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Public Beta Test (PBT)[ | ]

Highlights[ | ]

  • Portal Key Portal Key, Harkon's Blade Harkon's Blade, and other items have been re-added to PBT!
  • The majority of the hero pool has been re-added to PBT!
    • A large portion of these heroes have not received any individualized changes to minimize the environmental differences between PBT & the regular modes of play.
  • Approximately 20 heroes have received significant changes.

General (PBT)[ | ]

  • All Heroes in this mode now have an in-game summary on the hero pick screen that details significant changes to them (when compared to regular modes of play).
  • Caldavar (PBT)
    • Rune spawn location for the bottom rune has been moved upwards such that it is between the set of ramps in the river.
  • File:Golem Bosses.jpg Golem Bosses
    • No longer has the 15-minute restriction for applying the siege-related buff when killing 2 Golem Bosses within 3 minutes of each other.
    • Siege-related buff now expires when healing is finished if it is impossible for you to kill another Golem in the next 3 minutes.
      • This can happen when the enemy team kills the other Golem or if the other Golem is already dead when you kill yours.
    • Adjusted Golem respawn timer to visibly have 8 "pips" instead of 10, 1 for each minute.
  • Tower Bounty Adjustments
    • Killer Bounty decreased from 460/510/560/610 Gold to 300 Gold.
    • Team Bounty (per player) changed from 150/200/300/350 Gold to 175/225/275/325 Gold.
      • Total Bounty for the team if a player from your team kills the tower changed from 1060/1310/1760/2010 Gold to 1000/1200/1400/1600 Gold.
    • Team Bounty (per player) if your ally faction kills the tower changed from 265/325/440/500 Gold to 180/220/260/300 Gold.
      • Total Bounty for the team if your ally faction kills the tower changed from 1325/1468/1980/2255 Gold to 900/1100/1300/1500 Gold.
    • Denied Bounty (per player) decreased from 133/163/220/250 Gold to 90/110/130/150 Gold.
  • Other Building Bounty Adjustments
    • Melee and Ranged Barracks: Killer Bounty increased from 100 Gold to 200 Gold.

Hero Pool (PBT)[ | ]

  • A portion of heroes were re-added to the hero pool.
  • Moderate or Major Changes:
    • Accursed Accursed
    • Balphagore Balphagore
    • Deadwood Deadwood
    • Ichor Ichor
    • Madman Madman
    • Nomad Nomad
    • Tremble Tremble
    • War Beast War Beast
  • Minor changes:
    • Salomon Salomon
    • Swiftblade Swiftblade

Hero Changes (PBT)[ | ]

