Version 4.5.2

From Heroes of Newerth Wiki
Jump to: navigation, search

Design[edit | edit source]

Matchmaking[edit | edit source]

  • MMR gain and loss will now be adjusted accordingly if there is a high Rank/MMR disparity between your own Rank/MMR and either the highest or lowest player Rank/MMR on your own team.
  • 5-queue teams can no longer be matched with opposing teams that contain more than 1 solo queue player.
  • Therefore, the only options that 5-queue teams can be matched with are:
    • 5-queue
    • 4-queue + solo queue player
    • 3-queue + 2-queue
    • 2-queue + 2-queue + solo queue player

Leaver Strike System[edit | edit source]

  • The Leaver Strike System will have significantly harsher punishments for leavers.
    • Strike 1: A warning is issued to the Player in the form of a popup window.
    • Strike 2: Player is unable to use matchmaking for 4 hours (up from 1 hour)
    • Strike 3: Player is unable to use matchmaking for 4 hours
    • Strike 4 and Above: Player is unable to use matchmaking for 24 hours (up from 10 hours)
    • After 10 days without leaving a match, one strike is removed from the player's account.

User Interface[edit | edit source]

  • In the appropriate UI windows, the "Yes/Accept" button is now on the left side, while the "No/Reject" button is now on the right side.

Report-A-Player (RAP)[edit | edit source]

  • Submitting a report now requires a minimum of 1 character.
    • Prevents empty reports from occurring and reduces the number of false reports submitted.

General[edit | edit source]

  • Concede Votes
    • Now requires 4 votes at the 15 minute mark (instead of the 25 minute mark) to pass the vote.
    • Now requires only 3 votes at the 30 minute mark to pass the vote.
  • Pauses
    • Time before enemy team can Unpause the game decreased from 60 seconds to 45 seconds.
    • Maximum pause time per pause instance decreased from 10 minutes to 5 minutes.
    • Max number of pause instances per team decreased from 3 to 2.
  • Gold Changes
    • Melee Lane Creep Gold Bounty increased from 38-44 to 45-55.
    • Ranged Lane Creep Gold Bounty increased from 38-47 to 45-55.
    • Upgraded Lane Creep Gold Bounty decreased from 17-25 to 15-25.
  • Experience Changes
    • Assist Experience Penalty increased from 0/0/10/30/50% to 0/0/20/40/60% for 1/2/3/4/5 real ally heroes within the Experience Proximity of the target.
    • Unshared Experience bounty (worth 12 * the Killed Hero's level) when killing an enemy hero has been removed.
      • Will not affect Casual Mode.

Heroes[edit | edit source]

