Version 4.3.0

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Design[edit | edit source]

Champions of Newerth[edit | edit source]

  • Changes to Matchmaking for Champions of Newerth for Season 5:
    • You may only queue for this mode as a solo, duo, trio, or as five.
      • If you queue as five players, then you will only be matched up against another queue of five players. No exceptions.
  • Compression algorithms have been revised to improve Matchmaking Balance:
    • Rank Compression will no longer occur for players having a Rank between Silver 3 and Legendary.
    • Rank Compression will still occur for players having a Rank of Immortal, which will put them back to rank Legendary.
    • Rank Compression magnitude has been decreased by 50% for players of Rank Silver 2 or lower.
  • Removed Rank Decay from higher tier ranks.
  • Recalibrated the Rank Progress impacts (for wins and losses) for Placement Matches and Regular Matches.
  • Changed Trophy Avatars from varying degrees of gold effects to three distinct colors to further distinguish a players achievement:
  • Added additional End of Season rewards:
    • Each player will now receive an icon indicating their Rank for the season.
    • This icon will unlock a corresponding grab bag in store that contain an additional reward for the Season.

Features[edit | edit source]

  • Indicators for buybacks have been implemented!
    • Players can now keep track of the number of buybacks remaining, and also see the amount of deficit or surplus gold they have to afford a buyback after dying.
    • Holding the "Alt" button will pop up the Buyback indicator to the left of your Gold Count UI element. Alternatively, you may hover your Mouse Cursor over the Gold Count UI element to see this information.
    • You can also open the scoreboard to see the number of buybacks remaining for each ally player.
  • Users now have the option of making their "Attack" command be usable with the Smartcast mechanic.
    • This can be found in the Options menu via Options -> Controls -> Primary Hotkeys -> "Attack".

General[edit | edit source]

  • The killer now always receives the appropriate amount of experience for Hero Kills, even if they were out of experience range from the killed hero.

Heroes[edit | edit source]

