Design[ | ]
General[ | ]
- Invulnerability state when respawning now expires immediately upon moving (instead of having to move 300 units to expire the state early).
Heroes[ | ]
- Strength gain per level reduced from 2.6 to 2.5.
- Agility gain per level from 2.6 to 2.4.
- Strength gain per level from 2.0 to 1.8.
- Corpse Conversion
- Minion Max Health reduced from 275/350/425/500 to 250/325/400/475.
- Base Movement Speed reduced from 310 to 300.
- Strength gain per level reduced from 3.2 to 3.0.
- Strength gain per level reduced from 1.8 to 1.7.
- Ensnaring Shrubbery
- Movement Speed Slow for enemies increased from 15% to 20%.
- Healing percentage of damage taken increased from 30% to 35%.
- Doppelganger
- Cooldown increased from 10 seconds to 11 seconds.
- Base Strength reduced from 24 to 23.
- Strength gain per level reduced from 3.5 to 3.2.
- Agility gain per level reduced from 1.6 to 1.5.
- Trample
- Stun duration reduced from 1.5/1.76/2/2.25 seconds to 1.25/1.5/1.75/2 seconds.
- Storm Cloud
- Armor gain/loss and duration increased from 8/16/24 to 12/18/24 (seconds).
- Now has a Staff of the Master effect: increases the radius to 800, and increases the Armor gain/loss and duration to 18/24/30 (seconds).
- Guttling Hook
- Staff of the Master effect change only: Cast Range bonus reduced from 500 to 400.
- Base Strength increased from 16 to 17.
- Strength gain per level increased from 1.6 to 1.7.
- Glacial Spike
- Mana Cost reduced from 70/80/90/100 to 60/70/80/90.
- Frigid Field
- Mana Cost reduced from 50/60/70/80 to 40/50/60/70.
- Shadow Walk
- Cooldown increased from 20/16/12/8 seconds to 22/19/16/13 seconds.
- Base Movement Speed increased from 290 to 295.
- Money Shot
- Staff of the Master: in addition to its current effects, Flint Beastwood shoots a second Money Shot with 50% power to the nearest enemy hero within 1500 radius of the target.
- Twin Breath
- Cooldown increased from 12 seconds to 13 seconds.
- Twin Fangs
- Cooldown increased from 12 seconds to 13 seconds.
- Fire and Ice
- Cooldown increased from 30 seconds to 45 seconds.
- Tundra Blast
- Tapering Movement Speed Slow tapering start time increased from 50% to 75% of the elapsed state duration.
- This is a buff, as the tapering mechanic occurs later in the state duration (not earlier).
- Perch & Plunge
- Perch's initial Mana Cost increased from 40 to 50.
- Perch's Mana Cost while already perched on a tree increased from 0 to 15.
- Plunge's Mana Cost increased from 40/60/80/100 to 50/70/90/110.
- Waylay
- Cast scheme changed from Facing to Target Position (i.e. you can now aim Waylay properly instead of relying on the direction your hero is facing).
- Effective Cast Range is now properly set to the intended value.
- Waylay's effective range was 500 instead of 610 (i.e. it was subtracting the effective radius of the ability when it was not meant to).
- This effectively results in an effective Range increase of 110 units.
- Waylay's effective range was 500 instead of 610 (i.e. it was subtracting the effective radius of the ability when it was not meant to).
- Steel Resolve
- In addition to its current effects, Kane now deals a bonus 5% of the target's Attack Damage to them per charge of Steel Resolve active on the target when Kane attacks them.
- Effectively results in a max potential 5/10/15/20% of the target's Attack Damage added to Kane's autoattacks.
- In addition to its current effects, Kane now deals a bonus 5% of the target's Attack Damage to them per charge of Steel Resolve active on the target when Kane attacks them.
- Face Off
- Duration reduced from 3.5/4.5/5.5 seconds to 3.5/4.25/5 seconds.
- Animate Forest
- Animated Tree's Max Health reduced from 600 to 500.
- Animated Tree's Attack Damage reduced from 30 to 25.
- Strength in Numbers
- Animated Tree's Max Health reduced from 300 to 250.
- Animated Tree's Attack Damage reduced from 30 to 25.
- Retribution
- Mana Cost increased from 80/90/100/110 to 95/105/115/125.
- Guardian Angel
- Cast Range reduced from 800 to 700.
- Cast Action Time increased from 300ms to 500ms.
- Duration reduced from 5 seconds to 4 seconds.
- Sol's Conviction
- Cooldown reduced from 45/39/33/27 seconds to 40/34/28/22 seconds.
- Ephemeral Forge
- Cast Range changed from 3500/4000/4500/5000 to 2000/3000/4000/5000.
- Primal Surge
- Duration reduced from 14 seconds to 12 seconds.
- Ionic Dash
- Tapering Movement Speed Slow tapering start time decreased from 20% to 0% of the elapsed state duration.
- This is a nerf, as the tapering mechanic occurs earlier in the state duration.
- Asphyxiate
- Magic Damage on the second impact changed from 80/120/160/200 to 80/130/150/170.
- Whirlbubble
- Magic Damage changed from 80/150/220/290 to 90/150/195/240.
- Bubble Pop
- Magic Damage dealt to enemies changed from 50/100/150/200 to 80/100/120/140.
- Preservation
- Stun duration (when knocked back by the bubble) reduced from 1.2 seconds to 1 second.
- Group Chuck ( Enlarge when boosted with Staff of the Master)
- Cast Range changed from 700/900/1100 to 1100.
- This makes it so that Group Chuck's Cast Range matches level 4 Chuck's Cast Range upon receiving Staff of the Master's effects.
