Heroes of Newerth Wiki
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Vision determines what each unit can see. Each unit has a radius that gives vision around itself, and anything beyond its vision and its allies are hidden by Fog of War. Units cannot see through trees or terrain that's in higher elevation. Clearvision allows units to ignore these limitations. Stealthed enemy units cannot be seen within vision radius unless they are Revealed. In most cases, any vision granted by allied heroes, creeps, and buildings are shared.

Fog of War[ | ]

All areas outside of friendly Vision become Fog of War. Enemy units cannot be seen nor targeted as long as it's inside the Fog of War. Building locations can be seen inside the Fog of War, but any info on the building, such as Health, cannot be seen, nor can they be targeted.

Vision is shared between teams. Anything your allied heroes, creeps, buildings, Wards, and gadgets can be seen by you as well. There are abilities which unlink shared vision, which means your only source of vision comes from your hero or any other owned units (i.e. pets) for the duration. There are two abilities that can inflict unlinked vision: The Dark Lady The Dark Lady's The Dark Lady Cover of Darkness Cover of Darkness and Adrenaline Adrenaline's Adrenaline Death's Halo Death's Halo.

If vision of an enemy is lost during the startup animation of a single-target ability, the ability will cancelled. However, attacks will not be interrupted if vision of the enemy is lost. If an enemy unit inside Fog of War attacks, it briefly becomes Sighted.

Fog of War updates every 0.4 seconds.

Trees and Elevation[ | ]

Trees block vision and units cannot see through them. In certain areas of the map, there are small gaps between trees that allow units to move through them. Utilizing this to escape an enemy is known as "juking." Trees can be destroyed to prevent them from blocking vision, although it works for both sides.

Units also cannot see areas that are in a higher elevation, while units on higher terrain can see whatever's on lower terrain. In addition, if a ranged unit attacks another unit at a higher elevation, it suffers a 25% Miss Chance, known as "uphill miss chance". Uphill miss chance can be negated with True Strike. Wards of Sight and Wards of Revelation do not benefit from uphill miss chance.

Time of Day[ | ]

Many units have higher vision radius at daytime compared to nighttime. All heroes have a base vision radius of 1800 at day and 800 at night. While some non-hero units have the same vision radius regardless of time of day, currently no unit has a higher vision radius at night than at day.

Vision radius[ | ]

Heroes[ | ]

All heroes have a vision of 1800 at Day and 800 at Night. A few abilities can modify hero vision radius.

Vision Radius modifiers[ | ]

Unit/Item Source Target Vision radius Duration Notes
Adrenaline Adrenaline Adrenaline Death's Halo Death's Halo Enemy Hero 400 2.5 seconds Unlinks shared vision
Flint Beastwood Flint Beastwood Flint Beastwood Dead Eye Dead Eye Passive +100/200/300/400 N/A
Moon Queen Moon Queen Moon Queen Lunar Glow Lunar Glow Passive +200/400/600/800 N/A Night only
The Dark Lady The Dark Lady The Dark Lady Cover of Darkness Cover of Darkness Enemy Heroes 500/450/400 4/5/6 seconds Unlinks shared vision

Clearvision[ | ]

Clearvision grants vision within its radius, but its vision is not blocked by trees or higher terrain. Many abilities, ability projectiles, or status effect that gives sight of the target grant Clearvision. There are a few sources of permanent Clearvision as well. Clearvision radius can vary between time of day as well.

Passive[ | ]

Some units possess passive Clearvision.

Source Radius
Flying Courier Flying Courier 400
Emerald Warden Summon Gawain Gawain 600
Bramble Rejuvenating Growth Rejuvenating Growth 500
Shiver Shiver 800/1000/1200/1400
Zorgath Zorgath 1400

Buffs[ | ]

These abilities grant Clearvision around the user.

Unit/Item Source Radius Duration Notes
Artesia Artesia Artesia Dance of Death Dance of Death 1000 4.5/6/7.5/9 seconds (Channeling)
Corrupted Disciple Corrupted Disciple Corrupted Disciple Electric Tide Electric Tide 700 4 seconds
Fayde Fayde Fayde Reflection Reflection 800/1000/1200 20/40/60 seconds (Stealth)
Prophet Prophet Prophet Raven Form Raven Form 2000/2100/2200 30/45/60 seconds Attacking or casting spells will lower the duration to 12 seconds if there are more than 12 seconds left on the state
Slither Slither Slither Poison Burst Poison Burst 800 3 seconds
Token of Vision Token of Vision Passive 900 Until death

Sighted[ | ]

Applies a status effect that grants vision of and around the target(s). Vision is lost once the target is killed.

