Version 4.5.3

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New Hero: Mimix.jpg Mimix[edit | edit source]

When the Sacred Order cleric discovered that the shapes and hexes used on the profane Hellbourne sacrificial shrines actually harnessed the power to create daemonic energy, he knew that power could be reversed. It could become a destroyer.
He immersed himself in the math, the sequences, and the potential for disruptions within. At first he experimented with quill and ink, watching with disbelief as the shapes, when arranged correctly and applied to opposing shapes, destroyed each other. And each time, always, the more perfect geometry was the victor. He moved to solid objects, carving replicas of the Hellbourne shapes into boulders. When confronted with certain sacred geometries by the cleric, the stones split apart as if made of clay. He was ecstatic! Using these shapes to battle the daemonic infrastructure could turn the tide of the war.
Then, a revelation: A warrior who accurately mimicked these shapes and carried them with him, on him, within him, would be unstoppable. He began by carving the geometries into his flesh, carefully cleansing the wounds to create scars, but the shapes were too jagged, too imperfect. He knew they would fail when clashing with the flawless Hellbourne symbols. So he took the remaining metal shapes and placed them in the glowing coals of his fire, let them linger until red-hot, and pressed them into his skin to create immaculate brands. He even left a few of the metal symbols embedded in his body to ensure the quality.
And it worked. His body was now a weapon, and when he approached the boulders and logs decorated with daemonic symbolism, they crumbled and splintered before him. He fantasized about strolling into Hellbourne territory, smirking as the corrupted landscape was decimated by his mere presence.
But then the sacred shapes began to change his body. They grew, twisted, and contorted, taking the flesh with them. The transformation was agonizing but thrilling, for the cleric knew the geometry was aligning his body in the ideal patterns and ratios for maximum destructive power. When the perfection was complete, he felt the power immediately. The sacred energies gathered within him, ready to burst forth at his command. He was even able to replicate his new sequence of shapes, expanding his power exponentially. The Sacred Order praised their new warrior, who would literally reshape the war for the Legion.
Strength: 24 + 2.5 per level (Primary)
Agility: 12 + 1.4 per level
Intelligence: 17 + 2.0 per level
Attack Range: Melee
Movement Speed: 300
Armor: 2.7
Attack Damage: 50-54
  • Mimix Fractal Field.jpg Fractal Field
    Radius: 300
    Mana Cost: 90
    Cooldown: 10 seconds
    • Activate to create an explosion of fractals around yourself after a 1.5 second delay, dealing 100/140/180/220 Magic Damage to nearby enemies.
      • Your illusions cast this around themselves.
  • Mimix Wall of Mirrors.jpg Wall of Mirrors
    Range: 600/700/800/900
    Mana Cost: 60
    Cooldown: 16/14/12/10 seconds
    • Target an enemy unit to dash to them. On impact, creates a curved Wall of Mirrors behind the target and applies a 30% Movement Speed Slow for 2 seconds.
      • Your illusions will dash with you.
  • Mimix Echo Strikes.jpg Echo Strikes
    • Passively grants a stacking 30/40/50/60 Attack Speed for 6 seconds whenever you cast a spell.
      • Spells cast by your illusions increase the Attack Speed by 10/15/20/25.
  • Mimix Schism.jpg Schism
    Mana Cost: 120/160/200
    Cooldown: 120/100/80 seconds
    • Activate to split into fractals, creating 2 illusions that follow you for 30 seconds. Illusions deal 50/75/100% Spell and Attack Damage and take 150% Damage.
    • During this time, nearby illusions under your control will attack when you attack and mimic your spellcasts.

Design[edit | edit source]

Forests of Caldavar[edit | edit source]

  • The Easy Camps that are located in the pull camps for the Legion & Hellbourne side are now Medium Camps.