Apex.jpg Apex
  • Apex Decimate.jpg Decimate
    • Damage decreased from 1/1.5/2/2.5x of your Attack Damage to 0.5/1/1.5/2x of your Attack Damage.
Arachna.jpg Arachna
  • Arachna Precision.jpg Precision
    • 120 bonus Attack Damage limit removed.
Berzerker.jpg Berzerker
  • Berzerker Carnage.jpg Carnage
    • Killing enemy heroes while Carnage is active will now extend Carnage's duration by 5 seconds.
Emerald Warden.jpg Emerald Warden
  • Emerald Warden Overgrowth.jpg Overgrowth
    • Cooldown reduced from 6 seconds to 5 seconds.
Engineer.jpg Engineer
  • Engineer Energy Field.jpg Energy Field
    • Entering and exiting the Energy Field now deals 90 Magic Damage.
      • Was dealing 100 True Damage only upon entering the field (and not upon exiting the field) before this change.
    • No longer a controllable unit (and therefore will not break its behaviour when Multi-Unit Assist is enabled when Engineer stops attacking).
    • Visual size of Energy Field's turret attack projectiles are now larger and slightly slower.
    • Staff of the Master.jpg Staff of the Master effects:
      • Now has 800 Cast Range. Target a location to leap there and then spawn your Energy Field.
      • Energy Field's Attack Damage is also doubled.
Kinesis.jpg Kinesis
Kraken.jpg Kraken
  • Kraken Splash.jpg Splash
    • Physical Damage decreased from 60/120/180/240 to 55/110/165/220.
Parasite.jpg Parasite
  • Parasite Draining Venom.jpg Draining Venom
    • Damage increase and reduction improved from 6/12/18/24% to 9/18/27/36%.
Pestilence.jpg Pestilence
  • Pestilence Gore.jpg Gore
    • Chance to proc increased from 10/15/20/25% to 25%.
    • Bonus Physical Damage increased from 10/20/30/40 to 15/30/45/60.
Pharaoh.jpg Pharaoh
  • Pharaoh Wall of Mummies.jpg Wall of Mummies
    • Can activate again while the Mummies are active to kill them early.
Predator.jpg Predator
  • Base Damage increased from 27-37 to 30-39.
    • Starting Damage, thus, increased from 50-60 to 53-62.
Prophet.jpg Prophet
  • Prophet Raven Form.jpg Raven Form
    • Cooldown reduction rate decreased from 4x to 2/2.5/3x.
Slither.jpg Slither
  • Slither Toxin Ward.jpg Toxin Ward
    • Charge refresh time increased from 3 to 5 seconds.
Thunderbringer.jpg Thunderbringer
Valkyrie.jpg Valkyrie
Vindicator.jpg Vindicator
  • Vindicator Glyph of Silence.jpg Glyph of Silence
    • Number of attacks required to destroy the glyph reduced from 2 to 1.
    • The glyph now grants enemies 10 gold and experience when killed.
Zephyr.jpg Zephyr
  • Strength gain per level decreased from 2.0 to 1.8.

Items[edit | edit source]

  • Lightbrand.jpg Lightbrand & its derivatives no longer have their bonus Spell Damage against non-hero units and grant Magic Lifesteal instead!
  • Furthermore, Grimoire of Power.jpg Grimoire of Power now grants Ability Cooldown Reduction!
Lightbrand.jpg Lightbrand
  • Instead of granting +12% Spell Damage vs. non-hero units, now grants +15% Magic Lifesteal (5% vs. non-hero units).
    • This is a Magic Lifesteal modifier and will not stack with other Magic Lifesteal modifiers.
Frozen Light.jpg Frozen Light
  • Instead of granting +18% Spell Damage vs. non-hero units, now grants +20% Magic Lifesteal (8% vs. non-hero units).
    • This is a Magic Lifesteal modifier and will not stack with other Magic Lifesteal modifiers.
Searing Light.jpg Searing Light
  • Instead of granting +18% Spell Damage vs. non-hero units, now grants +20% Magic Lifesteal (8% vs. non-hero units).
    • This is a Magic Lifesteal modifier and will not stack with other Magic Lifesteal modifiers.
Dawnbringer.jpg Dawnbringer
  • Instead of granting +24% Spell Damage vs. non-hero units, now grants +30% Magic Lifesteal (10% vs. non-hero units).
    • This is a Magic Lifesteal modifier and will not stack with other Magic Lifesteal modifiers.
Grimoire of Power.jpg Grimoire of Power
  • Instead of granting +20% Spell Damage, now grants +25% Magic Lifesteal (10% vs. non-hero units) and +25% Ability Cooldown Reduction.
    • This is a Magic Lifesteal modifier and will not stack with other Magic Lifesteal modifiers.
Bolstering Armband.jpg Bolstering Armband
  • Added to the Outpost.
Dreamcatcher.jpg Dreamcatcher
  • Recipe cost reduced from 800 Gold.png to 600 Gold.png.
Fleetfeet.jpg Fleetfeet
  • Added to the Outpost.
Grave Locket.jpg Grave Locket
  • Reduced the size and intensity of the visual effects of synchronization.
  • Visual effects of synchronization will now only be visible to self and allies.
    • The state of synchronization is still visible to everyone.
Orb of Zamos.jpg Orb of Zamos
  • Reduced the size and intensity of the visual effects of synchronization.
  • Visual effects of synchronization will now only be visible to self and allies.
    • The state of synchronization is still visible to everyone.
Riftshards.jpg Riftshards
  • Bonus Damage based on the target's Max Health will no longer proc against enemy Bosses.
Sand Scepter.jpg Sand Scepter
  • Recipe cost reduced from 700 Gold.png to 500 Gold.png.

