Version 4.7.6

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Design[edit | edit source]

General[edit | edit source]

  • Invulnerability state when respawning now expires immediately upon moving (instead of having to move 300 units to expire the state early).

Heroes[edit | edit source]

Andromeda.jpg Andromeda
  • Strength gain per level reduced from 2.6 to 2.5.
Artillery.jpg Artillery
  • Agility gain per level from 2.6 to 2.4.
  • Strength gain per level from 2.0 to 1.8.
Balphagore.jpg Balphagore
  • Balphagore Corpse Conversion.jpg Corpse Conversion
    • Minion Max Health reduced from 275/350/425/500 to 250/325/400/475.
Berzerker.jpg Berzerker
  • Base Movement Speed reduced from 310 to 300.
  • Strength gain per level reduced from 3.2 to 3.0.
Blitz.jpg Blitz
  • Strength gain per level reduced from 1.8 to 1.7.
Bramble.jpg Bramble
  • Bramble Rejuvenating Growth.jpg Ensnaring Shrubbery
    • Movement Speed Slow for enemies increased from 15% to 20%.
    • Healing percentage of damage taken increased from 30% to 35%.
CirceHero.jpg Circe
  • Circe Doppelganger.jpg Doppelganger
    • Cooldown increased from 10 seconds to 11 seconds.
Cthulhuphant.jpg Cthulhuphant
  • Base Strength reduced from 24 to 23.
  • Strength gain per level reduced from 3.5 to 3.2.
  • Agility gain per level reduced from 1.6 to 1.5.
  • Cthulhuphant Trample.jpg Trample
    • Stun duration reduced from 1.5/1.76/2/2.25 seconds to 1.25/1.5/1.75/2 seconds.
Demented Shaman.jpg Demented Shaman
  • Demented Shaman Storm Cloud.jpg Storm Cloud
    • Armor gain/loss and duration increased from 8/16/24 to 12/18/24 (seconds).
    • Now has a Staff of the Master.jpg Staff of the Master effect: increases the radius to 800, and increases the Armor gain/loss and duration to 18/24/30 (seconds).
Devourer.jpg Devourer
Ellonia.jpg Ellonia
  • Base Strength increased from 16 to 17.
  • Strength gain per level increased from 1.6 to 1.7.
  • Ellonia Glacial Spike.jpg Glacial Spike
    • Mana Cost reduced from 70/80/90/100 to 60/70/80/90.
  • Ellonia Frigid Field.jpg Frigid Field
    • Mana Cost reduced from 50/60/70/80 to 40/50/60/70.
Fayde.jpg Fayde
  • Fayde Shadow Walk.jpg Shadow Walk
    • Cooldown increased from 20/16/12/8 seconds to 22/19/16/13 seconds.
Flint Beastwood.jpg Flint Beastwood
  • Base Movement Speed increased from 290 to 295.
  • Flint Beastwood Money Shot.jpg Money Shot
    • Staff of the Master.jpg Staff of the Master: in addition to its current effects, Flint Beastwood shoots a second Money Shot with 50% power to the nearest enemy hero within 1500 radius of the target.
Gemini.jpg Gemini
  • Gemini Twin Breath.jpg Twin Breath
    • Cooldown increased from 12 seconds to 13 seconds.
  • Gemini Twin Fangs.jpg Twin Fangs
    • Cooldown increased from 12 seconds to 13 seconds.
  • Gemini Fire and Ice.jpg Fire and Ice
    • Cooldown increased from 30 seconds to 45 seconds.
Glacius.jpg Glacius
  • Glacius Tundra Blast.jpg Tundra Blast
    • Tapering Movement Speed Slow tapering start time increased from 50% to 75% of the elapsed state duration.
This is a buff, as the tapering mechanic occurs later in the state duration (not earlier).
Goldenveil.jpg Goldenveil
  • Goldenveil Perch.jpg Perch & Plunge
    • Perch's initial Mana Cost increased from 40 to 50.
    • Perch's Mana Cost while already perched on a tree increased from 0 to 15.
    • Plunge's Mana Cost increased from 40/60/80/100 to 50/70/90/110.
Kane.jpg Kane
  • Kane Waylay.jpg Waylay
    • Cast scheme changed from Facing to Target Position (i.e. you can now aim Waylay properly instead of relying on the direction your hero is facing).
    • Effective Cast Range is now properly set to the intended value.
      • Waylay's effective range was 500 instead of 610 (i.e. it was subtracting the effective radius of the ability when it was not meant to).
        • This effectively results in an effective Range increase of 110 units.
  • Kane Steel Resolve.jpg Steel Resolve
    • In addition to its current effects, Kane now deals a bonus 5% of the target's Attack Damage to them per charge of Steel Resolve active on the target when Kane attacks them.
      • Effectively results in a max potential 5/10/15/20% of the target's Attack Damage added to Kane's autoattacks.
  • Kane Face Off.jpg Face Off
    • Duration reduced from 3.5/4.5/5.5 seconds to 3.5/4.25/5 seconds.
Keeper of the Forest.jpg Keeper of the Forest
  • Keeper of the Forest Animate Forest.jpg Animate Forest
    • Animated Tree's Max Health reduced from 600 to 500.
    • Animated Tree's Attack Damage reduced from 30 to 25.
  • Keeper of the Forest Strength in Numbers.jpg Strength in Numbers
    • Animated Tree's Max Health reduced from 300 to 250.
    • Animated Tree's Attack Damage reduced from 30 to 25.
Martyr.jpg Martyr
  • Martyr Retribution.jpg Retribution
    • Mana Cost increased from 80/90/100/110 to 95/105/115/125.
  • Martyr Guardian Angel.jpg Guardian Angel
    • Cast Range reduced from 800 to 700.
    • Cast Action Time increased from 300ms to 500ms.
    • Duration reduced from 5 seconds to 4 seconds.
  • Martyr Sol's Conviction.jpg Sol's Conviction
    • Cooldown reduced from 45/39/33/27 seconds to 40/34/28/22 seconds.
Moira.jpg Moira
  • Moira Ephemeral Forge.jpg Ephemeral Forge
    • Cast Range changed from 3500/4000/4500/5000 to 2000/3000/4000/5000.
Oogie.jpg Oogie
  • Oogie Primal Surge.jpg Primal Surge
    • Duration reduced from 14 seconds to 12 seconds.
Pandamonium.jpg Pandamonium