Accursed Accursed
Strength: 23 + 2.5 per level (Primary)
Agility: 17 + 1.5 per level
Intelligence: 21 + 2.0 per level
Movement Speed: 310
Attack Range: Melee
Starting Attack Damage: 55-65
Starting Armor: 2.0
  • Accursed Cauterize Cauterize
    Range: 800
    Mana Cost: 50/60/70/80
    Cooldown: 5 seconds
    • Target an enemy to deal 100/150/200/250 Magic Damage to them, and deal 75/100/125/150 Magic Damage to self.
  • Accursed Fire Shield Fire Shield
    Range: 500
    Radius: 700
    Mana Cost: 120
    Cooldown: 10 seconds
    • Activate to remove Debuffs from self and apply a shield for 15 seconds that absorbs up to 100/150/200/250 damage. If the shield hits its limit or if reapplied on a target that still has it, it explodes and deals 100/150/200/250 Magic Damage to nearby enemies within radius.
  • Accursed Sear Sear
    • Passively causes your attacks and abilities to apply Sear to enemies for 2.5 seconds, applying a 8/12/16/20% Movement Speed Slow and a 8/12/16/20 Attack Speed Slow. Allies attacking enemies affected by Sear grant them a bonus 15% Movement Speed and 10/20/30/40 Attack Speed for 4.5 seconds.
  • Accursed Flame Consumption Flame Consumption
    Cooldown: 60 seconds
    • Activate to remove Debuffs from self, negate Damage, and convert 10/20/30% of the negated Damage to Health gained for 4/5/6 seconds.
Balphagore Balphagore
Strength: 24 + 2.5 per level (Primary)
Agility: 12 + 1.2 per level
Intelligence: 26 + 2.6 per level
Movement Speed: 300
Attack Range: Melee
Starting Attack Damage: 55-57
Starting Armor: 2.52
  • File:Balphagore Tenderizer.jpg Tenderizer
    Range: 600
    Radius around Balphagore: 1200
    Mana Cost: 100
    Cooldown: 18/14/10/6 seconds
    • Target an ally to heal them, or target an enemy to deal Magic Damage to them for 10/16/22/28 per unit in radius, to a max of 15 units. Max Heal/Magic Damage of 150/240/360/420.
  • Balphagore Corpse Conversion Corpse Conversion
    Range: 800
    Mana Cost: 70/80/90/100
    Cooldown: 18 seconds
    • Passively grants you the ability to consume corpses by walking over them. Each corpse heals 10/15/20/25 Health.
    • Target an enemy unit or structure to send 2/3/4/5 Minions to attack them for 15 seconds.
    • Minions have 250 Health, deal 15/20/25/30 Physical Damage per attack, have 4 Magic Armor, 400 Movement Speed, and an attack cooldown time of 1.25 seconds. They apply a stacking 1/2/3/4% MS Slow on attack, up to 6 stacks.
  • File:Balphagore Butcher's Cloth.jpg Butcher's Cloth
    Radius: 900
    • Passively grants 2/3/4/5 Magic Armor to ally units in radius.
    • This can be toggled to swap the aura for -2/3/4/5 Magic Armor to nearby enemies
  • File:Balphagore Belly of the Beast.jpg Belly of the Beast
    Radius: 1000
    Mana Cost: 150
    Cooldown: 120/100/80 seconds
    • Places buff on Balphagore for 15 seconds. This can be purged.
    • Deals Magic Damage to enemies each time they cast a spell, based on 1.25/1.5/1.75x the mana used to cast the spell.
    • Leaves a corpse at the feet of the caster.
Behemoth Behemoth
  • Behemoth Enrage Enrage
    • No longer has a leap subability.
Deadwood Deadwood
Strength: 25 + 2.7 per level (Primary)
Agility: 16 + 1.5 per level
Intelligence: 16 + 1.5 per level
Movement Speed: 300
Attack Range: Melee
Starting Attack Damage: 56-61
Starting Armor: 2.9
  • Deadwood Rotten Grasp Rotten Grasp
    Range: 1300
    Radius: 200
    Mana Cost: 90/100/110/120
    Cooldown: 13 seconds
    • Target a position to apply Rotten Grasp to enemies in the radius after a 2 second delay. Rotten Grasp inflicts 100/150/200/250 Physical Damage over its duration, Immobilizes, and -1/-2/-3/-4 Armor for 1.5/2/2.5/3 seconds.
  • Deadwood Uproot Uproot
    Range: 500
    Radius: 700
    Mana Cost: 120
    Cooldown: 10 seconds
    • Activate to pull a tree from the ground, gaining 15/30/45/60 Damage for 4 attacks.
    • While holding a tree, target an enemy unit to throw the tree at it, dealing 60/80/100/120 Physical Damage and applying a 70% Movement Speed Slow for 1.5 seconds. The tree will automatically be used on your final attack if you are still holding it.
  • File:Deadwood Petrified Bark.jpg Petrified Bark
