Public Beta Test (PBT)[ | ]
Highlights[ | ]
- Portal Key, Harkon's Blade, and other items have been re-added to PBT!
- The majority of the hero pool has been re-added to PBT!
- A large portion of these heroes have not received any individualized changes to minimize the environmental differences between PBT & the regular modes of play.
- Approximately 20 heroes have received significant changes.
General (PBT)[ | ]
- All Heroes in this mode now have an in-game summary on the hero pick screen that details significant changes to them (when compared to regular modes of play).
- Caldavar (PBT)
- Rune spawn location for the bottom rune has been moved upwards such that it is between the set of ramps in the river.
- File:Golem Bosses.jpg Golem Bosses
- No longer has the 15-minute restriction for applying the siege-related buff when killing 2 Golem Bosses within 3 minutes of each other.
- Siege-related buff now expires when healing is finished if it is impossible for you to kill another Golem in the next 3 minutes.
- This can happen when the enemy team kills the other Golem or if the other Golem is already dead when you kill yours.
- Adjusted Golem respawn timer to visibly have 8 "pips" instead of 10, 1 for each minute.
- Tower Bounty Adjustments
- Killer Bounty decreased from 460/510/560/610 to 300 .
- Team Bounty (per player) changed from 150/200/300/350 to 175/225/275/325 .
- Total Bounty for the team if a player from your team kills the tower changed from 1060/1310/1760/2010 to 1000/1200/1400/1600 .
- Team Bounty (per player) if your ally faction kills the tower changed from 265/325/440/500 to 180/220/260/300 .
- Total Bounty for the team if your ally faction kills the tower changed from 1325/1468/1980/2255 to 900/1100/1300/1500 .
- Denied Bounty (per player) decreased from 133/163/220/250 to 90/110/130/150 .
- Other Building Bounty Adjustments
- Melee and Ranged Barracks: Killer Bounty increased from 100 to 200 .
Hero Pool (PBT)[ | ]
- A portion of heroes were re-added to the hero pool.
- Moderate or Major Changes:
- No changes (apart from map-wide/mode-wide changes in PBT). Information for the heroes on this list will not be mentioned in the changelog.
- Aluna
- Amun-Ra
- Arachna
- Blacksmith
- Bramble
- Calamity
- Cthulhuphant
- Dampeer
- Dark Lady
- Deadlift
- Doctor Repulsor
- Draconis
- Electrician
- Ellonia
- Gauntlet
- Gemini
- Gravekeeper
- Grinex
- Keeper of the Forest
- King Klout
- Maliken
- Martyr
- Midas
- Monarch
- Moon Queen
- Night Hound
- Pandamonium
- Parasite
- Prisoner 945
- Revenant
- Riftwalker
- Riptide
- Shadowblade
- Slither
- Soul Reaper
- Zephyr
Hero Changes (PBT)[ | ]
- Accursed
- Strength: 23 + 2.5 per level (Primary)
- Agility: 17 + 1.5 per level
- Intelligence: 21 + 2.0 per level
- Movement Speed: 310
- Attack Range: Melee
- Starting Attack Damage: 55-65
- Starting Armor: 2.0
- Cauterize
- Range: 800
- Mana Cost: 50/60/70/80
- Cooldown: 5 seconds
- Target an enemy to deal 100/150/200/250 Magic Damage to them, and deal 75/100/125/150 Magic Damage to self.
- Fire Shield
- Range: 500
- Radius: 700
- Mana Cost: 120
- Cooldown: 10 seconds
- Activate to remove Debuffs from self and apply a shield for 15 seconds that absorbs up to 100/150/200/250 damage. If the shield hits its limit or if reapplied on a target that still has it, it explodes and deals 100/150/200/250 Magic Damage to nearby enemies within radius.
- Sear
- Passively causes your attacks and abilities to apply Sear to enemies for 2.5 seconds, applying a 8/12/16/20% Movement Speed Slow and a 8/12/16/20 Attack Speed Slow. Allies attacking enemies affected by Sear grant them a bonus 15% Movement Speed and 10/20/30/40 Attack Speed for 4.5 seconds.
- Flame Consumption
- Cooldown: 60 seconds
- Activate to remove Debuffs from self, negate Damage, and convert 10/20/30% of the negated Damage to Health gained for 4/5/6 seconds.