  • Pandamonium Flurry.jpg Flurry
    • Mana Cost increased from 20 to 30.
  • Pandamonium Flick.jpg Flick
    • Mana Cost increased from 40 to 50.
Parallax.jpg Parallax
  • Parallax Ionic Dash.jpg Ionic Dash
    • Tapering Movement Speed Slow tapering start time decreased from 20% to 0% of the elapsed state duration.
This is a nerf, as the tapering mechanic occurs earlier in the state duration.
Pearl.jpg Pearl
  • Pearl Asphyxiate.jpg Asphyxiate
    • Magic Damage on the second impact changed from 80/120/160/200 to 80/130/150/170.
  • Pearl Whirlbubble.jpg Whirlbubble
    • Magic Damage changed from 80/150/220/290 to 90/150/195/240.
  • Pearl Soothing Presence.jpg Bubble Pop
    • Magic Damage dealt to enemies changed from 50/100/150/200 to 80/100/120/140.
  • Pearl Preservation.jpg Preservation
    • Stun duration (when knocked back by the bubble) reduced from 1.2 seconds to 1 second.
Pebbles.jpg Pebbles
  • Pebbles Enlarge.jpg Group Chuck (Pebbles Enlarge.jpg Enlarge when boosted with Staff of the Master.jpg Staff of the Master)
    • Cast Range changed from 700/900/1100 to 1100.
      • This makes it so that Group Chuck's Cast Range matches level 4 Chuck's Cast Range upon receiving Staff of the Master's effects.
Pharaoh.jpg Pharaoh
  • Base Movement Speed reduced from 310 to 305.
Qi.jpg Qi
  • Qi Crippling Puncture.jpg Crippling Puncture
    • Movement Speed Slow reduced from 40% to 30%.
  • Qi A Thousand Cuts.jpg A Thousand Cuts
    • Mana Cost increased from 70/80/90/100 to 90/110/130/150.
    • Mana removed from Qi per second while active increased from 5 to 5/10/15/20.
    • Cooldown increased from 2.5 seconds to 3 seconds.
    • Initial touch radius for proccing the non-DoT Superior Magic Damage increased from 100 units to 115 units.
    • Return touch radius for proccing the non-DoT Superior Magic Damage reduced from 250 units to 115 units.
  • Qi Enlightenment.jpg Enlightenment
    • Superior Magic Damage dealt by Qi's Ability Damage reduced from 20/30/40/50% to 16/24/32/40% of the target's Attack Damage.
    • Ability DoT sources now only proc Enlightenment's effects for 0.7x effectiveness (as opposed to 1x effectiveness) against enemy heroes.
    • Now only applies for Qi's non-ultimate Ability damage sources.
  • Qi Ancestral Assault.jpg Ancestral Assault
    • Cooldown increased from 60 seconds to 80 seconds.
    • Number of explosions increased from 1/2/3 to 3/4/5.
    • Time interval between explosions reduced from 200ms to 100ms.
    • Ability no longer procs Enlightenment's effects.
    • Each of Ancestral Assault's explosions now deal Superior Magic Damage equal to 25 + 60/70/80% of the affected enemy's Attack Damage (changed from 150 Superior Magic Damage per explosion).
Sapphire.jpg Sapphire
  • Base Strength reduced from 17 to 16.
  • Strength gain per level reduced from 2.0 to 1.8.
  • Agility gain per level reduced from 2.7 to 2.6.
  • Starting Armor reduced from 4.22 to 2.5.
  • Base Movement Speed reduced from 300 to 295.
  • Sapphire Reckless Charge.jpg Reckless Charge
    • Magic Damage for the initial charge impact and for the collision impact reduced from 50/90/130/170 to 40/80/120/160.
    • Stun duration for the collision impact reduced from 1.6/1.9/2.2/2.5 seconds to 1.1/1.4/1.7/2 seconds.
    • Stun duration for the collision impact with the Unstable Shard is now the same duration as the regular collision impact stun duration.
    • Jump recoil distance for self reduced from 200 units to 100 units.
  • Sapphire Unstable Shard.jpg Unstable Shard
    • Movement Speed Slow reduced from 10/15/20/25% to 10/13/16/20%.
    • Area Magic Damage upon hitting the Unstable Shard changed from 80/100/120/140% to 100/105/110/115% of the Attacker's Attack Damage.
    • Maximum number of times Unstable Shard can be hit by allies reduced from 10 hits to 3/4/5/6 hits.
    • Area Magic Damage multiplier against non-hero units increased from 0.75x to 1x.
  • Sapphire Quickshield.jpg Quickshield
    • Duration reduced from 10 seconds to 6 seconds.
    • Cooldown reduced from 20 to 18 seconds.
  • Sapphire Crystallize.jpg Crystallize
    • Cast Action Time increased from 0.5 seconds to 1 second.
Soulstealer.jpg Soulstealer
  • Strength gain per level reduced from 2.4 to 2.2.
  • Base Movement Speed reduced from 310 to 305.
Tremble.jpg Tremble
  • Tremble Dark Swarm.jpg Dark Swarm
    • Damage reduction from enemies outside Dark Swarm that damage Tremble decreased from 60% to 25/30/35/40%.
  • Tremble Terrorform.jpg Terrorform
    • Terror Mounds cooldown increased from 20 seconds to 40 seconds.
    • Terror Port cooldown increased from 40 seconds to 60 seconds.
    • Movement Speed bonus reduced from 10/20/30/40% to 10/15/20/25%.
    • Stealth linger time upon exiting a Terror Mound reduced from 2 seconds to 0.2 seconds.
      • Movement Speed and Health Regeneration bonuses still linger for 2 seconds upon exiting a Terror Mound.
  • Tremble Hive Mind.jpg Hive Mind
    • Immobilize duration reduced from 3/4/5 seconds to 2/3/4 seconds.
Valkyrie.jpg Valkyrie
  • Valkyrie Valkyrie's Prism.jpg Valkyrie's Prism
    • Cooldown changed from 135/115/95 seconds to 125/110/95 seconds.
    • Movement Speed bonus increased from 10% to 12%.
War Beast.jpg War Beast
  • War Beast Summon Hellhounds.jpg Summon Hellhounds
    • Hellhound Health reduced from 425/450/475/500 to 400/425/450/475.
    • Hellhound Attack Damage reduced from 30/38/46/55 to 30/38/46/54.

