Version 4.7.0

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Design[edit | edit source]

Support Heroes[edit | edit source]

Hard Support heroes have had their power recalibrated to be more dominant between levels 1-4, but be slightly weaker (in terms of nuke damage) level 5 and onward (to prevent them from being outright better than gankers with their early advantage). This change further separates Support heroes from the rest of the hero pool and allows Support heroes to truly dominate the laning phase.
Some support heroes remained untouched due to their hybrid role nature (e.g. Witch Slayer being much more oriented as a support-ganker that is quite dependent on levels & scaling), while other heroes received changes that are outside these guidelines due to other factors (e.g. buildup of damage over time being outright buffed because it simply is not as reliable as burst damage, or being a special case that scales somewhat unorthodoxically like Martyr).
Empath.jpg Empath
  • Empath Essence Link.jpg Essence Link
    • Now also deals 10 True Damage to the target and heals Empath for 10 Health upon the initial cast.
Glacius.jpg Glacius
  • Glacius Tundra Blast.jpg Tundra Blast
    • Magic Damage changed from 80/130/180/230 to 110/150/180/210.
    • Movement Speed Slow increased from 30% to 30/35/40/45%.
  • Glacius Chilling Presence.jpg Chilling Presence
    • Now also grants 1.5 Mana Regeneration to self.
Ichor.jpg Ichor
  • Ichor Life Leech.jpg Life Leech
    • Magic Damage changed from 80/120/160/200 to 100/140/170/200.
  • Ichor Transfusion.jpg Transfusion
    • Magic Damage changed from 70/140/210/280 to 100/160/200/240.
Martyr.jpg Martyr
  • Martyr Retribution.jpg Retribution
    • Base Magic Damage increased from 75/100/125/150 to 100/125/150/175.
    • Max Magic Damage increased from 175/300/425/550 to 210/330/440/550.
    • Percentage threshold to reach Max Magic Damage & Movement Speed Slow application is now also increased by 0.3% for every 1 point of Intelligence Martyr has.
      • e.g. if Martyr has 100 Intelligence, then the Max Health threshold to reach Max Magic Damage & Movement Speed Slow application is 30% of Martyr's Max Health.
  • Martyr Sol's Conviction.jpg Sol's Conviction
    • Cooldown reduced from 45 seconds to 45/35/25/15 seconds.
Moira.jpg Moira
  • Moira Shards of Harkon.jpg Shards of Harkon
    • Magic Damage changed from 70/120/170/220 to 110/180/200/220.
  • Moira Mana Sunder.jpg Mana Sunder
    • Magic Damage multiplier changed from 1/2/3/4x to 2/2.5/3/3.5x.
  • Moira Arcane Vortex.jpg Arcane Vortex
    • Magic Damage increased from 125/250/375 to 200/300/400.
      • The same changes are applied for the Heal values when Staff of the Master's effects are active on Moira.
Monarch.jpg Monarch
  • Monarch Crippling Pollen.jpg Crippling Pollen
    • Total Magic Damage changed from 90/140/200/270 to 110/160/195/230.
  • Monarch Chrysalis.jpg Chrysalis
    • Damage Reduction increased from 15/25/35/45% to 30/40/50/60%.
    • Healing per second changed from 15/35/55/75 to 20/35/45/55.
  • Monarch Noxious Nightcrawler.jpg Noxious Cloud
    • Magic Damage per second changed from 15/30/45/60 to 25/40/50/60.
Nymphora.jpg Nymphora
  • Nymphora Volatile Pod.jpg Volatile Pod
    • Magic Damage & Heal Buildup changed from 50/70/90/110 per second to a Base of 80 + 30/50/70/90 per second.
      • Max potential Magic Damage & Healing increased from 150/210/270/330 to 170/230/290/350.
  • Nymphora Nymphora's Zeal.jpg Nymphora's Zeal
    • Magic Damage per impact changed from 50/90/130/170 to 55/90/115/140.
    • Stun duration increased from 1 second to 1.2/1.3/1.4/1.5 seconds.
  • Nymphora Grace of the Nymph.jpg Grace of the Nymph
    • Total potential Mana restored changed from 75/150/225/300 to 100/170/235/300.
Riftwalker.jpg Riftwalker
  • Riftwalker Cascade Event.jpg Cascade Event
    • Magic Damage changed from 80/140/200/260 to 110/160/200/240.
    • Cooldown reduced from 24/21/18/15 seconds to 20/18/16/14 seconds.
  • Riftwalker Shared Existence.jpg Shared Existence
    • Initial Movement Speed Slow increased from 20/25/30/35% to 30/35/40/45%.
    • Movement Speed Slow per charge changed from 4/5/6/7% to 4/6/8/10%.
      • Max Movement Speed Slow from this skill increased from 40/50/60/70% to 50/65/80/95%.
  • Riftwalker Rift Burn.jpg Rift Burn
    • Initial impact of Magic Damage changed from 50/100/150/200 to 80/140/170/200.
    • Magic Damage over time from pulses changed from 100/200/300/400 to 150/200/250/300 Magic Damage.