    • Passively gains a 75% Chance to Deflect 30/40/50/60 Physical Damage from incoming autoattacks.
  • Deadwood Willowmaker Willowmaker
    Range: 150
    Mana Cost: 75/100/125
    Cooldown: 60/40/20 seconds
    • Target an enemy unit to attack them with a 3x Critical Strike and apply a 1.5 second Stun.
    • The target will have their passives broken for 5/6/7 seconds.
Empath Empath
  • Empath As One As One
    • In addition to its current effects, now grants 40/60/80 Attack Speed.
    • Attack Damage bonus changed from 30/60/90 to 40/60/80.
Engineer Engineer
  • Engineer The Keg The Keg
    • Movement Speed Slow magnitude increased from 20% to 50%.
    • Magic Damage reduced from 100/150/200/250 to 80/130/180/230.
  • Engineer Steam Turret Steam Turret
    • Targeting Algorithm now defaults into "Hero" mode.
    • Engineer can now destroy his own turret by attacking it.
Forsaken Archer Forsaken Archer
  • File:Forsaken Archer Skeletal Army.jpg Skeletal Army
    • Now applies a 30% Movement Speed Slow for 4 seconds to enemies hit by the wave.
    • Skeletons now die in the proper number of hits from heroes.
Hammerstorm Hammerstorm
  • Hammerstorm Hammer Throw Hammer Throw
    • No longer applies a Movement Speed Slow.
    • Now applies a Stun for 2 seconds instead.
Hellbringer Hellbringer
  • Hellbringer Summon Malphas Summon Malphas
    • Malphas' Base Attack Time reduced from 2.0 to 1.7.
    • Malphas no longer has a chance to deal bonus damage and apply a Movement Speed Slow on attack.
    • Malphas now passively deals 20/40/60 Superior Magic Damage per second to nearby enemies.
Ichor Ichor
Strength: 26 + 3.2 per level (Primary)
Agility: 20 + 1 per level
Intelligence: 24 + 1.5 per level
Movement Speed: 310
Attack Range: 150
Starting Attack Damage: 45-51
Base Armor: 4.1
  • File:Ichor Whiplash.jpg Whiplash
    Range: 700
    Radius: 150
    Health Cost: 60/70/80/90
    Cooldown: 3 seconds
    • Target an area to deal 60/80/100/120 Magic Damage and apply a stacking 6/8/10/12% Movement Speed Slow to enemies in it for 6 seconds. Ichor is healed for 60/70/80/90 Health if at least 1 enemy is hit. Slow stacks up to 8 times.
      • Health Cost is taken as non-lethal True Damage.
  • File:Ichor Blood Bubble.jpg Blood Bubble
    Radius: 300
    Health Cost: 80/100/120/140
    Cooldown: 9/8/7/6 seconds
    • Upon use begins growing a bubble which explodes after a 1.5 second delay, dispelling debuffs from self and dealing 70/140/210/280 Magic Damage to enemies within 300 range.
  • Health Cost is taken as non-lethal True Damage.
  • Ichor Saint's Blood Saint's Blood
    • Passively reduces any damage instance equal to or above 50 by 10/15/20/25%.
      • Damage is reduced before any mitigation effects.
  • File:Ichor Mitosis.jpg Mitosis
    Radius: 800
    Mana Cost: 150/200/250
    Cooldown: 100/90/80 seconds
    • Shoots a projectile towards every ally hero within radius which applies Mitosis to them for up to 30 seconds.
    • Allies with Mitosis gain the current level of Saint's Blood and will replicate your ability casts provided they are within range, dealing 40/50/60% of damage.
Madman Madman
Strength: 16 + 2 per level
Agility: 14 + 3.0 per level (Primary)
Intelligence: 15 + 1.8 per level
Movement Speed: 290
Attack Range: Melee
Starting Attack Damage: 50-60
Starting Armor: 1.33
  • The Madman Stalk Stalk
    Radius: 175
    Mana Cost: 60
    Cooldown: 12/10/8/6 seconds
    • Activate to gain Stalk for 4 seconds.
    • Stalk grants you Stealth with a 0.25 second fade time and Haste. While Stalk is active, you deal 60/80/100/120 Magic Damage to any enemy you pass through.
  • The Madman Barrel Roll Barrel Roll
    Radius: 350
    Mana Cost: 50/60/70/80
    Cooldown: 10 seconds
    • Activate to disjoint projectiles and become Invulnerable for 0.2 seconds.
    • Enemies in the area suffer -2/-3/-4/-5 Armor and receive a 30/40/50/60% Movement Speed Slow for 3.5 seconds.
  • The Madman Gash Gash
    Cooldown: 8/6/4/2 seconds
    • When off cooldown, your next attack deals a 1.5x Critical Strike and puts this skill on cooldown.
  • The Madman Berserk Berserk
    Mana Cost: 80
    Radius: 400
    Cooldown: 100/80/60 seconds
    • Activate to channel for up to 3/4/5 seconds. Madman is Stealthed and CC immune during this time.