Public Beta Test (PBT)[edit | edit source]

  • The PBT Feedback Form at the end of a PBT match has been changed to ask the user 4 different questions!
    • Thank you for filling out these forms in advance! They truly help us more accurately gauge community reception to changes.
  • For this patch, we will be gathering feedback specifically for Pestilence & Tempest. Please play them and fill out the PBT Feedback Form to let us know how you feel about those heroes!
  • Staff of the Master.jpg Staff of the Master Additions (PBT):
    • Note that Rally.jpg Rally, Scout.jpg Scout and Thunderbringer.jpg Thunderbringer will be reverted back to their Regular Mode forms, so they will not have these Staff of the Master effects present in PBT until their PBT forms have been restored at a later date.
Myrmidon.jpg Myrmidon
Nymphora.jpg Nymphora
Parallax.jpg Parallax
Predator.jpg Predator
  • Predator Terror.jpg Terror
    • Staff of the Master.jpg Staff of the Master effects:
      • Predator's ability cooldowns are reset when an enemy hero dies while affected by Terror.
Rally.jpg Rally
  • 24px Rally to Me!
    • Staff of the Master.jpg Staff of the Master effects:
      • Physical Damage increased to 450/550/650.
      • Now grants all allies a 50% Movement Speed bonus for 4 seconds after they teleport to the flag.
Scout.jpg Scout
  • 24px Route Em
    • Staff of the Master.jpg Staff of the Master effects:
      • Magic Damage increased to 250/300/350 + 25% of the target's Current Health.
      • For 3 seconds after impact, can now be activated again to quickly leap to the target.
Thunderbringer.jpg Thunderbringer

Mechanical Changes (PBT Only)[edit | edit source]

  • Gold for hero kills is reduced by a percentage for each additional real ally hero that acts as an Assister past the second real ally hero.
    • Real ally Hero means a non-Heropet, non-Mimic, non-illusion hero.
    • Examples:
      • 1 real Ally Heroes who participated in the Enemy Hero Kill (i.e. just yourself) = 0% Gold Penalty
      • 2 real Ally Heroeswho participated in the Enemy Hero Kill (i.e. yourself and 1 other ally hero Assister) = 0% Gold Penalty
      • 3 real Ally Heroes who participated in the Enemy Hero Kill (i.e. yourself and 2 other ally hero Assisters) = 20% Gold Penalty
      • 4 real Ally Heroes who participated in the Enemy Hero Kill (i.e. yourself and 3 other ally hero Assisters) = 40% Gold Penalty
      • 5 real Ally Heroes who participated in the Enemy Hero Kill (i.e. yourself and 4 other ally hero Assisters) = 60% Gold Penalty

Matchmaking Maps & Modes[edit | edit source]

  • Champions of Newerth (CoN)
    • Map: Forests of Caldavar
    • Mode: Counter Pick
  • Mid Wars
    • Hero Ban
    • All Random
  • Team Deathmatch
    • Blind Ban

New Content[edit | edit source]

Punks of Newerth[edit | edit source]

You can recognize Punk Polly's pieces at a glance -- if an adorable frog is in there somewhere, it's Polly's. She's certain that by covering all of Newerth with the goofy googly eyes, slappy tongues and gorgeous green, she'll bring so much joy to the streets that no one will want to fight anymore. That fact that any rival gangs (and maybe a few Punks) would want to slash her precious froggies is completely baffling to her, and just further proof that they need more cutie patootie frogs in their lives.
Punk Repulsor is the tastemaker for this pack of wild artists, constantly searching for inspirations that will bring about the next hot flavor of graffiti for her crew. Drifting down streets and alleys in her tag chariot, she slashes any pieces she deems unworthy of Newerth's glorious canvas -- even if they came from a Punk -- and highlights the masterpieces worth preserving. The Punks are naturally drawn to her electrifying energy, and when she spots a rival artist with potential to become a Punk, she uses her magnetic personality to draw them close for a private chat. Depending on how that goes, her recruits either join the Punks of Newerth or end up a beautiful splatter on the wall.
  • New Punks of Newerth TP Effect
Tag the map end-to-end with the epic Punks of Newerth TP Effect!