Heroes[edit | edit source]

Berzerker.jpg Berzerker
  • Strength gain per level reduced from 3.5 to 3.2.
Qi.jpg Chi
  • Qi Crippling Puncture.jpg Crippling Puncture
    • Superior Magic Damage decreased from 75/100/125/150 to 30/60/90/120.
    • Movement Speed Slow increased from 30% to 40%.
    • Cooldown decreased from 14 to 12 seconds.
    • Duration rescaled from 2.5/3/3.5/4 seconds to 1.5/2.5/3.5/4.5 seconds.
    • Mana Cost increased from 75 to 70/80/90/100.
  • Qi Enlightenment.jpg Enlightenment
    • Charges removed. Now always triggers on ability casts.
    • Superior Magic Damage reduced from 60% to 10/20/30/40% of the targets Attack Damage.
    • Now also triggers every second of a DoT effect.
Chronos.jpg Chronos
  • Chronos Curse of Ages.jpg Curse of Ages
    • Now has a 1.5 second cooldown.
    • Cooldown is changed to 0 seconds while Chronos is inside his Chronofield.
Drunken Master.jpg Drunken Master
  • Drunken Master 3 Point Strike.jpg 3 Point Strike
    • Damage increased from 250/325/400 to 300/475/650.
    • Damage type changed from True to Physical.
Fayde.jpg Fayde
  • Fayde Shadow Walk.jpg Shadow Walk
    • Mana Cost reduced from 70 to 40.
    • Cooldown reduced from 25/20/15/10 seconds to 20/16/12/8 seconds.
    • Movement Speed Slow increased from 15% to 10/15/20/25%.
    • Now also grants unitwalking.
  • Fayde Reflection.jpg Reflection
    • Duration decreased from 40/50/60 seconds to 20/40/60 seconds.
Flint Beastwood.jpg Flint Beastwood
  • Flint Beastwood Dead Eye.jpg Dead Eye
    • Attack Range and Vision increase improved from 100/150/200/250 to 100/200/300/400.
Gemini.jpg Gemini
  • Strength, Agility and Intelligence gain per level increased from 2.5 to 2.6.
  • Gemini Twin Breath.jpg Twin Breath
    • Mana Cost decreased from 90/100/110/120 to 80/90/100/110.
    • Cooldown decreased from 14 to 12 seconds.
  • Gemini Twin Fangs.jpg Twin Fangs
    • Mana Cost decreased from 100 to 90.
    • Cooldown decreased from 14 to 12 seconds.
Lodestone.jpg Lodestone
Pandamonium.jpg Pandamonium
  • Pandamonium Face Smash.jpg Face Smash
    • While active, Pandamonium now also gains 50% Damage Reduction.
Magebane.jpg Magebane
  • Strength gain per level decreased from 2.2 to 2.0.
Monkey King.jpg Monkey King
  • Strength gain per level decreased from 1.8 to 1.7.
  • Agility gain per level decreased from 2.8 to 2.5.
Nomad.jpg Nomad
  • Agility gain per level increased from 2.6 to 2.9.
  • Nomad Wanderer.jpg Wanderer
    • Critical Hit multiplier decreased from 1.4/1.8/2.2/2.6 to 1.3/1.6/1.9/2.2.
  • Nomad Edge Counter.jpg Edge Counter
    • Magic Damage increased from 200/350/500 to 250/500/750.
    • Stun duration decreased from 2/2.5/3 seconds to 2 seconds.
Parallax.jpg Parallax
  • Strength gain per level increased from 1.7 to 1.9.
  • Parallax Ionic Dash.jpg Ionic Dash
    • Magic Damage increased from 75/95/115/135 to 75/105/135/165.
Prophet.jpg Prophet
  • Prophet Raven Form.jpg Raven Form
    • Vision granted to enemies when you attack or use skills increased from 2 to 3 seconds.
    • Taking damage from enemies while in Raven Form will remove the 15% movement speed bonus for 3 seconds.
Swiftblade.jpg Swiftblade
  • Swiftblade Blade Frenzy.jpg Blade Frenzy
    • Damage penalty reduced from 80/60/40/20% to 50/40/30/20%.
Vindicator.jpg Vindicator
  • Intelligence gain per level reduced from 2.8 to 2.6.
  • Vindicator Glyph of Silence.jpg Glyph of Silence
    • Slow linger time reduced from 1 to 0.5 seconds.
    • Movement Speed Slow reduced from 60% to 50%.
War Beast.jpg War Beast
  • War Beast Summon Hellhounds.jpg Summon Hellhounds
    • Duration of Hellhounds increased from 55 seconds to infinite.
      • Still a limit of 2 Hellhounds active at the same time.
    • Hellhound Health decreased from 500 to 400.
    • Hellhound Attack Damage decreased from 25/35/45/55 to 15/25/35/45.
    • Hellhound Critical Hit chance increased from 10/20/30/40% to 30%.
    • Hellhound Critical Hit multiplier rescaled from 1.5x to 1.2/1.4/1.6/1.8x.