    • While channeling, Madman auto-attacks all nearby enemy heroes once per second.
Nomad Nomad
Strength: 18 + 1.5 per level
Agility: 22 + 2.8 per level (Primary)
Intelligence: 20 + 2.0 per level
Movement Speed: 295
Attack Range: Melee
Starting Attack Damage: 54-62
Starting Armor: 2.5
  • Nomad Sandstorm Sandstorm
    Mana Cost: 120
    Cooldown: 60/45/30/15 seconds
    • Activate to envelop the Nomad in a Sandstorm for 4 seconds, gaining 8/12/16/20% Movement Speed and Unrevealable Stealth with a 0.5 second fade time. This effect cannot be dispelled.
    • Nomad does not reveal himself while attacking.
  • Nomad Mirage Strike Mirage Strike
    Range: 550
    Mana Cost: 90
    Cooldown: 16/14/12/10 seconds
    • Grants True Strike and Mirage Strike. Target an enemy to have you or an illusion charge at it.
    • True Strike deals 80/120/160/200 bonus Physical Damage on impact and grants 20/40/60/80 Attack Speed for 3 seconds.
    • Mirage Strike deals 60/80/100/120 bonus Physical Damage and grants you Stealth for 3 seconds.
  • Nomad Wanderer Wanderer
    • Passively gains 5 charges per second, up to a max of 100 charges.
    • When you have at least 20 charges, grants attacks bonus critical hit damage based on charges, up to a max of a 1.4/1.6/1.8/2x crit.
    • Consumes charges in the process.
    • When not visible to the enemy team, you gain 4/8/12/16% Movement Speed and your charge gain rate is increased to 40 charges per second.
    • Only consumes half the charges when attacking non-hero units.
    • Illusions will inherit your current amount of charges.
  • Nomad Edge Counter Edge Counter
    Range: 1000
    Radius: 200
    Mana Cost: 100/125/150
    Cooldown: 60/50/40 seconds
    • On activation, enters a 1 second state of ascension. If struck by an attack or spell during this state, the Nomad counterattacks with a massive shockwave, inflicting 2/2.5/3 seconds Stun and 200/310/420 Magic Damage.
    • Dispels Stuns and debuffs when the shockwave is released.
Nymphora Nymphora
Pestilence Pestilence
  • Pestilence Flight Flight
    • Cooldown decreased from 14 seconds to 10 seconds.
    • The full cooldown of the skill now starts after the Movement Speed bonus state expires.
    • The leap portion of the ability goes on a 3 second cooldown while receiving damage from a player-controlled source.
Salomon Salomon
Strength: 22+ 3.0 per level (Primary)
Agility: 16 + 2.3 per level
Intelligence: 18 + 1.6 per level
Movement Speed: 300
Attack Range: Melee
Starting Attack Damage: 52-60
Starting Armor: 2.0
  • Salomon Wish for Power Wish for Power
    Mana Cost: 70/80/90/100
    Cooldown: 20 seconds
    • Activate to summon 8 Orbs of Power that rotate around Salomon, dealing 30/40/50/60 Magic Damage per second for up to 10 seconds.
    • If the orbs collide with an enemy hero, they will explode, dealing 15/30/45/60 Magic Damage per Orb for a max of 120/240/360/480 Magic Damage.
  • Salomon Avenging Leap Avenging Leap
    Range: 450
    Mana Cost: 50
    Cooldown: 20 seconds
    • Target an enemy to leap to it, dealing 40/80/120/160 Magic Damage and applying a 20% Movement Speed Slow for 1.5/2/2.5/3 seconds.
  • Salomon Wish for Wealth Wish for Wealth
    Range: 600
    Cooldown: 60 seconds
    • Passively grants 5/10/15/20 bonus Gold for every enemy non-hero, non-boss unit you kill.
    • Activate to transmute a non-hero unit and grant a bonus 30/60/90/120 Gold.
  • Salomon Wish for Revenge Wish for Revenge
    Mana Cost: 50/100/150
    Cooldown: 80/70/60 seconds
    • Activate to transform you into an avatar for 30 seconds.
    • Avatar form gains a bonus 40/60/80 Health Regeneration, 4/8/12 Mana Regeneration.
    • The cooldowns of Salomon Wish for Power Wish for Power and Salomon Avenging Leap Avenging Leap lowered to 5 seconds for the duration.
Swiftblade Swiftblade
Strength: 20 + 2.2 per level
Agility: 26 + 2.5 per level (Primary)
Intelligence: 15 + 1.5 per level
Movement Speed: 295
Attack Range: Melee
Starting Attack Damage: 48-52
Starting Armor: 4.0
  • Swiftblade Blade Frenzy Blade Frenzy
    Radius: 250
    Mana Cost: 120/110/100/90
    Cooldown: 30/25/20/15 seconds
    • Activate to enter Blade Frenzy for 5 seconds, dealing 80/100/120/140 Magic Damage per second to nearby enemies.