- Balphagore
- Strength: 24 + 2.5 per level (Primary)
- Agility: 12 + 1.2 per level
- Intelligence: 26 + 2.6 per level
- Movement Speed: 300
- Attack Range: Melee
- Starting Attack Damage: 55-57
- Starting Armor: 2.52
- File:Balphagore Tenderizer.jpg Tenderizer
- Range: 600
- Radius around Balphagore: 1200
- Mana Cost: 100
- Cooldown: 18/14/10/6 seconds
- Target an ally to heal them, or target an enemy to deal Magic Damage to them for 10/16/22/28 per unit in radius, to a max of 15 units. Max Heal/Magic Damage of 150/240/360/420.
- Corpse Conversion
- Range: 800
- Mana Cost: 70/80/90/100
- Cooldown: 18 seconds
- Passively grants you the ability to consume corpses by walking over them. Each corpse heals 10/15/20/25 Health.
- Target an enemy unit or structure to send 2/3/4/5 Minions to attack them for 15 seconds.
- Minions have 250 Health, deal 15/20/25/30 Physical Damage per attack, have 4 Magic Armor, 400 Movement Speed, and an attack cooldown time of 1.25 seconds. They apply a stacking 1/2/3/4% MS Slow on attack, up to 6 stacks.
- File:Balphagore Butcher's Cloth.jpg Butcher's Cloth
- Radius: 900
- Passively grants 2/3/4/5 Magic Armor to ally units in radius.
- This can be toggled to swap the aura for -2/3/4/5 Magic Armor to nearby enemies
- File:Balphagore Belly of the Beast.jpg Belly of the Beast
- Radius: 1000
- Mana Cost: 150
- Cooldown: 120/100/80 seconds
- Places buff on Balphagore for 15 seconds. This can be purged.
- Deals Magic Damage to enemies each time they cast a spell, based on 1.25/1.5/1.75x the mana used to cast the spell.
- Leaves a corpse at the feet of the caster.
- Enrage
- No longer has a leap subability.
- Deadwood
- Strength: 25 + 2.7 per level (Primary)
- Agility: 16 + 1.5 per level
- Intelligence: 16 + 1.5 per level
- Movement Speed: 300
- Attack Range: Melee
- Starting Attack Damage: 56-61
- Starting Armor: 2.9
- Rotten Grasp
- Range: 1300
- Radius: 200
- Mana Cost: 90/100/110/120
- Cooldown: 13 seconds
- Target a position to apply Rotten Grasp to enemies in the radius after a 2 second delay. Rotten Grasp inflicts 100/150/200/250 Physical Damage over its duration, Immobilizes, and -1/-2/-3/-4 Armor for 1.5/2/2.5/3 seconds.
- Uproot
- Range: 500
- Radius: 700
- Mana Cost: 120
- Cooldown: 10 seconds
- Activate to pull a tree from the ground, gaining 15/30/45/60 Damage for 4 attacks.
- While holding a tree, target an enemy unit to throw the tree at it, dealing 60/80/100/120 Physical Damage and applying a 70% Movement Speed Slow for 1.5 seconds. The tree will automatically be used on your final attack if you are still holding it.
- File:Deadwood Petrified Bark.jpg Petrified Bark
- Passively gains a 75% Chance to Deflect 30/40/50/60 Physical Damage from incoming autoattacks.
- Willowmaker
- Range: 150
- Mana Cost: 75/100/125
- Cooldown: 60/40/20 seconds
- Target an enemy unit to attack them with a 3x Critical Strike and apply a 1.5 second Stun.
- The target will have their passives broken for 5/6/7 seconds.
- As One
- In addition to its current effects, now grants 40/60/80 Attack Speed.
- Attack Damage bonus changed from 30/60/90 to 40/60/80.
- The Keg
- Movement Speed Slow magnitude increased from 20% to 50%.
- Magic Damage reduced from 100/150/200/250 to 80/130/180/230.
- Steam Turret
- Targeting Algorithm now defaults into "Hero" mode.
- Engineer can now destroy his own turret by attacking it.
- File:Forsaken Archer Skeletal Army.jpg Skeletal Army
- Now applies a 30% Movement Speed Slow for 4 seconds to enemies hit by the wave.