Adrenaline.jpg Adrenaline
  • Base Strength reduced from 18 to 16.
  • Strength gain per level lowered from 2 to 1.5.
  • AgiIity gain per level lowered from 3.0 to 2.0.
Amun-Ra.jpg Amun-Ra
  • Base Strength increased from 21 to 24.
  • Strength gain per level increased from 2.5 to 3.4.
  • Base Agility decreased from 18 to 15.
  • Agility gain per level decreased from 2.0 to 1.8.
  • Base Intelligence reduced from 15 to 10.
  • Intelligence gain per level reduced from 1.5 to 1.0.
  • Base Armor increased from -1 to 0 (Starting Armor increased from 1.52 to 2.1).
  • Base Damage reduced from 33-39 to 32-38 (Starting Damage increased from 54-60 to 56-62).
Andromeda.jpg Andromeda
  • Movement Speed lowered from 305 to 300.
  • Base Strength lowered from 19 to 18.
  • Strength gain per level increased from 2.1 to 2.6.
  • Base Agility increased from 26 to 30.
  • Agility gain per level lowered from 2.4 to 2.2.
  • Base Intelligence lowered from 19 to 16.
  • Intelligence gain per level lowered from 1.8 to 1.5.
  • Andromeda Comet.jpg Comet
    • Mana Cost increased from 70/80/90/100 to 90/100/110/120.
    • Stun duration increased from 1.75 seconds to 2 seconds.
Arachna.jpg Arachna
  • Movement Speed reduced from 295 to 290.
  • Base Agility reduced from 23 to 20.
  • Intelligence gain per level increased from 1.5 to 2.0.
  • Base Damage changed from 18-29 to 23-26 (Starting damage rescaled from 41-52 to 43-46).
  • Arachna Webbed Shot.jpg Webbed Shot
    • Magic Damage per second increased from 4/8/12/16 to 5/10/15/20.
    • Mana cost increased from 12 to 15.
    • Duration lowered from 3 seconds to 2 seconds.
    • Attack Speed Slow increased from 5/10/15/20 to 10/20/30/40.
  • Arachna Harden Carapace.jpg Harden Carapace
    • Magic Armor increased from 8/16/24/32 to 10/20/30/40.
    • Cooldown changed from 28/28/22/16 seconds to 20 seconds.
Deadwood.jpg Deadwood
  • Agility gain per level lowered from 2.0 to 1.5.
  • Deadwood Rotten Grasp.jpg Rotten Grasp
    • Mana cost lowered from 120 to 90/100/110/120.
  • Deadwood Uproot.jpg Uproot
    • Number of charges lowered from 5 to 4.
  • Deadwood Clearcutting.jpg Clearcutting (Reworked)
    • New active: Activate to gain 30/45/60/75 Movement Speed and the ability to walk over and destroy trees.
      • Walking over trees grants an additional boost of 30/45/60/75 Movement Speed and 25/50/75/100% Slow Resistance for 2 seconds.
  • Deadwood Willowmaker.jpg Willowmaker
    • Cooldown increased from 100/85/70 seconds to 120/100/80 seconds.
    • Mana cost lowered from 100/150/200 to 100.
Doctor Repulsor.jpg Doctor Repulsor
  • Base Agility lowered from 22 to 20.
  • Intelligence gain per level increased from 2.6 to 3.0.
  • Doctor Repulsor Magnetic Contraption.jpg Magnetic Contraption
    • Magic Damage increased from 70/130/190/250 to 100/150/200/250.
Emerald Warden.jpg Emerald Warden
  • Emerald Warden Overgrowth.jpg Overgrowth
    • Can now trigger the closest Overgrowth to you by pressing the sub-ability hotkey (default hotkey is "D").
  • Emerald Warden Summon Gawain.jpg Summon Gawain
    • New Staff of the Master.jpg Staff of the Master effect: allows Emerald Warden to Summon an additional Gawain on an ally hero.
Empath.jpg Empath
  • Empath As One.jpg As One
    • Staff of the Master.jpg Staff of the Master: In addition to its existing effect, also grants the Staff of the Master upgrade to any hero Empath is currently inside.
Geomancer.jpg Geomancer
  • Movement Speed decreased from 315 to 300.
  • Attack range decreased from 600 to 500.
  • Geomancer Geo Stalk.jpg Geo Stalk
    • Now grants a bonus 25 Movement Speed while active.
The Gladiator.jpg Gladiator
  • Base Strength increased from 21 to 24.
  • Base Agility lowered from 15 to 14.
  • The Gladiator Pitfall.jpg Pitfall
    • Radius lowered from 250 to 200.
    • Mana Cost lowered from 120 to 90/100/110/120.
    • Cooldown rescaled from 12 seconds to 16/14/12/10 seconds.
    • Magic Damage lowered from 120/180/240/300 to 75/150/225/300.
    • Stun duration lowered from 1.53 seconds to 1.5 seconds.
  • The Gladiator Showdown.jpg Showdown
    • Cast range rescaled from 650/750/850/900 to 400/600/800/1000.
    • Mana Cost lowered from 65/75/85/95 to 60.
    • Cooldown lowered from 20 seconds to 20/18/16/14 seconds.
    • Duration rescaled from 2/3/4/5 seconds to 4 seconds.
  • The Gladiator Call to Arms.jpg Call to Arms
    • Duration rescaled from 5/6/7 seconds to 6 seconds.
    • Chariot speed lowered from 750 to 600.
Magebane.jpg Magebane
Magmus.jpg Magmus
  • Base Strength increased from 18 to 22.
  • Magmus Lava Surge.jpg Lava Surge
    • Mana Cost lowered from 140 to 110/120/130/140.
  • Magmus Steam Bath.jpg Steam Bath
    • Radius changed from 300/350/400/450 to 450.
    • Channel time changed from 20/40/60/80 seconds to 60 seconds.
    • Magic Damage per second increased from 20/40/60/80 to 30/50/70/90.
Moira.jpg Moira
  • Moira Arcane Vortex.jpg Arcane Vortex
    • New Staff of the Master.jpg Staff of the Master effects:
      • Damage type changed from Magic to Superior Magic.
      • Damage dealt to enemies is now lethal upon expiration.
      • Allies are healed for 125/250/375 Health upon expiration.
      • Initial radius increased from 150 to 250.
      • Final radius increased from 400 to 700.
Pollywog Priest.jpg Pollywog Priest
  • Base Agility reduced from 16 to 14.
  • Base Intelligence increased from 21 to 22.
  • Intelligence gain per level reduced from 3.0 to 2.5.
  • Base Damage increased from 21-28 to 22-28 (Starting damage increased from 42-49 to 44-50).
  • Pollywog Priest Voodoo Wards.jpg Voodoo Wards
    • Mana Cost increased from 150/250/350 to 200/350/500.
Pharaoh.jpg Pharaoh
  • Base Strength increased from 24 to 26.
  • Strength gain per level increased from 2.4 to 3.0.
  • Pharaoh Hellfire.jpg Hellfire
    • Mana Cost increased from 75 to 100.
    • Magic Damage increased from 10/30/50/70 to 20/40/60/80.
  • Pharaoh Wall of Mummies.jpg Wall of Mummies
    • Duration increased from 3/4/5/6 seconds to 4/5/6/7 seconds.
    • True Damage and mana burn increased from 65/90/115/140 to 80/120/160/200.
    • Knock back duration lowered from 1.1 seconds to 1.0 seconds.
  • Pharaoh Tormented Soul.jpg Tormented Soul
    • Mana Cost lowered from 50/55/60/65 to 50.
    • Cooldown lowered from 30/25/20/15 seconds to 25/20/15/10 seconds.
  • Pharaoh Wrath of the Pharaoh.jpg Wrath of the Pharaoh
    • Initial projectile touch radius increased from 96 to 125.
Salomon.jpg Salomon
Solstice.jpg Solstice
Soulstealer.jpg Soulstealer
  • Base Strength lowered from 16 to 15.
  • Agility gain per level increased from 2.4 to 3.0.
  • Soulstealer Soulsteal.jpg Soulsteal
    • Souls gained for hero kills changed from 5 to 4/6/8/10.
    • Amount of souls lost on death increased from 33% to 50%.
  • Soulstealer Soul Burst.jpg Soul Burst
    • Radius lowered from 1250 to 1000.
Torturer.jpg Torturer
  • Base Agility increased from 16 to 23.
  • Agility gain per level lowered from 1.7 to 1.5.
  • Movement Speed increased from 305 to 325.
  • Torturer Torment.jpg Torment
    • Magic Damage per pulse increased from 66/100/144 to 70/110/150.
      • Magic Damage per pulse increased from 88/133/177 to 100/150/200 while Staff of the Master.jpg Staff of the Master is in your inventory.
    • Base (activation) Mana Cost changed from 110 to 40/80/120.