Items[edit | edit source]

New Supportive Item Arcane Bomb.jpg Arcane Bomb
  • Recipe: Neophyte's Book.jpg Neophyte's Book (1000 Gold.png) + Major Totem.jpg Major Totem (540 Gold.png) + Recipe (250 Gold.png) = Total 1790 Gold.png
  • Grants: +4 Strength, +4 Agility, +14 Intelligence
  • Active: Marks the target area and causes an explosion after a 0.5 second delay. The explosion deals 100 Magic Damage to non-hero units or 900 Magic Damage if those non-hero units are player-controlled, or if those units are illusions.
  • Explosion also destroys trees.
    Range: 1200
    Radius: 400
    Mana cost: 50
    Cooldown: 25 seconds
Arcane Bomb is an early game pickup to deal with enemy illusions and player-controlled non-hero units.
Enemy illusions have a problem of cluttering the screen and making single-target spells & autoattacks much more cumbersome to execute. Arcane Bomb facilitates eliminating this clutter in a pinch.
Astrolabe.jpg Astrolabe
  • Recipe cost reduced from 600 Gold.png to 400 Gold.png.
    • Total cost reduced from 1640 Gold.png to 1440 Gold.png.
Blight Stones.jpg Blight Stones
  • Cost reduced from 90 Gold.png to 75 Gold.png.
  • Health restored per charge reduced from 115 to 100.
Bloodborne Maul.jpg Bloodborne Maul
  • Health loss requirement for each charge reduced from 15 to 10.
  • Maximum number of charges increased from 250 to 350.
  • Charge loss per second increased from 10 to 15.
  • Bonus Damage type changed from True to the same damage type as your attack.
    • This means that it will be Physical most of the time or Magic with a Harkons Blade equipped.
  • Bonus Damage is now added to your attack instead of counting as a separate damage instance.
    • This means that it will now contribute to a critical strike but will no longer count as 2 instances of damage against abilities like Klanx.jpg Klanx' Klanx H.A.W.K..jpg H.A.W.K.
Dust of Revelation.jpg Dust of Revelation
  • Reveal duration reduced from 12 to 10 seconds.
  • Radius reduced from 1250 to 1000.
  • No longer provides sight of enemies for 3 seconds.
  • Now grants 1000 Clearvision for 2 seconds upon use.
Hellflower.jpg Hellflower
  • Targets affected by Hellflower now receive 15% increased incoming Damage from all sources.
Hypercrown.jpg Hypercrown
  • Recipe cost increased from 400 Gold.png to 600 Gold.png.
    • Total cost increased from 4000 Gold.png to 4200 Gold.png.
Logger's Hatchet.jpg Logger's Hatchet
  • Cost reduced from 225 Gold.png to 200 Gold.png.
  • Bonus Attack Damage vs Creeps changed from 32% bonus Damage to a static 30 bonus Damage.
  • Ranged bonus Damage changed from 12% to a static 15.
Mana Potion.jpg Mana Potion
  • Duration reduced from 20 to 15 seconds.
  • Mana restored per second increased from 5 to 6.66.
    • Still restores a total of 100 mana over the duration.
Power Supply.jpg Power Supply
  • New recipe: 2x Minor Totem.jpg Minor Totem (50 Gold.png) + Crushing Claws.jpg Crushing Claws OR Duck Boots.jpg Duck Boots OR Mark of the Novice.jpg Mark of the Novice (150 Gold.png) + Recipe (50 Gold.png) = Total 300 Gold.png
  • Grants: +3 Strength, +3 Agility, +3 Intelligence.
  • Passively gain a charge whenever an enemy ability is used within 1200 radius of you.
  • Activate to restore 10 Health and 15 Mana per charge.
    • Cooldown: 17 seconds
  • Max of 15 charges.
Mana Battery.jpg Mana Battery
  • Removed from the game.
Rejuvenation Potion.jpg Rejuvenation Potion
  • Amount of Health restored reduced from 1200 to 1000.
  • Amount of Mana restored increased from 900 to 1000.
  • Cost reduced from 400 Gold.png to 300 Gold.png.
Tablet of Command.jpg Tablet of Command
  • Recipe cost reduced from 825 Gold.png to 625 Gold.png.
    • Total cost reduced from 2000 Gold.png to 1800 Gold.png.
Twin Blades.jpg Twin Blades
  • Now has 500 Gold.png Recipe.
    • Total cost increased from 2775 Gold.png to 3275 Gold.png.