    • Dispels buffs, debuffs, grants Magic Immunity, and lowers attack damage for self by 50% for the duration.
  • Swiftblade Counter Attack Counter Attack
    Cooldown: 10/8/6/4 seconds
    • Passively gives a 40% chance to counter-attack if attacker is an enemy hero.
  • Swiftblade Way of the Sword Way of the Sword
    • Passively grants a 15/20/25/30% chance of dealing 1.75x Critical Strike
  • Swiftblade Swift Slashes Swift Slashes
    Range: 400
    Radius: 400
    Mana Cost: 200/275/350
    Cooldown: 120/100/80 seconds
    • Target an enemy unit to apply a Mini-Stun and Swift Slash it, becoming invulnerable and dealing 200 Physical Damage and teleporting to it. Randomly Swift Slashes to a total of 3/6/9 targets. Regular autoattack instances can trigger while Swift Slashing.
Tremble Tremble
Strength: 17 + 2.0 per level
Agility: 18 + 2.5 per level (Primary)
Intelligence: 18 + 2.0 per level
Movement Speed: 280
Attack Range: Melee
Starting Attack Damage: 50-56
Starting Armor: 2.2
  • Tremble Dark Swarm Dark Swarm
    Range: 600
    Radius: 300
    Mana Cost: 90/100/110/120
    Cooldown: 12 seconds
    • Upon use summons a swarm of bugs for 5 seconds. Enemies within the swarm take 30/50/70/90 Physical Damage per second, while Tremble gains 50% Evasion for the duration.
    • Deals half damage to structures.
  • Tremble Terrorform Terror Mound
    Range: 1000
    Radius: 400
    Mana Cost: 50
    Cooldown: 0 seconds
    • Target a location to build an invulnerable Terror Mound there.
    • While in the Terror Mounds, you gain 10/20/30/40% Movement Speed, 2/4/6/8 Health Regeneration, Unitwalking, and Stealth with a 2 second fade time.
    • Maximum of 3/6/9/12 Terror Mounds.
    • Has 2 charges with a 30 second refresh time.
  • Tremble Impalers Impalers
    • Passively applies -3/-4/-5/-6 Armor and a 15/20/25/30% MS Slow to enemy units and structures on attack
  • File:Tremble Insect Sting.jpg Insect Sting
    Range: 500
    Mana Cost: 125/175/250
    Cooldown: 80/70/60 seconds
    • Hurls Shudder at target unit. Upon impact, applies Insect Sting for 1.5 seconds and spawns Shudder.
    • Shudder's attacks deal 50/90/130 Physical Damage and re-apply Insect Sting for 1.5 seconds. Shudder lasts until it attacks 8 times or 15 seconds. Deals half damage to structures.
    • Shudder has an attack cooldown of 1 second, max movement speed, and is killed when attacked 4 times. Target is Sighted and Revealed while Shudder is alive.
    • Insect Sting: 30/45/60% Movement Speed Slow, 30/45/60 Attack Speed Slow, Restrained.
War Beast War Beast
Strength: 15 + 1.5 per level
Agility: 24 + 3.0 per level (Primary)
Intelligence: 15 + 1.6 per level
Movement Speed: 305
Attack Range: Melee
Starting Attack Damage: 61-66
Starting Armor: 4
  • File:War Beast Hellhounds.jpg Hellhounds
    Mana Cost: 100
    Cooldown: 30 seconds
    • Activate to summon 2 Hellhounds.
    • Hellhounds have 400 Health, deal 15/25/35/45 Damage, 2 Armor, and have a 30% chance to Critical Strike for 1.2/1.4/1.6/1.8x damage.
  • War Beast Battle Cry Battle Cry
    Mana Cost: 40
    Cooldown 60/50/40/30 seconds
    • Activate to receive 15/30/45/60 bonus Attack Speed and 20 extra Attack Speed for each other unit under your control for 12 seconds.
    • All of the non-hero units you control receive 10/15/20/25 bonus Attack Speed instead.
  • File:War Beast Primal Bloodthirst.jpg Primal Bloodthirst
    Radius: 650
    • Passively grants Melee allies within range 15/20/25/30% Lifesteal and Ranged allies 2.5/5/7.5/10% Lifesteal.
    • Can be switched between hero-only and normal mode.
  • War Beast Metamorphosis Metamorphosis
    Mana Cost: 50
    Cooldown 140/120/100 seconds
    • Activate to transform for 20 seconds.
    • Activated form reduces your base attack time from 1.7 to 1.4 seconds, grants a 40% 1.6/1.8/2x critical strike chance, 100/200/300 bonus Health, 1000 sight range at night, unitwalking, and increases Movement Speed of self and all units you control by 20/40/60%.
Wretched Hag Wretched Hag
  • Wretched Hag Bat Blast Bat Blast
    • Damage type changed from True to Superior Magic.
    • Damage increased from 300/400/500 to 300/450/600.