- Skeletons now die in the proper number of hits from heroes.
- Summon Malphas
- Malphas' Base Attack Time reduced from 2.0 to 1.7.
- Malphas no longer has a chance to deal bonus damage and apply a Movement Speed Slow on attack.
- Malphas now passively deals 20/40/60 Superior Magic Damage per second to nearby enemies.
- Ichor
- Strength: 26 + 3.2 per level (Primary)
- Agility: 20 + 1 per level
- Intelligence: 24 + 1.5 per level
- Movement Speed: 310
- Attack Range: 150
- Starting Attack Damage: 45-51
- Base Armor: 4.1
- File:Ichor Whiplash.jpg Whiplash
- Range: 700
- Radius: 150
- Health Cost: 60/70/80/90
- Cooldown: 3 seconds
- Target an area to deal 60/80/100/120 Magic Damage and apply a stacking 6/8/10/12% Movement Speed Slow to enemies in it for 6 seconds. Ichor is healed for 60/70/80/90 Health if at least 1 enemy is hit. Slow stacks up to 8 times.
- Health Cost is taken as non-lethal True Damage.
- File:Ichor Blood Bubble.jpg Blood Bubble
- Radius: 300
- Health Cost: 80/100/120/140
- Cooldown: 9/8/7/6 seconds
- Upon use begins growing a bubble which explodes after a 1.5 second delay, dispelling debuffs from self and dealing 70/140/210/280 Magic Damage to enemies within 300 range.
- Health Cost is taken as non-lethal True Damage.
- Saint's Blood
- Passively reduces any damage instance equal to or above 50 by 10/15/20/25%.
- Damage is reduced before any mitigation effects.
- Passively reduces any damage instance equal to or above 50 by 10/15/20/25%.
- File:Ichor Mitosis.jpg Mitosis
- Radius: 800
- Mana Cost: 150/200/250
- Cooldown: 100/90/80 seconds
- Shoots a projectile towards every ally hero within radius which applies Mitosis to them for up to 30 seconds.
- Allies with Mitosis gain the current level of Saint's Blood and will replicate your ability casts provided they are within range, dealing 40/50/60% of damage.
- Madman
- Strength: 16 + 2 per level
- Agility: 14 + 3.0 per level (Primary)
- Intelligence: 15 + 1.8 per level
- Movement Speed: 290
- Attack Range: Melee
- Starting Attack Damage: 50-60
- Starting Armor: 1.33
- Stalk
- Radius: 175
- Mana Cost: 60
- Cooldown: 12/10/8/6 seconds
- Activate to gain Stalk for 4 seconds.
- Stalk grants you Stealth with a 0.25 second fade time and Haste. While Stalk is active, you deal 60/80/100/120 Magic Damage to any enemy you pass through.
- Barrel Roll
- Radius: 350
- Mana Cost: 50/60/70/80
- Cooldown: 10 seconds
- Activate to disjoint projectiles and become Invulnerable for 0.2 seconds.
- Enemies in the area suffer -2/-3/-4/-5 Armor and receive a 30/40/50/60% Movement Speed Slow for 3.5 seconds.
- Gash
- Cooldown: 8/6/4/2 seconds
- When off cooldown, your next attack deals a 1.5x Critical Strike and puts this skill on cooldown.
- Berserk
- Mana Cost: 80
- Radius: 400
- Cooldown: 100/80/60 seconds
- Activate to channel for up to 3/4/5 seconds. Madman is Stealthed and CC immune during this time.
- While channeling, Madman auto-attacks all nearby enemy heroes once per second.
- Nomad
- Strength: 18 + 1.5 per level
- Agility: 22 + 2.8 per level (Primary)
- Intelligence: 20 + 2.0 per level
- Movement Speed: 295
- Attack Range: Melee
- Starting Attack Damage: 54-62
- Starting Armor: 2.5
- Sandstorm
- Mana Cost: 120
- Cooldown: 60/45/30/15 seconds
- Activate to envelop the Nomad in a Sandstorm for 4 seconds, gaining 8/12/16/20% Movement Speed and Unrevealable Stealth with a 0.5 second fade time. This effect cannot be dispelled.
