When the Sacred Order cleric discovered that the shapes and hexes used on the profane Hellbourne sacrificial shrines actually harnessed the power to create daemonic energy, he knew that power could be reversed. It could become a destroyer. He immersed himself in the math, the sequences, and the potential for disruptions within. At first he experimented with quill and ink, watching with disbelief as the shapes, when arranged correctly and applied to opposing shapes, destroyed each other. And each time, always, the more perfect geometry was the victor. He moved to solid objects, carving replicas of the Hellbourne shapes into boulders. When confronted with certain sacred geometries by the cleric, the stones split apart as if made of clay. He was ecstatic! Using these shapes to battle the daemonic infrastructure could turn the tide of the war. Then, a revelation: A warrior who accurately mimicked these shapes and carried them with him, on him, within him, would be unstoppable. He began by carving the geometries into his flesh, carefully cleansing the wounds to create scars, but the shapes were too jagged, too imperfect. He knew they would fail when clashing with the flawless Hellbourne symbols. So he took the remaining metal shapes and placed them in the glowing coals of his fire, let them linger until red-hot, and pressed them into his skin to create immaculate brands. He even left a few of the metal symbols embedded in his body to ensure the quality. And it worked. His body was now a weapon, and when he approached the boulders and logs decorated with daemonic symbolism, they crumbled and splintered before him. He fantasized about strolling into Hellbourne territory, smirking as the corrupted landscape was decimated by his mere presence. But then the sacred shapes began to change his body. They grew, twisted, and contorted, taking the flesh with them. The transformation was agonizing but thrilling, for the cleric knew the geometry was aligning his body in the ideal patterns and ratios for maximum destructive power. When the perfection was complete, he felt the power immediately. The sacred energies gathered within him, ready to burst forth at his command. He was even able to replicate his new sequence of shapes, expanding his power exponentially. The Sacred Order praised their new warrior, who would literally reshape the war for the Legion.
Active: Marks the target area and causes an explosion after a 0.5 second delay. The explosion deals 100 Magic Damage to non-hero units or 900 Magic Damage if those non-hero units are player-controlled, or if those units are illusions.
Explosion also destroys trees.
Mana cost: 50
Cooldown: 25 seconds
Arcane Bomb is an early game pickup to deal with enemy illusions and player-controlled non-hero units.
Enemy illusions have a problem of cluttering the screen and making single-target spells & autoattacks much more cumbersome to execute. Arcane Bomb facilitates eliminating this clutter in a pinch.
A new Mid Wars map has been created with the intent of maintaining action throughout the entire game. The overall map has been made smaller to accomplish this, with additional neutral camps added as additional sources of gold.
One 24pxGolem Boss has also been added to replace Transmutanstein & Zorgath with toned down stats, allowing it to be killed earlier in the game and increasing the importance of this point of contention.
The side areas of the map have more trees, creating an environment with additional juke spots and fog of war.
While the geometry of the sacred paradigm can render catastrophic destruction, it can also bring objects together and bind them with nearly unbreakable bonds. Unity is a master of this sorcery, and his ability to serve as a spiritual artisan to augment his abilities and those of his reflections is a powerful counter to the Hellbourne's desire to tear all of Newerth apart.
Although the cleric known as Mimix only recently discovered the destructive power of geometric symbols, this weapon has been known to other beings since the first shapes were scribbled in the dust of creation. Severance is a warrior from the phantom realm, where the spirit and physical are forever fractured, and he brings to Newerth an obsession with separating souls from their mortal prisons. Whether through phantom sorcery or simple, pedestrian brutality, he will shatter these shells and bask in the glory of the souls releasing into his realm.
The Birthday Basher and Cake Snake are a vicious team of party crashers who work together to invade birthday parties and decimate all sweets and presents before stampeding away, leaving splattered plates and sobbing children in their wake as they hunt for the next party to ruin.
The Birthday Basher has an insatiable need to open and gorge upon any wrapped gift it sees, and birthday presents are especially delectable. Children across Newerth ignore their parents' pleas to slow down and relish the anticipation of gift-unwrapping, for the kids know the Birthday Basher is lurking nearby, stalking the presents and preparing to leap into the pile, shredding ribbons, paper, and boxes alike to get at the prizes hidden within. The poor birthday boys and girls may get a brief glimpse of their presents before they're wolfed down by this monster, but then the toys are gone, along with any hope of enjoying the rest of the party.
Birthday party-goers across Newerth live in constant fear of the Cake Snake. This nefarious creature lurks among the balloons, bounce houses, and pinatas at these joyous gatherings, waiting for the perfect moment to burst forth. Its appearance instantly scatters the screaming children and crushes the hopes of the birthday boy or girl, who watches with helpless horror as the Cake Snake uses its grotesquely enlarged spoon and fork to devour all birthday cake, ice cream, cookies, and treats. Then it slithers away, momentarily sated until it finds the next batch of cakes and dreams to destroy.
This page was last edited on 15 August 2018, at 12:02.
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