Items[edit | edit source]

Hypercrown.jpg Hypercrown (New Item)
Hypercrown.jpg Arclight Crown
  • Removed from the game.
Icebrand.jpg Icebrand and its Derivatives
  • Icebrand.jpg Icebrand now applies a static 15% Movement Speed slow for 3 seconds. Only slows by 10% when wielded by a ranged hero.
  • Frostburn.jpg Frostburn / Frozen Light.jpg Frozen Light now applies a static 25% Movement Speed slow for 3 seconds. Only slows by 15% when wielded by a ranged hero.
  • Dawnbringer.jpg Dawnbringer now applies a static 35% Movement Speed slow for 3 seconds. Only slows by 20% when wielded by a ranged hero.
Nullfire Blade.jpg Nullfire Blade
  • Mana Burn increased from 45 to 50.
  • Physical Damage reduced from 80% to 50% of the Mana Burnt.
  • Recipe can now be purchased 2 more times after item is purchased.
    • Total cost is 3300/4160/5020 Gold.png.
  • Each recipe purchase increases Mana Burn by 25.
    • Total Mana Burn is now 50/75/100.
  • The final level of Nullfire Blade.jpg Nullfire Blade now dispels buffs on enemies.
Runed Cleaver.jpg Runed Cleaver
  • Now has a new buildup:
  • Damage reduced from 60 to 40.
  • Now deals a bonus 60% damage to non-hero units (20% for ranged heroes).
    • Range of the active effect increased from 100 to 600.
    • Cooldown when used on an enemy unit is 15 seconds (5 seconds if used on a tree or enemy gadget).
    • Active effect remains the same.
Sand Scepter.jpg Sand Scepter
  • Projectile Speed increased from 1100 to 1500 units per second.
Spell Sunder.jpg Spell Sunder
Soultrap.jpg Soultrap
Sustainer.jpg Sustainer and Related Items
  • Lifetube.jpg Lifetube
    • Cost decreased from 875 Gold.png to 850 Gold.png.
  • Manatube.jpg Manatube
    • Cost decreased from 875 Gold.png to 850 Gold.png.