Unit/Item Source Radius Duration Notes
Arachna Arachna Arachna Spider Sting Spider Sting 200 5 Spiderling's attacks or 15 seconds Grants vision while the Spiderling is alive
Berzerker Berzerker Berzerker Mark for Death Mark for Death 350 8 seconds Grants vision while mark is active
Blitz Blitz Blitz Pilfer Pilfer 800 Up to 5 seconds Applies while linked to target
Bushwack Bushwack Bushwack Jungle Toxin Jungle Toxin 500 3 seconds
Corrupted Disciple Corrupted Disciple Corrupted Disciple Corrupted Conduit Corrupted Conduit 800 Up to 10 seconds Applies while linked to target
Cthulhuphant Cthulhuphant Cthulhuphant Dreams of Madness Dreams of Madness 200 1/1.5/2/2.5 seconds Applies while target is driven mad
Emerald Warden Emerald Warden Emerald Warden Hunter's Command Hunter's Command 500 5 seconds
Geomancer Geomancer Geomancer Earth's Grasp Earth's Grasp 4 seconds
Gunblade Gunblade Gunblade Grappling Shot Grappling Shot 600 Up to 4 seconds Grants vision while grappled
Klanx Klanx Klanx H.A.W.K. H.A.W.K. 0 2 seconds Grants vision to enemies when autoattacking with H.A.W.K. active
Moira Moira Moira Ephemeral Forge Ephemeral Forge 200 2 seconds Grants visions to enemies within 1000 units of the Spirit Mimic during initial channel time
Pestilence Pestilence Pestilence Swarm Swarm 350 30 seconds
Prisoner 945 Prisoner 945 Prisoner 945 Shackled Shackled 200 Up to 3.5/4/4.5/5 seconds Grants vision while ball n' chain is attached
Puppet Master Puppet Master Puppet Master Puppet Show Puppet Show 200 2.5/3/3.5/4 seconds
Rampage Rampage Rampage The Chains That Bind The Chains That Bind 600 2.5/3/3.5 seconds

Projectile[ | ]

These projectiles or gadgets grant Clearvision while it is on the map. Some projectiles give vision for a short time after it expires.

