmaking Maps & Modes[ | ]
- Champions of Newerth (CoN)
- Map: Forests of Caldavar
- Mode: Counter Pick
- Forests of Caldavar
- All Pick
- Single Draft
- Balanced Random
- Mid Wars
- Hero Ban
- All Random
- Devo Wars
- Devo Pick
New Content[ | ]
New Moon Warriors[ | ]
- Some believe Lunari the Moon Goddess has become desperate with the arrival of the Third Corruption and the crumbling of the heavens and hells -- and if she has, who could blame her? Still, many of her followers and even some outsiders question her choice of the naive schoolgirls from Adkarna as the New Moon Warriors, and it remains to be seen whether this selection is one of panic or divine brilliance.
- New Moon Corrupted Disciple Avatar: Europa
- Europa has always been totally self-sufficient, handling everything that needs to get done by herself, whether it's studying, shopping, cooking, cleaning, home renovations, or athletic training. Unfortunately for just about everyone except for her, she attacks each one of these tasks with a relentless aggression that often leaves a wake of destruction, hurt feelings, and school reprimands. When Moon and Lunari shared the news that she had been chosen for the New Moon Warriors, Europa was overjoyed at the idea of using her incredible strength and new abilities to combat evil. She was slightly less enthusiastic, however, about this whole concept of a "team"...
- New Moon Forsaken Archer Avatar: Mars
- Moon has always worried about her slightly aloof (and occasionally hotheaded) friend Mars, who bristles against the male-dominated warrior training at their private Adkarna school. She's a better rider than any boy at the academy, and her skill with a bow surpassed the instructor's years ago. It was a thrill for Mars when Lunari chose her to fight alongside Moon and the others, for she finally had the opportunity to prove how powerful she -- and all women -- can be. This was also a relief for Moon, who no longer had to fret about one of her best friends getting expelled for fighting with boys; now she only had to worry about her dying in battle against the Hellbourne.
General[ | ]
- New Thunderbringer Avatar: Raijin
- When the children of the Sang-La Mountains first hear the quiet rumbles rolling in from a distant valley, they cannot help shivering, even in the sweltering heat and humidity of summer. This sound means that Raijin, the God of Thunder, the ancient, daemonic spirit who has long haunted this land, is beating his drums in preparation to unleash his fury upon the helpless, cowering mortals. As with any storm, the best chance for survival is to shutter the doors and windows, lash everything down, and hope Raijin doesn't focus his lethal lightning upon you and yours.
Bug Fixes & Optimizations[ | ]
General[ | ]
- Direct Pathing now works properly with trees!
- i.e. when a tree is in your hero's line of travel while Direct Pathing is enabled, the hero will ignore the tree's presence and will path straight into it and push up against the tree, instead of going around it.
Heroes[ | ]
- Void Rip now applies a 50ms Mini-Stun.
- This prevents odd situations where an enemy hero's cast action time is uninterrupted & will continue the casting even after swapping (e.g. Tempest's Elemental Void being cast from over 1000 units away).
- Enhanced Shrubbery's trail will no longer block neutral camps from spawning.
- Overcharged Shot is now blocked properly by Moraxus' Arcane Shield if the projectile is in midair when Arcane Shield is cast.
- Attack Speed bonus from Master's Call now applies properly for all of Master of Arms' alternate avatars.
- Ballistic's passive range indicator will now show on Nitro at the appropriate times, and will not show to the enemy team in rare circumstances.
- Bubble Pop can no longer be activated while Immobilized or Restrained.
- Disco Inferno no longer blocks neutral camps from spawning.
- Wish for Wealth's bonuses for illusions of Salomon will no longer be active when owned by a hero other than Salomon (e.g. Circe).
- Tooltip on Wish for Revenge no longer erroneously states that he gains bonus Movement Speed.
- Enemy gadgets will now properly damage Unstable Shard.
- Quickshield no longer plays a sound when damaged by Damage-over-Time (DoT) effects.
- Fireflies no longer block neutral camps from spawning.
- Reveal gadgets spawned from some of his skills will no longer block neutrals from spawning.
- Thunder Storm (the alternate Staff of the Master active skill) audio has been improved.
Items[ | ]
- Will now drop properly if the killer is invulnerable at the time of your death.
- Will now drop properly if the killer is invulnerable at the time of your death.
- Fixed to properly remove certain Staff of the Master effects from boosted allies when the item is dropped.
- Initial reveal radius increased by 5 to remedy corner-case scenarios where the initial reveal mechanic does not reveal enemy Wards (but the persistent reveal radius does reveal enemy Wards once you have proper vision of them).
Mid Wars[ | ]
- Fixed a bug with Zorgath's first ability which didn't properly count it as a Damage over Time (DOT) effect.
- This prevents abilities like Cthulhuphant's Maddening Revenge triggering incorrectly.