Mid Wars Changes[edit | edit source]

  • The following balance changes will only apply to the Mid Wars mode:
Devourer.jpg Devourer
  • Starting Strength reduced from 22 to 20.
  • Strength gain per level reduced from 2.7 to 1.5.
Geomancer.jpg Geomancer
  • Strength gain per level increased from 2.0 to 2.5.
  • Agility gain per level increased from 2.0 to 2.8.
Goldenveil.jpg Goldenveil
  • Starting Strength increased from 16 to 18.
  • Strength gain per level increased from 1.5 to 1.8.
  • Agility gain per level increased from 1.8 to 2.5.
Keeper of the Forest.jpg Keeper of the Forest
  • Starting Agility increased from 15 to 20.
  • Agility gain per level increased from 1.7 to 2.8.
  • Starting Intelligence increased from 17 to 20.
Moira.jpg Moira
  • Strength gain per level increased from 1.8 to 2.4.
  • Agility gain per level increased from 2.3 to 2.9.
  • Intelligence gain per level increased from 2.1 to 2.6.
Oogie.jpg Oogie
  • Strength gain per level increased from 2.8 to 3.2.
  • Intelligence gain per level increased from 2.2 to 3.0.
Pandamonium.jpg Pandamonium
  • Strength gain per level increased from 3.0 to 3.4.
  • Agility gain per level increased from 1.7 to 2.5.
Pearl.jpg Pearl
  • Intelligence gain per level decreased from 3.0 to 2.6.
Prisoner 945.jpg Prisoner 945
  • Strength gain per level reduced from 2.8 to 2.2.
Riptide.jpg Riptide
  • Starting Strength increased from 18 to 20.
  • Strength gain per level increased from 2.0 to 2.5.
  • Agility gain per level increased from 2.0 to 2.8.

Public Beta Test (PBT)[edit | edit source]

  • Punk Play will now be counted when playing PBT games.

New Map Rotation in for this cycle: Mid Wars (PBT)[edit | edit source]

  • A new Mid Wars map has been created with the intent of maintaining action throughout the entire game. The overall map has been made smaller to accomplish this, with additional neutral camps added as additional sources of gold.
  • One 24px Golem Boss has also been added to replace Transmutanstein.jpg Transmutanstein & Zorgath.jpg Zorgath with toned down stats, allowing it to be killed earlier in the game and increasing the importance of this point of contention.
  • The side areas of the map have more trees, creating an environment with additional juke spots and fog of war.

Mechanical Changes for Mid Wars (PBT Only)[edit | edit source]

  • General
    • Base Hero Level increased from 3 to 4.
    • Passive Experience per Minute increased from 120 to 200.
    • Passive Gold per Minute increased from 150 to 200.
    • Starting Gold increased from 850 to 1000.
    • Respawn time increased from (0.6 * Hero Level) to (0.75 * Hero Level)
  • Fountain/Well
    • Max Health percentage heal per second increased from 10% to 15%.
    • Static Mana Regeneration per second increased from 7 to 10.
  • 24px Golem Bosses
    • Max Health reduced from 5000 to 2500.
    • Max Health per 30 seconds reduced from 50 to 25.
    • Stat buffs upon killing the Golem Boss from the regular PBT mode are doubled.
    • Siege bonus is given when killing the Golem Boss in this map.
    • Respawn time decreased from 10 minutes to 6 minutes.

Heroes (PBT Only)[edit | edit source]

Valkyrie.jpg Valkyrie

Items (PBT Only)[edit | edit source]

New Item Nome's Wisdom.jpg Nome's Wisdom
  • Recipe: Pickled Brain.jpg Pickled Brain (900 Gold.png) + Manatube.jpg Manatube (800 Gold.png) + Recipe (700 Gold.png) = Total 2400 Gold.png
  • Grants: +250 Max Mana, +100% Mana Regeneration
  • Increases the Cast Range of your Abilities & Items by 250. This effect does not stack.
Spellshards.jpg Spellshards
  • Now has 3 levels (i.e. item can be upgraded twice).
  • Magic Armor Penetration changed from 50% to 25/50/75%.
Spell Sunder.jpg Spell Sunder
  • No longer deals Magic Damage based on a percentage of your targets Current Health.
  • Instead, now deals 30 Magic Damage per second (2x to non-hero units, 0.5x if only caused by a DoT) for 3 seconds.

