Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Version 4.3.6

From Heroes of Newerth Wiki
Jump to: navigation, search

Design[edit | edit source]

Heroes[edit | edit source]

Empath.jpg Empath
  • Empath Essence Link.jpg Essence Link
    • True Damage per second and Heal per second reduced from 20/35/50/65 to 20/30/40/50.
The Gladiator.jpg Gladiator
  • Strength gain per level increased from 2.7 to 3.
  • Armor increased from 2.66 to 3.5.
Goldenveil.jpg Goldenveil
  • Goldenveil Perch.jpg Perch
    • Range increased from 1000 to 1200.
    • Cooldown increased from 2 seconds to 3 seconds.
Kinesis.jpg Kinesis
  • Kinesis Telekinetic Control.jpg Telekinetic Control
    • Magic Damage per unit thrown reduced from 80 to 60.
    • Movement Speed Slow reduced from 20% to 15%.
Rhapsody.jpg Rhapsody


Matchmaking Maps & Modes[edit | edit source]

  • Champions of Newerth (CoN)
    • Map: Forests of Caldavar
    • Mode: Counter Pick
  • Forests of Caldavar
    • All Pick
    • Single Draft
    • Balanced Random
  • Mid Wars
    • Hero Ban
    • All Random
  • 1v1 Mode
    • Solo/Different Heroes

New Content[edit | edit source]

General[edit | edit source]

The Aritor family began as farmers of a small parcel, grew that to include vineyards, orchards, and livestock, and over the years became the largest producer of food for the Legion army. At a certain point, the family became more interested in politics and pageantry than soil and manure and relocated from their country estate to a manor within the walls of Adkarna where they flew their sigil -- a large, ornamental scythe -- for all to see. The family has always supported the Grimm name, from the brutal War of the Single Banner to the days when Lord Commander Grimm seemed to be losing his spine, and his mind, to the wretched Sylvia. When Maliken fled in madness and grief, the Aritors placed their confidence and money behind young Jeraziah to lead the way against those who opposed the Legion and Sol's magnificence. One thing they never offered, though, was blood. The Aritor family was much too precious to waste upon a filthy battlefield, but their gold helped train and equip many lower citizens so they could fight and die for the cause.
This is why, when the young Aritor contessa demanded enrollment in Adkarna's combat school, her parents shook their heads and obliged, knowing it was just a phase. But she excelled. Then dominated. She chose the scythe as her weapon of choice, a tool that felt natural and easy in her hands, and the traditionally trained sword- and spearmen had no defense against her agility and unorthodox style. When the contessa graduated at the top of her warrior class and pledged to fight for the Legion, the Aritors forbade it. When she ignored them, they threatened to exile her from the family and cut her off from all funds. This was fine with her -- a warrior needs no comforts -- but she did require one parting gift. She took the ornamental scythe from above the massive hearth, had the smiths hone the blade to a wicked edge, and set out to find Hellbourne to harvest.
Sakura knows that the cherry blossom is a perfect metaphor for the ephemeral nature of life -- it is fleeting, beautiful, fragile and volatile, and should be enjoyed and appreciated while it lasts. Unfortunately, the current state of Newerth treats life more like a weed: something to be eradicated, trod upon, and used for compost if anything at all. This is why she has devoted her own impermanent existence to spreading the calm acceptance of how precious and exquisite life truly is, and it is better to drift on the winds of karma and destiny like a cherry blossom than it is to cling to a dying branch or plummet strait toward one's final resting place. Sometimes, because of one's unwillingness to accept this perspective, it is their destiny to be pruned by Sakura herself. Such is life.
The Shinobi Monkey King is an expert at what some may call irregular warfare, covert operations, or, more often, furiously frustrating and dishonorable combat tactics. He cares not one bit, for the goal of combat is to survive while your enemy does not, and at this he is expert. His clan of assassins was hired by the monks of the Shao Temple when a pack of ronin was causing havoc among the villages, slaughtering innocents and threatening to attack the Monastery of the Way. The warrior monks certainly could have defended themselves, but the new Hellbourne threat required all of their attention, and they could not abide any more innocent deaths at the hands of the rogue samurai. After much prayer, they hired the Shinobi.
What the monks could not know was that the ronin were Hellbourne -- dead samurai possessed by the insidious corruption of All Hells -- and when Shinobi and his fellow assassins ambushed them the ensuing battle left only the ninja leader alive. Since that day he has pledged his skills and his blades to destroying the Hellbourne threat, and the monks shudder at the slaughter they helped create.
The Prophet Prince of Sang-La was born into a dynastic family in the most fertile valleys of the mountain range, and for generations his ancestors had ruled the land and prospered without fear of challengers. But the young prince had visions of vultures circling above his family's estate, eager for the carrion that would soon fill their bellies. When he told his family of this, they scoffed at him. "Foolish boy," they said, "we have no enemies. And even if we did, they could not breach our walls, defeat our warriors, and destroy our family. It is impossible." Yet the visions persisted, and increased in detail. He soon foresaw the vultures tearing at the dead flesh of his family and their servants, whose butchered corpses lay strewn across the once-glorious courtyard. The prince pleaded with his family to increase the watch, raise the walls, abandon their home and seek shelter...and he was ignored.
When the corruption-infected samurai invaded, it was indeed a slaughter. They murdered everyone within the supposedly impenetrable walls and chased the terrified prince all the way to the top of that wall, where he stood on the edge, prepared to fall to his death rather than endure the savagery of the undead samurai. As he stepped from the parapet the vultures swept in and caught him, carrying him to the Monastery of the Way. There, he was finally safe. To train, to hone his gifts and his skills, and prepare to unleash the vengeance of his extinguished bloodline upon the Hellbourne.
Kjin is the Japanese god of fire, the hearth, and the kitchen, and his mastery of elemental flame allows him to cleanse all impurities -- even the most insidious fire-borne corruption. When the villages of the Sang-La Mountains were helpless against the horrifying Yokai skittering out of the tunnels to All Hells, it was their prayers to Kjin that finally saved them. Wherever a shrine to the god -- usually placed near a home's hearth -- was disturbed, Kjin appeared to incinerate any daemons who would bring destruction upon the household. His arsenal of fire is both powerful and diverse, ensuring he has the ability to destroy any enemy he may encounter, even one forged in the dead heart of All Hells.