Items (PBT)[ | ]

New Item Portal Key Portal Key 2250 Gold
Range: 900
Mana Cost: 75
Cooldown: 25 seconds
  • Teleport self to target position.
  • Cooldown of 3 seconds is applied to Portal Key if damaged by a player controlled unit.
Shieldbreaker Shieldbreaker
  • Passive on-attack effects changed to apply -5 Armor for 4 seconds.
  • Attack Speed bonus decreased from 35 to 30.
New Item Harkon's Blade Harkon's Blade
  • Recipe: Shieldbreaker Shieldbreaker 3000 Gold + Acolyte's Staff Acolyte's Staff 2500 Gold = 5500 Gold Total
  • Grants: +35 Attack Damage, +30 Attack Speed, +25 Intelligence.
  • On attack, applies Broken Armor to the target for 4 seconds, reducing their Armor by 5.
  • Toggle to change your Attack Type to be Magic Damage and apply Harkon's Blade to the target for 4 seconds, reducing their Magic Armor by 5.
    • Each attack costs 50 Mana while active.
New Item Amulet of Exile Amulet of Exile
New item Bloodborne Maul Bloodborne Maul
  • Recipe: Axe of the Malphai Axe of the Malphai 2500 Gold + Bolstering Armband Bolstering Armband 450 Gold + Recipe 1350 Gold = 4300 Gold Total
  • Grants: +40 Strength.
  • When damaged, gains 1 charge for every 12 health lost, up to a max of 250 charges. Each charge grants 1 bonus True Damage to your attacks against non-structure enemies.
  • Loses 10 charges per second after 4 seconds of not taking any damage.
  • Effects of this item do not stack and propagate to illusions for 33% of power.
New item Fortified Bracer Fortified Bracer
  • Recipe: Pretender's Crown Pretender's Crown 180 Gold + Crushing Claws Crushing Claws 150 Gold + Recipe 175 Gold = 505 Gold Total
  • Grants: +6 Strength, +3 Agility, +3 Intelligence, +2 Health Regeneration.
New item Soulscream Ring Soulscream Ring
  • Recipe: Pretender's Crown Pretender's Crown 180 Gold + Duck Boots Duck Boots 150 Gold + Recipe 125 Gold = 455 Gold Total
  • Grants: +5 Damage, +3 Strength, +6 Agility, +3 Intelligence.
New item Whispering Helm Whispering Helm
  • Recipe: Hungry Spirit Hungry Spirit 1000 Gold + Helm of the Victim Helm of the Victim 900 Gold = 1900 Gold Total
  • Grants: +20 Damage, + 15% Lifesteal, +5 Armor, +3 Health Regeneration.
  • Active: Dominates the target, taking control of it and switching its team permanently. The unit gains 1 Mana Regen and bonus Damage and Movement Speed equal to 25% of your own.
    Range: 700
    Mana cost: 25
    Cooldown: 300 seconds
Brutalizer Brutalizer
  • Recipe changed to consist of Slayer Slayer 2000 Gold + Bolstering Armband Bolstering Armband 450 Gold + Recipe 750 Gold = 3200 Gold Total
  • Passive bonuses changed to grant +8 Strength and +40 Attack Damage.
  • Bash cooldown reduced from 3.5 seconds to 2.5 seconds.
Dust of Revelation Dust of Revelation
  • Cost increased to 200 Gold.
  • Now grants 2 charges per purchase instead of 1.
Genjuro Genjuro
  • Attack out of stealth now applies a 50% Movement Speed Slow for 2 seconds.
Savage Mace Savage Mace
  • Moved from the Morph Attack to the Combative category.
Stormspirit Stormspirit
  • Can now also target ally heroes.
Thunderclaw Thunderclaw
  • Magic Damage per impact increased from 120 to 150.
Void Talisman Void Talisman
  • Now grants full Physical Immunity.
  • +40% Magic Damage taken has been changed to be -5 Magic Armor.
Wingbow Wingbow
  • Evasion reduced from 50% to 33%