Matchmaking Maps & Modes[edit | edit source]

  • Champions of Newerth (CoN)
    • Map: Forests of Caldavar
    • Mode: Counter Pick
  • Mid Wars
    • Hero Ban
    • All Random
  • Team Deathmatch
    • Blind Ban

New Content[edit | edit source]

Mimix.jpg Mimix[edit | edit source]

While the geometry of the sacred paradigm can render catastrophic destruction, it can also bring objects together and bind them with nearly unbreakable bonds. Unity is a master of this sorcery, and his ability to serve as a spiritual artisan to augment his abilities and those of his reflections is a powerful counter to the Hellbourne's desire to tear all of Newerth apart.
Although the cleric known as Mimix only recently discovered the destructive power of geometric symbols, this weapon has been known to other beings since the first shapes were scribbled in the dust of creation. Severance is a warrior from the phantom realm, where the spirit and physical are forever fractured, and he brings to Newerth an obsession with separating souls from their mortal prisons. Whether through phantom sorcery or simple, pedestrian brutality, he will shatter these shells and bask in the glory of the souls releasing into his realm.

General[edit | edit source]

The Birthday Basher and Cake Snake are a vicious team of party crashers who work together to invade birthday parties and decimate all sweets and presents before stampeding away, leaving splattered plates and sobbing children in their wake as they hunt for the next party to ruin.
The Birthday Basher has an insatiable need to open and gorge upon any wrapped gift it sees, and birthday presents are especially delectable. Children across Newerth ignore their parents' pleas to slow down and relish the anticipation of gift-unwrapping, for the kids know the Birthday Basher is lurking nearby, stalking the presents and preparing to leap into the pile, shredding ribbons, paper, and boxes alike to get at the prizes hidden within. The poor birthday boys and girls may get a brief glimpse of their presents before they're wolfed down by this monster, but then the toys are gone, along with any hope of enjoying the rest of the party.
Birthday party-goers across Newerth live in constant fear of the Cake Snake. This nefarious creature lurks among the balloons, bounce houses, and pinatas at these joyous gatherings, waiting for the perfect moment to burst forth. Its appearance instantly scatters the screaming children and crushes the hopes of the birthday boy or girl, who watches with helpless horror as the Cake Snake uses its grotesquely enlarged spoon and fork to devour all birthday cake, ice cream, cookies, and treats. Then it slithers away, momentarily sated until it finds the next batch of cakes and dreams to destroy.

Bug Fixes & Optimizations[edit | edit source]

General[edit | edit source]

  • Using teleporters on particular maps (e.g. Mid Wars) will now center the camera on your hero.

Heroes[edit | edit source]

Goldenveil.jpg Goldenveil
  • While Perching on a tree, Goldenveil Perch.jpg Perch & Plunge's ability cast will now be invalidated if Goldenveil attempts to use either of these abilities on a target outside of the corresponding ability's cast range.
Pandamonium.jpg Pandamonium
The following changes were unintentional changes when performing changes for him in PBT. His stats have now been reverted to what they were before.
  • Starting Strength increased from 23 to 25.
  • Strength gain per level increased from 2.7 to 3.0.
Pestilence.jpg Pestilence
Prophet.jpg Prophet
Sapphire.jpg Sapphire
Tarot.jpg Tarot
  • Tarot Bound by Fate.jpg Bound by Fate will now choose the closest valid enemy unit (instead of a random enemy unit).
    • Heroes are still prioritized over non-hero units.
Tundra.jpg Tundra
  • Can now manually control Shiver.jpg Shiver & bind Shiver's unit selection to a hotkey (in addition to the current functionality of Tundra Call of Winter.jpg Call of Winter).

Items[edit | edit source]

Alchemist's Bones.jpg Alchemist's Bones
  • Timer will now be started properly while the item is on a Flying Courier.jpg Flying Courier and Alchemist's Bones is used when it has 2 charges.
Bound Eye.jpg Bound Eye
  • Can no longer be manually dropped if damaged by an enemy player-controlled unit within the last 8 seconds.
Grave Locket.jpg Grave Locket
  • Grave Locket's synchronization state will now be prioritized accordingly if Orb of Zamos.jpg Orb of Zamos' synchronization state is also on that target.