- Cast Range changed from 700/900/1100 to 1100.
- Base Movement Speed reduced from 310 to 305.
- Crippling Puncture
- Movement Speed Slow reduced from 40% to 30%.
- A Thousand Cuts
- Mana Cost increased from 70/80/90/100 to 90/110/130/150.
- Mana removed from Qi per second while active increased from 5 to 5/10/15/20.
- Cooldown increased from 2.5 seconds to 3 seconds.
- Initial touch radius for proccing the non-DoT Superior Magic Damage increased from 100 units to 115 units.
- Return touch radius for proccing the non-DoT Superior Magic Damage reduced from 250 units to 115 units.
- Enlightenment
- Superior Magic Damage dealt by Qi's Ability Damage reduced from 20/30/40/50% to 16/24/32/40% of the target's Attack Damage.
- Ability DoT sources now only proc Enlightenment's effects for 0.7x effectiveness (as opposed to 1x effectiveness) against enemy heroes.
- Now only applies for Qi's non-ultimate Ability damage sources.
- Ancestral Assault
- Cooldown increased from 60 seconds to 80 seconds.
- Number of explosions increased from 1/2/3 to 3/4/5.
- Time interval between explosions reduced from 200ms to 100ms.
- Ability no longer procs Enlightenment's effects.
- Each of Ancestral Assault's explosions now deal Superior Magic Damage equal to 25 + 60/70/80% of the affected enemy's Attack Damage (changed from 150 Superior Magic Damage per explosion).
- Base Strength reduced from 17 to 16.
- Strength gain per level reduced from 2.0 to 1.8.
- Agility gain per level reduced from 2.7 to 2.6.
- Starting Armor reduced from 4.22 to 2.5.
- Base Movement Speed reduced from 300 to 295.
- Reckless Charge
- Magic Damage for the initial charge impact and for the collision impact reduced from 50/90/130/170 to 40/80/120/160.
- Stun duration for the collision impact reduced from 1.6/1.9/2.2/2.5 seconds to 1.1/1.4/1.7/2 seconds.
- Stun duration for the collision impact with the Unstable Shard is now the same duration as the regular collision impact stun duration.
- Jump recoil distance for self reduced from 200 units to 100 units.
- Unstable Shard
- Movement Speed Slow reduced from 10/15/20/25% to 10/13/16/20%.
- Area Magic Damage upon hitting the Unstable Shard changed from 80/100/120/140% to 100/105/110/115% of the Attacker's Attack Damage.
- Maximum number of times Unstable Shard can be hit by allies reduced from 10 hits to 3/4/5/6 hits.
- Area Magic Damage multiplier against non-hero units increased from 0.75x to 1x.
- Quickshield
- Duration reduced from 10 seconds to 6 seconds.
- Cooldown reduced from 20 to 18 seconds.
- Crystallize
- Cast Action Time increased from 0.5 seconds to 1 second.
- Strength gain per level reduced from 2.4 to 2.2.
- Base Movement Speed reduced from 310 to 305.
- Dark Swarm
- Damage reduction from enemies outside Dark Swarm that damage Tremble decreased from 60% to 25/30/35/40%.
- Terrorform
- Terror Mounds cooldown increased from 20 seconds to 40 seconds.
- Terror Port cooldown increased from 40 seconds to 60 seconds.
- Movement Speed bonus reduced from 10/20/30/40% to 10/15/20/25%.
- Stealth linger time upon exiting a Terror Mound reduced from 2 seconds to 0.2 seconds.
- Movement Speed and Health Regeneration bonuses still linger for 2 seconds upon exiting a Terror Mound.
- Hive Mind
- Immobilize duration reduced from 3/4/5 seconds to 2/3/4 seconds.
- Valkyrie's Prism
- Cooldown changed from 135/115/95 seconds to 125/110/95 seconds.
- Movement Speed bonus increased from 10% to 12%.
- Summon Hellhounds
- Hellhound Health reduced from 425/450/475/500 to 400/425/450/475.
- Hellhound Attack Damage reduced from 30/38/46/55 to 30/38/46/54.
Items[ | ]
- The heal state for allies is no longer completely dispelled upon receiving damage from non-Lane-Creep enemy sources.
- Instead, the effectiveness of the heal state (including the bonus Health Regeneration and Bonus Healing Received) is reduced by 60% upon receiving damage from non-Lane-Creep enemy sources.
- Dreamcatcher now has a viable in-combat option when casting it on ally heroes. Given the correct hero lineup and healing sources, this has the potential to meaningfully increase the survivability of targeted heroes.
- Base Armor bonus on the active state for ally heroes & structures reduced from 3 to 2.
- This also affects the doubled Armor bonus for the first 10 seconds.
- Immobilize duration for enemies and Movement Speed increase duration for allies reduced from 2 seconds to 1.5 seconds.
- Bonus Movement Speed for allies reduced from 60% to 40%.
- Recipe cost reduced from 900 to 800 .
- Total cost reduced from 2400 to 2300 .
- Can now be purchased at the Outpost.
- Base Armor bonus on the active state for ally heroes & structures reduced from 3 to 2.
- This also affects the doubled Armor bonus for the first 10 seconds.
Matchmaking Maps & Modes[ | ]
- Champions of Newerth (CoN)
- Map: Forests of Caldavar
- Mode: Ranked Pick
- Mid Wars
- Hero Ban
- Single Draft
Bug Fixes & Optimizations[ | ]
General[ | ]
- Logging out, disconnecting from a game, and switching to subaccounts no longer freezes the game for ~3-10 seconds.
Heroes[ | ]
- Rewind sound effects now have reduced volume when triggered.