From this point onward, Heroes of Newerth will receive patches every 3 weeks instead of every 2 weeks.
The official forums will contain a detailed patching schedule stickied thread.
Design[ | ]
General[ | ]
Leaver Mechanic Change
When a player is terminated, all other players are able to leave the game without having their Leaver count penalized (in the Leave % system and the Leaver Strike System).
Players still receive the appropriate amount of Rank/MMR Adjustment in the game.
Pauses
Time per pause before enemy team can Unpause the game increased from 45 seconds to 60 seconds.
As a result, total minimum pause time per team (if not unpaused early by an ally) increased from 1 minute & 30 seconds to 2 minutes.
Target an enemy unit to instantly blast it with ice. On each impact, deals 30/50/70/90 Magic Damage to target and applies a 0.25/0.5/0.75/1 second Stun. Impacts a maximum of 3 times.
Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. Elementals have 200/225/225/275 Health, 2/3/4/5 Armor, 17 Magic Armor, 600 Attack Range, deal 18/24/30/36 Physical Damage with each attack and have 260/280/300/320 Movement Speed.
After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time.
This effect now also works when Elementals attack structures.
Level 1 of this ability cannot target allied units.
Upon being summoned, Elementals will automatically follow you around and assist you.
The player can still take manual control of the Elementals after they have been summoned.
Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200/400/600 Magic Damage.
Staff of the Master: Damage Type is changed to True, and decreases cooldown to 120 seconds.
Passively grants a 50% chance to block 60 damage (30 for ranged). Does not work against gadgets.
Helm of the Black Legion was tapering off too quickly if you obtain this item early game. The increased Block value allows it to maintain its relevance for a longer period of time.
Its block mechanics were also reverted to its legacy form & had numbers adjusted to fit its intended purpose of being an early-mid game survivability item.
Grants: +250 Max Health, +6 Health Regen, +5 Armor.
Passively grants a 50% chance to block 70 damage (35 for ranged). Only blocks half of the amount against gadgets.
Active: Applies Heavy Plated to allied heroes and structures in radius for 12 seconds. Units cannot be affected by Ultor's Heavy Plate more than once every 45 seconds.
Heavy Plated: 100% chance to block 70 damage.
Radius: 900
Mana Cost: 0
Cooldown: 45 seconds.
Ultor's Heavy Helm is intended to be the analog to Barrier Idol for Physical Damage. It provides a large amount of Block to protect your team from Physical autoattacks.
Passively grants +2 Armor when attacked by a hero, up to a max of a bonus 8 Armor. Loses charges after 6 seconds.
Plated Greaves was adjusted to be more oriented to come a cost-efficient source of Physical autoattack damage reduction for yourself, as its previous effects were negligible when used for your team or yourself. Its former pushing enhancements are already found in multiple other items.
Heroes now gain 150 Movement Speed from their ally Well. This buff lasts 6 seconds, or after they are farther than 4000 units away from their ally Well.
Homecoming Stone is now added to your inventory at the start of the game. Homecoming Stones have infinite uses in this mode.
The Queen of Hearts may come off as a bit frigid at first, but that's only because she's looking for tells and working to identify players ripe for bleeding. When she turns on the charm and uses her full set of assets to taunt, tease, and distract players (and possibly slip a cold deck into the mix), the rest of the table quickly tilts or steams toward a rapid fold, laydown, or all-out bust.
The Wraith of Diamonds is a seriously sharp and intimidating player with a deceptive style of play known as sandbagging -- he'll create the mirage of holding a weak hand in battle, luring hapless opponents into staying in when they should fold and raising aggressively when they should be more cautious. By the time his overconfident targets realize they've actually been stalked since the first card was dealt, the Wraith of Diamonds has already broken them.
New Poker Set Effect
Get the Poker Carnage Counter with three of a kind, or go all-in with the five Poker avatars and get the full Set Effect!
Own 3 Poker avatars to get the Poker Carnage Counter.
Own all 5 Poker avatars to unlock the exclusive Poker Set Effect.
Poker Taunt
Cut those Jokers out of the deck with the Poker Taunt!
Bug Fixes & Optimizations[ | ]
General[ | ]
Subaccounts can now be properly purchased in-game.
Using a teleporter will no longer center the camera on the teleported unit.