Unit/Item Source Radius Duration Notes
Aluna Aluna Aluna Power Throw Power Throw 800 N/A
Amun-Ra Amun-Ra Amun-Ra Path of Destruction Path of Destruction 800 N/A Grants vision around the meteor's landing point
Andromeda Andromeda Andromeda Aurora Aurora 500 5 seconds
Artesia Artesia Artesia Arcane Missile Arcane Missile 280 3 seconds Vision lingers after impact
Bombardier Bombardier Bombardier Air Strike Air Strike! 350 5 seconds SotM version only; Grants vision around napalm
Bubbles Bubbles Bubbles Shell Surf Shell Surf 800 3.34 seconds
Calamity Calamity Calamity Sunder's Vault Sunder's Vault 550 4.5 seconds
Chronos Chronos Chronos Chronofield Chronofield 500 3/4/5 (5/6/7) seconds
Circe Circe Circe Entrapment Entrapment 400/800 1.5 seconds
Doctor Repulsor Doctor Repulsor Doctor Repulsor Magnetic Contraption Magnetic Contraption 400 Up to 16 seconds Lasts until Contraption is detonated
Doctor Repulsor Doctor Repulsor Doctor Repulsor Opposite Charges Opposite Charges 300 3 seconds Grants vision around magnet
Ellonia Ellonia Ellonia Glacial Spike Glacial Spike 200/500 2 seconds Grants lingering vision around impacted targets
Ellonia Ellonia Ellonia Frigid Field Frigid Field 300 4 seconds
Ellonia Ellonia Ellonia Absolute Zero Absolute Zero 1000 0 (6) seconds
Empath Empath Empath Illusory Veil Illusory Veil 650x200 (Vector) 3/4/5/6 seconds
Fayde Fayde Fayde Burning Shadows Burning Shadows 200 N/A
Fayde Fayde Fayde Shadow Walk Deep Shadows 600 5 seconds
Flint Beastwood Flint Beastwood Flint Beastwood Explosive Flare Explosive Flare 800 4 seconds
Flux Flux Flux Discharge Pull Discharge 1000/700 3 seconds Grants vision around enemy heroes' locations
Frostfield Plate Frostfield Plate Activation 800 2 seconds
Gauntlet Gauntlet Gauntlet Grapple Grapple 600 N/A
Gauntlet Gauntlet Gauntlet Gauntlet Blast Gauntlet Blast 600 N/A
Geomancer Geomancer Geomancer Quicksand Quicksand 600 6 seconds
Kraken Kraken Kraken Tsunami Charge Tsunami Charge 500 5 seconds Grants vision around where charge stopped
Kraken Kraken Kraken Release the Kraken Release the Kraken! 200 3/4/5 seconds
Maliken Maliken Maliken Sword Throw Sword Throw 700 N/A
Moira Moira Moira Arcane Vortex Arcane Vortex 350 4 seconds
Monarch Monarch Monarch Noxious Nightcrawler Noxious Cloud 400 4 seconds
Monarch Monarch Monarch Cleansing Wind Cleansing Wind 800 1 (4) seconds
Moraxus Moraxus Moraxus More Axes More Axes 100 N/A
Myrmidon Myrmidon Myrmidon Magic Carp Magic Carp 800 3.34 seconds Vision lingers on impact
Pearl Pearl Pearl Whirlbubble Whirlbubble 500 1.3 seconds Grants vision around end point
Pearl Pearl Pearl Preservation Preservation 600 8/10/12 seconds
Pharaoh Pharaoh Pharaoh Tormented Soul Tormented Soul 500 10 seconds
Ravenor Ravenor Ravenor Ball Lightning Ball Lightning 500 N/A
Rhapsody Rhapsody Rhapsody Disco Inferno Disco Inferno 400 6.5 seconds
Riftwalker Riftwalker Riftwalker Cascade Event Cascade Event 400 2 seconds Grants vision after delay
Riptide Riptide Riptide Undertow Undertow 350 N/A Grants vision inside puddles
Sacrificial Stone Sacrificial Stone Passive 700/50 5 seconds Clearvision is reduced to 50 until respawn
Sand Wraith Sand Wraith Sand Wraith Desert's Curse Desert's Curse 500 12 seconds
Shadowblade Shadowblade Shadowblade Soul's Sight Soul's Sight 800 6 seconds
Silhouette Silhouette Silhouette Tree Grapple Tree Grapple 400 Up to 6 seconds Grants vision around hooked tree
Solstice Solstice Solstice Illuminate Shining Rays 700 8 seconds
Solstice Solstice Solstice Luminescence Luminescence 700 0.5 seconds
Succubus Succubus Succubus Cursed Embrace Cursed Embrace 300 5.1 seconds (Channeling)
Tarot Tarot Tarot Far Scry Far Scry 200 8/10/12/14 seconds
Tempest Tempest Tempest Elemental Void Elemental Void 400 4 seconds
The Chipper The Chipper The Chipper Rocket Barrage Rocket Barrage 400/800 1.5 seconds Vision lingers after impact
The Chipper The Chipper The Chipper Sawblade Showdown Sawblade Showdown 800x200 (Vector) 8 seconds
The Gladiator The Gladiator The Gladiator Pitfall Pitfall 400 4 seconds Grants vision after delay
The Gladiator The Gladiator The Gladiator Call to Arms Call to Arms 800 3.34 seconds
Thunderbringer Thunderbringer Thunderbringer Blast of Lightning Blast of Lightning 1000/700 3 seconds Grants vision around target's location
Thunderbringer Thunderbringer Thunderbringer Lightning Storm Lightning Storm 1000/700 3 seconds Grants vision around targets' locations
Tundra Tundra Tundra Piercing Shards Piercing Shards 500 N/A
Valkyrie Valkyrie Valkyrie Javelin of Light Javelin of Light 800 3.34 seconds
Werebeast Enchanter Werebeast Enchanter Werebeast Enchanter Far Sight Far Sight 700 8 seconds
Zephyr Zephyr Zephyr Typhoon Typhoon 600 8/10/12 seconds
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