Heroes[edit | edit source]

The Chipper.jpg Chipper
  • Reverted to his iteration before 4.6.0.
  • The following changes are now applied to Chipper:
    • The Chipper Rocket Barrage.jpg Rocket Barrage
      • Rocket speed increased from 1000 to 1200.
      • Rocket touch radius increased from 70 to 75.
      • Rockets can now hit neutral creeps.
      • Rockets now deal an additional 7% of the target's Max Health in Magic Damage if they travel 2000 units or further.
Although Chipper's initial rework was incredibly successful, it caused a large amount of frustration due to his long range poke being too potent. Reverting the Rocket Barrage damage numbers back to how they were before and bringing back the (forced) synergy between Rocket Barrage and Tar Toss seems to be what players want so that Chipper can deal reliable damage with Portal Key once again.
To allow Chipper to have an additional option of having a long-range poke while still not allowing the long-range poke to be too strong nor too weak (and certainly not too frustrating), the Rockets deal bonus damage if they travel a long distance.
Demented Shaman.jpg Demented Shaman
  • Demented Shaman Entangle.jpg Entangle
    • Physical Damage reduced from 80/120/160/200 to 65/100/135/170 over 8 seconds.
  • Demented Shaman Unbreakable.jpg Unbreakable
    • Cast Range reduced from 550/700/850/1000 to 650.
    • Cooldown changed from 60/45/30/15 seconds to 50/40/30/20 seconds.
    • Cooldown if the state is dispelled while in Passive mode changed from 15 seconds to 20 seconds.
    • State is now transferrable via Parasite's Facehug once again.
    • When receiving fatal damage, now sets the target's Health to 120/180/240/300 + 6/9/12/15% of the target's Max Health (instead of preventing their Health to be reduced below 1 for 5 seconds).
Entangle was doing a little too much damage with the addition of the Shaman Minions, so Entangle's damage over time was reduced slightly to account for this.
Demented Shaman's Unbreakable in 4.6.3 overlapped with Martyr's Guardian Angel, so the skill was simply reverted to its previous iteration while still retaining its effects as a non-ultimate skill.
Unbreakable also slightly scales now to help compensate its original problem of being useless late-game if leveled early.
Master of Arms.jpg Master of Arms
  • Master of Arms Bulldozer.jpg Weapon Enhancement
    • Attack Damage penalty against heroes with Cheetah reduced from 24/21/18/15% to 22/18/14/10%.
  • Master of Arms Master's Call.jpg Master's Call
    • Attack Speed bonus increased from 100/160/220 to 100/200/300.
Master of Arms' power late-game wasn't enough to justify picking him. With these changes, he becomes noticeably more powerful than pre-4.6.2, but without the perks of obtaining massive amounts of Attack Speed by level 7.