Design[ | ]

Heroes (Regular Modes)[ | ]

Empath Empath
  • Empath As One As One
    • In addition to its current effects, now grants 40/60/80 Attack Speed.
    • Attack Damage bonus changed from 30/60/90 to 40/60/80.
Keeper of the Forest Keeper of the Forest
  • Keeper of the Forest Animate Forest Animate Forest
    • Animated Trees no longer have a 40 second duration. Instead, this ability can now have up to a max of 4 trees up at the same time.
    • Animated Trees from the Keeper of the Forest Strength in Numbers Strength in Numbers skill do not count towards this limit.
    • Animated Tree's Attack Damage increased from 25 to 30.
  • Keeper of the Forest Strength in Numbers Strength in Numbers
    • Attack Speed bonus per Animated Tree increased from 4/8/12/16 to 5/10/15/20.
    • Animated Tree's Attack Damage increased from 25 to 30.
Klanx Klanx
  • Klanx B.A.N.G. B.A.N.G.
    • Mana Cost decreased from 65 to 50.
    • Recharge rate improved from once every 8 to every 6 seconds.
  • Klanx Lackey Lackey
    • Staff of the Master Staff of the Master Magic Damage bonus increased from 20 to 30.
    • Cooldown decreased from 4/3/2/0 to 3/2.25/1.5/0 seconds.
Magebane Magebane
  • Strength gain per level increased from 1.7 to 2.2.
  • Agility gain per level increased from 2.8 to 3.5.
  • Magebane Mana Rift Mana Rift
    • Magic Damage based on missing mana increased from 90/110/130% to 90/120/150%.
Tarot Tarot
  • Starting Strength increased from 16 to 18.
  • Strength gain per level increased from 2 to 2.4.
  • Movement Speed increased from 295 to 300.
Vindicator Vindicator
  • Starting Strength increased from 17 to 18.
  • Intelligence gain per level increased from 2.5 to 2.8.
  • Vindicator Glyph of Silence Glyph of Silence
    • Movement Speed Slow radius decreased from 1000 to 300.
    • Movement Speed slow changed from being based on distance (5% minimum, 30% maximum) to a static 60% slow that lingers for 1 second.