- Nomad does not reveal himself while attacking.
- Mirage Strike
- Range: 550
- Mana Cost: 90
- Cooldown: 16/14/12/10 seconds
- Grants True Strike and Mirage Strike. Target an enemy to have you or an illusion charge at it.
- True Strike deals 80/120/160/200 bonus Physical Damage on impact and grants 20/40/60/80 Attack Speed for 3 seconds.
- Mirage Strike deals 60/80/100/120 bonus Physical Damage and grants you Stealth for 3 seconds.
- Wanderer
- Passively gains 5 charges per second, up to a max of 100 charges.
- When you have at least 20 charges, grants attacks bonus critical hit damage based on charges, up to a max of a 1.4/1.6/1.8/2x crit.
- Consumes charges in the process.
- When not visible to the enemy team, you gain 4/8/12/16% Movement Speed and your charge gain rate is increased to 40 charges per second.
- Only consumes half the charges when attacking non-hero units.
- Illusions will inherit your current amount of charges.
- Edge Counter
- Range: 1000
- Radius: 200
- Mana Cost: 100/125/150
- Cooldown: 60/50/40 seconds
- On activation, enters a 1 second state of ascension. If struck by an attack or spell during this state, the Nomad counterattacks with a massive shockwave, inflicting 2/2.5/3 seconds Stun and 200/310/420 Magic Damage.
- Dispels Stuns and debuffs when the shockwave is released.
- Grace of the Nymph
- Mana Cost reduced from 20/30/40/50 to 10/20/30/40.
- File:Nymphora Nature's Offense.jpg Nature's Offense
- No longer has a cast time.
- Flight
- Cooldown decreased from 14 seconds to 10 seconds.
- The full cooldown of the skill now starts after the Movement Speed bonus state expires.
- The leap portion of the ability goes on a 3 second cooldown while receiving damage from a player-controlled source.
- Salomon
- Strength: 22+ 3.0 per level (Primary)
- Agility: 16 + 2.3 per level
- Intelligence: 18 + 1.6 per level
- Movement Speed: 300
- Attack Range: Melee
- Starting Attack Damage: 52-60
- Starting Armor: 2.0
- Wish for Power
- Mana Cost: 70/80/90/100
- Cooldown: 20 seconds
- Activate to summon 8 Orbs of Power that rotate around Salomon, dealing 30/40/50/60 Magic Damage per second for up to 10 seconds.
- If the orbs collide with an enemy hero, they will explode, dealing 15/30/45/60 Magic Damage per Orb for a max of 120/240/360/480 Magic Damage.
- Avenging Leap
- Range: 450
- Mana Cost: 50
- Cooldown: 20 seconds
- Target an enemy to leap to it, dealing 40/80/120/160 Magic Damage and applying a 20% Movement Speed Slow for 1.5/2/2.5/3 seconds.
- Wish for Wealth
- Range: 600
- Cooldown: 60 seconds
- Passively grants 5/10/15/20 bonus Gold for every enemy non-hero, non-boss unit you kill.
- Activate to transmute a non-hero unit and grant a bonus 30/60/90/120 Gold.
- Wish for Revenge
- Mana Cost: 50/100/150
- Cooldown: 80/70/60 seconds
- Swiftblade
- Strength: 20 + 2.2 per level
- Agility: 26 + 2.5 per level (Primary)
- Intelligence: 15 + 1.5 per level
- Movement Speed: 295
- Attack Range: Melee
- Starting Attack Damage: 48-52
- Starting Armor: 4.0
- Blade Frenzy
- Radius: 250
- Mana Cost: 120/110/100/90
- Cooldown: 30/25/20/15 seconds
- Activate to enter Blade Frenzy for 5 seconds, dealing 80/100/120/140 Magic Damage per second to nearby enemies.
- Dispels buffs, debuffs, grants Magic Immunity, and lowers attack damage for self by 50% for the duration.
- Counter Attack
- Cooldown: 10/8/6/4 seconds
- Passively gives a 40% chance to counter-attack if attacker is an enemy hero.