Matchmaking Maps & Modes[edit | edit source]

New Content[edit | edit source]

Combo Set[edit | edit source]

The Beast loved his Beauty the first time he saw her, but she did not feel the same. His hideous appearance frightened her, and no matter how many splendid gifts and perfect roses he gave her in his luxurious castle, she would not accept his twisted, clawed hand in marriage. He could not tell her he had been cursed to look as he did and could only be freed by true love. The Beauty left her Beast to return home, taking a magic mirror that allowed her to look in on him, and when she finally did she saw he was near death from heartbreak. Only when she rushed to his side and wept tears of regret did she realize she loved him, and those tears broke the curse, transforming him into the handsome prince he had always been. They have been inseparable ever since, though the curse returns when they are not physically touching. The savage Beast will kill anything that threatens his one true love, and in return the Beauty tends to his wounds and will do whatever she can to keep him safe.
  • Sound Interactions
    • If Beast Predator.jpg Beast gets a kill and Beauty Empath.jpg Beauty assisted him, she will commend him.
    • If Beauty Empath.jpg Beauty gets a kill and Beast Predator.jpg Beast assisted her, he will commend her.
    • If Beauty Empath.jpg Beauty uses her Empath As One.jpg As One ability on Beast Predator.jpg Beast, she will say something special to him.
    • If Beauty Empath.jpg Beauty dies close to Beast Predator.jpg Beast, he will cry out for her.
    • If Beast Predator.jpg Beast dies close to Beauty Empath.jpg Beauty, she will cry out for him. (There is a smaller chance of this happening in MidWars due to the high death ratio.)

General[edit | edit source]

The Techromancer may be Lord Salforis' most devious creation yet. After collecting a pile of shattered corpses from Parallax's crater impact site, the Baron of Blackwal discovered the bodies were infested with the mysterious dark matter that had arrived along with the Artificer. The substance seemed to pulse with a life of its own, and the mad necromancer was enthralled by the possibilities it could mean for his army of the dead. The first tests did not fare well -- living subjects found the dark matter slightly bitter and, ultimately, disastrously fatal -- but when applied to a fresh and once-robust corpse and combined with the Baron's dark works, the alien substance thrived. And so rose the Techromancer, an unstoppable force infused with Salforis' essence and powered by an extraterrestrial intelligence with a singular focus to destroy.
Ophelia despises the feel of man-made surfaces beneath her feet -- particularly treading upon the cold, immaculate floors of the Radiant Palace of Adkarna, built by the church to celebrate Jeraziahs reign over the Legion. It is bad enough her flesh must touch the lifeless structure, but to have to don this imperial folly for the ridiculous, meaningless ceremonies of her half-brother and his sycophants leaves her in a constant struggle to contain the wrath burning within her. A towering redwood would look glorious bursting through the stained glass ceiling, its roots cracking and warping the polished floor...

Bug Fixes & Optimizations[edit | edit source]

Heroes[edit | edit source]

Engineer.jpg Engineer
  • Engineer Energy Field.jpg Energy Field's simple tooltip now mentions that targets also get Perplexed (in addition to being Silenced) when walking in or out of the Energy Field.
Flint Beastwood.jpg Flint Beastwood
Lodestone.jpg Lodestone
  • Shrapnel.jpg Shrapnel's 3D portrait is now properly centered.
Myrmidon.jpg Myrmidon
Ophelia.jpg Ophelia
  • Ophelia Ophelia's Touch.jpg Ophelia's Touch will no longer apply bonus Health Regeneration to NPC ally faction creeps.