General[edit | edit source]

The prevailing theory among those who dwell in the Frost Fields is that death by hypothermia is somewhat peaceful: you're freezing, then you feel an overwhelming sense of warmth and sleepiness, then you simply fade away. The major flaw with this assumption is that everyone who completes the process is dead and cannot confirm or refute the details. The Soulchiller of the Frost Fields is more than happy to perpetuate this belief, for when her freezing victims see her beautiful form approaching with her playful, mischievous snowflake fairies, they think she brings rescue with her. In truth, her lovely visage conceals an elemental daemon who freezes the exterior of her victims so she can drain their essence at her leisure. Her prey may look like they've simply frozen to death -- perhaps even peacefully -- but inside they are screaming in agony as she slowly extracts their soul.

Bug Fixes & Optimizations[edit | edit source]

General[edit | edit source]

  • Disconnecting from the Chat Server no longer kicks you out of the picking screen.

Heroes[edit | edit source]

Accursed.jpg Accursed
  • Sub Zero Accursed.jpg Sub Zero Accursed's visual attack animation is now synchronized properly with the actual attack impact.
Chronos.jpg Chronos
  • Chronos unintentionally had extra stats in the previous patch. His stats are now properly set to the following values:
    • Base Strength: 22
    • Strength gain per level: 1.4
    • Base Agility: 20
    • Agility gain per level: 2.8
    • Movement Speed: 300
Engineer.jpg Engineer
Fayde.jpg Fayde
  • Fayde Shadow Walk.jpg Shadow Walk now orderdisjoints.
    • Prevents previously queued-up single target spells from bypassing Shadow Walk's single-target immunity.
Goldenveil.jpg Goldenveil
  • Goldenveil Perch.jpg Perch & Plunge activations are now properly disabled when Goldenveil is Immobilized.
Prophet.jpg Prophet
  • Automated Courier & Emote usage will no longer reduce the lifetime of Prophet Raven Form.jpg Raven Form.
Solstice.jpg Solstice
  • Solstice Illuminate.jpg Shining Rays (Solstice Illuminate.jpg Illuminate, daytime) will no longer display its visual effects for the enemy team if Solstice is stealthed & the enemy team does not Reveal Solstice.
Zephyr.jpg Zephyr
  • Zephyr Wind Shield.jpg Wind Shield now properly interacts with sources of True Strike.
  • Zephyr Wind Shield.jpg Wind Shield will no longer take effect against an enemy tower when attacking that enemy tower at melee range.

Items[edit | edit source]

Dreamcatcher.jpg Dreamcatcher
  • Now properly dispels when damaged by enemies except for Lane Creeps (as opposed to dispelling when only taking damage from enemy heroes).
  • No longer triggers Null Stone.jpg Null Stone & other single-target spell negation sources.
    • Instead, now bypasses them completely (like Lex Talionis.jpg Lex Talionis' behaviour).
Soultrap.jpg Soultrap
  • Now properly dispels when damaged by enemies except for Lane Creeps (as opposed to dispelling when only taking damage from enemy heroes).
  • No longer triggers Null Stone.jpg Null Stone & other single-target spell negation sources.
    • Instead, now bypasses them completely (like Lex Talionis.jpg Lex Talionis' behaviour).
Twin Blades.jpg Twin Blades
  • Cooldown is now reset if the second attack is not attempted.
    • Example: if your attack target dies before the second attack is attempted.
Promotional Content