- Way of the Sword
- Passively grants a 15/20/25/30% chance of dealing 1.75x Critical Strike
- Swift Slashes
- Range: 400
- Radius: 400
- Mana Cost: 200/275/350
- Cooldown: 120/100/80 seconds
- Target an enemy unit to apply a Mini-Stun and Swift Slash it, becoming invulnerable and dealing 200 Physical Damage and teleporting to it. Randomly Swift Slashes to a total of 3/6/9 targets. Regular autoattack instances can trigger while Swift Slashing.
- Tremble
- Strength: 17 + 2.0 per level
- Agility: 18 + 2.5 per level (Primary)
- Intelligence: 18 + 2.0 per level
- Movement Speed: 280
- Attack Range: Melee
- Starting Attack Damage: 50-56
- Starting Armor: 2.2
- Dark Swarm
- Range: 600
- Radius: 300
- Mana Cost: 90/100/110/120
- Cooldown: 12 seconds
- Upon use summons a swarm of bugs for 5 seconds. Enemies within the swarm take 30/50/70/90 Physical Damage per second, while Tremble gains 50% Evasion for the duration.
- Deals half damage to structures.
- Terror Mound
- Range: 1000
- Radius: 400
- Mana Cost: 50
- Cooldown: 0 seconds
- Target a location to build an invulnerable Terror Mound there.
- While in the Terror Mounds, you gain 10/20/30/40% Movement Speed, 2/4/6/8 Health Regeneration, Unitwalking, and Stealth with a 2 second fade time.
- Maximum of 3/6/9/12 Terror Mounds.
- Has 2 charges with a 30 second refresh time.
- Impalers
- Passively applies -3/-4/-5/-6 Armor and a 15/20/25/30% MS Slow to enemy units and structures on attack
- File:Tremble Insect Sting.jpg Insect Sting
- Range: 500
- Mana Cost: 125/175/250
- Cooldown: 80/70/60 seconds
- Hurls Shudder at target unit. Upon impact, applies Insect Sting for 1.5 seconds and spawns Shudder.
- Shudder's attacks deal 50/90/130 Physical Damage and re-apply Insect Sting for 1.5 seconds. Shudder lasts until it attacks 8 times or 15 seconds. Deals half damage to structures.
- Shudder has an attack cooldown of 1 second, max movement speed, and is killed when attacked 4 times. Target is Sighted and Revealed while Shudder is alive.
- Insect Sting: 30/45/60% Movement Speed Slow, 30/45/60 Attack Speed Slow, Restrained.
- War Beast
- Strength: 15 + 1.5 per level
- Agility: 24 + 3.0 per level (Primary)
- Intelligence: 15 + 1.6 per level
- Movement Speed: 305
- Attack Range: Melee
- Starting Attack Damage: 61-66
- Starting Armor: 4
- File:War Beast Hellhounds.jpg Hellhounds
- Mana Cost: 100
- Cooldown: 30 seconds
- Activate to summon 2 Hellhounds.
- Hellhounds have 400 Health, deal 15/25/35/45 Damage, 2 Armor, and have a 30% chance to Critical Strike for 1.2/1.4/1.6/1.8x damage.
- Battle Cry
- Mana Cost: 40
- Cooldown 60/50/40/30 seconds
- Activate to receive 15/30/45/60 bonus Attack Speed and 20 extra Attack Speed for each other unit under your control for 12 seconds.
- All of the non-hero units you control receive 10/15/20/25 bonus Attack Speed instead.
- File:War Beast Primal Bloodthirst.jpg Primal Bloodthirst
- Radius: 650
- Passively grants Melee allies within range 15/20/25/30% Lifesteal and Ranged allies 2.5/5/7.5/10% Lifesteal.
- Can be switched between hero-only and normal mode.
- Metamorphosis
- Mana Cost: 50
- Cooldown 140/120/100 seconds
- Activate to transform for 20 seconds.
- Activated form reduces your base attack time from 1.7 to 1.4 seconds, grants a 40% 1.6/1.8/2x critical strike chance, 100/200/300 bonus Health, 1000 sight range at night, unitwalking, and increases Movement Speed of self and all units you control by 20/40/60%.
- Bat Blast
- Damage type changed from True to Superior Magic.
- Damage increased from 300/400/500 to 300/450/600.
Items (PBT)[ | ]
- New Item Portal Key 2250
- Range: 900
- Mana Cost: 75
- Cooldown: 25 seconds
- Teleport self to target position.