Items[edit | edit source]

Dreamcatcher.jpg Dreamcatcher
  • The heal state for allies is no longer completely dispelled upon receiving damage from non-Lane-Creep enemy sources.
  • Instead, the effectiveness of the heal state (including the bonus Health Regeneration and Bonus Healing Received) is reduced by 60% upon receiving damage from non-Lane-Creep enemy sources.
Dreamcatcher now has a viable in-combat option when casting it on ally heroes. Given the correct hero lineup and healing sources, this has the potential to meaningfully increase the survivability of targeted heroes.
Plated Greaves.jpg Plated Greaves
  • Base Armor bonus on the active state for ally heroes & structures reduced from 3 to 2.
    • This also affects the doubled Armor bonus for the first 10 seconds.
Sand Scepter.jpg Sand Scepter
  • Immobilize duration for enemies and Movement Speed increase duration for allies reduced from 2 seconds to 1.5 seconds.
  • Bonus Movement Speed for allies reduced from 60% to 40%.
  • Recipe cost reduced from 900 Gold.png to 800 Gold.png.
    • Total cost reduced from 2400 Gold.png to 2300 Gold.png.
Toxin Claws.jpg Toxin Claws
  • Can now be purchased at the Outpost.
Shield of the Five.jpg Shield of the Five
  • Base Armor bonus on the active state for ally heroes & structures reduced from 3 to 2.
    • This also affects the doubled Armor bonus for the first 10 seconds.

Matchmaking Maps & Modes[edit | edit source]

  • Champions of Newerth (CoN)
    • Map: Forests of Caldavar
    • Mode: Ranked Pick
  • Mid Wars
    • Hero Ban
    • Single Draft

Bug Fixes & Optimizations[edit | edit source]

General[edit | edit source]

  • Logging out, disconnecting from a game, and switching to subaccounts no longer freezes the game for ~3-10 seconds.

Heroes[edit | edit source]

Chronos.jpg Chronos
  • Chronos Rewind.jpg Rewind sound effects now have reduced volume when triggered.