New Items[edit | edit source]

New Item: Tome of Elements.jpg Tome of Elements (200 Gold)

  • Purchasable after the 10 minute mark.
  • Initial Stock: 0
  • Stock Refresh Time: 10 minutes.
    • Activate to grant you 300 Experience, plus 60% of the difference between your Experience and your team's average Experience if your Experience is the lower value.
Tome of Elements is intended to be picked up by underleveled heroes on your team (typically Support heroes) to quickly catch up to the game's tempo, rather than becoming underleveled throughout the entire game.
Tome of Elements has little to no benefits for carry or ganker class heroes if they are close to/above their team's average Experience, as the item adds bonus Experience based on the difference between your Experience and your team's average Experience if your Experience is the lower value.
This item (and its blessings) has been brought to you by ElementUser himself! <3

Items[edit | edit source]

Bottle.jpg Bottle

  • Cost increased from 600 Gold to 650 Gold.
This change prevents players from buying it directly at the start of the game.
  • Also mitigates the frequency of pooling a Bottle to another ally hero from the start of the game.

Null Stone.jpg Null Stone

  • New Active: Transfers your spell negation ability to another ally hero for up to 15 seconds.
Heroes who pick up this item now have the option to transfer the Spell Negation effect to another ally hero!

Homecoming Stone.jpg Homecoming Stone

  • Cooldown increased from 65 seconds to 80 seconds.
Homecoming Stone was being used as a cheap mobility tool to quickly teleport to other lanes for farming rotations, and Post Haste's niche fell out of favour after the introduction of the 2x consumables slot. Adjusting the cooldown of Homecoming Stone resolves both of these respective issues.

Matchmaking Maps & Modes[edit | edit source]

  • Champions of Newerth (CoN)
    • Map: Forests of Caldavar
    • Mode: Ranked Pick
  • Mid Wars
    • Hero Ban
    • Single Draft
  • Team Deathmatch
    • Blind Ban

New Content[edit | edit source]

Christmas[edit | edit source]

It's Christmas in Newerth, and good old Saint Nick needs all the help he can get spreading holiday cheer across this war-torn land. Santa's Little Archer is overjoyed to bring her bow and snowman friends to the task, efficiently sending volleys of decorations and presents into villages and homes to make sure all of Newerth's citizens can enjoy the holiday spirit. The children know that when Santa's Little Archer dances into town, it's the one time of the year when catching an arrow is a good thing!

General[edit | edit source]

New Flint Beastwood.jpg Flint Beastwood Avatar: Pill Popper Flint.jpg Pill Popper Flint

  • Pill Popper Flint is the ultimate pharmaceutical rep, traveling among medical tents and Merrick's shops selling the latest health and mana potions to support the research and development of new healthcare products -- as well as the fuel bill for the shareholders' yachts -- and she knows exactly what you need to ease the pain: a nice shot of cutting-edge, explosively beneficial medication that not only quells any current flare-ups, it will also seep into your bloodstream and continue to wreak havoc upon all that ails you, until you feel nothing at all.

New Pebbles.jpg Pebbles Avatar: Diamante.jpg Diamante

  • Diamante is an ancient, elemental being forged by the same heat and pressure that created the pure evil of Magmus. While Magmus was unfortunately drawn to the destructive power of corruption and the Hellbourne, Diamante's pure, precious gemstones and earth-drawn powers naturally gravitated toward the side of light and creation. After witnessing just how much damage his brother in magma is capable of on the battlefield, Diamante knows the first step in securing the future of Newerth is to return Magmus to a molten state -- permanently.

Bug Fixes & Optimizations[edit | edit source]

General[edit | edit source]

  • Kongor.jpg Kongor beneficial states no longer play the level-up effect on illusions if done more than once per game.

Heroes[edit | edit source]

Tremble.jpg Tremble
  • Tremble Hive Mind.jpg Shudder's Tremble Terrorform.jpg Terror Mound now correctly inherits the cooldown values from Tremble's Terror Mounds ability (20 seconds instead of 10 seconds).