- Cooldown of 3 seconds is applied to Portal Key if damaged by a player controlled unit.
- Passive on-attack effects changed to apply -5 Armor for 4 seconds.
- Attack Speed bonus decreased from 35 to 30.
- New Item Harkon's Blade
- Recipe: Shieldbreaker 3000 + Acolyte's Staff 2500 = 5500 Total
- Grants: +35 Attack Damage, +30 Attack Speed, +25 Intelligence.
- On attack, applies Broken Armor to the target for 4 seconds, reducing their Armor by 5.
- Toggle to change your Attack Type to be Magic Damage and apply Harkon's Blade to the target for 4 seconds, reducing their Magic Armor by 5.
- Each attack costs 50 Mana while active.
- New Item Amulet of Exile
- Recipe: Pretender's Crown 180 + Mark of the Novice 150 + Recipe 150 = 480 Total
- Grants: +3 Strength, +3 Agility, +6 Intelligence, +50% Mana Regeneration.
- New item Bloodborne Maul
- Recipe: Axe of the Malphai 2500 + Bolstering Armband 450 + Recipe 1350 = 4300 Total
- Grants: +40 Strength.
- When damaged, gains 1 charge for every 12 health lost, up to a max of 250 charges. Each charge grants 1 bonus True Damage to your attacks against non-structure enemies.
- Loses 10 charges per second after 4 seconds of not taking any damage.
- Effects of this item do not stack and propagate to illusions for 33% of power.
- New item Fortified Bracer
- Recipe: Pretender's Crown 180 + Crushing Claws 150 + Recipe 175 = 505 Total
- Grants: +6 Strength, +3 Agility, +3 Intelligence, +2 Health Regeneration.
- New item Soulscream Ring
- Recipe: Pretender's Crown 180 + Duck Boots 150 + Recipe 125 = 455 Total
- Grants: +5 Damage, +3 Strength, +6 Agility, +3 Intelligence.
- New item Whispering Helm
- Recipe: Hungry Spirit 1000 + Helm of the Victim 900 = 1900 Total
- Grants: +20 Damage, + 15% Lifesteal, +5 Armor, +3 Health Regeneration.
- Active: Dominates the target, taking control of it and switching its team permanently. The unit gains 1 Mana Regen and bonus Damage and Movement Speed equal to 25% of your own.
- Range: 700
- Mana cost: 25
- Cooldown: 300 seconds
- Recipe changed to consist of Slayer 2000 + Bolstering Armband 450 + Recipe 750 = 3200 Total
- Passive bonuses changed to grant +8 Strength and +40 Attack Damage.
- Bash cooldown reduced from 3.5 seconds to 2.5 seconds.
- Cost increased to 200 .
- Now grants 2 charges per purchase instead of 1.
- Attack out of stealth now applies a 50% Movement Speed Slow for 2 seconds.
- Moved from the Morph Attack to the Combative category.
- Can now also target ally heroes.
- Magic Damage per impact increased from 120 to 150.
- Now grants full Physical Immunity.
- +40% Magic Damage taken has been changed to be -5 Magic Armor.
- Evasion reduced from 50% to 33%
Design[ | ]
Heroes (Regular Modes)[ | ]
- As One
- In addition to its current effects, now grants 40/60/80 Attack Speed.
- Attack Damage bonus changed from 30/60/90 to 40/60/80.
- Animate Forest
- Animated Trees no longer have a 40 second duration. Instead, this ability can now have up to a max of 4 trees up at the same time.
- Animated Trees from the Strength in Numbers skill do not count towards this limit.
- Animated Tree's Attack Damage increased from 25 to 30.
- Strength in Numbers
- Attack Speed bonus per Animated Tree increased from 4/8/12/16 to 5/10/15/20.
- Animated Tree's Attack Damage increased from 25 to 30.
- B.A.N.G.
- Mana Cost decreased from 65 to 50.
- Recharge rate improved from once every 8 to every 6 seconds.
- Lackey
- Staff of the Master Magic Damage bonus increased from 20 to 30.
- Cooldown decreased from 4/3/2/0 to 3/2.25/1.5/0 seconds.
- Strength gain per level increased from 1.7 to 2.2.