Bug Fixes & Optimizations[edit | edit source]

Heroes[edit | edit source]

Blacksmith.jpg Blacksmith
Drunken Master.jpg Drunken Master
  • Drunken Master Lunge.jpg Lunge will no longer teleport to a target if they have disjointed the initial Lunge projectile.
The Gladiator.jpg Gladiator
  • The Gladiator Call to Arms.jpg Call to Arms' Chariot now properly travels 2000 units regardless of where you cast it.
    • Before, it was travelling more than 2000 units & takes a longer amount of time to reach its destination. This issue was exacerbated as you cast it closer to its max range.
Goldenveil.jpg Goldenveil
  • Goldenveil Plunge.jpg Plunge no longer allows Goldenveil to use items while you are in midair when using this ability.
Kinesis.jpg Kinesis
  • Kinesis Thoughtsteal.jpg Thoughtsteal
    • Forgetting King Klout.jpg King Klout's King Klout Goblin Toss.jpg Goblin Toss ability from Thoughtsteal now properly kills the minions created by Goblin Toss.
    • Forgetting Silhouette.jpg Silhouette's Silhouette Death Lotus.jpg Death Lotus ability from Thoughtsteal now properly expires the orbiting projectiles created by Death Lotus.
    • Forgetting Wildsoul.jpg Wildsoul's Wildsoul Summon Booboo.jpg Summon Booboo ability from Thoughtsteal now properly kills Booboo.
    • Forgetting Scout.jpg Scout's Scout Vanish.jpg Vanish ability from Thoughtsteal now properly expires the appropriate active states on Kinesis.
    • Forgetting Parallax.jpg Parallax's Parallax Fulcrum Shift.jpg Fulcrum Shift ability from Thoughtsteal now properly destroys the Fulcrum owned by Kinesis.
    • Using Thoughtsteal on Parallax.jpg Parallax and casting his Parallax Fulcrum Shift.jpg Fulcrum Shift and reaching 0 charges on that skill will no longer cause it to be forgotten.
    • Using Thoughtsteal on Silhouette.jpg Silhouette's Silhouette Death Lotus.jpg Death Lotus now spawns the proper number of blades.
    • Using Thoughtsteal on another Kinesis.jpg Kinesis (e.g. a mimic created by CirceHero.jpg Circe's Circe Twisted Visage.jpg Twisted Visage) will no longer cause infinite casts of Thoughtsteal (and by extension, infinite Silence) against another Kinesis hero.
    • Using Thoughtsteal on Adrenaline.jpg Adrenaline and casting Adrenaline Shard Blast.jpg Shard Blast will no longer play some odd red visual effects beside you.
    • Using Thoughtsteal on Ceremonial Armor Jeraziah.jpg Ceremonial Armor Jeraziah and casting his Jeraziah Inner Light.jpg Inner Light spell will now play the proper cast sounds.
Valkyrie.jpg Valkyrie


Items[edit | edit source]

Master's Legacy.jpg Master's Legacy
  • State will no longer linger on an ally if it is transferred to your stash.