Items (Regular Modes)[ | ]

  • Bloodborne Maul Bloodborne Maul
    • Health loss requirement for each charge increased from 10 to 12.


Matchmaking Maps & Modes[ | ]

  • Champions of Newerth (CoN)
    • Map: Forests of Caldavar
    • Mode: Counter Pick

New Content[ | ]

Icon Four SymbolsThe Four Symbols[ | ]

The Four Symbols were thought to be mythological creatures who dwelled among the constellations, but as the future of Newerth teeters on the brink of disaster, these honorable beings reveal themselves to be not only real, but also incredibly powerful.
The Azure Dragon of the East is linked to the cleansing rebirth of spring and its clear blue waters, which she uses in copious amounts from her dragon cannon to purge Newerth of anything unjust. Her benevolence and delivery of good fortune is a blessing to those who follow the path of honor, and a bane to those who stray from it.
The White Tiger of the West embodies the transitional season of autumn, when crops are harvested and preparations are made to defend against the coming winter. While she is more than happy to assist and guide her people in those tasks, she never falters in her true purpose: vigilance against the terrors -- both physical and spiritual -- who lurk in the growing shadows of fall. Her element is metal, and her enchanted, razor-sharp claws never grow dull when reaping a full harvest of forage...or corrupted enemies.

General[ | ]

Carhop Tarot is legendary for her speedy service, sassy banter, and uncanny ability to guess every customer's order before they even see the menu. Sure, sometimes she's too busy showing off her server skills to care if her guess is actually right, and she's always zipping off to the next customer before anyone can complain about no ketchup, too much ketchup, or getting blasted in the face by a burger -- but she'll always be back to collect her tips. Order up!
The Cruxlords and Artificers may be extremely efficient at destroying physical planets, but they are woefully inept at eliminating the concepts that allow civilizations to survive and thrive -- tenets like truth, compassion, and forbearance. These are invisible to the physical senses and alien sensors, yet they are as real as the shards and dust floating through space after the Fulcrums do their heinous work, and they have drawn together across galaxies to form the being known as Nebula. Completely pure and virtuous, Nebula requires no effort to resist evil, respect life, and work for the good of others, for those are its default path. However, it also knows the truest way to show compassion for other is to allow them to live their lives, an opportunity that will be lost should the Cruxlords and Artificers prevail. Because of this, Nebula must bring all of its celestial power to the fight against these monsters and add their dust and ash to the incalculable pile they've already created.

Bug Fixes & Optimizations[ | ]

General[ | ]

  • Connectivity errors regarding Matchmaking (e.g. team roster errors and disconnect errors after finding a match when queuing in Matchmaking) are now fixed.


PBT[ | ]

  • Base Gold bounty value is now properly set to 200 Gold for a hero kill.
    • Was mistakenly set to 350 Gold due to a mismerge.
Hellbringer Hellbringer
  • Malphas' AI is now more robust and responsive.
Plated Greaves Plated Greaves
  • Now only gains charges when attacked by heroes.

Heroes[ | ]

Calamity Calamity
Monkey King Monkey King
  • Monkey King Illusive Dash Illusive Dash: when the second activation state expires, it no longer performs its second Illusive Dash automatically if Monkey King is Silenced or Restrained/Immobilized (in addition to if Monkey King is Stunned).
    • Fix applies for PBT & regular modes.
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