- Agility gain per level increased from 2.8 to 3.5.
- Mana Rift
- Magic Damage based on missing mana increased from 90/110/130% to 90/120/150%.
- Starting Strength increased from 16 to 18.
- Strength gain per level increased from 2 to 2.4.
- Movement Speed increased from 295 to 300.
- Starting Strength increased from 17 to 18.
- Intelligence gain per level increased from 2.5 to 2.8.
- Glyph of Silence
- Movement Speed Slow radius decreased from 1000 to 300.
- Movement Speed slow changed from being based on distance (5% minimum, 30% maximum) to a static 60% slow that lingers for 1 second.
Items (Regular Modes)[ | ]
- Bloodborne Maul
- Health loss requirement for each charge increased from 10 to 12.
Matchmaking Maps & Modes[ | ]
- Champions of Newerth (CoN)
- Map: Forests of Caldavar
- Mode: Counter Pick
- Mid Wars
- Hero Ban
- All Random
- Public Beta Test (PBT)
- Ranked Pick
New Content[ | ]
The Four Symbols[ | ]
- The Four Symbols were thought to be mythological creatures who dwelled among the constellations, but as the future of Newerth teeters on the brink of disaster, these honorable beings reveal themselves to be not only real, but also incredibly powerful.
- New The Four Symbols Sapphire alt avatar: Azure Dragon
- The Azure Dragon of the East is linked to the cleansing rebirth of spring and its clear blue waters, which she uses in copious amounts from her dragon cannon to purge Newerth of anything unjust. Her benevolence and delivery of good fortune is a blessing to those who follow the path of honor, and a bane to those who stray from it.
- New The Four Symbols The Dark Lady alt avatar: White Tiger
- The White Tiger of the West embodies the transitional season of autumn, when crops are harvested and preparations are made to defend against the coming winter. While she is more than happy to assist and guide her people in those tasks, she never falters in her true purpose: vigilance against the terrors -- both physical and spiritual -- who lurk in the growing shadows of fall. Her element is metal, and her enchanted, razor-sharp claws never grow dull when reaping a full harvest of forage...or corrupted enemies.
- Four Symbols Set Effect
- Display the full power of all four directions and seasons when you own every avatar in the Four Symbols Set:
General[ | ]
- New Limited Edition Tarot Alt Avatar: Carhop Tarot
- Carhop Tarot is legendary for her speedy service, sassy banter, and uncanny ability to guess every customer's order before they even see the menu. Sure, sometimes she's too busy showing off her server skills to care if her guess is actually right, and she's always zipping off to the next customer before anyone can complain about no ketchup, too much ketchup, or getting blasted in the face by a burger -- but she'll always be back to collect her tips. Order up!
- The Cruxlords and Artificers may be extremely efficient at destroying physical planets, but they are woefully inept at eliminating the concepts that allow civilizations to survive and thrive -- tenets like truth, compassion, and forbearance. These are invisible to the physical senses and alien sensors, yet they are as real as the shards and dust floating through space after the Fulcrums do their heinous work, and they have drawn together across galaxies to form the being known as Nebula. Completely pure and virtuous, Nebula requires no effort to resist evil, respect life, and work for the good of others, for those are its default path. However, it also knows the truest way to show compassion for other is to allow them to live their lives, an opportunity that will be lost should the Cruxlords and Artificers prevail. Because of this, Nebula must bring all of its celestial power to the fight against these monsters and add their dust and ash to the incalculable pile they've already created.
Bug Fixes & Optimizations[ | ]
General[ | ]
- Connectivity errors regarding Matchmaking (e.g. team roster errors and disconnect errors after finding a match when queuing in Matchmaking) are now fixed.
PBT[ | ]
- Base Gold bounty value is now properly set to 200 for a hero kill.
- Was mistakenly set to 350 due to a mismerge.
- Malphas' AI is now more robust and responsive.
- Now only gains charges when attacked by heroes.
Heroes[ | ]
- Funeral Pyre no longer procs while Calamity is stealthed.
- Illusive Dash: when the second activation state expires, it no longer performs its second Illusive Dash automatically if Monkey King is Silenced or Restrained/Immobilized (in addition to if Monkey King is Stunned).
- Fix applies for PBT & regular modes.